TL;DR
A Florida teen dropped his social media addiction lawsuit against Meta days before trial, after settling separately with YouTube, TikTok, and Snap
Amazon Music has never lacked catalog depth or audio quality; the harder problem has been giving listeners a reason to choose it over Spotify, Apple Music or YouTube Music once the trial period ends and the monthly charge starts feeling less hypothetical.
Alexa+ is Amazon’s latest attempt to close that gap. The company has expanded the feature inside the Amazon Music mobile app to all U.S. customers, including listeners on free and paid tiers, with support on both iOS and Android at no additional charge.
Users can type or speak conversational requests, identify songs from partial clues, ask questions about artists and recordings, create playlists, refine them through follow-up instructions and save the results directly to their libraries. Amazon is not merely improving search; it is trying to replace it with a music assistant that can understand what listeners mean when they remember everything about a song except the title, artist and half the lyrics.
Creating a playlist from a text prompt is no longer particularly novel. Spotify, Apple Music, YouTube Music, and Deezer already offer some variation of that feature.
Amazon is trying to make Alexa+ broader.
Listeners can ask it to identify a song from remembered lyrics, an artist, a film or television appearance, or some other incomplete clue. Amazon’s examples include finding the track used during the opening credits of The Sopranos or identifying a song from a partial lyric.
Alexa+ can also answer follow-up questions about:
A listener could begin by requesting contemporary electronic music, ask for more information about one of the recommended artists, remove slower tracks, increase the tempo, and then save the finished selection.
That moves the feature closer to a conversational music guide than a conventional recommendation engine. Whether it is a knowledgeable guide or the person at the record store who confidently invents an answer rather than admitting they do not know will depend on accuracy.
Amazon has not published an accuracy rate for Alexa+ music responses, so claims about samples, credits, chart history, release dates, and song meanings should still be treated as useful starting points rather than digital liner notes carved into stone.
Alexa+ can create playlists from specific combinations of mood, era, genre, geography, tempo, language, and activity.
Amazon suggests prompts such as:
The resulting playlists can be renamed, saved to an Amazon Music library, shared, and edited later by asking Alexa+ to add or remove specific tracks.
That last part is useful. Many generative playlist tools produce a list and then leave the listener to repair it manually when the algorithm decides that “quiet Sunday morning” requires Imagine Dragons.
Alexa+ allows the user to continue the conversation and adjust the result rather than starting again.
The most important competitive distinction is availability.
Amazon says Alexa+ is available to all U.S.-based Amazon Music customers across every subscription tier, at no additional cost, through the iOS and Android apps.
That does not mean Alexa+ erases the differences between Amazon Music plans.
The underlying subscription still determines which songs can be played on demand, whether advertising is included, how skipping works, and which audio-quality formats are available. Amazon Music’s paid Unlimited and Standard plans provide access to HD, Ultra HD, Dolby Atmos, and Sony 360 Reality Audio where available; adding Alexa+ to a free account does not quietly turn it into a lossless subscription.
Amazon has also not announced when the Amazon Music integration will expand beyond the United States or reach desktop and web versions of the music service.
| Music Service | AI Music Feature | Current Availability | What It Does | Main Limitation |
|---|---|---|---|---|
| Amazon Music | Alexa+ | All U.S. Amazon Music tiers on iOS and Android | Conversational search, song identification, music questions, playlist creation, follow-up editing, playback and library actions | U.S. mobile rollout only; plan restrictions still apply |
| Spotify | Talk to Spotify | Gradual beta for eligible Premium users aged 18 and older in the U.S., Ireland, and Sweden | Typed or spoken conversation, playback control, music context, listening-history questions, podcast and audiobook discovery | Premium only and limited beta availability |
| Apple Music | Playlist Playground | Beta for U.S. Apple Music subscribers aged 13 and older, in English | Creates and refines playlists from moods, genres, activities, and eras | Primarily a playlist tool rather than a broad music assistant |
| YouTube Music | Ask Music | YouTube Music Premium and YouTube Premium subscribers in select countries | Generates personalized radio stations and playlists; now includes podcast recommendations | Paid subscribers only and limited regional availability |
| Deezer | Playlist with AI and Flow Tuner | Playlist with AI began as a beta for 5% of paying subscribers; Flow Tuner is more broadly available | Text-generated playlists and direct control over genres used by the recommendation system | The conversational playlist beta has not been confirmed as a universal rollout |
| TIDAL | My Mix | Available to subscribers after sufficient listening history | Produces up to six algorithmic mixes based on recent listening and saved music | No comparable prompt-based conversational music assistant is publicly documented |
| Qobuz | Discover and personalized mixes | Available through Qobuz apps | Combines DailyQ, WeeklyQ, personalized radio, recommendations, and extensive human editorial curation | No conversational playlist assistant; Qobuz deliberately emphasizes human curation |
Spotify’s new Talk to Spotify feature is the closest comparison to Alexa+.
Eligible Premium users can type or speak to Spotify from the Home and Now Playing screens, request unfamiliar artists, adjust the mood or tempo, add music to the queue, save tracks, follow artists, and ask questions about songs, albums, genres, podcasts, and audiobooks. Spotify can also answer questions about the user’s listening history, including when they first heard a song or which genres they have explored recently.
It is a deeper listener-history tool than Amazon has described so far, particularly because Spotify can examine years of personal playback behavior.
