Anthropic has released Claude Opus 4.8, an upgrade to its flagship AI model that is four times less likely to let code flaws pass unremarked. The company also teased Mythos-class models, which have already found more than 10,000 critical software vulnerabilities through Project Glasswing, and announced a $65 billion Series H round at a $965 billion post-money valuation.
Anthropic has released Claude Opus 4.8, an upgrade to its flagship AI model that the company says is more honest, more reliable in agentic tasks, and better at catching its own mistakes. The model is available immediately at the same price as its predecessor, $5 per million input tokens and $25 per million output tokens, and is rolling out across all Anthropic products including claude.ai, Claude Code, and the API.
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The headline improvement is honesty. Anthropic says Opus 4.8 is around four times less likely than Opus 4.7 to let flaws in code it has written pass unremarked. Early testers report the model is more willing to flag uncertainties about its work and less likely to make unsupported claims, a persistent problem across AI models that tend to project confidence regardless of whether it is warranted.
Benchmark gains across the board
Opus 4.8 improves on its predecessor across Anthropic’s published benchmarks. On agentic coding (Terminal-Bench 2.1), the score rises from 64.3% to 69.2%. Multidisciplinary reasoning with tools improves from 54.7% to 57.9%. Agentic computer use moves from 82.8% to 83.4%, and knowledge work scores rise from 1,753 to 1,890.
Anthropic’s alignment assessment found that Opus 4.8 reaches new highs on measures of prosocial traits, including supporting user autonomy and acting in the user’s best interest. Rates of misaligned behaviour such as deception or cooperation with misuse are substantially lower than in Opus 4.7, and comparable to Claude Mythos Preview, Anthropic’s best-aligned model.
Early testers see practical gains
The release is accompanied by endorsements from companies already using the model. Cognition, the company behind the AI coding agent Devin, said Opus 4.8 uses tools cleanly and fixes comment-verbosity and tool-calling issues that appeared in Opus 4.7. Cursor, the AI-powered code editor, reported improvements across every effort level on its CursorBench evaluation.
Harvey, which builds AI for legal work, said Opus 4.8 delivers the highest score recorded on its Legal Agent Benchmark and is the first model to break 10% overall on the all-pass standard. Databricks reported that Opus 4.8 handles deeper multistep questions faster in its Genie AI agent, at 61% cheaper token cost than Opus 4.7.
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Thomson Reuters said CoCounsel Legal saw meaningful improvements in consistency and reasoning quality. Hebbia, which builds AI for financial document analysis, noted better citation precision and more token efficiency on retrieval tasks.
New features alongside the model
Anthropic is launching several features alongside Opus 4.8. A new effort control in claude.ai and Cowork lets users choose how much computation Claude applies to a response, trading speed against quality. Claude Code gains a dynamic workflows feature that allows it to plan work and run hundreds of parallel subagents in a single session, enabling codebase-scale migrations across hundreds of thousands of lines of code.
For developers, the Messages API now accepts system entries inside the messages array, allowing instructions to be updated mid-task without breaking the prompt cache. Fast mode for Opus 4.8, which runs at 2.5 times the speed, is now three times cheaper than it was for previous models.
Mythos is the bigger story
The more significant announcement may be what comes next. Anthropic said it plans to release a new class of model with higher intelligence than Opus, based on the Claude Mythos architecture. A small number of organisations are already using Claude Mythos Preview through Project Glasswing, an initiative focused on using the model for cybersecurity work. Anthropic and roughly 50 partners, including Apple, Google, Microsoft, and Amazon Web Services, have used Mythos Preview to find more than 10,000 high- or critical-severity vulnerabilities across critical software infrastructure.
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Mythos-class models require stronger cyber safeguards before general release, Anthropic said, but the company expects to bring them to all customers in the coming weeks. The model sits a full capability tier above Opus 4.7 and can autonomously find zero-day vulnerabilities and create exploits for them, which explains both the excitement and the caution around its deployment.
A company approaching $1 trillion
The Opus 4.8 launch arrives as Anthropic’s valuation continues to climb. The company announced a $65 billion Series H round at a $965 billion post-money valuation on the same day, up from the $380 billion valuation at which it closed its $30 billion Series G in February. Revenue has grown from roughly $1 billion at the end of 2024 to an estimated $30 billion annualised run rate in 2026, driven by enterprise adoption of Claude.
Anthropic also opened a new office in Milan on 28 May, its sixth in Europe, and appointed KiYoung Choi as Representative Director of Korea ahead of a Seoul office opening. The expansion reflects growing demand for Claude in enterprise markets outside the United States.
The competitive context
Opus 4.8 enters a market where the pace of model releases has accelerated sharply. OpenAI launched GPT-5.5 as its first fully retrained base model since GPT-4.5, and GPT-5.4 set new records on professional benchmarks earlier this year. Google has invested up to $40 billion in Anthropic but continues to develop its own Gemini models. The frontier AI market has consolidated into a three-way race between Anthropic, OpenAI, and Google, with each company releasing incremental model upgrades at an increasing pace.
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For Anthropic, the distinction it is trying to draw with Opus 4.8 is not raw capability but reliability. A model that catches its own mistakes, flags its uncertainties, and follows instructions consistently is more useful in agentic workflows where AI systems operate with limited human oversight. Whether that positioning holds as Mythos-class models arrive, promising higher intelligence with new safety constraints, will determine whether Anthropic can maintain its lead in the enterprise market it has worked to dominate.
In 2024, I chaperoned field trips two days in a row, for two different grade levels, and came back to roughly 450 ungraded assignments.
I knew what to do, I’ve done it before, mark them credit or no credit and move on. Students get something out of that. They did the practice. But if any of them were practicing it wrong, nobody catches it, nobody tells them, and the misunderstanding rides along into the next unit.
That pile of work led me to build an AI grading assistant. And this past April, I removed its most automated feature: the one that could return an AI-generated grade and comment to a student before I had reviewed it.
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Building that feature was easy to justify. Removing it taught me which part of grading a teacher can’t hand off.
Most of what students turn in to me isn’t a clean essay. I teach engineering, and my students submit designs, schematics, code, and photos of physical work. That’s part of why many teachers I know still don’t grade with AI. They’ll use it to scaffold a unit or soften an email to a parent, but grading with it usually means pasting work into a chatbot one assignment at a time, which is so slow I can grade it faster myself. So, I built my own tool.
I teach mechatronics, and if mechatronics teaches you anything, it’s that efficiency matters. You optimize the system and eliminate friction. I brought that mindset to the product I built, and the logical endpoint was auto-return. The AI could evaluate the work, draft the grade and comment, and send it back to the student without another click from me, late submissions included. I had spent hours tuning it to grade against my assignment, handouts, instructions, and rubric.
Then a student came up to me one day, happy about the encouraging comment on an assignment. The comment had motivated him to redo the work and resubmit it.
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When AI Takes Control
The problem was that I didn’t write the comment. I hadn’t even seen it.
If it had passed by my eyes and I’d confirmed it, edited it, or decided it belonged there, this would be a different story. But in that moment, the student thought the encouragement came from me, and I wasn’t actually in the exchange.
