Connect with us

Tech

Can Winamp and Deezer Put Streaming and Your Music Library in One Place?

Published

on

Winamp will use Deezer technology to launch a premium streaming service in 2027, combining subscription music with local files, radio, podcasts and cloud libraries. It sounds useful, but the important details remain missing.

Before Spotify, Apple Music and recommendation algorithms decided what everyone should hear next, millions of listeners stored their music on a computer. Those collections were assembled from ripped CDs, purchased downloads and MP3 files acquired through methods best left between the listener and their internet service provider.

Winamp was the software that made those libraries manageable.

The Windows music player let users organize playlists, adjust an equalizer, install plug-ins, run visualizations and completely change the interface through downloadable skins. It was fast, flexible and considerably more personal than most of the streaming apps that eventually replaced it.

Advertisement

Now Winamp wants another opportunity to shape digital music playback.

The company announced on July 29, 2026, that it has formed a strategic partnership with Deezer to develop a new Winamp Player. Scheduled for the first half of 2027, the software will combine a Winamp-branded premium streaming service with locally stored music, internet radio, podcasts, personal cloud collections and other audio sources.

That is considerably more interesting than launching yet another streaming service. The world already has enough of those, along with enough annual price increases to make renting the same albums indefinitely feel like a retirement strategy.

What Was Winamp?

Winamp first appeared in 1997 and was developed by Justin Frankel through his company Nullsoft. It arrived as the MP3 format was beginning to change how music could be stored, shared and played on personal computers.

Advertisement

Winamp did not invent digital music, but it helped make large computer-based libraries practical for ordinary users. AOL acquired Nullsoft in 1999 after the software had attracted millions of listeners.

Its popularity was about more than playback. Winamp gave users control over how their music was organized and how the software looked. Thousands of skins and plug-ins turned it into something that felt personal rather than another corporate storefront.

The player later drifted through ownership changes and uncertain development. AOL announced plans to discontinue it in 2013, although the shutdown did not happen as expected. Belgian internet radio company Radionomy acquired Winamp and Shoutcast in 2014.

Advertisement. Scroll to continue reading.
Advertisement

Winamp never completely disappeared. A legacy Windows version remains available, while newer mobile applications have been released for iOS and Android.

Calling the 2027 product a full comeback is therefore not entirely accurate. Winamp has been trying to rebuild itself for several years. The significant change is the addition of a complete subscription streaming service powered by Deezer.

winamp-tablet-personal-listening
Winamp creates personal experiences for listeners

What Are Winamp and Deezer Building?

Deezer will supply its catalog and white-label streaming technology, but the service will be presented as a native Winamp subscription rather than Deezer wearing someone else’s jacket.

Winamp says the new player will bring together streaming music, local files, internet radio, podcasts and personal cloud libraries within one customizable interface. The company is also promising social features and new tools for music discovery and organization.

Advertisement

The existing desktop player will eventually gain access to the premium subscription.

Winamp and Deezer also claim that more than 40 million people still actively use the desktop software worldwide. That is an extraordinary figure for an application many listeners assumed had disappeared alongside dial-up modems, although neither company has provided independent verification.

Deezer is a logical infrastructure partner. It already operates a global streaming service and supplies music technology to telecommunications companies, hardware manufacturers and other third-party businesses.

For Deezer, Winamp creates another way to distribute its catalog without having to persuade Spotify and Apple Music subscribers to switch directly to the Deezer brand.

Advertisement
winamp-tablet-local-music
Winamp supports listening to locally stored music.

Why Deezer?

Deezer enters the Winamp partnership from a stronger financial position than its smaller market share might suggest.

The French streaming company reported revenue of €268.2 million for the first half of 2026, adjusted EBITDA of €8.5 million and net income of €6.7 million, reversing a €7.6 million loss from the same period one year earlier. Direct subscribers increased 8.7% to 5.8 million, although Deezer’s total subscriber base declined 3.5% to 8.9 million as subscriptions supplied through outside partnerships continued to fall.

Deezer is not remotely close to challenging Spotify or Apple Music on scale, but it has a licensed global catalog, lossless streaming technology and an expanding business supplying music infrastructure to other companies. Winamp does not need Deezer to become the world’s largest streaming platform. It needs Deezer to make the plumbing work.

What Are the Alternatives to Winamp?

Winamp will not be the first platform to combine locally stored music with subscription streaming.

Advertisement
Advertisement. Scroll to continue reading.

Roon is the most obvious alternative for audiophiles. It merges local files with services including TIDAL and Qobuz, adds extensive metadata and discovery tools, supports bit-perfect playback and works with more than 1,000 compatible audio devices. It is also priced at $14.99 monthly, $149.88 annually or $829.99 for a lifetime subscription, before anyone buys a dedicated Roon server.

Audirvāna Studio also combines local files stored on computers, USB drives and NAS devices with TIDAL, Qobuz, Presto Music, HIGHRESAUDIO and internet radio. Its emphasis is more firmly placed on high-resolution playback and computer-based audio than mainstream discovery or social features.