The limitation is availability. Talk to Spotify is rolling out gradually in English to selected Premium users aged 18 and older in the United States, Ireland, and Sweden. Amazon is offering its music assistant to every U.S. customer, including people who are not paying for Amazon Music.
Spotify also warns that the beta remains a work in progress and that responses will not always be correct. That is unusually honest language from a technology company introducing AI and should probably be printed on the front of every device containing a microphone.
Apple Music’s Playlist Playground creates playlists from text requests involving moods, genres, activities, and musical eras. Users can refine the results, rearrange songs, accept suggested additions, rename the playlist, and save it to their libraries.

It is available in beta to Apple Music subscribers aged 13 and older in the United States and currently works only in English.
Playlist Playground competes directly with Alexa+ for playlist generation, but Apple does not currently describe it as a broader conversational music expert. It is designed to build playlists rather than explain musical relationships, identify tracks through extended dialogue, or answer detailed questions about what is playing.
Apple’s approach is cleaner and more focused. Amazon’s is more ambitious.
Ambition is useful, provided Alexa+ does not explain that John Coltrane joined Black Sabbath in 1973.
YouTube Music’s Ask Music allows paid YouTube Music Premium and YouTube Premium subscribers in selected countries to describe what they want to hear and generate a personalized radio station or playlist.
Google has expanded the feature to include podcast recommendations based on mood, genre, or programs the listener already enjoys.
YouTube Music has an enormous advantage when a request involves live performances, remixes, covers, rare recordings, and material that may not exist in a conventional streaming catalog.
Alexa+ appears to provide a more extensive conversational layer and more direct playlist editing, while Ask Music remains primarily focused on generating something to play.
Deezer began testing Playlist with AI globally in 2024, allowing selected paying subscribers to create playlists through text prompts involving activities, decades, genres, and moods. The initial test was limited to 5% of Deezer’s paying audience.
More recently, Deezer introduced Flow Tuner, which allows users to activate, deactivate, or add genres and subgenres that influence the service’s recommendation algorithm. Deezer also excludes identified AI-generated recordings from Flow recommendations.

Flow Tuner may be less theatrical than asking a chatbot to build “music for driving through New Jersey while wondering why the Garden State Parkway is not moving,” but direct control over the recommendation engine is arguably more useful over time.
TIDAL continues to rely on My Mix, which creates as many as six personalized mixes from recent listening behavior and saved music. Those mixes change gradually as the service learns more about the listener.
TIDAL does not currently document a consumer-facing conversational playlist assistant comparable to Alexa+, Spotify’s new chat feature, or Apple’s Playlist Playground.
Qobuz has moved even further in the opposite direction. Its redesigned Discover section combines personalized mixes, radio stations, listening history, and recommendations with extensive human editorial content, including reviews, interviews, Essential Discography selections, and curated playlists.
Qobuz uses technology to personalize discovery but continues to make human curation part of its identity. In a market racing to replace the record-store employee with a language model, Qobuz is betting that some listeners still want advice from people who have actually heard the album.
Alexa+ combines four capabilities that competitors usually separate:
The feature is also available across all U.S. subscription tiers rather than being reserved for paying customers or a small test group.
Amazon reports that Alexa+ users explore music three times as often as users of the original Alexa, while customers who request recommendations listen to almost 70% more music. Those are Amazon’s internal engagement figures, and the company has not disclosed the sample size, time period, or methodology behind them.
The numbers still explain why every major streaming company is investing heavily in conversational discovery. More questions lead to more recommendations, which lead to more listening, more data, and a lower chance that a subscriber remembers they are paying for four music services.
Alexa+ will be most useful for listeners who know what they want emotionally or stylistically but cannot express it through artist names and conventional search terms.
It should also appeal to people who frequently use Amazon Music through Echo products and already think of Alexa as the front door to their music library. The mobile integration allows those users to continue the same kind of interaction without standing within shouting distance of a smart speaker.
It is less compelling for listeners who prefer choosing complete albums, already maintain carefully organized libraries, or view algorithmic playlists as the musical equivalent of allowing a supermarket to plan dinner.
Audiophiles should also understand that Alexa+ is a discovery and control feature, not an audio upgrade. It does not improve the mastering, increase the bit depth, repair a poor recording, or stop the Amazon Music app from occasionally making basic navigation feel like filing a tax return.

Amazon Music Alexa+ is one of the more complete AI music assistants currently available because it goes beyond generating playlists. It can search conversationally, identify partially remembered songs, explain artists and recordings, refine selections through follow-up requests, and make direct changes to playback and the user’s library.
Making it available to every U.S. Amazon Music customer gives Amazon a wider launch audience than Spotify, Apple, YouTube Music, or Deezer currently offer for their closest comparable tools.
That does not automatically make Alexa+ the best music-discovery system. Spotify knows more about the listening history of many users, YouTube Music has access to a wider universe of rare and unofficial material, Apple’s implementation is more focused, and Qobuz still understands that human editorial judgment has value.
The larger shift is impossible to miss. Music streaming services no longer want listeners to browse catalogs or build playlists by hand. They want us to describe a mood, surrender the queue, and keep listening while the assistant learns enough about our habits to become increasingly difficult to leave.
Convenient? Absolutely.
A little unsettling? Alexa already knows what is in the shopping cart. It may as well know which album we play while regretting the purchase.