Nothing about the feedback was inaccurate. That almost made it harder to explain. After more than two decades in a classroom, I couldn’t put words to what felt wrong. I just knew it did. The issue wasn’t whether AI could draft useful feedback. It could. The issue was whether a student should receive a teacher’s judgment when the teacher hadn’t made one.
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So, I removed auto-return, and the automatic grading of late work went with it. What replaced it is a review dashboard: the AI drafts every grade and comment against my rubric and lays it out in front of me. I can edit, override, reject, or return the feedback in one pass. It’s still fast. But now my eyes and my judgment touch every grade before a student sees it.
That changed how I think about human review. It can’t mean glancing at a score and clicking approve. It must mean checking the student’s work against the rubric and owning the result.
The software can propose a judgment. It cannot own one.
Policy is starting to move the same way. New York City’s public school guidance now says AI must not replace educator decision-making, and other states are weighing rules on human review and student data. The rules will keep changing. The principle shouldn’t; a student’s grade needs a person who is accountable for it.
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When I walked one of my administrators through the tool, what he liked most wasn’t the time savings. It was that it requires a rubric. Teachers write rubrics for big projects, but the daily, low stakes work rarely gets one, and that’s exactly the work that gets marked credit or no credit and never comes back with feedback. The trade runs both ways: students get clearer expectations up front and comments on work that used to get a checkmark.
He had two concerns, both fair. Parents and students should know when an AI-assisted tool is grading, so it belongs in the syllabus. And if a student contests a grade, the teacher should re-grade it by hand. We agreed the second should happen anyway, with or without AI. Humans make grading mistakes too.
My students know I built the AI tool. What they care about isn’t the technology. It’s whether the feedback is fast, the rubric is clear, and the grade is fair. A few times the tool has docked points for work it missed, almost always because a screenshot cut off the edge of the page or the writing was too faint to read. Those students came up to me, I looked at the work, and I gave the points back. I want that. A grade should be something a student can question.
What surprised me is that a student will challenge the AI long before he’ll challenge me. A kid will walk right up and say, “The AI got this wrong, I should have full credit.” That same kid won’t tell me, to my face, that I made the mistake and owe him ten points. Both of us can be wrong, but the machine is easier to push back on than the teacher, and that’s good for the student. The grade still passes through me. The draft between us just makes it easier to speak up. If a grading system makes students afraid to challenge the result, the system is wrong.
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AI Grading Advice
If your school is wrestling with AI grading, start with the disclosure. Don’t say “AI may be used.” Say what that means: comments and grades are drafted by AI and reviewed by the teacher. Then answer the harder questions. Where does student work go? Is it stored, or used to train models? How secure is the platform, and has anyone independent reviewed it?
We are teachers, not graders. We grade, yes, but we also sit in IEP meetings, call parents, design lessons, and try to notice the student who is quieter than usual. If a grading assistant hands me back the hours I spent marking daily work, and I spend them on better lessons and better feedback, everyone wins.
But when a student asks, “Why did I get this grade?” the answer cannot be, “Because the system said so.”
I slipped under the wire and got a demo of “Character Limit” submitted to Steam just in time. Now for the stressful part: It’s live in Steam Next Fest.
In April, the development of Character Limit had reached a point where it could be tested by actual players. It did fantastically well at Dreamhack Birmingham, and I had also started doing testing on iPhone and iPad with Testflight.
However, later that month, registration for something known as Steam Next Fest was coming to a close. It’s a promotional festival held a few times a year, focused on getting players to try out demos for games that have yet to be released.
Since I want the game to be completed long before the busy fall iPhone season, that meant the next Next Fest I could take part in was in the middle of June. I figured there was plenty of time to get the Dreamhack demo to a better and more robust state, so it could be downloaded to players’ computers to try out.
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But, since WWDC was also happening the week before Next Fest, that meant I would face a busy time here at AppleInsider, which would impact any development.
So, the decision was made to leave the Testflight build ticking along on iPhone, and to return to it when the game is in a much better place. Instead, I allocated my time to focus just on the Mac and PC demo.
It was both a very good and very stupid decision.
Fixing the demo
Getting the demo working as perfectly as possible for Next Fest wasn’t just to ensure the game got more promotion through a major digital storefront. It also forced me into shoring up the demo so it could be used by the actual public.
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So far, the game was made with my hardware and setups in mind. To make it work for practically any player in the world, I had to make sure anything that would break or be an edge case was handled gracefully, since any combination of hardware would be thrown at it.
Cue a few weeks of fixing bugs in number distribution, making an actual tutorial screen, and localization foibles that I had missed before.
It was then sent to some colleagues and friends for testing. And I’m glad that I did.
An edge case I didn’t consider, and the fix. Image credit: William Gallagher
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William Gallagher of this very site tried the game demo out. Partly because I had to work out how Xcode notarization worked, which was tricky but not difficult.
It turns out that William has an insane display ratio because he uses an ultrawide screen. Due to the way the game functioned, playing full-screen meant you missed the bottom and top sections of the interface.
For a word game, it helps if you can see the letters you’re turning into words. Or even just see the Quit button on the main menu.
This was fixed quickly by making a floating section of the interface that was the correct aspect ratio, that would be visible in the middle of the screen when viewed by an ultrawide. All the content of the game would then be put into that box, similarly anchored to the center.
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This worked surprisingly well and was practically the last stumbling block for the demo itself.
While not everything has been fixed, it’s just got enough “done” to be usable as a proper demo.
As a consequence, I have many changes to transfer from the demo into the full game. It’s work I would’ve had to do anyway before release, so doing it all now rather than later was a good move.
Steam pains
While making the game and working with Apple’s Notarization system is one battle, Steam is quite another.
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The tricky process of setting up a Steam page for the game has already been done. While you can set up a separate store page for a demo, you could also just add the demo download button to the main sales page.
There are reasons to go either way, but I went with the one main sales page approach. Partly because it would focus traffic onto that one page, partly from laziness.
However, for some reason, Steam requires you to submit effectively everything you would need for the separate store page for the demo, even if it doesn’t exist. That includes the text for the page, which I had to write.
Other elements make sense, like platform specifications, capsule art images, and the name, since they would be used elsewhere.
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Then it came time to upload the demo, which led to a multitude of problems.
The first issue was administrative, as I previously had to transfer the game from one Steamworks account to another, due to having signed up wrongly to begin with.
A personal account and one owned by a limited company differ in many ways, which meant a second account had to be made and the store listing transferred over.
It turns out that you can transfer the game as one listing, but the demo is a separate listing and doesn’t necessarily get transferred over with the main title. I spent so long failing at uploading the demo because of this missing element, and then I had to wait most of a week for it to transfer.
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There’s a graphical SteamPipe interface for Windows, but you’re stuck with the Terminal on macOS for some reason…
The second problem is Steam’s uploading system. There is an option to do so from the website, but there’s no documentation explaining how to use it properly, so it was a no-go.
The usual way is a SteamPipe upload, using the Steam SDK. This is a process that involves a ton of work, including installing a command-line version of Steam, constructing a build and an upload script, and then setting the launch options.
I understand fully that this is a system designed more for the big developers with massive teams and people who truly know what they’re doing. For a first-time indie, this is massively intimidating.
