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Castlevania: Symphony of the Night (PS1) Finally Opens Its Gates on Modern PCs

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Castlevania Symphony of the Night PS1 PC Port Recomp
Nearly three decades after Alucard first stepped into that inverted castle, a small team of fans has handed the original PlayStation version of Castlevania: Symphony of the Night a native home on Windows, with builds also reaching Linux and macOS. BlackLabelHQ’s SymphonyRecomp is still marked as an open beta, yet the full game already runs from the opening monologue to the final credits without needing an emulator.



Players must provide their own legitimate North American PS1 disk images, namely the bin and cue files specified by the project. Once those files are in the correct folder, the recompilation procedure converts the old PlayStation code into a standard PC executable. Things have gone a lot smoother recently, thanks to the inclusion of an automatic updater and simple launch scripts, so installing it now feels like any other normal indie title. No more tampering with plugin settings or BIOS files.


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Castlevania Symphony of the Night PS1 PC Port Recomp
Widescreen support is arguably the most significant improvement here. In the castle’s vast corridors and outdoor areas, the camera zooms back to display more of the scenery on either side, and the original pixel graphics still looks amazing in proportion. Menus and smaller rooms continue to use the original 4:3 frame, and a few background objects poke out at the corners, but everything feels natural on a modern monitor. The aspect ratio settings allow you to choose between turning widescreen or remaining with the original framing.

Castlevania Symphony of the Night PS1 PC Port Recomp
The controls receive the same straightforward treatment, with keyboard and gamepad bindings fully adjustable via a settings menu, and the input feels tight and precise, exactly as it should for double jumps, backdashes, and spell casting. There is no noticeable lag, which is more than can be said for certain compatibility layers.

Castlevania Symphony of the Night PS1 PC Port Recomp
There is a built-in randomizer that alters item locations and forces you to find different paths across the castle, but combat and mobility remain unchanged. Seeds from the popular sotn.io website function perfectly with the recomp, giving old players a new reason to jump back in without needing to utilize the native version. Quality-of-life options include an infinite jump option for unrestricted exploration, a colorblind mode, the ability to restore the Fairy Nocturne track that was removed from the original PlayStation release, separate volume controls for different channels, UI scaling, and a borderless fullscreen option. An item tracker and map overlay keep your inventory and progress visible without requiring any additional tools.

Castlevania Symphony of the Night PS1 PC Port Recomp
Early mod support is already available via a dedicated folder system, although finished community material is yet somewhat restricted. Recent beta patches have actually corrected certain room transitions in widescreen, resolved some difficulties with entity spawning so that doors appear correctly at the boundaries of the wider view, and ensured that your quality-of-life settings are retained between sessions. Hardware requirements are still rather basic. At a minimum, you’ll need an OpenGL 4.5-compatible GPU,.NET 10, and OpenAL. If you just want to get started, pre-built packages are available on the project’s GitHub releases page, and the most recent 0.3b build even includes ARM packages for Apple Silicon Macs, as well as disc-region validation that alerts you if you’ve entered the wrong game version.
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Cell Broadcast: The Modern Emergency Alert System

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Once upon a time, telephones were primarily point-to-point communications systems. There were options for three-way and conference calls out there, but by and large the plain old telephone system was about connecting one handset to another for a direct conversation. For this reason, the telephone was seldom used for mass emergency communications, because it was simply not fit for broadcasting a message to a wide number of people.

However, technology has since changed. Our modern phones are all connected to a big digital over-the-air network, and large swathes of them can be addressed all at once if so needed. This has led to the development of emergency warning systems that use the cellular network, with Cell Broadcast being the most notable iteration.

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Cell Broadcast technology has been a part of mobile network infrastructure for some decades now, having been included in various forms in 2G, 3G, 4G, and 5G mobile standards. The system was first demonstrated in 1997 in Paris, with the concept being straightforward enough—a way for cell networks and authorities to send rapid notifications in a one-to-many broadcast. The technology is sometimes referred to as Short Message Service-Cell Broadcast (SMS-CB), differentiating it from the more familiar Short Message Service-Point to Point (SMS-PP) that individual subscribers use. A Cell Broadcast message can be fired off to select cells of a cellular network, with the notification in turn popping up on the handsets of all subscribers connected to that cell. This allows for easy geofencing of emergency alerts and information, such that only individuals in the relevant area receive the Cell Broadcast message.