Plexamp is another strong option for people who primarily want to organize and stream their own music collection. It offers gapless playback, loudness leveling, smart playlists, CarPlay, Android Auto, AirPlay and Chromecast, but it does not merge that library with a full subscription music catalog in the same way Winamp is proposing.

Advertisement

Winamp’s opportunity is therefore not proving that local and streamed music can coexist. Roon and Audirvāna already do that rather well. Its challenge is making the experience simpler, cheaper and more accessible to people who do not own a dedicated server or use “bit-perfect signal path” in casual conversation.

Roon App
Roon

Why Does This Matter?

Streaming services have made access to music remarkably convenient, but they have also separated many listeners from the music they already own.

Someone with 2,000 ripped CDs, purchased FLAC downloads, independent releases, live recordings and carefully organized playlists often needs one application for local files and another for streaming. Internet radio, podcasts and cloud storage may require additional software.

Winamp wants to put those sources inside one player.

Advertisement

That could be genuinely useful because streaming and locally owned music serve different purposes. Streaming is excellent for discovery and immediate access. Local files offer permanence, specific masterings and control over recordings that may disappear when licensing agreements change.

Winamp is not the first company to attempt this. Roon combines local libraries with several streaming platforms, while music servers from companies such as Innuos merge stored files with subscription catalogs. Apple Music also allows listeners to manage local music alongside its streaming library.

The difference is that those solutions are either tied to specific ecosystems, require another subscription or work best with dedicated audio hardware.

A properly designed Winamp application could offer a broader software-based alternative for listeners who want one library without purchasing a dedicated music server.

Advertisement

The word “could” is carrying a rather large loudspeaker up the stairs.

Advertisement. Scroll to continue reading.

Who Would Use It?

The most obvious audience consists of listeners who built substantial digital music libraries during the CD-ripping and download eras and never deleted them simply because Spotify arrived.

That includes people with MP3, AAC, ALAC, WAV and FLAC collections stored on computers, external drives or cloud accounts. It also includes listeners who buy music directly from artists, collect alternate masterings or own recordings unavailable through mainstream services.

Advertisement

Existing Winamp users are another natural audience, assuming that 40 million figure is remotely close to reality.

The player could also appeal to people who dislike the increasingly uniform design of major streaming applications. Customization was central to Winamp’s original appeal, and the company says users will again be able to modify layouts and create skins.

Audiophiles should remain cautious.

Deezer currently offers lossless streaming, but neither company has confirmed that the Winamp subscription will include lossless audio. There is also no information about bit-perfect playback, exclusive audio modes, automatic sample-rate switching, USB DAC support or compatibility with network streamers.

Advertisement

Until those details emerge, this is a promising library-management concept rather than an audiophile playback platform.

winamp-tablet
Winamp app home screen as of 2026.

What We Don’t Know

Winamp has not announced the price, launch countries or which operating systems will be supported at launch. There are no confirmed details about streaming quality, offline downloads, family plans, playlist transfers or whether existing Deezer subscribers will have any upgrade path.

The company has not identified which cloud-storage platforms will work or whether the player will index NAS drives and shared network folders.

Hardware support is another large blank space. Winamp has not confirmed AirPlay, Google Cast, UPnP, DLNA, smart-speaker integration, automotive support or direct playback through connected audio components.

Advertisement

It has also not demonstrated the finished software.

At this stage, Winamp and Deezer have announced a partnership, a concept and a 2027 release window. That is not the same thing as delivering a stable player capable of merging a complicated local library with millions of streamed tracks.

Advertisement. Scroll to continue reading.

The Bottom Line

Winamp and Deezer are pursuing an idea that deserves attention.

Advertisement

Major streaming services have spent years improving discovery and recommendation systems while often treating locally owned music as something listeners abandoned with CD binders and beige computers.

Millions of people still own large digital collections and should not require a separate archaeological expedition every time they want to play them.

Deezer gives Winamp a catalog, licensing relationships and streaming infrastructure. Winamp brings a recognizable brand and decades of experience with local music playback and customization.

That combination could produce a genuinely useful alternative to conventional streaming apps. It could also become another Deezer-powered service with a different logo, several customizable buttons and a marketing department leaning very heavily on the past.

Advertisement

The difference will come down to pricing, audio quality, hardware support and whether Winamp can combine local and streamed music without turning library management into unpaid technical support.

The llama may still whip the llama’s ass.

It also needs to support your DAC.

For more information: winamp.com

Advertisement

Source link

Continue Reading
Click to comment

You must be logged in to post a comment Login

Leave a Reply

Tech

LinkedIn realizes its users have been bathing in AI slop, offers a shower

Published

on

ai and ml

AI-riddled social network adds button to report sloppy posts, ditches AI rewrite tools, and promises more to come

LinkedIn has been drenching its users in AI-powered slop posts, going so far as to encourage writers to trade their own voices for a bot’s by hitting the “enhance your post” button when they want to share thoughts.