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That is, until you realize that the SDK download includes a graphical interface that does a lot of the heavy lifting for you. Except it’s Windows-only and not available on the Mac.
I had a Windows PC nearby, so it wasn’t a difficult procedure. But it is disheartening that there’s not a macOS graphical interface available from Valve.
After getting the game demo uploaded, both it and the store details were submitted for review. The demo was apparently fine and dandy, but the store section was not.
Apparently, while you’re encouraged to make the images of the capsule art be different so that players can tell the demo apart from the main game, you also cannot add more words to the art other than your game name.
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They objected to me using the words “Demo Edition” in the art. Also, my logo was being covered by a demo corner banner that wasn’t really mentioned previously.
Sure, my mistake for not fully understanding. It meant some tweaks and a few more days of waiting for a re-review and eventually being accepted.
On June 9, the second day of WWDC, Steam’s email confirmed that the store page met its requirements, and that the demo could be published. That evening, Character Limit became available to play in demo form on Steam.
Happiness and trepidation
I have written before about how Steam is a big deal for me. As a gamer with a Steam account value that could buy a reasonably priced car at current prices, I am very familiar with Steam,a nd have used it for many, many years.
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Registering and having a Steam listing for something that I made was an emotional experience. Just that hit hard.
I didn’t expect putting the demo live to hit even harder.
I can now open my Steam library on my Mac and see “Character Limit Demo” on the long list of (mostly unplayed) games. I can now click it and open the game on my Mac or my PC.
Seeing it on there did actually make me weep a little bit. A stupid little game that I have been noodling on for most of a year is now in an application I regularly open up.
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Seeing the demo in Steam was a big deal.
It’s probably a feeling that authors get when they see their work on Amazon or in their local bookstore. Except it’s a game and I can’t walk into a physical location and hold the game in amazement.
After walking around the block for some air, I checked it ran OK, and it does.
This was an extremely big and happy moment for me. But it was cut short with the daunting realization that this isn’t the finish line.
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The rest of the game has to be put into place for the final version. Research into more languages and modes for future updates, too.
Then there’s the ever-continuing slog of marketing and promotion before the game’s release. That’s an inevitability.
But, more immediately, there’s the fear that the demo will not be well received by anyone. The last thing anyone creating anything needs is for people to complain about your baby, even if it’s entirely justified.
Writing on the Internet for over a decade certainly gives you a thick skin for criticism of your words. But this is a level of apprehension and worry that I’ve not had to deal with in a very long time.
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That’s not even taking into account the eventual battle to get the finished product in the App Store. That’s next.
Here’s hoping Gabe Newell’s money-generator audience is somewhat kind during this week’s all-important Steam Next Fest.
Xbox is preparing to shut down or sell at least three of its studios — Double Fine, Ninja Theory and Compulsion Games — according to reports from The Verge and Bloomberg on Monday.
Ninja Theory employees were informed on Monday that the studio would be closing, according to The Verge, but the team is attempting to find a buyer that can keep them operational. Ninja Theory is the studio behind the Hellblade series and it was featured in the recent Xbox Summer Game Fest showcase, revealing a new entry due in 2027.
Double Fine is the legendary studio behind the Psychonauts games, Brütal Legend, Broken Age, Keeper and all manner of LucasArts adventures, founded by Tim Schafer and friends in 2000. Double Fine leaders are in active negotiations to buy themselves back from Xbox rather than be closed altogether, Bloomberg said.
Compulsion Games is in a similar position, according to the report. Compulsion is the Montreal studio behind the uber-stylish games Contrast, We Happy Few and South of Midnight, the latter of which came out in April 2025.
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Bloomberg reported that several other studios under the Xbox Game Studios banner are also negotiating for their futures and are at risk of being shut down. As it officially stands, the Xbox Game Studios umbrella covers dozens of studios, including Arkane, Bethesda, Halo Studios, id Software, Obsidian, Playground Games, ZeniMax and Activision Blizzard King. We have contacted Xbox for clarification on the reported closures and buyout talks.
Microsoft’s modern game-studio acquiring spree kicked off in 2018 with the purchase of Undead Labs, Playground Games, Ninja Theory and Compulsion Games, plus the formation of The Initiative. This momentum continued building at a concerning pace in 2020 and 2021, when Xbox acquired eight more studios under ZeniMax Media, including Arkane, Bethesda and id. Everything came to a head in 2022 with the announcement that Xbox planned to purchase Activision Blizzard for $69 billion, the largest acquisition in video game history. That deal finally went through at the end of 2023, after a lengthy battle with regulators.
Longtime Xbox division head Phil Spencer stepped down this year and was replaced by new CEO Asha Sharma, alongside other executive-level changes. Also on Monday, Xbox Game Studios head Craig Duncan left the company; he first took the role in October 2024. Employees across Xbox are bracing for more layoffs in 2026 after an ominous public memo from Sharma dropped in mid-June, just as the glow of Summer Game Fest fully faded.
Compact SUVs are the largest market segment in America according to a 2025 study by S&P Global, and competition within the segment is fierce. Long-standing favorites from the likes of Toyota and Honda go head-to-head against upstart competitors, with the best of the bunch offering a winning mix of practicality, comfort, and affordability.
With so many small SUVs on the market to pick between, buyers can afford to be choosy. There are many different factors that influence a buyer’s final decision, with depreciation being a particularly important factor for many. Most buyers would strongly prefer that their shiny new SUV doesn’t plummet in value during their ownership, although some do exactly that.
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Using data from two trusted sources, we’ve compared depreciation rates from a wide range of small SUVs to pick out the models that lose value at the fastest and slowest rates. There are some common themes between models at each end of the spectrum: For example, the highest depreciating models tend to hail from luxury brands, feature electric powertrains, or both. At the other end, the models with the best value retention are offered by mass-market brands with good reputations for long-term reliability. If you’re in the market for a new budget-friendly small SUV and want to know which models to stay away from, you’ll find the answers here.
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Loses value: Lexus RZ
EV technology is rapidly evolving, and as a result, the spec sheets of cars that are just a few years old are already starting to look a little dated. A good example is the Lexus RZ, which arrived in 2023. Even at launch, its 220-mile range was far from exemplary, but today, it’s even further behind its rivals. To its credit, Lexus has managed to boost the RZ’s range slightly in the intervening years, and a 2026 RZ now achieves between 264 and 301 miles, depending on trim. However, that’s still low by today’s standards: For context, a base-spec 2026 Nissan Leaf offers 303 miles between charges.
Add in the effects of battery degradation and a used RZ will offer a range that’s simply too small to be appealing to most buyers. It depreciates heavily as a result, with CarEdge estimating that RZ owners can expect to lose 60% of their initial investment after a period of five years. Meanwhile, KBB is even less positive about the RZ’s future resale value, predicting a 66% drop in value over the same period of time.
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Holds value: Honda CR-V
Honda unveiled the CR-V TrailSport Hybrid trim for the 2026 model year, but even without the added dose of all-terrain capability, it’s easy to see the appeal of the popular SUV. The CR-V is affordable to buy, starting from $32,370 (including a $1,450 destination charge) for 2026, but buyers with larger budgets can spring for the top-spec Sport Touring Hybrid. The latter offers a premium audio system, a 204 horsepower hybrid powertrain, and a long list of other additional features.