A Florida teen dropped his social media addiction lawsuit against Meta days before trial, after settling separately with YouTube, TikTok, and Snap
Meta will not face a second jury trial over claims that its social media platforms are addictive to minors after the teenage plaintiff at the centre of the case chose to dismiss his claims. The boy, a 15-year-old from Panama City, Florida, was set to go to trial on July 27 in Los Angeles Superior Court. His attorneys said Wednesday that he is withdrawing from the case in light of the overall successful result of the litigation and his concerns about enduring a gruelling weekslong trial, according to Bloomberg.
The dismissal marks the first time a plaintiff has voluntarily dropped a bellwether addiction case that was scheduled for trial. YouTube and TikTok had already settled with the plaintiff in recent weeks, and Snap reached a tentative accord on Monday, leaving Meta as the sole remaining defendant. Meta said the plaintiff dropped his case without receiving any payment from the company.
A Meta spokesperson called the dismissal a victory, saying the claims never held up and that the outcome makes clear the company will not back away from defending itself against what it called baseless lawsuits. The plaintiff’s attorneys countered that their client came into the process wanting to hold social media companies accountable and push for changes to protect young people, and that he achieved that goal. They said he is ready to close this chapter and focus on his recovery and therapy.
Meta had challenged the strength of the case in court filings, arguing that company data showed the plaintiff created accounts on Instagram and Facebook about six months before filing suit and averaged less than ten minutes a day on either platform. The plaintiff’s attorneys had alleged that he started using social media at age eight, spent up to ten hours a day on various platforms, and developed insomnia, severe depression, suicidal ideation, and anxiety as a result.
The case was the second of several bellwether trials designed to test the strengths of arguments in the more than 3,000 individual lawsuits filed against the four largest social media platforms. The first trial ended in March when a Los Angeles jury found Meta and Google liable for a young woman’s mental health struggles and awarded six million dollars in damages, with Meta found 70 percent responsible. That verdict set a reference point for the thousands of cases still waiting, and Meta’s willingness to fight rather than settle has become a defining feature of the litigation.
Whether the dismissal changes the dynamics of the broader case remains to be seen. The plaintiff’s decision to settle with three of the four defendants and then drop the remaining claim against the company that refused to pay suggests Meta’s hard-line strategy may be producing results. But the company still faces more than 3,000 individual complaints, suits from more than 40 state attorneys general, and additional bellwether trials scheduled throughout 2026 and into 2027.
I live in Seattle, where we’ve always had our share of quirky local color.
If you’ve ever watched a home Seahawks game on Monday Night Football, you know about the Pike Place Market fish-throwing guys. There used to be a mystery vending machine in the Capitol Hill neighborhood that dispensed random drinks, and no one knew who stocked it. Outside of late-night bars and concerts, hot dog stands sell Seattle dogs, loaded with grilled onions and cream cheese (don’t knock it till you’ve tried it).
So, of course, Jimothy had to come from the Emerald City. Jimothy, the short-spined raccoon that went viral this month, is now a Google animation for the whole internet to enjoy. As of Wednesday, if you Google “Jimothy,” a cute little animated version of the raccoon races across your screen. A green paw icon also shows up, and you can click that to see Jimothy scurry again and again.
As of 3 p.m. PT, Jimothy has been summoned for his little Google run over 1.5 million times.
The raccoon hangs out in my neighborhood, Seattle’s Scandinavian-accented Ballard area. Local resident Kiana Hall told the Seattle Times she thought it was a cat: “I just have never seen any other animal like it.” She posted her video on Instagram and gave him the name because “he looked like a Jimothy.”
(Note: I can’t independently confirm Jimothy’s sex or gender.)
In addition to the Google animation, the National Bobblehead Hall of Fame and Museum, which I didn’t know existed, is making a Jimothy bobblehead. You can preorder it now for $30, with shipping in December, when Jimothy will almost surely be forgotten in favor of a newer viral phenomenon. Y’all remember Moo Deng?
The Seattle Mariners were joking around on X, pretending that Jimothy was at their batting practice, but then the team got real and put a raccoon-suited person in their regular ballpark salmon race. Jimothy won, and the crowd went wild.
There’s more: On July 26, my neighborhood is celebrating the goofy little Jimothy with a proclamation in his honor and an art competition.
And Oatmeal cartoonist Matthew Inman, a Seattle-area resident, drew a “police sketch of Jimothy in case the cops need it.” (Why would they? Who would narc on Jimothy, and for what?)
Jimothy appears to have a rare disorder called short spine syndrome, which accounts for his hunched-up, cartoon-like appearance. Essentially, he looks like he has no neck. A veterinary professor told the Seattle Times that he appears to be functioning well and is “very spry.”
Another neighbor, Ben Trammell, dug out some video he found of Baby Jimothy with what appears to be Mom and Dad Jimothy, and posted it on Instagram.
“We saw Jimothy … almost daily for months,” Trammell wrote. “He was so small and clumsy, but his mother and siblings were always so patient and caring, keeping him from falling and sometimes just carrying him.”
I know the part of my neighborhood Jimothy hangs out in, but I refuse to head over there and stalk the poor guy. It’s rare that we get a solidly good thing to focus on in this messed-up world, and I would hate to hear that people were messing with Jimothy.
Let the nation’s newest furry friend hang out unbothered, foraging for Dick’s cheeseburger wrappers in trash cans and savoring Seattle’s perfect summer temperatures.
If I need my Jimothy fix, I can just run his Google animation again. Stay safe, little buddy.