The infamous false alarm missile warning message sent out in Hawaii in 2018 was, in part, distributed via the Wireless Emergency Alerts system using Cell Broadcast. Credit: public domain

By firing a Cell Broadcast to entire mobile networks across a country, it’s possible for authorities to get a message out to millions of phones in mere seconds—a remarkably effective way of communicating critical information quickly.

A typical Cell Broadcast emergency message will be announced by a special alert tone with the textual message content appearing on the phone in turn. Messages can be sent in a primary and an additional language and displayed according to a devices individual language settings to aid in accessibility. There is also generally no need for a given device to have a SIM card installed, since the Cell Broadcast messages are not addressed to any given individual subscriber number.

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Modern Cell Broadcast messages can be up to 1,395 characters long using Latin characters, or up to 615 characters in languages using UCS-2 character encoding. Messages can be set to refire from every 2 seconds to over 30 minutes, with handsets typically ignoring rebroadcasted messages that have already been displayed. In turn, new messages can also be sent quickly to reflect changing conditions or updated information.

Cell Broadcast messages can come in several different levels depending on the intended severity of the alert. These are identified by hex codes laid out in 3GPP standards, though the exact alert levels vary across different national implementations of the system. In the EU, they are ranked from Alert Level 1 (most severe) to Alert Level 4 (least severe) with additional levels for “Amber,” “Test,” and “Information” alerts beneath. Levels below 1 can be “opted out” on certain handsets with the functionality to do so. Similarly, in the US, the highest level is “National Alert” which can not be opted out of and will always fire on handsets receiving the message. Below that, the levels step down to “Extreme Alert,” “Severe Alert,” and “Public Safety Alert,” with Amber Alerts and test levels beneath that.

Some handsets allow opting out of lower-level alerts. The highest-level CB alerts will typically sound a tone and display on all capable handsets, regardless of volume settings or silent or “Do Not Disturb” modes. Credit: Aveaoz, CC BY-SA 4.0

Many nations have built emergency communications systems around the Cell Broadcast infrastructure. Since a high percentage of populations in developed countries own cellular phones and keep them close at hand at all times, it serves as a highly effective way to distribute emergency warnings. Many countries simply name their systems after their own nation—such as FR-Alert and DE-Alert in France and Germany, to T-Alert in Thailand. Others get more creative, such as S!RENEN in Denmark, or more descriptive, such as the Disaster and Emergency Warning Network (DEWN) in Sri Lanka.

Despite Cell Broadcast having existed in various forms across previous generations of mobile networks, some nations are still yet to fully implement emergency warnings over this infrastructure. Notably, Australia is in the process of rolling out AusAlert in 2026, with the first national test of the system firing off on the 27th of July, 2026. Authorities noted that 94% of targeted cell towers broadcast the message succesfully, though there was some controversy around some phones not displaying the broadcast message, and concerns around secret phones being revealed by the test which would sound regardless of silent or “do not disturb” modes. Other countries still developing Cell Broadcast emergency systems include India, Poland, Ukraine, Sweden, and Brazil.

Not all CB messages are high-level emergencies. Above, a cold weather warning sent out via Cell Broadcast in South Korea. The device in question had a German language setting, hence the message title in a different language. Notably, SMS-CB messages sent in non-Latin alphabets feature a lower character limit. Credit: Verganglichkeit, CC BY-SA 4.0

There are limitations to Cell Broadcast. Namely, as a one-to-many broadcast message, it’s not directly possible for authorities or telecommunications operators to determine how many or which subscribers may have received the message. The technology is effectively a “push” message system with no backchannel for confirmation of receipt. This is somewhat by design, however, as thousands or millions of devices sending a read receipt via the network would create huge network congestion. This would be particularly undesirable during an emergency situation.

Regardless, the Cell Broadcast methodology has key benefits for emergency and mass notifications compared to other methods of reaching out via the mobile network. Most of all, it’s a message that is broadcast rather than sent to individual subscribers. Sending the same notifications via SMS or MMS would require huge amounts of network capacity as each individual message for each individual phone number was sent out.