As well as being more powerful than base trims, the hybrid CR-V is also more efficient. The all-wheel drive hybrid CR-V hits an EPA-estimated 37 mph combined, while the front-wheel drive version achieves 40 mpg. Add in the durable materials in the cabin, the intuitive infotainment, and Honda’s strong reputation for reliability, and the result is a car that’s a sensible choice for a huge range of buyers. That wide-ranging appeal helps keep used values high, with CarEdge estimating that a new CR-V will depreciate just 29% after five years and KBB predicting a 46% reduction compared to the original sticker price.
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Loses value: Chevrolet Blazer EV
It isn’t just luxury EVs that lose value fast. The Chevrolet Blazer EV might wear a humble bowtie logo on its hood, but current data suggests that owners can still expect to lose money at the kind of rate that you’d usually see from a premium or luxury car. CarEdge puts the Blazer EV’s depreciation rate at 60% over five years, while KBB estimates that the car will be worth 67% less than it was when it was new.
The Blazer EV has proven to be unpopular with buyers from the get-go, taking the unenviable title of Chevy’s least-sold SUV in America. Even its electric sibling, the Equinox EV, has proved to be significantly more popular. That’s despite the 2026 Blazer EV featuring a range of up to 312 miles and starting from $46,495 (including a $1,795 destination fee), which is a few thousand dollars less than the price of the average new car. If you move up the trim range, things quickly get pricier, with the all-wheel drive SS trim costing north of $60,000.
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Holds value: Subaru Crosstrek
The latest Subaru Crosstrek is far from perfect, but it’s an appealing option, especially in hybrid form. Its combination of affordability and all-conditions capability make it a great alternative to rivals from the likes of Honda and Toyota, and the Subaru offers similarly strong value retention to small SUVs from those brands.
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Estimates for exactly how much owners can expect to receive for their 5-year-old Crosstrek vary between sources, with CarEdge suggesting the car will only depreciate 34% over that time. Meanwhile, KBB predicts a 48% depreciation after half a decade. Either way, that puts the Crosstrek towards the front of the pack for holding its value, and given its sub-$30,000 starting price, buyers will be losing very little in dollar terms.
Unlike many of its rivals, the Crosstrek is also made in America at Subaru’s Indiana assembly plant. It’s not the brand’s only American-made model either, with the Outback and Ascent SUVs also being built in the same facility.
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Loses value: Land Rover Range Rover Evoque
It’s made by a luxury brand with a poor reputation for long-term reliability and it’s far from cheap when it’s new, so it’s natural that the Range Rover Evoque depreciates fast. Accelerating that value loss is the fact that it’s also not very efficient, and despite its rapid depreciation, it isn’t all that rapid on the road either. The typical owner of a new Range Rover won’t mind any of those things, but for many used buyers, an aging Evoque isn’t going to be an easy sell.
Despite its somewhat limited appeal, a 5-year-old Evoque won’t have lost quite as much value in percentage terms as some of its rivals. Still, with predicted depreciation rates of 52% and 63% from CarEdge and KBB respectively, it’s among the poorest performers for value retention. Buyers who do decide to roll the dice on a used Evoque can at least enjoy one of the nicest cabins in the segment and a top-tier sound system, even if the threat of wallet-bruising repair bills might loom large.
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Holds value: Toyota RAV4
Toyota redesigned the RAV4 for the 2026 model year, but it follows the same core formula as before. Efficiency is still one of its key selling points — in fact, it’s even more of a focus with the latest generation, which is only available as either a hybrid or plug-in hybrid. A range of trims are also available to cater to a wide spectrum of buyers, with the base trim starting from $33,495 (including a $1,595 destination fee).
Further up the trim range, the Woodland trim beefs up the RAV4’s appearance with Rigid Industries fog lights, roof rails, and all-weather floor mats. At the very top, the Limited trim offers the most comfortable, premium experience. A 2026 RAV4 Limited costs at least $44,895 before optional extras are factored in.
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Buyers of all trims will be able to take comfort in the fact that the RAV4’s perennial popularity has helped earn it strong value retention rates. CarEdge and KBB are notably split on exactly how far ahead of its rivals the RAV4’s value retention falls, with the former predicting only a 28% drop in value after 5 years but the latter saying that the car will lose 51% of its sticker price. Regardless of which estimate proves more accurate in the long run, the RAV4 remains among the best SUVs in its class for holding its value.
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Loses value: Jaguar F-Pace
By now, most enthusiasts will already be well aware of Jaguar’s impending all-electric relaunch. The brand’s upcoming EV has not yet hit the road at time of writing, but Jaguar dealers are still busy selling off the last of their old stock. The F-Pace SUV can still be found at dealers, with the cheapest 2026 trim starting just under $60,000 and the SVR 575 Final Edition trim costing close to six figures.
The gas engine in the base trim is slightly underwhelming given its asking price, offering 246 horsepower and a 6.9 second 0-60 mph time. The mild hybrid variant bumps those numbers up to a more respectable 395 horsepower and 5.1 seconds, but both lag far behind the Final Edition. It might be significantly more expensive, but the top-spec trim does receive a supercharged 5.0-liter V8 engine making 567 horsepower and propelling the car from 0-60 mph in just 3.8 seconds.
No matter whether they pick a base example or a top-spec Final Edition, buyers of the 2026 F-Pace can expect to lose most of their investment after 5 years of ownership. CarEdge predicts that the SUV will depreciate 65% after half a decade on the road, and KBB forecasts a very similar 66% depreciation rate.
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Holds value: Toyota Corolla Cross
Slotting below the RAV4 in Toyota’s SUV lineup, the 2026 Corolla Cross is an entry-level crossover for buyers who want the style and practicality of an SUV but don’t want to spend a fortune. It’s equipped with a competitive amount of standard tech and offers cargo space and legroom that’s on par with most of its rivals.
It’s efficient too, with the EPA estimating that the Corolla Cross Hybrid should be capable of hitting 42 mpg on a combined cycle. In the real world, our testing saw the car average slightly less than that claimed figure, averaging around 39 mpg over the course of the test period. Prices for the non-hybrid variant start at $26,830 (including a $1,595 destination fee), while the hybrid costs around $30,000.
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The Corolla Cross doesn’t win any points for driver engagement, but as a sensible, wallet-friendly runaround, it ticks all the right boxes. That sensibility appeals as much to used car buyers as it does to new car buyers, and as a result, the small SUV holds its value well. Estimates for exactly how well a new example will hold value differ, with CarEdge predicting a 30% drop in value over 5 years but KBB suggesting a 50% drop is more likely.
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Loses value: Land Rover Discovery Sport
Compared to the Range Rover and Defender lines, the Discovery is the forgotten child of the Land Rover stable. Bosses have been on record discussing how the next generation of the Discovery and its smaller relative, the Discovery Sport, need to be better differentiated from the Defender. For now though, the current generation soldiers on. The 2026 model year has seen the launch of some new trims and additional options, but fundamentally it’s still the same SUV that’s been in Land Rover’s lineup for years now.