Former DHS head Kristi Noem got permanently sidelined for being unable to do two impossible things at once: be the anti-migrant hardliner Trump appointed her to be and massage the message when shit went sideways. Two murders in less than a month in Minneapolis may have made plenty of administration figures secretly happy, but once the narrative spun out of their control, it was clear a head needed to roll.
Say hello to Markwayne Mullin. Mullin was yet another Trump loyalist, albeit one that promised a kinder, gentler approach to the bigoted targeting of anyone who didn’t look white enough to belong in this country.
During his confirmation hearings in March. Homeland Security secretary Markwayne Mullin told senators: “My goal in six months is that we’re not in the lead story every single day.”
Well, that’s not going to look good on the next employee review. While immigration officers did manage to keep murders to a minimum after Mullin took office, ICE is back to being the lead story every single day.
Federal immigration agents who killed a man during a traffic stop in Houston on Tuesday had been searching for a different person, according to a Department of Homeland Security spokeswoman.
The victim of that shooting was Lorenzo Salgado Araujo, a Mexican immigrant who had lived and worked in the United States for 35 years. According to his family, Araujo was still actively trying to obtain permanent residence and/or citizenship.
And let’s not pretend — as the DHS would have us do with its statement — that it’s okay to kill people who are the targets of immigration arrests. The DHS may have (kind of) admitted fault here, but only in the context that any killing of someone actually targeted by ICE, etc. is fair game when it comes to instant death penalties. Most of the people ICE targets have no violent criminal record, which means federal officers are routinely boxing in vehicles, smashing windows, and violently accosting people suspected of a civil violation. It’s not like this is happening to people who are overdue on their property taxes. I mean, yet.
This isn’t helpful either, and fewer journalists should be willing to publish whatever happens to fall out of the government’s mouth moments after it has summarily executed someone:
When agents tried to stop the vehicle, the encounter quickly escalated, and an agent shot Mr. Araujo in the abdomen. He died at a hospital hours later.
Homeland security officials said Mr. Araujo had tried to use his vehicle as a weapon, though no video or other evidence for that claim has emerged.
The encounter was escalated the moment ICE officers decided to treat suspected civil violations like a felony stop. The government escalated. The reaction officers received was entirely expected from an innocent person who was suddenly surrounded by masked people with guns.
But video not recorded by ICE officers (who were all supposed to be wearing body cameras at this time) pokes a lot of holes in the government’s self-serving theory:
I don’t know what Araujo thought was happening, but in the videos it looks like a couple of unmarked crossovers aggressively pursuing a vehicle with no lights on or any other indication the vehicles contain law enforcement officers. (See 1:20-1:25 of the video where the ICE vehicle cuts through a parking lot.)
Either way, it ended with officers killing Araujo, then the government going on to smear the person they’d just killed:
The Houston incident, following one of the latest deadly shootings by US Immigration and Customs Enforcement officers, mirrors countless routine police encounters that happen daily across the country as officers find suspected drug paraphernalia and seek court orders to seize and test it for illegal substances.
In this instance, however, the search warrant, shielded from public view when initially filed, was inexplicably unsealed and made public the next day. Justice Department veterans told CNN they can’t remember a time when information that could be critical to a case was made publicly available while a criminal investigation was still underway.
A bit more on the “illegal substances:”
The still-unidentified substances were allegedly found on the dashboard and floor of a van driven by Lorenzo Salgado Araujo, a Houston man ICE tried to pull over last week on suspicion of being in the country unlawfully.
First and fucking foremost, these were immigration officers who had the wrong person. Second, this chase wasn’t initiated because officers saw some possible illicit substances on the dashboard. This was only discovered after Araujo had already been killed. Third, the government has yet to deliver lab results on the substances, which means they could have been anything. Considering they were found on the dashboard (those recovered from the floor probably fell off the dashboard), it’s hard to believe Araujo was just driving around with drugs right out there in plain sight. And, once again, this ain’t the Philippines. You can’t just kill people because they have drugs on them.
This was nothing but a cheap attempt to somehow justify a killing after the fact. But it didn’t end with a shitty smear campaign. The other people in the van were apparently subjected to intimidation tactics by ICE officers following the shooting:
They were detained by Immigration and Customs Enforcement during the encounter, and we haven’t heard from them publicly about what happened.
Now, in another potentially dark turn in the saga, those three men are under pressure from immigration officials to agree to self-deport, Juan Proaño, a representative for the families and CEO of the League of United Latin American Citizens, claimed in an interview with The New Republic.
Araujo had no criminal record, ran his own business, and was on his way to a job with his passengers when he was chased, shot, and killed. And while the government has admitted it misidentified the person officers killed, it still hasn’t explained why it’s okay to engage in these tactics against people only suspected of violating immigration law. It also hasn’t offered any information about the person officers were seeking, which means the real target was another harmless migrant and not the “worst of worst” we keep hearing about every time the DHS is asked to defend its actions.
As I noted earlier, this is only one of two killings to happen this month. Another killing happened in Maine roughly a week later. Since we’re already more than 1,000 words into this one, I’ll dig deep into that killing in another post. But I will leave you with this, which not only shows the kind of people ICE is willing to hire to keep the deportation mill running, but also the kind of people who are innately attracted to ICE:
The Immigration and Customs Enforcement officer who shot a Colombian man in Maine this week is an Army veteran who has struggled with serious mental health issues since early childhood and never should have been given a badge and gun to patrol American streets, several of his close relatives told The Associated Press.