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There are also logistical difficulties in such a method, wherein a list of valid phone numbers must be maintained and updated at all times. It can also be more difficult to do things like geofenced messaging, since individual subscribers and their phones tend to move around a fair bit.

Hopefully, you’ll never find yourself wrapped up in a major weather event or other serious emergency. If you do, though, you might just find that critical information you need to survive thanks to a timely Cell Broadcast message. Expect such systems to become a baseline part of emergency management efforts in future as long as cellphones remain a ubiquitous communication tool across the population.

 

 

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OpenAI Hits Back at Apple, Calls Lawsuit ‘Careless, Aggressive and Oddly Personal’

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Three weeks after Apple filed a landmark case accusing OpenAI of stealing trade secrets, OpenAI is hitting back. In a new blog post, the ChatGPT-maker said Apple’s lawsuit is “careless, aggressive and oddly personal.” 

Apple alleged in its initial complaint that two former Apple employees, software engineer Chang Liu and 24-year Apple veteran Tang Tan, improperly accessed Apple’s proprietary tech after they left for OpenAI. But OpenAI claims that Apple’s own security lapses allowed Tan and Liu to access Apple’s systems, and that this was a previously known issue.

This all comes as Apple asked the US District Court for the Northern District of California this week to speed up the case and order OpenAI to “collect and return” all Apple info it has. The case could have big ramifications for OpenAI, which is gearing up to launch its first AI hardware device. OpenAI is arguing that because the initial filing was based on false claims, the case shouldn’t continue. (Disclosure: Ziff Davis, CNET’s parent company, in 2025 filed a lawsuit against OpenAI, alleging it infringed Ziff Davis copyrights in training and operating its AI systems.)  

To aid its point, OpenAI released some selected text and email exchanges between the two companies and their lawyers. These, combined with the documents filed with a California federal court on Tuesday, paint a picture of two heavily lawyered companies: one that can’t figure out how to use its email, and another that is aggressively defensive.

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The text and email exchanges OpenAI released are heavily redacted. But the messages seem to support OpenAI’s claim that Apple made mistakes in the lead-up to filing its lawsuit. Apple’s outside counsel leading the case, Gabriel Gross, seemed to have emailed the wrong person at OpenAI in February about Apple’s concerns. Che Chang, OpenAI’s general counsel, emailed Apple’s in-house lawyers, saying Gross claims to represent Apple and says Gross had spoken with Chang, despite the fact that Chang has never heard of him.

“I don’t know what the point of [Gross’s] lie is, but could you please confirm if he is actually representing you, and if so, whether you have other counsel you can use. I don’t think interacting through him is appropriate given this behavior,” Che emailed Apple’s in-house lawyers on Feb. 23, according to an email OpenAI released. 

Apple’s lawyers confirmed Gross is representing the iPhone-maker and that Gross initially contacted the wrong person at OpenAI. (Chang’s email is not included in court filings, but Gross’s emails straightening out the miscommunication are.)

Three screenshots of text messages allegedly sent by Chang Liu and unknown Apple employees.
These text messages, released by OpenAI, are between Chang Liu and unknown Apple employees after his employment with Apple ended. These are select messages, not the entire thread; Note the dates of the exchanges.OpenAI/Screenshot by CNET

OpenAI also released what it says are text messages between Liu and Apple employees after he left Apple. The messages show Liu’s correspondence with an unknown Apple employee on his last day at Apple, arranging file transfers. The texts continue after that day, addressing file transfer issues and seeking Liu’s advice on redacted Apple projects despite Liu no longer working there. OpenAI says that Apple’s “residual access” issues let Tan, Liu and other former Apple employees improperly access company files. 

“Of course, I could ask several folks, but you are the best. Even if you don’t work here anymore,” an unknown Apple employee texted Liu on Jan. 27, five days after Liu left Apple for OpenAI.

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Apple said in its request for a preliminary injunction, filed Monday night, that “these interactions and exchanges cannot explain the repeated, unauthorized downloading of voluminous technical files from Apple’s cloud-based storage discussed below, which Mr. Liu performed on multiple occasions from February to April 2026 while employed by OpenAI.” 