Until its relaunch, both the Discovery and Discovery Sport are stuck with high depreciation rates that reflect the fact that they’re overlooked by many buyers. Land Rover’s reliability record is also patchy at best, which doesn’t help matters. The Discovery Sport is the smaller of the two Discovery SUV models, and it’s expected to depreciate 59% after 5 years according to CarEdge and 65% over the same time according to KBB.
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Holds value: Hyundai Venue
Compact SUVs don’t get much smaller than the Hyundai Venue. It’s one of the cheapest new cars you can buy in 2026, with a starting price that only just surpasses the $20,000 mark. Depreciation estimates for the car differ in their assessment of how much of its value it’s likely to retain 5 years after it leaves the lot, with CarEdge being more positive about its value retention than KBB. The first says buyers can expect to lose only 36% of their original investment, while the second predicts a 54% depreciation rate.
In dollar terms, the Venue’s depreciation is among the lowest of any small SUV even if KBB’s less optimistic depreciation rate is assumed to be true. Owners won’t spend a lot at the fuel pump either, with the EPA estimating that the SUV should hit 31 mpg combined. That translates to a fuel savings of $1,000 compared to the average new vehicle over the course of 5 years.
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Loses value: Cadillac Optiq
As previously mentioned, luxury cars tend to depreciate fast, as do electric vehicles. The Cadillac Optiq is both a luxury SUV and an electric vehicle, and so it’s no surprise that it sheds value pretty rapidly. It’s still a relatively new model, but estimates generally agree on how much it can be expected to lose over five years. CarEdge predicts a 57% drop in value, while KBB forecasts a slightly larger loss, at 61%. That’s not shockingly bad for an EV, but it’s still more than most other small SUVs.
We tested the Optiq shortly after it was launched and found it to be a typical Cadillac in all the ways that matter: It was quiet, comfortable, and well appointed inside, without much of the over-the-top gadgetry that some of its rivals offer. Like virtually all new cars, it still has a prominent infotainment screen, but we found it generally straightforward to operate and not too intrusive. Aside from the odd omission, like the Optiq’s lack of Apple CarPlay compatibility, we didn’t find much to dislike about the smallest Cadillac EV.
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Holds value: Honda HR-V
The HR-V is Honda’s SUV equivalent of the Civic, with shared underpinnings and a similarly affordable price tag. We spent time with the car at the launch of the current generation and liked its interior and standard equipment levels, although we found the sound of its CVT to be grating when the SUV was driven on the highway. Noisy transmission aside, the HR-V is a good entry point into Honda’s SUV lineup, and as a bonus, it looks less cheap than its price tag would suggest.
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Buyers can expect the HR-V to hold its value well over its first 5 years on the road, but like many of the top performing small SUVs here, estimates differ on just how much it will be worth. According to CarEdge, the HR-V will lose 31% of its sticker price over that time, while KBB suggests that a deprecation rate of 48% is the more likely scenario. Individual factors like mileage and condition can also play a significant part in resale value, but overall, the HR-V remains towards the top of its class.
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How we selected these small SUVs
Every platform uses a slightly different methodology and different datasets to predict how fast a new vehicle will lose value, so to gain a balanced overview of predicted depreciation rates, we averaged data from two trusted sources. We based our picks for this list on the mean average of predicted depreciation rates from CarEdge and KBB, with each of our fast depreciating picks losing 55% or more of their initial value over their first five years on the road. Our top picks for value retention are each forecast to depreciate an average of 45% or less, putting them towards the very top of their segment.
What’s most disturbing about Trump’s “Restoring Truth and Sanity to American History” executive order isn’t its fully-blinkered, jingoistic take on American history where America does no wrong and is almost always white right. I mean, that’s pretty awful on its own, but it’s the flip side of pretending whites do no wrong: pretending any victims of whites or any contributors of other races/colors/creeds simply don’t exist.
We no longer have the high ground. But we might be able to start making our way back to the top of the hill. It’s not because Trump et al are getting better or smarter or simply a bit less hateful. It will be because the courts are doing what they’re supposed to be doing: slowing this budding fascist’s roll.
A federal judge in Massachusetts has ordered the Trump administration to reinstall displays it removed from National Parks sites over the past year as part of a crackdown on diversity, equity and inclusion (DEI) content and climate change information.
[…]
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Judge Angel Kelley sided with the challengers on Friday, finding that the federal government’s action “sets a dangerous precedent of censorship and sanitization” while undermining the “integrity” of the National Parks system.
The decision [PDF] leads off with the ideal this nation and its national parks are supposed to embody…
Often referred to as “America’s largest classroom,” National Parks serve in that spirit by telling the stories both of those who write history and those who go unheard. The beauty of history is the unvarnished storytelling of a time gone by and the delivery of undeniable truths. The Government’s stewardship of these park sites thus carries a responsibility to present history in full rather than in favored fragments.
… before detailing the hideous destruction being perpetrated by the Trump administration:
Unfortunately, the Government has disregarded these principles. Under the guise of promoting American dignity, this Administration seeks to share a limited history by ordering the removal of all signs, displays, and interpretive exhibits at National Parks that do not align with its preferred narrative, thereby telling half-truths. In recent months, the Government has torn down exhibits in Philadelphia’s Independence National Historical Park memorializing the legacy of people enslaved by the country’s first President; removed signage detailing climate threats at Fort Sumter in South Carolina, one of the most environmentally endangered sites in the country; and wiped away descriptions of history and science at countless National Parks across the United States. Not only does this undermine the integrity of the National Parks; it sets a dangerous precedent of censorship and sanitization.
Dozens of instances of censorship and erased history are listed in the lawsuit. And it’s all the sort of thing you’d expect from this administration:
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By the date of the filing of this action, Defendants had removed dozens of signs related to climate change, civil rights, and diverse communities.
[…]
In addition, Defendants have removed multiple signs involving slavery, abolition, immigration, labor, women’s suffrage, and civil rights…
The court says the order violates the law repeatedly. Not only does it steamroll existing laws governing the National Park Service and its congressional oversight, it fails to justify its own existence with even the briefest nod to serving the public’s interest. Most damningly, the executive order ignores the facts in favor of pushing the administration’s preferred version of US history:
[T]he Order fails to rationally connect any facts to the action taken. It claims that the removals will “restore Federal sites . . . to solemn and uplifting public monuments that remind Americans of our extraordinary heritage.” However, the Order fails to explain how unearthing and displaying the historical contributions of marginalized groups detracts from celebrating “our extraordinary heritage.” Indeed, the NPS’ purpose in installing these materials in the first instance was to attract new audiences to National Parks by celebrating diverse experiences.
In other words, this executive order is basically just a Truth Social rant pretending to be a lawful directive.
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[T]he Order fails to rationally connect any facts to the action taken. It claims that the removals will “restore Federal sites . . . to solemn and uplifting public monuments that remind Americans of our extraordinary heritage.” However, the Order fails to explain how unearthing and displaying the historical contributions of marginalized groups detracts from celebrating “our extraordinary heritage.” Indeed, the NPS’ purpose in installing these materials in the first instance was to attract new audiences to National Parks by celebrating diverse experiences.