Enough is enough. On Thursday, the site’s Chief Product Officer has announced several changes designed to rehab the platform’s reputation. 

Advertisement

CPO Hari Srinivasan took to the Microsoft-owned social network following reports Thursday that LinkedIn had introduced a button for users to flag posts as AI slop. He confirmed not only that the reports are real, but that LinkedIn had additional plans as well.

The “Seems like AI slop” button is being added to the ellipsis menu on LinkedIn posts now, a spokesperson told us, and will be available on all posts and comments. Srinivasan said this button will not only allow users to report posts with sentences written like this – it will also help LinkedIn refine its AI-spotting AI models to help improve user feeds.

In addition, the “enhance your post” button, which used AI to tweak your wording, is being replaced by an option to have AI proofread your work while leaving your voice intact, instead of stealing it like the sea witch Ursula.

There’s been no shortage of scorn from The Register and elsewhere about LinkedIn’s rapid decline into a slop tank filled with faux thought leadership posts and generative drivel. As far back as 2024, reports were coming out that more than half of long-form LinkedIn posts longer than 100 words were believed to be AI generated. That hasn’t changed in the past two years.

Advertisement

“AI slop is a top priority for all of us. We really care about this,” Srinivasan wrote. “People come to LinkedIn to connect with real people and share their real perspectives,” he said, adding that LinkedIn wants to keep it that way – or, more realistically, nudge the platform back toward its former state.

Coincidentally or not, Originality.ai, the same AI detection site behind the 2024 report, released an updated scan of LinkedIn posts longer than 100 words on Thursday. According to this new report, a full 81 percent of the 5,000 posts it looked at this month were classified as likely being AI-generated. 

Srinivasan said it’s not just users employing AI to generate slop – it’s AI automating garbage posts and comments at scale, throughout the site.

“Everyday we are now catching hundreds of thousands of automated comment attempts, and have blocked billions of other automation attempts (posting at scale, slop) in the last couple months alone,” the LinkedIn CPO said. 

Advertisement

To that end, the professional social network is also “ramping up a series of new and improved classifiers that identify if a post is AI-slop or generally low-quality content,” Srinivasan said.

User analytics dashboards will also be getting a new feature that will tell posters when members flag their posts as potentially being AI, as Srinivasan said LinkedIn wants users “to get feedback from real humans on what sounds authentic – not just have an AI detector review it and get it wrong.”

“AI and slop are not the same thing,” Srinivasan added. “Many people refine thoughts with AI, and we believe they want to know when they sound inauthentic.” ®

Source link

Advertisement
Continue Reading

Tech

Thinking Machines debuts Inkling Small open source AI model nearing performance of predecessor at about 1/4 size

Published

on

Just two weeks after Thinking Machines released Inkling, its first open source AI language model, the well-funded startup led by former OpenAI chief technology officer Mira Murati today introduced Inkling-Small without sacrificing much of any performance — and in fact, the new model surpasses its larger predecessor on several benchmarks.

Inkling Small is a 276-billion-parameter multimodal reasoning model with a permissive Apache 2.0 license that comes within a single point of its larger sibling on the third-party Artificial Analysis Intelligence Index, despite the original Inkling being 975 billion parameters (internal model settings). It accepts text, image and audio inputs, produces text, and supports a context window of up to one million tokens.

Inkling Small uses 12 billion active parameters per token, compared with Inkling’s 41 billion active parameters, while preserving much of the flagship’s coding, reasoning and multimodal performance.

For enterprises, the appeal is not simply that Inkling-Small is smaller. It is that developers appear to give up relatively little capability while reducing the model’s compute requirements, inference costs and deployment footprint.

Advertisement

The model remains far too large for a laptop or conventional workstation, but it is materially easier to operate than the 3.5X larger flagship, making it a good fit for enterprises with some — but not a lot — of their own graphics processing units (GPUs).

Thinking Machines has released the full weights on Hugging Face and added support for fine-tuning through its Tinker model training application programming interface (API).

At launch, the company is advertising a limited-time 50% discount, bringing API pricing for the standard 64K-context Inkling-Small model to $0.58 per million prefill (input) tokens, $1.44 per million sampled (output) tokens, and $1.73 per million training tokens, with cached prefill requests priced at $0.116 per million tokens. A 256K-context variant is also available at higher rates.

Nearly the same performance at a quarter the size

Artificial Analysis assigned Inkling-Small a score of 40 on its Intelligence Index, compared with 41 for Inkling.

Advertisement

That result is notable because Inkling-Small has 276 billion total parameters and 12 billion active parameters, while Inkling has 975 billion total parameters and 41 billion active parameters.

Artificial Analysis also reported that no open-weight model at Inkling-Small’s size or smaller scored higher on the index.

The model does more than merely approach the flagship’s aggregate score. On several evaluations, it surpasses Inkling.