Apple also referred to Liu’s text messages, which it included in its preliminary injunction filing, where Liu said he found a way to access the company’s third-party cloud storage system without authorization, to which he said: “LOL.” Apple claims he coached other Apple-to-OpenAI job hoppers on how to access Apple files in that way “to avoid trouble with the security team,” the filing says.

It’ll be up to the court to sort out which multibillion-dollar tech company is telling the truth. OpenAI certainly has a strong motive to prove Apple wrong – the lawsuit could do a lot of damage, financially and reputationally. OpenAI has now made its position clear: “We do not have, nor want, any of their trade secrets.” 

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Astell&Kern Teases PD5 All Day Player DAP as SR35 Successor Ahead of Hong Kong High-End AV Show 2026

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The smartphone was supposed to kill the digital audio player. Based on the continuing flood of new DAPs in 2026, somebody forgot to tell the portable audio industry.

Astell&Kern is now teasing the PD5 “All Day Player,” a more compact model designed to succeed the well-received A&norma SR35. The company plans to reveal the new DAP during the 2026 Hong Kong High-End Audio Visual Show, which runs from August 7–9 at the Hong Kong Convention and Exhibition Centre.

Detailed specifications remain under wraps, but Astell&Kern has already confirmed an aluminum chassis designed for comfortable one-handed use, a switchable Quad/Octa-DAC architecture, and up to 28 hours of continuous playback. The PD5 will also introduce EnviroTune, an intelligent feature designed to analyze ambient noise and tailor the listening experience to the user’s surroundings.

With another wave of new DAPs arriving from across the portable audio category, the PD5 appears to be Astell&Kern’s attempt to deliver premium performance without the flagship pricing, weight, or battery anxiety that often comes with it. The remaining questions are how much it will cost, which DACs are inside, and whether “All Day Player” proves to be more than a clever marketing line.

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Astell&Kern PD5

Astell&Kern PD5: What We Know Ahead of Its Hong Kong Debut

The PD5 uses eight Cirrus Logic CS43198 DACs, allowing listeners to switch between Quad-DAC and Octa-DAC operation.

Quad-DAC mode prioritizes longer battery life for extended listening sessions, while Octa-DAC mode is designed to deliver the PD5’s full sonic potential and maximize performance from a DAP of this size.

In Quad-DAC mode, the PD5 provides up to 28 hours of continuous playback. Support for PD 3.0 charging reduces charging time to approximately 2.5 hours.

EnviroTune analyzes ambient noise and automatically optimizes the sound for the listener’s current environment. This is designed to provide a more consistent listening experience while commuting, working, or listening in a quieter space.

The PD5 supports playback up to 32-bit/384kHz PCM and native DSD256. Its octa-core processor and full Android operating system are optimized for music streaming services, while dual-band Wi-Fi, Bluetooth 5.3, and broad codec support, including Qualcomm aptX HD, LDAC, and LHDC, provide several options for listening to high-resolution audio wirelessly.

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The Bottom Line

The PD5 has a promising foundation, including eight Cirrus Logic DACs, switchable Quad and Octa-DAC operation, up to 28 hours of battery life, and EnviroTune. But Astell&Kern has not yet revealed several details that will determine whether it is actually competitive, including output power, storage capacity, screen specifications, dimensions, weight, Android version, battery life in Octa-DAC mode, pricing, and availability.

If the PD5 lands near the A&norma SR35’s $800 price point, it could be a compelling option for listeners who want a compact DAP with long battery life and enough flexibility for both casual and critical listening. It will also face strong competition from the $699 HiBy R6 Pro II 2025, the $650 FiiO M33 R2R, and the $949 iBasso DX260 MK2. The PD5 may have eight DACs under the hood, but its final price, amplifier power, and software experience will matter far more than the chip count.

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Astell&Kern PD5

Price & Availability

Following its Hong Kong debut, the PD5 will be on demo at Shenzhen International Audio Show (SIAS) August 14-16 in China and at CanJam SoCal 2026, August 29-30 in the United States. Retail availability date or price has not been officially announced at this point. 

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Disney Partners With TikTok To Bring Fan-Made Shorts To Disney+

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Creators will be granted access to a deep library of Disney assets to use in their videos.