The order concludes by using Trump’s self-serving rationalizations against him, which is exactly the sort of thing I’d love to see more of in future court orders rejecting this administration’s fascist advances:
Because Defendants deemed it important to strip the parks of these undeniable truths in anticipation of the 250th Anniversary of our great Nation, it is equally important that our shared history be honestly told and fully restored by the 250th Anniversary to properly honor the remarkable achievements of the United States.
LOL. Stick that in your White House lawn MMA fight, you asshat. Restore what’s been destroyed, says the court: that would be “truth and sanity,” rather than this steady stream of atrocities this administration continues to inflict on the US.
Huawei has unveiled HarmonyOS 7 at its developer conference in China.
Theupdate introduces a redesigned interface with glass-inspired visual effects and new AI-powered features, some of which look quite similar to Apple’s often criticised Liquid Glass design that continues in iOS 27.
The company also claims there is a noticeable performance boost over the previous version. The update is set to roll out across Huawei’s ecosystem of smartphones, tablets, PCs, wearables and smart home devices.
HarmonyOS 7 introduces a more transparent, layered design language, with glass-like buttons, sliders and interface elements appearing throughout the operating system. Furthermore, Huawei has also added new 3D effects that can transform lock screens and other parts of the interface into more dynamic scenes.
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Beyond the visual refresh, Huawei is putting AI front and centre – because, of course, it is. The company says its upgraded assistant can now handle more in-app actions and complete a wider range of requests. Crucially, this does not require users to jump between apps. New AI-powered photo editing tools are also on the way, alongside an updated Intelligent Agent Framework. The framework aims to make automated tasks more reliable.
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Huawei is also promising a performance improvement. According to the company, HarmonyOS 7 delivers a 15% uplift compared to HarmonyOS 6.1. However, it has yet to provide detailed benchmarks showing exactly where those gains will be most noticeable. In practice, users can likely expect smoother app launches and improved responsiveness across the system.
The developer beta for HarmonyOS 7 is available from today for eligible devices, while the finished version is expected to arrive later this year.
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While the new AI features will attract plenty of attention, the redesigned interface could end up being the bigger change for everyday users. The glass-inspired look gives HarmonyOS 7 a noticeably different feel. Meanwhile, the promised performance improvements suggest Huawei is focusing on substance as well as style.
We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.
OneOdio Studio Max 2: Two-minute review
Despite the number in the name, I’ve taken to considering the OneOdio Studio Max 2 to be more like a ‘pro’ version of the originals rather than a completely new pair of headphones. I’ve been testing them for several weeks, and the experience doesn’t feel hugely changed (even though the price is).
The originals upon which they are based were released in early 2025, and after I finished my review, I found myself using them daily. They’re always plugged into my guitar amp or keyboard for when I want to do some music practice; a few select features made them uniquely handy for making music.
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The OneOdio Studio Max 2 are, mostly, a very similar proposition. They’re not designed for audiophiles so much as DJs, studio musicians and other music-makers — but they have enough of a consumer-friendly bent that they’re not just for the studio. If you’re an amateur musician or music producer, and want cans for the task in hand but also for general use, you’re the target audience.
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Like their predecessors, I wouldn’t strongly recommend these for general use, though. They’re big and chunky, so I felt self-conscious wearing them in public, and the fit was unreliable, so they shook when I was walking. On top of that, the audio quality is pretty poor, and you won’t get noise cancellation. There’s a reason the old pair stayed tethered to my instruments.
That sounds like a deluge of criticism, and an odd one given the score above, but the Studio Max justify themselves with their tools for professionals or music creators.
These puppies connect to other devices in four ways: there’s both a 3.5mm jack and a 6.35mm one, so you’ve got more cable versatility than most other cans. Of course, you’ve got Bluetooth, but there’s also an audio transmitter included in the box that can connect to any analog source.
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With the transmitter, you can get 9ms latency between the headphones and audio source. This is OneOdio’s pitch for why they’re great DJ headphones — with no transmission delay, you won’t miss your bass-dropping cue. OneOdio isn’t the only brand to offer this feature, but crucially, its headphones are the cheapest to do so.
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Upgrades to this transmitter also form the main upgrades over the original Studio Max. The latency has been halved from 20ms and the bitrate has been increased, but the transmission distance has been halved to 10m. Given that the price has increased, though, it might not be a tempting upgrade for many buyers of the original.
For music producers or performers, the foldable form factor is appreciated, as is the massive 120-hour battery life over Bluetooth (and the battery life when using the transmitter has been doubled to 50 hours in this model). I can see it being particularly useful for touring musicians for this reason, who can’t charge regularly — although IEMs will still rule supreme for that.
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More so than most headphones I test, the OneOdio Studio Max 2 are situational, and niche. I wouldn’t recommend them to people on the market for the best headphones for general use, nor would I suggest professionals buy them over specially-designed studio kit.
But there’s a small overlap in the Venn Diagram between those groups, in which the cans may find appreciative buyers. That’s included me, as a dedicated user of the original model — but check the price of the original OneOdio Studio Max 1 before you buy, though, because if it gets price drops, it might be the better-value buy.
OneOdio Studio Max 2 review: Price and release date
(Image credit: Future)
Released in May 2026
They sell for $189 / £179 (about AU$360)
Come with carry case as well as cables and transmitter
The OneOdio Studio Max 2 were unveiled on May 11, 2026 — that’s a year and three months on from the release of their predecessors.
The official price of the Studio Max 2 is $189 / £179 (about AU$360, but they don’t seem to have enjoyed an Australian release at the time of writing).
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In the box you get the headphones, transmitter, various cables (loads of cables) and a handy carry case. It’s the complete package, and I’ve never felt the need to root around in my drawers for other wires.
For context, the original Studio Max released for $169 / £135 / AU$275, so there’s been a price hike here, which varies quite a bit by region.
OneOdio Studio Max 2 review: Specs
Swipe to scroll horizontally
Drivers
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45mm
Active noise cancellation
No
Battery life
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120 hours
Weight
353g
Connectivity
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Bluetooth 6.0, 3.5mm, 6.35mm, 2.4Ghz transmitter
Frequency response
20Hz to 40kHz
Waterproofing
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NA
OneOdio Studio Max 2 review: Features
(Image credit: Future)
No noise cancellation, and basic phone app
Massive 120-hour battery over Bluetooth
Many connection options including low-latency transmitter
Let’s address the elephant in the room, or lack thereof: there are some features missing here, which some music listeners might miss. There’s no active noise cancellation, for example, and the app is quite barebones. It has three EQ presets (normal, monitoring and bass), and a 10-band custom mode, as well as a few extras such as wear reminders, volume limiters, and a way to pan the sound to the left or right ear cup only.
What you do get is pretty rocking though. Take the battery life: 120 hours equates to five straight days of music playback. No, not five hours. Five days. That figure matches the original pair, and I can’t name another option which lasts that long.
Another key feature is the range of connection options. Naturally, you can connect them via their 3.5mm port, or the 6.35mm jack so they can connect to professional audio kit easily. The Studio Max 2 support Bluetooth 6.0, allowing for more reliable wireless connection than the old pair.
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But perhaps the key selling point here is the transmitter, which comes included in the box. Using OneOdio’s RapidWill+ 3.0 technology, this transmitter lets you cut the response time between your source and the Studio Max 2 to just 9ms. It uses 2.4GHz connectivity, and all you need to do is plug it into your output device, and your headphones can pick it up.