Thinking Machines reports that Inkling-Small scores 80.2% on SWE-bench Verified, compared with Inkling’s 77.6%, and 64.7% on Terminal Bench 2.1, compared with 63.8% for the larger model. It also edges ahead on SciCode, Humanity’s Last Exam, GPQA Diamond and CritPt.

Advertisement

The gains are not universal. Inkling retains a clear advantage on factual knowledge and some agentic tasks. Inkling-Small scores 15.5% on τ³-Banking, compared with 23.7% for Inkling, and its AA Omniscience score is negative, reflecting weaker factual coverage even though its reported hallucination rate is slightly lower.

That tradeoff matters for enterprises. Inkling-Small may be attractive for coding assistants, tool-use systems, retrieval-augmented generation, document analysis and multimodal workflows, but organizations using it for high-stakes factual tasks will still need retrieval, verification and human review.

How a 276B model uses only 12B parameters at a time

Inkling-Small is a sparse Mixture-of-Experts model. According to the model card published by Thinking Machines, its 42-layer decoder routes each token to six of 256 specialized experts, along with two shared experts that remain active for every token.

That architecture helps explain the distinction between the model’s 276 billion total parameters and its 12 billion active parameters. The system retains a large pool of learned capacity but activates only a fraction of it during each inference step.

Advertisement

It is also natively multimodal. Images, audio and text are projected into a shared representation and processed jointly by the decoder rather than being handled through completely separate external systems. Thinking Machines lists coding assistants, agentic applications, chatbots, RAG systems and other multimodal applications among its intended uses.

The company also supports variable reasoning effort, allowing developers to increase or reduce the model’s test-time compute depending on the difficulty of the task. That gives engineering teams a direct way to balance quality, latency and cost across different workloads.

Unfortunately, small does not mean it runs on a laptop

Despite its name, Inkling-Small is not a consumer-scale model.

The standard BF16 checkpoint requires at least 600 GB of aggregate GPU memory, according to Thinking Machines. The company lists two supported configurations: 4x NVIDIA B300 GPUs or 8x NVIDIA H200 GPUs.

Advertisement

A quantized NVFP4 checkpoint lowers the requirement to roughly 180 GB of aggregate VRAM. Thinking Machines says that version can run in W4A4 mode on a single NVIDIA B300, or in W4A16 mode on two H200 GPUs.

That rules out ordinary laptops, MacBooks, desktop gaming PCs and most developer workstations. Even heavily equipped local systems generally fall far short of the required memory.

The practical deployment targets are enterprise GPU servers, cloud clusters and specialized inference providers. The “Small” label is therefore relative to Inkling, not to the broader universe of local models.

Still, the reduction is meaningful. A model that approaches Inkling’s performance while needing substantially less aggregate memory can lower hosting costs, make capacity planning easier and widen the group of organizations capable of self-hosting it.

Advertisement

For companies that want control over data, model behavior and fine-tuning, that smaller footprint may be more important than chasing the highest possible benchmark score.

And of course, it being open source means that it will no doubt be rapidly quantized (made less precise but requiring less compute) and likely blended with other models to be made even smaller for consumer-grade hardware.

Apache 2.0 is the gold standard for enterprise open source models

The licensing may be as important as the benchmarks.

Inkling-Small is released under Apache 2.0, one of the software industry’s most familiar permissive licenses. It generally allows organizations to use, modify, fine-tune, redistribute and commercialize the model, including inside proprietary products, provided they comply with the license’s notice and attribution requirements.

Advertisement

That gives enterprises far more legal flexibility than many custom “open” AI licenses, which may include revenue thresholds, branding obligations, use restrictions or separate conditions for large-scale commercial deployment.

The distinction is increasingly relevant as more AI companies publish model weights without using a conventional open-source license.

Chinese AI darling Moonshot for example, made the weights of its frontier class Kimi K3 model available earlier this week under a custom “open” license that includes additional commercial conditions rather than the comparatively straightforward terms of Apache 2.0.

For legal, procurement and platform teams, that difference can materially simplify adoption. Apache 2.0 does not eliminate the need to review acceptable-use policies, data provenance, regulatory exposure or downstream safety obligations. But it gives organizations a clearer starting point for building internal systems, shipping commercial products and maintaining modified versions of the model.

Advertisement

A more repeatable model-development pipeline

Inkling-Small also shows how quickly Thinking Machines has turned its first large model release into a repeatable engineering process.

Thinking Machines researcher Horace He contrasted the two launches in a post on X:

“Whereas I felt like it took a village to release Inkling, Inkling-Small felt much more routine 😆 We just took the pipeline used for Inkling, passed in a smaller model, and voila — new model! Inkling Small benefited quite a bit vs Inkling from some minor improvements, but there’s still so much more left in the tank…”

The comment suggests the company is no longer treating each model as a one-off research project. Instead, it is building a reusable pipeline for pre-training, post-training, reinforcement learning, evaluation and release.

Thinking Machines says Inkling-Small benefited from an improved pre-training data mix, changes to the machine-learning recipe and on-policy distillation using Inkling as a teacher. The team then continued agentic coding reinforcement learning for two weeks.