Disney and TikTok have penned a deal that will allow TikTok creators to bring Disney-centric vertical videos to Disney+. Disney launched its TikTok-like Verts section in the Disney+ app back in March, when it did hint at eventually broadening it out to include fan-generated content.

Creators who opt in to the initially US-only pilot will gain access to Disney assets for hundreds of films and series, with Pixar, Marvel and Star Wars among the confirmed IP. Approved creators will have their videos hosted on both TikTok and in Verts on Disney+. These will be refreshed regularly to help grow the audience and “engage subscribers more deeply in timely fan conversations,” Disney wrote in a press release.

Disney and TikTok are also launching an initiative called the Disney Creator Ambassador Program, which will see them nurture “best-in-class creators” by increasing their visibility, allowing them to attend exclusive events, and incentivize them with rewards. It’s easy to see why Disney would want to invest in TikTok talent. Internal company data revealed that an average of 6.5 million film and TV-related posts were shared on TikTok each day last year, while half of respondents in a survey said they were inspired to watch a movie or TV show by videos they encountered on TikTok.

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The new partnership comes after recent reports that Disney may be planning to launch a free tier of Disney+, although it isn’t clear whether that would incorporate vertical video content if it did materialize. Disney did not comment at the time. The TikTok and Disney+ collaboration will launch as a pilot in the coming months, with no firm date announced today.

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Play Gears of War: E-Day Before Others With Xbox Game Pass

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Gears of War: E-Day is the first mainline entry in the popular sci-fi shooter series since the release of Gears 5 almost seven years ago. While the game won’t be released until Oct. 6, Xbox Game Pass Ultimate and PC Game Pass subscribers can get early access to the game’s open beta two months early, on Thursday, Aug. 6.

Xbox Game Pass, a CNET Editors’ Choice award pick, offers a wide selection of games you can play on your Xbox Series X, Xbox Series S, Xbox One and PC or mobile device for as little as $10 a month. And with a subscription to the higher-tiered Game Pass Ultimate ($23 a month), you can access hundreds of games, including new ones the day they’re released, each month. 

Here are all the games Xbox is bringing to Game Pass in August.


Gears of War: E-Day open beta early access

Coming to Game Pass Ultimate and PC Game Pass on Aug. 6.

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Grab your lancer and get ready to crush some grubs in the latest entry in the Gears of War franchise before the game’s October release. In the early access open beta, you’ll be able to play the new Horde Siege player-versus-environment game mode. This is a new take on Gears’ Horde mode that’s built for larger maps, more players and bigger battles. 


Date Everything!

Coming to Game Pass Ultimate, Game Pass Premium and PC Game Pass on Aug. 11.

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Dating simulator games can be fun, but they might feel limiting in some aspects. Yeah, you might love your bed, but does your bed share those same feelings for you? This game lets you explore that idea to its logical conclusion by letting you date almost everything in your home. Bed? Absolutely. Door? You bet. The overwhelming sense of existential dread? If that’s your bag, go for it! There are over a hundred items, each with a unique voice actor, that you can date in this game, so have fun!


Ball x Pit

New to Game Pass Premium on Aug. 12. Previously on Game Pass Ultimate and PC Game Pass.

This game combines classic brick-breaking gameplay with the base-building, survival and roguelite genres to create something wholly unique. You’ll explore a bottomless pit of monsters on the hunt for treasure, armed with nothing but ricocheting balls. You’ll recruit fellow treasure hunters, tackle huge monsters and upgrade your arsenal as you plunge deeper underground.

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Other games coming to Xbox Game Pass

Those are some of the games Microsoft is bringing to Xbox Game Pass soon, but the company is adding more to the service this month. Here are the other games you can try soon.