All the cables you need are included in the box, so it’s a plug-and-play style situation. The transmitter needs to be charged via USB-C, and lasts for 50 hours per charge.
OneOdio Studio Max 2 review: Sound quality
(Image credit: Future)
Uses 45mm drivers
Music is muffled and tinny
EQ doesn’t help fix things
OneOdio has used a 45mm driver in each Studio Max 2 cup, and the headphones are certified for Hi-Res Audio and Hi-Res Audio Wireless, with LDAC compatibility too. Unfortunately it’s not quite the recipe for success it would appear to be on first glance.
The Max 2 sound muddy and muffled, with rumbly and ill-defined bass stomping over over lines of a song. Any semblance of a soundstage is forgotten, instead presenting your music as one amorphous sonic boulder.
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Glorious by The Hoosiers is presented like a confused mush of synths, and the bass in Charlie Mars’ She Ain’t Coming Back veers between drowning out everything else, and being inaudible.
They also offer a sound that’s tinnier than anything else at this price point, with noticeably compressed hi-hats and distorted guitars that really shouldn’t be distorted. I’d usually cite a song here as an example, but you can basically insert any song that has instruments here.
Usually I’d turn to an equalizer to try to fix problems like this, but you’ve got three options: the default, a Bass Mode (that’s not going to fix the problem), a custom EQ and Monitoring Mode. Those latter two both gave music a crunchier feel, so I stayed far away.
It’s worth noting that criticism I levelled here, I also put against the Studio Max 1. As far as I can tell, the sound hasn’t changed much.
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OneOdio Studio Max 2 review: Design
(Image credit: Future)
Industrial look
Rotatable cups and foldable arms
Plenty of ports and dials
Don’t buy the Studio Max 2 if you’re looking for svelte, lightweight or fashionable over-ear headphones. They’re bulky and large, with a design that’s quite industrial. You’ve seen the pictures, you know what they look like, and I felt self-conscious wearing them outside the house.
The cups and headband are pretty soft, yet they weren’t too comfy to wear, perhaps because of their 353g weight. At least they’re good at at catering for different shapes of head, thanks to how versatile they are: the cups rotate around different angles. This also makes them easily-foldable for bags, and handy to form for review pictures.
However, and likely as a natural side-effect of the size, they didn’t stick in place reliably. If I was walking, they’d sway a tiny bit, and I imagine they’ll wobble if you’re an active DJ enjoying your own set.
Adorning each Studio Max 2 cup is a range of buttons and ports. The left cup has a 6.35mm port, while on the right you’re getting volume up, volume down and power buttons, a 3.5mm jack, a slider to toggle between Bluetooth and ultra-low latency, and a USB-C port for charging too.
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Two things to point out that images don’t convey. Firstly, these things creak quite a bit; I’m used to this being a symptom of cheap plastic used in the design, but it doesn’t feel like the case here. I think the many moving parts are to blame. Secondly, the back of the cups are grooved to resemble vinyl records; a neat touch, but if my previous pair are any indication, they can be huge dust magnets.
OneOdio Studio Max 2 review: Value
(Image credit: Future)
Too expensive to be consumer cans
Value for money if you need transmitter
If you’re looking at the OneOdio Studio Max 2 as consumer-friendly headphones, it’s hard to argue that they offer you good value for money. There are great cans for music fans at a third of the price — from OneOdio itself, as well as other brands.
That’s also true if you’re looking for general studio headphones, for that matter.
What you’re paying for is the transmitter, to allow for low-latency wireless music from any source, including instruments. If you need a gadget like it, the Studio Max 2 undercuts its rivals — if not, then these aren’t the cans for you.
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Should I buy the OneOdio Studio Max 2?
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Cleer Arc 5 score card
Attributes
Notes
Rating
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Features
The app may be barebones, but the fantastic battery life and useful connection modes are a winner.
4 / 5
Sound quality
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Don’t buy them if you want good-sounding headphones.
2.5 / 5
Design
It’s not a look that’ll appeal to many, and it’s not very comfy, but at least it’s versatile.
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3 / 5
Value
The affordable transmitter makes these good value (if that’s a feature you need).
I used the OneOdio Studio Max 2 for roughly a month before writing this review.
During the testing process, they were connected to a wide variety of devices including my guitar amp, my keyboard, my PC and my smartphone. Across this board, I used every connection option possible.
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Mostly, the testing was done for music playback, but I also used it for a variety of other tasks including audio mixing, video editing, playing my own music and, for one weekend, audio recording alongside a field recorder and boom mic.
I’ve been reviewing gadgets for TechRadar since early 2019, and in that time have tested plenty of audio products including the original Studio Max 1 (the number is in the name, I’ve not added it!).
The U.S. Department of Justice announced Friday that it has seized the CFAKE.com and SOCFAKE.com websites, which allegedly hosted nonconsensual AI-generated nude images and videos of women, in what appears to be the first publicly announced domain seizure under the TAKE IT DOWN Act.
According to the DOJ, the sites shared sexually explicit digital images, or deepfakes, depicting politicians, celebrities, athletes, musicians, and even royalty from multiple countries.
“According to the probable cause affidavit supporting the seizure warrants, the digital forgeries were made to appear to be sexual images of famous women, including politicians, first ladies of multiple countries, royalty, journalists, television presenters, athletes, entertainers, and others,” reads the DOJ announcement.
A deepfake is AI-generated or AI-manipulated media that depicts a person saying, doing, or appearing in ways that never occurred. Deepfake images and videos can be created from existing photos, videos, or audio recordings and are commonly used to generate nonconsensual nude content, impersonation scams, phishing attacks, and cryptocurrency fraud.
The CFAKE.com and SOCFAKE.com domains were seized on Thursday by the DOJ and Homeland Security Investigations after a federal judge found probable cause that they were being used to violate the TAKE IT DOWN Act.
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The domains now display a seizure notice stating they were taken offline pursuant to a seizure warrant as part of an operation involving the US, Italy, and France.
“THIS DOMAIN HAS BEEN SEIZED by the United States Department of Homeland Security, Homeland Security Investigations (HSI) New Jersey Field Office pursuant to a seizure warrant issued by the U.S. District Court for the District of New Jersey as part of coordinated law enforcement actions by HSI, French National Police, the Paris Prosecutor’s Office, Italy’s Polizia di Stato – Postal and Cybersecurity Police, United States Department of Justice’s Computer Crime and Intellectual Property Section and the United States Attorney’s Office for the District of New Jersey for violations of 47 U.S.C. § 223,” reads the seizure banner on the websites.
“The TAKE IT DOWN ACT (47 U.S.C. § 223) prohibits the nonconsensual publication of intimate imagery and digital forgeries (i.e., deepfakes). Violators are subject to fines, imprisonment or both.”
Seizure banner on cfake.com Source: BleepingComputer
The investigation began after Italy’s Postal and Cybersecurity Police alerted US authorities to the websites.
According to Italian media reports, investigators opened an inquiry in October 2025 after receiving complaints regarding AI-generated sexually explicit images depicting women from politics, sports, entertainment, and other public-facing professions.