David Brouillette has a history of terrifying and violent behavior, according to those relatives. They accuse him of attacking women in his life over the years, and one shared a voicemail with the AP from last winter in which he told her that he thought someone should slit her throat.
This is the real reason ICE officers want to wear masks. It’s also the real reason ICE wants officers to wear masks. These officers are the real threat to public safety, but the less we know about them, the more ICE can publicly pretend it’s nothing but top-notch, well-trained officers regularly engaging in excessive force.
Filed Under: dhs, doj, houston, ice, maine, mass deportation, murder, texas, tom homan, trump administration
Lenovo has revealed more details about an upcoming Legion gaming handheld that could be among the thinnest and lightest devices in its category. The Legion C700 will measure just 14.99mm at its thinnest point and weigh approximately 556 grams, or around 1.25 pounds. By comparison, Lenovo’s Legion Go S is 22.6mm thick and weighs about 730 grams, while the ASUS ROG Ally X measures 24.7mm and weighs 678 grams.
Trimming these figures down should make the C700 much easier to hold for long periods and carry in a bag. But all of this portability comes at a cost–and that’s cloud gaming.

The Legion C700 has a 7.82-inch IPS display with a 120Hz refresh rate, placing it slightly below the 8-inch screen on the Legion Go S. Lenovo has also equipped the handheld with TMR thumbsticks, Hall Effect triggers, an omnidirectional D-pad, and four customizable buttons split between the shoulders and rear panel.
TMR sticks use magnetic sensing and should avoid the physical wear that can eventually cause conventional analog sticks to drift. They are also becoming an increasingly common premium feature across newer gaming controllers and handhelds.
Lenovo has yet to reveal many of the key details of the C700, like its processor, memory, storage, and battery capacity. Those missing details will determine whether the device can handle any sort of games and emulation locally or remains largely dependent on an internet connection.

The C700 was developed alongside Tencent and will prominently feature the company’s START cloud gaming service. That platform lets players stream games from remote hardware without installing them on the handheld itself. Its Tencent partnership also suggests the C700 may initially remain limited to China. Lenovo has confirmed an August 2026 release window, although pricing and availability outside the country remain unknown.
Cloud gaming explains how Lenovo produced such a slim machine, but cloud gaming hardware often misses the mark on value. The Logitech G Cloud previously offered a similarly lightweight streaming experience, yet its $350 launch price and reliance on separate cloud services made it a niche proposition.
In its Galaxy Unpacked July 2026 event, Samsung announced a handful of new devices. Taking the center stage is the company’s eighth generation of foldables. This year, Samsung is adding a new form factor to the mix — the Galaxy Z Fold 8, which comes in a wider, passport-style design — akin to the rumored iPhone Fold. At 201 grams, it’s also the lightest foldable Samsung has ever made. It’s powered by the Snapdragon 8 Elite Gen 5 SoC, up to 16GB of RAM and 1TB of storage, and a 4,800 mAh battery. The Z Fold 8 features dual 50-megapixel wide and ultrawide cameras.
The cover screen is a 5.5-inch 120Hz AMOLED panel, which folds out to reveal the 7.6-inch main display in a 4:3 aspect ratio, which Samsung says can offer a more enjoyable experience when watching films or reading books. The Galaxy Z Fold 8 Ultra is simply the more direct successor to last year’s Z Fold device. It offers a taller 8-inch display and boasts a flagship camera system with a 200-megapixel wide, a 50-megapixel ultrawide, and a 10-megapixel 3x telephoto lens. The battery is larger at 5,000 mAh with 45W fast charging.
The Galaxy Z Flip 8 has seen iterative updates, too. Samsung claims its new Flex Titanium technology combines “a titanium-alloy film with an enhanced titanium plate, to make foldables thinner while maintaining durability.” Pricing for the Z Flip 8, Z Fold 8, and Z Fold 8 Ultra starts at $1,199, $1,899, and $2,099, respectively.
Samsung’s new additions to the Galaxy Watch series bring refreshed hardware, new health tracking features, and a sprinkle of AI. The Galaxy Watch 9 remains the mainstream option in the lineup, featuring a familiar circular design in an aluminum casing. It comes in two sizes — 40mm and 44mm — with battery capacities of 390 mAh and 445 mAh, respectively. The display is a Super AMOLED panel with a brightness of up to 3,000 nits.
Samsung also refreshed its rugged offering this year, with the Galaxy Watch Ultra 2 featuring a similar design and build as the outgoing model. It bumps you up to a titanium casing that’s better suited for outdoor use and adventure sports. The Galaxy Watch Ultra 2 is 12% slimmer than the previous model, despite packing in a larger 800 mAh battery. The smartwatch also boasts a 5,000-nit display, which Samsung claims is a world first. The new Trail Run mode lets you track details like elevation and terrain impact. There’s even a live hydration guidance reminder that draws from estimates of how much you have sweat.
Both Galaxy Watch models are powered by the Snapdragon Wear Elite platform, which includes an NPU for the better handling of AI tasks. There’s support for dual-band Wi-Fi, LTE, Bluetooth 6.0, and NFC. The Galaxy Watch 9 is priced at $379, which gets you 32GB of internal storage. The Galaxy Watch Ultra 2 doubles the storage capacity and starts at $699.