  • Monsters are Coming! Coming to Game Pass Premium on Aug. 6. Previously on Game Pass Ultimate and PC Game Pass.
  • Powerwash Simulator 2: Coming to Game Pass Premium on Aug. 6. Previously on Game Pass Ultimate and PC Game Pass. 
  • Bounty Star: Coming to Game Pass Premium on Aug. 11. Previously on Game Pass Ultimate and PC Game Pass.
  • Grounded 2 (game preview): Coming to Game Pass Premium on Aug. 11. Previously on Game Pass Ultimate and PC Game Pass.
  • Cricket 26: Coming to Game Pass Ultimate, Game Pass Premium and PC Game Pass on Aug. 13.
  • Mio: Memories in Orbit: Coming to Game Pass Premium on Aug. 13. Previously on Game Pass Ultimate and PC Game Pass.
  • Sandustry: Coming to Game Pass Ultimate and PC Game Pass on Aug. 13.
  • Egging On: Coming to Game Pass Premium on Aug. 13. Previously on Game Pass Ultimate and PC Game Pass.

Games leaving Game Pass on Aug. 15

While Microsoft is adding titles to Game Pass soon, it’s also removing a handful of games from the service on Aug. 15. So you still have some time to play these games for the first time, or finish your campaign, before you have to buy them separately.

For more on Xbox, learn what other titles you can play, plus read our Xbox Game Pass review and discover which Game Pass plan is right for you.

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13 Best Coolers for Sunshine and Nighttime (2026)

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Owala Cloud Insulated Bag: This packable tote is surprisingly easy to inflate with just a few breaths. I love that it zips shut, a feature other cooler totes are often lacking. It’s pretty roomy inside but folds flat for easy storage and transportation. While it’s handy for tasks like keeping picnic snacks cold, especially if you add your own ice packs, this isn’t really a traditional cooler. I wouldn’t recommend adding ice cubes to it. But if you want a bag that keeps things cold for longer, it’s reliable.

Arctic Zone Titan Deep Freeze Backpack Cooler: I don’t love backpack coolers because the zippers aren’t leakproof, which means at some point I inevitably get icy cold, questionably clean water somewhere it shouldn’t be. This bag includes two “ice wall” gel packs that are placed in dedicated pockets, which can either help your ice last longer or help you forgo it entirely depending on your trip length. It can also mean less water to leak out of the zippers, depending on how you pack it. The cooler has a large 30-can capacity, but felt a bit unwieldy to me when packed full. I like the numerous organizational pockets, but when they’re full, they add to the bulk. The detachable bottle opener is a nice bonus. I think this cooler is a good pick if you know you want a backpack, but there are some other portable options that I like more.

Pelican Elite 20QT: This tall, narrow, injection-molded cooler is a solid option for road trips. The larger options are rotomolded. It’s waterproof, durable, and easy to fit in the backseat or a pull-wagon. There are four cupholders with drains on the lid, and it keeps ice frozen for two days in 80-degree heat. —Scott Gilbertson

Bote Kula Magnepod: This cooler is designed to fit on Bote’s Aero Breeze or other paddleboards, but it doesn’t need to be paired with them. The bucket shape is versatile, the cooler itself is durable and rugged, and there are tie-down points that let you attach it wherever you may need to.

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Yeti Hopper Flip 12: This wide-mouth, free-standing Yeti has a heavy zipper and is a great size for bungeeing to your paddleboard or bike rack. There’s a grab handle and a shoulder strap, so you can attach your flip-flops, dry bag, or little Bluetooth speaker.

Anker Solix EverFrost 2: Anker’s Solix EverFrost 2 electric cooler comes in three sizes (24, 42, or 61 quarts) and has wheels, a handle, and a wee fold-out shelf to sit drinks on. The largest model has two separate cooler sections (you can have a fridge and freezer). Since there’s no need for ice, you can make full use of the space. It’s quick to cool, giving you drinkable beer in 20 minutes. The removable 288 Wh battery is good for around 52 hours for the 42-quart model, but you can add a second battery to extend that to 4.3 days. Anker makes some of our favorite power banks and power stations, so I’m not surprised its Solix EverFrost 2 cooler doubles up as a charger for your gadgets, though that will eat into your battery life. You can recharge the cooler battery via a wall outlet, car socket, solar panels, or USB-C. Paired with a 100-watt solar panel, this could be a great way to go off-grid (you’ll need around four hours of sunshine a day minimum to keep it running). On the downside, the Solix EverFrost 2 can also run out of power fairly quickly, depending on how warm it is and how often you open it. Because of the battery, these coolers are heavy. The 42-quart model is 51 pounds empty, so you’ll want help lifting it in and out of your car when fully loaded, though the handy wheels make it easy to maneuver on the ground. It can also be a little noisy, which might be annoying if you’re sleeping in a tent with it. —Simon Hill