Advertisement

Mira Murati emphasized the same point in her own post, describing Inkling-Small as comparable to Inkling at one quarter of the size and highlighting that the weights were open and fine-tunable on Tinker immediately.

How enterprises and AI builders should think about Inkling Small

The company is also distributing full BF16 and NVFP4 checkpoints and supporting deployment through SGLang, vLLM, TokenSpeed, Unsloth and Hugging Face tooling.

That combination gives developers several deployment paths: use an API, fine-tune through Tinker, rely on a third-party inference provider, or operate the model on private infrastructure.

Inkling-Small is not a model that most individuals will download and run locally. But for businesses deciding between a very large flagship and a more manageable open-weight system, it presents a compelling compromise: nearly the same measured intelligence, stronger results on several coding and reasoning tasks, lower token pricing, a smaller hardware footprint and a license that permits broad commercial development.

Advertisement

The broader signal may be just as important. Thinking Machines is showing that Inkling was not a one-time release. The company is already compressing its model family, refining its training pipeline and moving toward a cadence in which open-weight multimodal systems can be produced, improved and deployed more routinely.

Source link

Continue Reading

Tech

New MCP Specification Addresses the Main Barrier To Enterprise Adoption

Published

on

An anonymous reader quotes a report from Ars Technica: This week, the Model Context Protocol (MCP), an open source standard for how AI systems interact with external tools and data sources, saw its largest update since its introduction. Most notably, MCP’s protocol core is now stateless, so requests are no longer dependent on a session tied to an individual server instance. This change has the potential to address long-standing barriers to scalability.

The blog post announcing the specification, written by lead maintainers David Soria Parra and Den Delimarsky (who both work at Anthropic), says: “The highlight of this release is a stateless protocol core — MCP is transforming from a bidirectional stateful protocol into a request/response stateless protocol. It was one of the most highly-requested features from developers who were eager to get better reliability and scalability for their MCP servers.”

[…] There is also a new deprecation policy that ensures at least 12 months between when a feature’s formal deprecation is enacted and when the feature may actually be removed — with a narrow exception for critical security updates. This is again in keeping with the general “let’s make this work better at enterprise scale” theme of the new specification. This update is “MCP’s most important since remote MCP first launched over a year ago,” Soria Parra wrote. Other additions include “Multi Round-Trip Requests, header-based routing, cacheable list results, authorization hardening, a formal extensions framework, and updated Tier 1 SDKs.”

A full list of changes can be found here.

Advertisement

Source link

Continue Reading

Tech

Remember Samsung’s Ballie home robot? It may finally be inching closer to reality

Published

on

Samsung’s rolling home robot has been the industry’s longest-running “will it ever actually ship” joke, and I’ll admit I’d mostly given up on it. Now, there’s finally a glimmer of hope.

Samsung first unveiled Ballie as a concept at CES 2020. Then, it showed it as a significantly upgraded version four years later. However, the company never confirmed a release date or committed to releasing it at all. 

So what did this leak actually reveal?

Now, SammyGuru has obtained the first images of Ballie’s companion smartphone app. To me, it looks like a wireframe design draft rather than a finished product, but it sure isn’t something to ignore. 

The home screen features a status card showing Ballie’s battery level, current position, and any error messages. Then there’s a prominent “Streaming” button alongside it, which appears to let you view the robot’s camera feed and control it remotely from your phone.

The app also includes room-specific shortcuts, letting you send Ballie patrolling through the house or out to greet guests at the front door. One screenshot shows a setup process where Ballie maps your home much as a robot vacuum cleaner does

Advertisement

What can Ballie actually do, and is this really happening?

For context, Ballie is designed to respond to voice commands, control smart home devices, project video onto walls (which is its coolest aspect in my opinion), and function as a mobile security camera when you’re away.

It’s worth tempering expectations here, though. This is still just a wireframe, and there’s no confirmation Samsung is building a functional version of this exact app, let alone a functional version of the smart home robot. But after months of total silence, even a design mockup counts as the most concrete sign yet that Ballie hasn’t quietly died in Samsung’s prototype graveyard.

Ballie’s six-year limbo mirrors the fate of plenty of ambitious CES concepts that quietly vanish without a formal cancellation. The leak suggests internal development is still active, though Samsung’s continued silence on release timing compels me to take this as a hopeful signal.

Advertisement

Source link

Continue Reading

Tech

Tim Cook’s Final Earnings Call: Record iPhone Sales and Future Pricing Woes

Published

on

Demand for Apple’s iPhone and MacBook product lines surged during the third quarter of 2026, signaling record-breaking revenues for June. This was the toplining statement from Apple’s outgoing CEO, Tim Cook, during his final earnings call for the company on Thursday.

This news, which found iPhone sales increasing by 22% to $54 billion, Mac sales of $10 billion (thanks, in large part, to the popularity of its entry level MacBook Neo), the iPad at $6 billion, wearables, home and accessories at almost $8 billion, and services at $31 billion, was relayed with a celebratory tone as Apple raked in roughly $109 billion in net sales for almost $30 billion in net income during the quarter.