Samsung has also revealed more information about its upcoming eyewear products — two pairs of smart glasses, designed in collaboration with Gentle Monster and Warby Parker. Both glasses will run on the Android XR operating system and will be powered by the Snapdragon AR1 Gen1 platform. CNET went hands-on with the smart glasses and confirmed that they don’t have a display. You do get a camera, a microphone, and built-in speakers. Since these are heavily reliant on AI, the bulk of your interaction is meant to happen through voice commands.
Gemini is at the core of the smart glasses here, allowing them to understand what you’re looking at and respond accordingly. You can even ask them to capture photos of information you find interesting, which they can save in the Samsung Notes app. If you’re on a video call with someone, you can share what you’re seeing through the smart glasses’ camera. Convenient smart glasses features like these are what make the lack of a display less of a drawback.
Battery life has been rated at up to nine hours on a single charge. When you need to top it back up, the case provides up to seven additional full charges. Details about pricing and availability haven’t been revealed yet, with Samsung only stating that they’re “excited to continue this momentum and bring this experience to people soon.”
SECURITY
Who needs a working security badge when you know how to talk your way into the records room?
PWNED Welcome back to PWNED, the weekly column where we focus on security own-goals so you can avoid them. This week’s topic involves serious problems in the healthcare sector, specifically the very human problem of compromised gatekeepers.
Have a story about someone leaving a gaping hole in their network? Share it with us at pwned@sitpub.com. Anonymity is available upon request.
Our legend of lameness comes courtesy of red teamer Dahvid Schloss, who shared so many great stories with us that we’ve featured his tales a couple of times before. Schloss has made a career out of testing not only network security but also physical security at a wide variety of places. He has learned that if you act as you belong, people will usually treat you like you belong.
At one hospital, Schloss was hired to test security by getting access to the records room and trying to steal a specific physical file that his client left there for him to pilfer. The challenge was that the records room had both an electronic lock and a nurse gatekeeper guarding it.
Schloss told us that he considered several approaches to get into the records room. He could try picking the lock, cloning a badge, or even stealing the badge of someone who had access. Instead, he decided to try social engineering.
Schloss did research on the hospital and he put on a pair of appropriate scrubs and made himself a fake security badge that could not possibly swipe in. Then he knew it was time to turn on the charm with the nurse who was on duty at the records room. And by “turn on the charm,” we mean “diss the doctor.”
“Nurses talk a lot of shit. It’s the law of the land when it comes to the hospital,” Schloss told us.
So he tried to swipe his non-working badge and showed frustration when it didn’t work. Then he walked up to the window where the on-duty nurse was standing and won her over.
“I’m doing fine, hon. How you doing,” he told the nurse. “Look, I’m gonna save you the details. But Dr Johnson’s being an absolute asshole right now; he didn’t pull out his patient records that he was supposed to pull out for trauma. We need these records, and they sent me down here. I’m brand new. I just started yesterday.”
Schloss had done his research and picked out the name of an actual doctor on staff. What he couldn’t have known is that the doctor was actually a difficult person to work with. And the duty nurse let him know she was on his side before letting him in.
“The nurse goes ‘honey, I know exactly the pain that you’re going through,’” Schloss continued. “She goes ‘I got you’ and she opens the door, lets me in.”
After Schloss went into the records room and retrieved the file, he hung around and talked to the nurse for another 10 minutes, complaining about how security was incompetent for not activating his badge and letting her complain about what jerks some of the doctors were. He even had a backstory about where he had worked before. She invited him to hang out and go for lunch sometime before he left with the folder.
Other hospitals he tested had bad network security practices. He told us about one hospital where he sat down in the waiting room and logged into the guest Wi-Fi network and did a scan.
What he found was that all the important devices in the hospital were on VLAN 1, the same network as guest Wi-Fi. All of the data coming out of medical devices like the MRI machine was readily accessible and unencrypted. He said that most medical devices at most hospitals he’s tested do not encrypt data that they send over the network.
“So you’re getting Social Security numbers just being populated over the network via the MRI machine and you’re getting the patient data, the date of birth, all the PII that any organization would lose their shit about,” he said.
Schloss said that he thinks hospitals he’s tested prioritize the ability to keep machines running and distributing data quickly over good security hygiene. If someone tried to get data, failed, and had to call IT for help, those precious minutes of delay could cost a life.
But even if it’s a matter of life and death, do not let someone into a restricted area just because they look and act the part. ®
The Logitech G series has just announced a partnership with Call of Duty: Modern Warfare 4. In the partnership, Logitech G will serve as the Official PC Peripheral Partner, while the Logitech G ASTRO Series will be the Official Headset Partner for the game. The partnership will also introduce exclusive in-game rewards, creator-focused experiences, and community events for players.
Logitech G will offer all its PC gaming accessories to enhance the gaming experience for fans of Modern Warfare 4. Some of the gaming products include mice, keyboards, headsets, and other peripheral devices. It says the hardware is designed to deliver consistent performance during every match and support both casual and competitive players.
As part of the collaboration, Logitech G has introduced the Play for Prestige campaign. It includes exclusive in-game rewards designed around the Logitech G brand. Events such as creators’ events, streamer partnerships, community tournaments, and game challenges will be part of the campaign. Logitech G will give away gaming equipment during the event as an added bonus to the gamers.
Creators and streamers will also benefit from the collaboration. Streamlabs provides AI-driven overlays, automatic highlight capture, and custom streaming software. The collaboration also brings interactive features influenced by the game Modern Warfare 4. Logitech G HUB offers customized Audio EQ and LIGHTSYNC RGB.