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Italian authorities later obtained a court order blocking access to the websites within Italy while continuing their investigation. The DOJ says evidence gathered by US law enforcement was later shared with French authorities.
French prosecutors and investigators then conducted an investigation that led to the arrest of a suspect in Nice, France, on June 10, along with the seizure of cryptocurrency allegedly connected to the operation.
The bipartisan TAKE IT DOWN Act was signed into law in May 2025 to combat the spread of nonconsensual imagery, including AI-generated deepfake pornography. The legislation was championed by First Lady Melania Trump as part of her “Be Best” initiative.
The law makes it a federal crime to publish sexually explicit altered images depicting identifiable individuals without their consent. The legislation also requires online platforms to remove reported intimate images and deepfakes within 48 hours of receiving a valid request from a victim.
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“These domain seizures mark a significant victory in the fight against deepfake pornography,” Acting Attorney General Todd Blanche said in Friday’s announcement.
“The TAKE IT DOWN Act, championed by First Lady Melania Trump, gives us the tools we need to combat the abuse and exploitation of women and children through these fabricated images.”
However, the seizure of CFAKE.com and SOCFAKE.com appears to be the first publicly announced use of the law to target websites allegedly used to distribute deepfake pornography.
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Security teams log 54% of successful attacks and alert on just 14%. The rest move through your environment unseen.
The Picus whitepaper shows how breach and attack simulation tests your SIEM and EDR rules so threats stop slipping by detection.
From left: Allen School Director Magdalena Balazinska, alumni award recipients David Dawson and Nodira Khoussainova, and Allen School Vice Director Dan Grossman. (UW Photo / Matt Hagen)
Two University of Washington alumni who built companies out of everyday frustrations — hard-to-recycle household waste and the struggle to focus while working alone — have been recognized with the Allen School’s 2026 Alumni Impact Awards.
David Dawson, co-founder of Ridwell, and Nodira Khoussainova, co-founder of Focused Space, received the award at the Allen School’s graduation celebration on June 12.
The goal is not only to recognize accomplished alumni but to “show all of you, our new graduates, that you’re joining a long line of individuals who are changing the world,” said Dan Grossman, Allen School vice director and professor, introducing Dawson and Khoussainova at the school’s graduation ceremonies Friday evening.
Dawson, who received his bachelor’s from the Allen School in 2006, has been involved in Seattle startups for nearly two decades. After serving as an early Zillow engineer, Dawson went on to co-found a string of Seattle startups across hospitality, food delivery and recycling.
In 2018, with two startups already launched, he turned his attention to a problem right in front of him. Frustrated that recycling something as common as a battery was so hard, he co-founded Ridwell, a subscription service that offers home pickup and mail-in collection of waste that municipal recycling systems didn’t support. Last year, the service announced that it had surpassed 130,000 customers, and it has since surpassed 150,000.
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Dawson credited the computer science program for helping him become resilient, personally and professionally. His mentors emphasized that setbacks were part of the process, a lesson that became invaluable in the unpredictable world of early-stage startups:
“It’s okay to fail some and pick yourself up and ask for help,” he noted in a UW announcement about the award. Mentorship and community connections he built on campus ultimately empowered him to take risks and build meaningful companies.
Most recently, alongside fellow tech veterans Marius Ciocirlan and Wesley Yun, Dawson co-founded MarkOS, an AI tool that lets companies continually audit marketing media to ensure that content is compliant and up to date with their latest messaging as soon as it comes out.
Grossman, in his remarks, noted that Dawson “has spent the two decades since graduating building technology companies rooted in community, purpose, and the people around him.”
Khoussainova received her PhD from the Allen School in 2012. After a tenure as a software engineer at Twitter, leading its product insights & experiments team, she went on to co-found Streamlit in 2018, an open-source front-end framework for machine learning models. The company was acquired by Snowflake in 2022 for $800 million.
Those experiences gave her front-row seats to the daily realities of tech work, allowing her to see how technology was impacting human behavior and mental health. In 2021, she co-founded Focused Space, a platform that lets people, particularly ADHD or neurodivergent remote workers, be more productive using neuroscience.
By providing on-demand virtual “body doubling” sessions, users can find accountability and motivating effects by intentionally working in parallel with others, helping people enter a “flow state” more easily, according to the company’s website.
She credited the Allen School’s focus on systems thinking for helping her as an entrepreneur, noting that “running a company is basically a systems problem.”
Nicki Dell, who received the award in 2025, is a Cornell Tech associate professor and co-founder of the Clinic to End Tech Abuse, a nonprofit that helps survivors of intimate partner violence navigate digital safety and stalkerware. Her research earned her a 2024 MacArthur Fellow “Genius Grant.”
Karen Liu, who received the award in 2024, is a Stanford University professor and co-principal investigator at Stanford’s Movement Lab, researching physics-based character animation, biomechanics, as well as assistive robotics for people with physical disabilities.
Over the weekend, Google CEO Sundar Pichai faced a small revolt when he delivered his commencement speech at Stanford University, where he earned his graduate degree in materials science and engineering. About 200 students from the graduating class reportedly walked out, while others loudly booed the tech executive.
The focus of the protest was Google’s defense ties — including Project Nimbus, the controversial $1.2 billion contract, shared with Amazon, to provide cloud and AI services to the Israeli military, as well as its relationship with the U.S. Immigration and Customs Enforcement agency.
Student signs included phrases like “ICE SPIES WITH GOOGLE AI” and “GENOCIDE RUNS ON GOOGLE,” as well as “FREE FREE PALESTINE,” a press release associated with the protest notes. Students also waved Palestinian flags and shouted “free Palestine,” online video of the protest shows.
“We are walking out because we refuse to glorify the corporations that fuel this violence and exercise our power to choose differently,” a statement associated with the protest reads.
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The walkout was organized by a number of campus activist groups, including Stanford Students for Justice in Palestine, No Tech for Apartheid, and Tech for Liberation. TechCrunch reached out to Google for comment.
As the war in Gaza has raged, Google’s participation in Nimbus has drawn protests from both inside and outside of the company. In 2024, Google fired 28 workers for protesting the contract, although it has continued to suffer internal dissent over the issue since then. It was also recently criticized by the Electronic Frontier Foundation, which accused it and other companies of “choosing to look the other way” on Israel’s use of their services.
Project Nimbus also enjoys support from Amazon. Microsoft has also been criticized for its support of the Israeli military, although the company restricted the Israeli government’s use of its technology after an investigation found that its cloud services were being used to mass-surveil Palestinians.
The student protest also drew criticism from business leaders online. Vinod Khosla, the billionaire co-founder of Sun Microsystems and one of Silicon Valley’s most prominent venture capitalists, posted on X that the protest was “biased, idiotic, short-sighted and very selfish,” adding that it was selfish because the students “ignored the bottom 3 billion people on this planet that could benefit from AI and they are worried about their misinformed selfish self-interest.”
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Pichai’s appearance at Stanford is part of a broader pattern. Speakers at college graduation ceremonies around the country have faced boos when they have attempted to get outgoing college students excited about AI. But rarely has student animus been as targeted as it was with Pichai, directed not at AI hype, but at the specific business decisions made by the company he leads. In general, young people seem to believe that AI is threatening their employment opportunities and may be ruining other parts of society as well.
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