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Seventeen Bucks Turns an NES Gamepad Into a Pocket Full of Classics

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NES Gamepad Retro Handheld Console Mod
Original NES controllers still feel right. The click of the D-pad, the springy A and B buttons, the solid rectangular shape that fits perfectly in two hands. Most of them now live in drawers or boxes. Logic Gate Labs decided one of those controllers could do more than sit around. They gutted a standard NES-style gamepad and packed a complete retro gaming system inside it, complete with a screen, speaker, storage, and enough power to run dozens of 8-bit games plus a slow but playable version of DOOM.



Space inside the traditional NES shell is really limited, so forget about placing those larger ESP32 boards inside. They simply will not go, as the smaller ones you may have believed would work do not have the memory to do the task properly. The ESP32-S2 was the solution. It has adequate processing power and a couple hundred kilobytes of RAM while yet being compact enough to fit in the remaining space after removing the original PCB.

NES Gamepad Retro Handheld Console Mod
Fitting the display was a hassle because the internal plastic supports had to be removed so that the screen could sit flush with the other components. Fresh drillings were required for the screen, a USB charging connector, a microSD card slot, a small speaker, and a power switch. Keeping the wiring neat was a difficulty. A large piece of bare copper wire serves as the main ground rail, eliminating the need for additional ground wires to connect to the microcontroller. The remaining signals are handled by the narrower signal cables.

NES Gamepad Retro Handheld Console Mod
Games load from a microSD card that is inserted in there, and the firmware’s Retro-Go emulator framework is running, which was created specifically for the ESP32-S2 using the ESP-IDF and CMake because it is not a standard target. 8-bit classics operate smoothly. If you want to try something a little more difficult, PrBoom-Go supports DOOM via a Freedoom WAD file loaded on the card. The frame rate ranges from 5 to 15fps, which is adequate for a fast blast, though it will never be as smooth as a recent port.

NES Gamepad Retro Handheld Console Mod
You can obtain all of the parts you need for less than seventeen dollars from common suppliers on Aliexpress. Overseas markets are more cheaper if you can find what you need. A microcontroller, a small color screen, a rudimentary amplifier and speaker, a charging circuit, a battery, and a few switches and connectors are all readily available.

NES Gamepad Retro Handheld Console Mod
It still appears like a NES controller on the outside since the buttons are all in the appropriate places and feel the same way you remember them. Flip the power button, load a ROM, and the small screen comes alive with games that used to require a whole console and television to run. It’s a self-contained portable that costs less than one modern game while fitting a lot of history into a form factor that most people are already familiar with.
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Waymo Opens Up to All Riders in Dallas

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Waymo on Tuesday opened its doors to all public riders in Dallas, allowing anyone in the area to hail a fully self-driving ride, albeit with some restrictions.

The Alphabet-owned company began operating in Dallas with select passengers in February, amounting to nearly 150,000 people. Now, anyone can download the Waymo app and book an autonomous ride in the Jaguar I-Pace vehicles.

The self-driving service won’t be open to public riders at Dallas Love Field Airport or on freeways just yet, though Waymo says it plans to open up those routes after finalizing testing. Earlier this year, Waymo paused freeway rides in other cities after some of its vehicles struggled to navigate construction zones. It began resuming those routes last week.

With the Dallas launch, Waymo’s autonomous ride-hailing service is now available to the public in nearly a dozen cites. The company also operates in the San Francisco Bay Area, Phoenix, Los Angeles, Miami, Orlando, Nashville, Atlanta and Austin, and has a wait list for riders in Houston and San Antonio.

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Waymo is also expanding to more than two dozen other cities across the country, including locations with more inclement weather like Chicago, Detroit and Minneapolis. To handle more variable climates, Waymo is rolling out its sixth-generation self-driving technology aboard its new Ojai vehicle. The latest tech can detect more details and gauge objects in a variety of lighting and weather conditions, according to Waymo.