“It’s an incredibly strong iPhone and Mac product cycle that has really yielded demand beyond our expectations,” Cook said.

Yet concerns about future price hikes dampened the discussion, given the ongoing global memory shortage and potential supply constraints ahead.

Advertisement

Apple raised prices on many of its products in June due to the ongoing RAM shortage caused by the high memory needs of AI tools and products. As supply chain constraints on memory chips persist, a large portion of the questions asked of Cook centered on price uncertainty, product availability and a potential drop in product sales going forward, depending on economic conditions and customers’ comfort with how much they’ll spend.

“On the pricing front, we reluctantly raised prices,” Cook explained. “I would say we did it because we’re in what I would characterize as a 100-year flood on the memory pricing, with exponential increases in memory prices, and so that was the rationale for it in terms of our philosophy on dollars or percentages.”

What’s the move going forward? Cook said Apple is looking at the bigger picture and thinking about the situation over the long term, rather than treating the next quarter as “a 90-day clock.”

That said, he expects memory pricing to continue its upward trend over the next few months, which means a price hike could be on the horizon. He was cagey in giving any solid details on the matter, which he called “unclear.”

Advertisement

“We’re evaluating all options,” Cook added.

Cook is ending his 15-year run as Apple’s CEO, and before he took questions from members of the press, he took time to express his gratitude, optimism for the company’s future and praise for incoming CEO John Ternus, who will take over on Sept. 1.

“He is truly one of a kind, and there is no better person to take the helm of the company,” Cook said. “I couldn’t be more confident in his leadership, in our executive team and in the extraordinary people at Apple who are determined to enrich the lives of our users all over the world.”

Source link

Continue Reading

Tech

Is the U.S. pulling a ‘China’? Analysts say Washington wants Ukraine’s drone IP without the commitment

Published

on


  • Washington wants Ukraine’s drone tech without signing a formal partnership deal
  • Ukrainian drones now hit targets even after losing operator control entirely
  • Six agreements signed already, ten more contracts reportedly still in the works

Ukraine’s drone program has become one of the most closely watched defense innovations of the current war, drawing global attention.

Analysts now argue that Washington is seeking direct access to that technology’s intellectual property rather than a formal partnership agreement.

Source link

Advertisement
Continue Reading

Tech

EU launches call to build seven AI Gigafactories

Published

on

The Commission hopes to unlock at least €30bn in collective public and private funding.

The EU is pushing forward with its plans to become the “AI continent” with a fresh call for tenders to set up seven AI Gigafactories across the bloc.

The initiative is expected to help the EU develop advanced AI on its own infrastructure in line with the bloc’s rules and standards around model safety.

The Commission today (30 July) said it is setting aside $10bn in EU and national funding, and hopes to tap at least $20bn from the private sector.

Advertisement

Interested consortia or Special Purpose Vehicles (legal entities) have until 12 November to make their bid. Awards will be announced in early 2027, the EU authority said.

The fresh call comes as the EU ramps up efforts to compete with the US in the AI space.

The additional compute capacity is expected to give European enterprises, academia and public authorities access to the infrastructure needed to train and fine-tune advanced AI models. The bloc has an existing network of 19 AI Factories.

Funding is divided into into two consecutive development phases across two lots, with the 18 participating member states, including Ireland, Germany, France and Sweden, matching EU funding, the Commission said.

Advertisement

The first lot of the initiative will support four AI Gigafactories, with each one eligible to receive as much as €100m in EU funding in the first phase, and up to €400m in the second.

A second lot will support three projects, with each receiving up to €200m from the bloc to begin with, and up to €800m per project in a second phase.

Selected AI Gigafactories are expected to begin operations within 18 months after the consortia makes a successful bid.

The EU’s AI Continent action plan, announced in April last year, is a wide-ranging initiative to transform Europe’s strong traditional industries and its talent pool into “powerful engines of AI innovation and acceleration”.

Advertisement

“The opening of the AI Gigafactories call represents a milestone in our AI Continent ambitions. Access to the raw scale of computing power within AI Gigafactories is a strategic necessity for Europe as AI development accelerates,” said EU executive vice-president for tech sovereignty, security and democracy Henna Virkkunen.

“I am pleased to see member states, industry and the Commission coming together to work on these facilities that are key to our technological sovereignty.”

Don’t miss out on the knowledge you need to succeed. Sign up for the Daily Brief, Silicon Republic’s digest of need-to-know sci-tech news.

Advertisement

Source link

Continue Reading

Tech

‘World of Warcraft’ meets ‘Dungeons & Dragons,’ and more from Wizards of the Coast at Gen Con

Published

on

(Wizards of the Coast press image)

This year’s Gen Con is being held in Indianapolis July 30 through Aug. 2. In advance of the show, one of the biggest events on the calendar for North America’s tabletop gaming community, Wizards of the Coast invited press to take an early look at its scheduled announcements for the Dungeons & Dragons roleplaying game.