This partnership extends Logitech G’s long-standing connection with Call of Duty. The company emphasized that ASTRO headsets have been part of the franchise for more than 10 years. Logitech G intends to keep providing its support to casual and professional gamers using its equipment. The company is also dedicated to developing itself within the field of esports.
Call of Duty: Modern Warfare 4 will launch on October 23, 2026. Players can already pre-order the game for Xbox Series X|S and PlayStation 5. PC players can pre-purchase it through Battle.net and Steam. The game will also arrive on Nintendo Switch 2, with pre-orders opening later this year.
After wrapping up the super exciting BGMI Pro Series (BMPS) 2026 a month back, KRAFTON India has revealed what’s next for the country’s competitive BGMI scene. There will be two major tournaments for the second half of the year: the return of the BGMI International Cup (BMIC) and an all-new BGMI Showdown (BMSD).
While BMIC will once again pit India’s best teams against top squads from across Asia, the newly introduced BGMI Showdown is an invite-only championship reserved for the country’s highest-performing teams. Both tournaments will feature a ₹1 crore prize pool.

The second edition of the BGMI International Cup (BMIC) is scheduled to take place from October 30 to November 1 at the Dome, SVP Indoor Stadium in Mumbai. The tournament will feature 16 teams, including six from India, five from South Korea, and five from Japan. They’ll compete for a ₹1 crore prize pool, with the event bringing some of Asia’s strongest BGMI teams to India for the first time. For Indian fans, BMIC will be one of the rare opportunities to watch domestic teams take on international opponents on home soil in front of a live audience.
Alongside BMIC, KRAFTON has also announced the BGMI Showdown (BMSD), a brand-new tournament focused entirely on India’s top-performing teams. Unlike BGIS or BMPS, there won’t be any open qualifiers. Instead, the tournament will feature 48 invited teams, selected based on their performances across the KIE Leaderboard, BGIS, and BMPS. The competition begins on September 22 and will progress through Promotion & Relegation rounds, Survival stages, Semi-Finals, and a Last Chance stage before culminating in the LAN Grand Finals.
BGMI Showdown Schedule:
Speaking about the announcement, Karan Pathak, Associate Director:
Every season should feel bigger than the last- not just in scale, but in the quality of competition it delivers. That’s what we’ve set out to achieve with this year’s H2 calendar. The BGMI International Cup brings some of Asia’s strongest teams to Mumbai, while the BGMI Showdown rewards the teams that have consistently proved themselves across the season.
Brockman called Kimi K3 “pretty good” but said it is too early to tell if Moonshot distilled from OpenAI, as the White House accused the startup of IP theft
OpenAI president Greg Brockman called Moonshot AI’s Kimi K3 “pretty good” in a Bloomberg interview on Tuesday, a rare public acknowledgement from a US frontier lab that a Chinese rival has produced a competitive model. Brockman said it is “too early” to determine whether Moonshot trained K3 by distilling outputs from OpenAI’s own systems, a practice the company has repeatedly accused Chinese labs of using. His measured tone stood in sharp contrast to the White House, which hours earlier had levelled its most specific accusations yet against the Chinese startup.
OSTP Director Michael Kratsios accused Moonshot of accessing banned Nvidia chips through intermediaries in Thailand and of conducting large-scale distillation against American AI models, according to Bloomberg. The accusations landed the same day that Treasury Secretary Scott Bessent said the administration would scrutinise Chinese open-source models for stolen intellectual property and could impose sanctions within weeks. Nvidia CEO Jensen Huang pushed back against the alarm, calling Chinese open models “excellent” and urging the government to let American firms use them.
The distillation charge has been building for months. In February, Anthropic accused Moonshot, DeepSeek, and MiniMax of running roughly 16 million exchanges through about 24,000 fraudulent accounts to extract knowledge from its Claude models. OpenAI has made similar complaints, and the White House now appears to be treating the allegations as a matter of national security rather than a commercial dispute between rival labs.
Brockman framed OpenAI’s position around the company’s infrastructure investments, arguing that the US has a “huge advantage” because of the billions it has poured into compute. He said open-weight models like K3 are not truly free because running them at scale still requires expensive hardware, a point that undercuts the narrative that Chinese labs can simply give away frontier-level AI. He estimated that China remains roughly four months behind the US in overall model development.
K3 is a nearly three-trillion-parameter open-weight model that Moonshot released on July 16, and it has rattled Washington and Wall Street by matching or beating the best American systems on several benchmarks. The model topped Arena’s frontend coding leaderboard within 24 hours of launch, placing ahead of both Anthropic and OpenAI’s flagship offerings. Moonshot is pricing K3 at a fraction of what US labs charge, accelerating the commoditisation of the model layer that investors have been warning about since DeepSeek’s price cuts earlier this year.
Brockman, who donated to a Trump-aligned super PAC, declined to wade into the debate over whether Chinese models should be banned. He instead stressed that OpenAI believes open models are important for “democratizing access to AI,” a position that aligns him more closely with Huang than with the White House officials pressing for sanctions.
This article is republished from The Conversation under a Creative Commons license. Read the original article.
Concerns surrounding young people’s screen time are widespread.
Australia became the first country to ban social media for users under 16 in December 2025, and Denmark, France and the U.K. have since announced similar restrictions to begin this year.