Waymo is one of a handful of companies building out an autonomous ride-hailing service in the area. Late last year, Uber and robotaxi company Avride launched their partnership in Dallas. Amazon-owned Zoox, which currently offers rides in Las Vegas and San Francisco, also deployed its testing fleet in Dallas earlier this year, and is testing in several more locations.

A little further away, Uber, Lucid Motors and autonomous driving company Nuro are testing their joint Lucid Gravity robotaxi in Houston and the San Francisco Bay Area. May Mobility also operates fully autonomous rides in Atlanta through a partnership with Lyft.

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This Data Shows Just How Hard Tesla’s Cybertruck Has Actually Flopped

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The Tesla Cybertruck has always been controversial due to its jarring appearance and long list of recalls. However, criticism of the Cybertruck has thus far largely been considered a matter of opinion — until now. As sales figures show, the Cybertruck has flopped so badly that outlets like Bloomberg have suggested that it’s the Ford Edsel of the EV era.

If you’re not aware, Edsel was one of Ford’s biggest flops. The automaker claimed the Edsel would sell 200,000 units in its first year, but it struggled to pass the 50,000-unit mark in 1958. Similarly, ahead of the Cybertruck’s 2019 debut, Elon Musk claimed that Tesla had received over 250,000 orders within a few days of its reveal. However, according to a Cox Automotive report, Tesla only sold 38,965 in its first full production year of 2024.

Those sales plunged almost 50% in 2025, with 20,237 units sold — and even those numbers were allegedly inflated by Musk’s SpaceX purchasing 1,279 Cybertrucks. In 2026, data provided to Bloomberg reveals there were only 7,133 new Cybertruck registrations in the United States as of May. Despite the shockingly bad sales, experts told Bloomberg that they don’t see Tesla discontinuing the Cybertruck any time soon, suggesting that the automaker might redesign it or introduce a new variant.

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The Tesla Cybertruck was never going to live up to expectations

The Tesla Cybertruck was always set up to fail, since it could never live up to Elon Musk’s early promises. Firstly, Musk initially boasted a starting price of $39,900 — but it ended up costing $100,000 after a few delays. Similarly, in 2026, Tesla announced a $60,000 all-wheel drive model, but many pre-orders were canceled after Tesla excluded it from Full Self-Driving mode transfers. 

Musk also made some pretty lofty claims for the Cybertruck’s range. At the 2019 reveal, he said the base model would get 250-plus miles, with the tri-motor capable of over 500. The Cybertruck gets anywhere between 250 and 300 miles in the real world, well short of the 500-plus mile number.

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The Cybertruck has also been plagued by gaffes, like its glass shattering at its 2019 launch event, despite Musk’s claims about the truck’s toughness. Musk has also claimed that the Cybertruck could essentially act as a boat due to how waterproof it is, although the fact that drivers have gotten their Cybertrucks stuck in lakes likely puts paid to Musk’s claim. There have also been much-publicized examples of the Cybertruck failing to live up to Musk’s “built for any planet” slogan, including by getting beached and struggling on the Rubicon Trail.



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What Happens When AI Policy Meets a Real Classroom?

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Every school district writing AI policy right now is making a bet about the future, often without much data behind it. On This Week with EdSurge, we look at that bet from two very different vantage points: one guest who spent a year studying policy from a distance, and another who helped write it from the inside.

Studying Policy From a Distance

Jody Britten spent the last year coding AI policy from more than 100 school districts across the country into a five-level framework, ranging from active promotion to outright prohibition. Her findings point to a system that leans cautious, and is often disconnected from the state guidance meant to inform it. What the numbers reveal about where most schools land might surprise you.

Building Policy From the Inside

Tambra Clark helped write her own district’s AI governance policy in Birmingham from scratch, sitting on the very kind of committee Britten’s research describes. What her committee discovered when they first sat down together says a lot about why so much AI policy in this country still has a long way to go.

Listen to the episode:

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Stories Mentioned in This Episode

Study: The National AI Policy Landscape in K-12 Education by Jody Britten

Voices of Change Fellowship featuring Tambra Clark

This Week with EdSurge is a weekly podcast from EdSurge. Subscribe to EdSurge newsletters for more news and analysis on education and technology.

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