Wizards, headquartered in Renton, Wash., has published D&D since 1997, and has presided over the game’s meteoric rise in the last decade. Despite renewed competition and several unforced errors, D&D remains the single most popular game in the tabletop roleplaying space, to the point where it’s still often considered synonymous with the hobby as a whole.

In the next year, Wizards’ plans for D&D include a major brand revival, a substantial overhaul to its D&D Beyond online toolset, and a new publishing initiative that promises new and upcoming projects from several of D&D’s classic creators.

What might get the most attention from outside the hobby, however, is a new series of expansions for D&D that will be published under the banner of “Universes Beyond.” The first book for UB, coming on Nov. 17, is a D&D sourcebook based on Blizzard Entertainment’s long-running MMORPG World of Warcraft.

Co-created by long-time D&D designer (and WoW player) James Wyatt, the WoW sourcebook is designed to let players bring the characters, factions, and setting of WoW directly into D&D’s mechanics, with material that spans everything from the earliest days of the MMO to its most recent expansion, Midnight.

Advertisement

Warcraft began in 1994 as a real-time strategy franchise, built around a fantasy kingdom of humans and elves that was abruptly invaded by orcs from another world. The original Warcraft was essentially a fan production for the Warhammer Fantasy universe, but ended up becoming its own original IP.

Warcraft eventually branched out into the nascent MMORPG genre with 2004’s World of Warcraft, which rapidly became a smash hit and is still one of the most popular online games in the current market. WoW has evolved from its original dark fantasy roots into a sort of interplanetary space opera. Its current story arc, the “Worldsoul Saga,” involves the struggle to protect the world of Azeroth from the void priestess who’s out to corrupt it.

The World of Warcraft expansion for Dungeons & Dragons includes rules for playing dracthyr, a draconic species introduced in the WoW expansion Dragonflight. (Wizards of the Coast press image)

This includes D&D versions of trademark WoW species like tauren, dracthyr, earthen, and pandaren; multiple instances from WoW that have been translated into D&D-style dungeon crawls, including a high-level campaign set in Icecrown Citadel; and new D&D subclasses based on character options from WoW, such as death knights, shadow priests, and demon hunters.

This is technically the second time someone’s made Warcraft into a tabletop game, following Sword & Sorcery Studios’ 2003 Warcraft: The Roleplaying Game. According to Wyatt, Wizards’ 2026 book has little to do with that previous publication.

The Warcraft RPG was compatible with 3rd edition D&D but was meant as a standalone product, so it had to spend a lot of its word count on setting up the game’s rules. Wizards’ 2026 World of Warcraft book is an official release for D&D, so it can refer players to the core D&D books for its rules and save its space for more setting details.

Advertisement

The World of Warcraft Universes Beyond book is the first planned entry in what’s intended as an ongoing series of expansions. In the words of D&D franchise head Dan Ayoub, this will extend “Dungeons & Dragons into even more worlds we love.” Exactly which worlds those might be, however, has yet to be announced.

Welcome to Athas, lunch meat. (Wizards of the Coast press image)

Other D&D announcements from Gen Con 2026 include:

One of D&D’s classic settings is coming back in 2027. Dark Sun was originally published in 1991 as a dark, post-apocalyptic take on D&D, taking place on a dying desert world ruled by crazed sorcerer-kings. Wizards’ revival of the setting will be the first official Dark Sun material since 2010, and will be the first Wizards of the Coast product to ship with a mature content warning.

D&D executive producer Greg Bilsland introduced a new initiative he called “Annual Setting Support,” where Wizards will partner with other publishers for yearly new releases to provide additional material for D&D‘s various ongoing campaign settings. 2027 will see a new Ravenloft book made by the Australian company Ghostfire Gaming (Grim Hollow); more Eberron material from Visionary Productions in Canada; and a Forgotten Realms sourcebook by Kirkland, Wash.-based Kobold Press.

Wizards has hired actor and high-profile D&D fan Joe Manganiello (Justice League, Magic Mike) as the creative director for D&D Icons. This new “content program” marks the return of several classic creators to D&D, such as Margaret Weis, Tracy Hickman, and R.A. Salvatore. (Not that Salvatore’s ever exactly left, since he’s been putting out new Drizzt Do’Urden novels almost annually since the 1980s, but you get the idea.)

Advertisement

Luke Gygax is working to finish a project left behind by his late father, Gary Gygax, one of the original co-creators of D&D. The result will be published under the Icons banner, and promises that Luke will “complete an adventure through his father’s eyes.” The result is tentatively planned for publication next year.

2027 will see the release of a new adventure in D&D’s original setting of Greyhawk. Crown of the Witch Queen pits players against the vampire warrior Drelnza, last seen in the classic adventure The Lost Caverns of Tsojcanth, as “she seeks to claim her birthright.”