In the U.S., as of mid-2026, more than 30 states have passed laws banning or restricting cellphones in K–12 classrooms; in 2023, the U.S. surgeon general issued a formal advisory on social media and children’s and adolescents’ mental health; and bestselling books tell parents that smartphones are “rewiring” their children’s brains.
These concerns and policies are part of a quickly changing national and international conversation around how young people spend time on screens and its relationship to their overall health and development. My reading of the mounting research on this issue across disciplines is that the popular narrative blaming screens and smartphones for an adolescent mental health crisis runs well ahead of the current evidence.
I study adolescent digital media use and its influence on social, emotional and academic outcomes. A growing body of research suggests that one-size-fits-all solutions are not the answer and that managing appropriate use of digital media needs to take into account a child’s developmental milestones, how parents and adults around them use media, and the ways kids use it to connect and learn with friends and family.
Wide adoption of digital media and the internet broadened the range of experiences young people could have online. At the same time, the digital age introduced newfound uncertainties. As with the advent of radio, comic books and arcades, adults worried about how children might interact with or be affected by internet use.
In response, the American Academy of Pediatrics first recommended in 1999 that parents and caregivers keep children under 2 away from screens. In the decades since, professional guidance largely treated children’s media use as a behavior to be mitigated.
Policies introduced by the academy in 2013 and 2016 continued to advise that school-age kids and adolescents – those ages 5 to 18 – be restricted to no more than two hours of “entertainment” screen time a day. The goal was to curb risks associated with heavy media use, among them disrupted sleep, online safety, cyberbullying and physical inactivity.
Originally created for young people’s engagement with stationary media that tend to be confined to one room or context – for example, watching television – these hourly limits became outdated with the integration of smartphones and other digital devices into everyday life. Compared with watching television, online media was far more difficult to track and define, and more nuanced in its use.
Developmentally beneficial activities such as education, socializing and leisure have come to rely on the internet to extend and maintain face-to-face connections. Remote schooling and social distancing during the COVID-19 pandemic only accelerated this digitization of daily life.
In my view, adopting strict time limits and restrictions could pose risks to children’s well-being, autonomy and development, for example, by harming adolescent self-esteem.
In January 2026, the American Academy of Pediatrics retired its decade-old framework that had largely organized its advice around hourly screen limits. The new policy statement on children, adolescents and digital media diverges from this blanket approach. Instead, it suggests parents consider the larger picture in which this media use exists rather than lumping all screen use together.
Similar to the World Health Organization’s 2019 guidance for children under 5, the American Academy of Pediatrics still advises that parents avoid screen media for children younger than 18 months. This recommendation is largely because extended use by children by themselves can be problematic for many young children, crowding out important developmental milestones.
Both the World Health Organization and the American Academy of Pediatrics also recommend that when children under 24 months use screens, they should be limited to content and devices that encourage children and caregivers to interact. For ages 2 to 5, screen time – including TV and interactive apps on devices – may be extended to more solo use, provided it’s high-quality digital media designed around learning goals in mathematics and reading. But recreational use should be limited to roughly an hour per day.
For school-age children and teens, the newest guidance has begun to step away from fixed screen time limits and asks families to weigh online activity in the context of everyday life.
Doing so recognizes that a child’s digital experiences are shaped by diverse factors rather than the hours spent online. Current guidelines call on caregivers to distinguish among types of media, from television and social media to video games and interacting with artificial intelligence chatbots. They also call for taking into account a child’s individual characteristics, such as their interests and personality, family members’ own use of screens, and the type of content children are spending time on.
Moving beyond strict screen time limits includes questioning the kind of digital activities kids and adolescents participate in. Do the activities encourage time spent interacting with others online, which can help young people develop important skills and competencies?
Scrolling an algorithm-based, auto-playing video feed likely does not equate to the same opportunities as video-chatting with friends, creating digital art or working with teammates in a multiplayer game. Research suggests these different uses relate to development in different ways and can help kids develop varying skill sets pertaining to everyday life and schooling.
Indeed, a large review of current research found that young people who take part in a range of digital activities, such as browsing the web, online gaming or interacting on social media, show positive associations with social connection, identity exploration, civic participation and learning.
The current evidence suggests parents and caregivers are best positioned to be digital instructors. Cutting children off altogether can carry its own risks for social and emotional development. Caregiver mediation of children’s screen time can produce widely different outcomes and effects, depending on whether the guidance is supportive or controlling.
Considering your own digital media use is the first step: Are family members engaging in problematic or heavy media use that children in the household might emulate? What applications and uses are most common in the family, and what positive or negative effects might they have, depending on the child’s age? How could these digital activities be safely integrated with other everyday experiences to increase their benefit for children? Conversely, what online time might be better spent on face-to-face experiences?
The American Academy of Pediatrics’ Family Media Plan tool turns these ideas into concrete questions. For example, it recommends working out what each child needs from digital technology, what activities screens might be crowding out, and where their family or household can build in screen-free time. The recommendation is to talk with each child about why they are drawn to particular apps or online activities, what they encounter while browsing, and what might be lost when kids bring phones to gatherings such as mealtimes.
The debate over young people’s screen time is not going away. But the most up-to-date guidelines, and the growing body of research behind them, make a strong case for a more holistic approach. The guidelines treat digital media as a complex, diverse and evolving environment that children need to learn to navigate in the digital age. The risks and rewards depend, as with any developmental setting, on the child, the content and what online time might be crowding out.
Gabriel E. Hales is a Research Fellow in Media and Information at Michigan State University
Filed Under: kids, screentime
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