The forthcoming video game Warlock: Dungeons & Dragons features a vocal performance from Maggie Robertson (Lady Dimitrescu from Resident Evil Village). Robertson voices one of the oldest signature characters in D&D, the archmage Tasha. A first look at Warlock’s gameplay is planned for Aug. 25 as part of the Gamescom conference in Germany.

D&D Beyond plans to revise its mobile experience, which will make it “easier and more intuitive to play D&D your way,” with your phone or tablet as an unobtrusive tool. It can be helpful to keep a browser window open while you play D&D, to look up rules on the fly, and the goal of this new Beyond is to make that process as painless as possible.

Advertisement

Beyond also has a new “Looking for Group” feature in the works, which is designed to help D&D players find people to play the game with, whether it’s locally, virtually, or by hiring professionals to run D&D for them. (The “paid Dungeon Master” has become a genuine thing in recent years. I know. It feels weird to me, too.)

Source link

Continue Reading

Tech

Samsung Says It’s Launching Galaxy S26 FE and Tab S12 Later This Year

Published

on

The Samsung surge continues. The company confirmed on its earnings call this week that it will launch the Galaxy S26 FE phone and Tab S12 Android tablet later this year. The announcement comes a week after a Galaxy Unpacked event in London, where Samsung introduced the eighth-generation Galaxy Z foldable phones and new smartwatches.

The Galaxy S26 FE phone will be the final model of Samsung’s S26 series, which includes the Galaxy S26 Ultra, S26 Plus and S26. The Tab S12 will be the flagship of the next Galaxy tablet series.

The S26 FE phone could launch in August or September, and the Tab S12 tablet might come out in September or October, according to reports.

Read more: Samsung Expects the Chip Shortage to Get Worse Before It Gets Better

Advertisement

Samsung typically unveils several devices each year across product categories and prices. At its July Unpacked, the Seoul-based giant launched the Galaxy Z Fold 8 UltraGalaxy Z Fold 8Galaxy Z Flip 8Galaxy Watch Ultra 2 and Galaxy Watch 9. These phones and watches are now available for preorder.

Putting the S26 FE phone on sale will help the company “maintain S26 momentum,” said Daniel Araujo, head of Samsung’s strategic planning group for mobile experience. He also said on the earnings call that the company saw increased smartphone sales in the second quarter of the year, led by the S26 models.

Araujo confirmed that the Tab S12 tablet would go on sale in the second half of 2026, along with the new foldable phones and Watch Ultra 2.

Advertisement

Speculations about the specs

A significant amount of information has been leaked about the design and specs of the S26 FE. Samsung news site SamMobile says the phone could have an Exynos 2500 chip — Samsung’s advanced mobile processor for powerful AI and high-end graphics — as well as the Android 17-based One UI 9 for the software interface.

SamMobile reports that the screen will be the same as the S25 FE, at 6.7 inches. There could be three cameras, a 4,900 mAh battery — good for an entire day after a full charge — and 45-watt wired charging. Prices could be around $800, and the product could go on sale in August or September.

As for the Tab S12, tech site Android Police reported there may be only two tablets in the series — the Galaxy Tab S12 Ultra and the Galaxy Tab S12 Plus — with no base model.

The Plus version could have a 12.4-inch Dynamic AMOLED 2X display, a Dimensity 9500 chip with 12GB RAM, up to 512GB storage and a 10,500mAh-plus battery.

Advertisement

A Samsung representative did not immediately respond to a request for comment.

Read more: How to Nab Samsung’s New Galaxy Foldables for Less

Samsung strong

Despite industry-wide price hikes and intensifying competition — such as Apple’s widely rumored iPhone foldable coming this fall — Samsung consistently distinguishes itself from rivals, says CNET reporter and video producer Abrar Al-Heeti.

“Samsung was a pioneer in the foldable phones market and continues to be a leader there, and its display innovations always stir up a lot of hype at tech events and launches,” Al-Heeti said.

Advertisement

Al-Heeti said the Unpacked event, which she covered for CNET, was another example of Samsung trying to keep one step ahead of the competition, especially with Apple’s foldable looming on the horizon.

“Samsung decided to debut its own 4:3 foldable, the Z Fold 8, which is garnering plenty of buzz and earning several positive reviews,” she said.

Source link

Continue Reading

Tech

NYT Strands hints and answers for Friday, July 31 (game #880)

Published

on

Looking for a different day?

A new NYT Strands puzzle appears at midnight each day for your time zone – which means that some people are always playing ‘today’s game’ while others are playing ‘yesterday’s’. If you’re looking for Thursday’s puzzle instead then click here: NYT Strands hints and answers for Thursday, July 30 (game #879).

Strands is the NYT’s latest word game after the likes of Wordle, Spelling Bee and Connections – and it’s great fun. It can be difficult, though, so read on for my Strands hints.

Want more word-based fun? Then check out my NYT Connections today and Quordle today pages for hints and answers for those games, and Marc’s Wordle today page for the original viral word game.

Advertisement

Source link

Advertisement
Continue Reading

Trending

Copyright © 2025