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Galbot Unveils ET1 Humanoid Robot, Can Already Return Tennis Serves

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Galbot ET1 Humanoid Robot
Galbot spent three years putting wheeled machines to work in Chinese pharmacies and convenience stores, picking products and handing them to riders on real shifts. In August the Beijing company, founded in 2023 by Peking University professor He Wang, rolled out its first machine that stands on two legs. ET1 debuted at the World Robot Conference and then walked onto a court at the World Humanoid Robot Games, where Galbot machines held live rallies against people.



ET1 stands a little over 173 centimeters (5.7 feet) tall and weighs around 65 kilograms (143 pounds), clad in a sleek white polymer shell over a sturdy aluminum frame. This is finished off with a black visor that functions as a face and five dexterous fingers. ET1’s mechanical prowess is estimated to be 48 degrees of freedom for its body and 24 for its hands, which are outfitted with quasi-direct-drive motors, planetary and harmonic gears, and the powerful NVIDIA Jetson Thor compute platform. It’s entirely sealed up inside with an IP54 rating and can charge for a couple of hours. The walking pace, as expected, is roughly 4 km/h, with a reported top speed of 20 km/h and a 15 kg lift. I should point you that most of these estimates are based on aggregator sheets rather than a full factory datasheet, and Galbot still sees ET1 as a prototype that they hope to sell for roughly $95,000.


Unitree R1 Humanoid Robot (White, R1)
  • Three models, one lightweight platform R1 Air (20 DOF, monocular camera), R1 (26 DOF, binocular camera, head+waist joints), and R1 Edu (26 DOF…
  • Easy setup – no coding required for basic use Unbox, power on, and start. Manual teaching feature: physically pose the robot, and it replays the…
  • More DOF = more expressive movement 26‑DOF models (R1 / R1 Edu) add head and waist articulation for smoother dance and running. For safety reasons…

Tennis, according to Wang He, is one of the most difficult tests because you have to not only smash the ball but also keep your complete body balanced while keeping your wrist on the ball. On top of that, you must anticipate the ball’s arrival, predict where it will fall, take a stride, swing, and recover before the next shot. Galbot has been working on this entire loop of movement through their LATENT project, which they launched with certain university partners earlier this year.


They figured out how to teach the loop using messy human motion data rather than super polished motion suit captures. At the Games’ start, the Galbot robots managed to run over 100 straight autonomous rallies against former world number 15 Zheng Jie, as well as hang in mixed doubles with certain human partners. They were able to cover a wide range of shots, including serves, baseline exchanges, net play, and even recoveries when they lost their footing. The manufacturer claims reaction times of a tenth of a second and a forehand contact rate of about 90% on balls traveling at speeds more than 50 km/h. According to the company, no remote pilots were in the loop.

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AstraBrain is the same AI model that Galbot already utilizes in their wheeled G1 store robots and larger S1 manufacturing units. On ET1, this same stack is divided into two bits: one that observes what is going on in the room, listens for speech, and then plans the next move, and another that is a whole-body controller trained on over 100,000 hours of human motion. Wang estimates that the company now has a million hours of human data and 80,000 hours of real-robot input to work with. At the conference, they demonstrated ET1 by having it mimic a dancer’s hip-hop routines in real time, practice floor work and handstands, and even do laundry on a bed. Furthermore, none of this requires any prior scripting; simply show the robot how to do something once, and it will figure it out. They claim that the lag between camera and action is only 100 milliseconds, which is nearly as fast as you (or I) can react.

Galbot ET1 Humanoid Robot
Doing home tasks on the show floor is actually very significant since Galbot already has robots operating in stores and factories, and ET1 is designed to bring those same talents to stairs and uneven surfaces that wheeled machines can’t fully handle. Galbot repeatedly emphasizes that one brain is all you need: train it once, then ship the update to any robot in any shape you have. They also say that developers will be given tools to create new moves themselves.
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Nvidia CEO Jensen Huang Took a Call From Donald Trump in the Middle of an All-Hands

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President Donald Trump interrupted Nvidia’s all-hands staff meeting on Thursday morning when he called CEO Jensen Huang midway through, three sources who witnessed the interaction tell WIRED.

Nvidia’s all-hands meetings typically involve Huang presenting or answering questions, on stage, to in-person staff at the company’s Santa Clara, California, headquarters, while thousands of remote employees tune in to a virtual livestream. During the meeting on Thursday, Huang received a call on his mobile phone, which he stepped aside to take.

Staffers could clearly hear Trump’s distinctive voice through Huang’s onstage microphone, although they couldn’t make out what he was saying. Less than a minute later, Huang returned to the stage and resumed the company meeting.

A spokesperson for Nvidia declined to comment on the incident. But staffers were abuzz about the president’s inadvertent interruption.

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In a post on social media later that day, Trump congratulated Huang on Nvidia’s “incredible” quarterly sales and rosy financial forecast for next year. On Wednesday, Nvidia had reported second-quarter revenue of $96 billion, up 106 percent from the same period last year.

Huang regularly jet-sets to Washington to lobby government officials on behalf of his company’s interests—selling chips and building AI infrastructure—and has been in closed-door meetings with Trump before. But the president’s direct call to Huang came at an interesting moment for Nvidia: Earlier on Thursday, the chip giant announced a new employee-funded political action committee, through which it plans to donate to federal candidates as debate around AI policy grows. Nvidia and the Trump administration haven’t always agreed on how to regulate open AI models and sales of advanced chips to China. Bloomberg Law first reported the news of the Nvidia PAC.

The Information recently reported that Nvidia agreed to acquire the open-source platform company Hugging Face, which makes AI data sets, models, and development tools widely available to software engineers who are building AI. An acquisition could be valued at more than $13 billion, Business Insider reports, which would almost certainly require merger approval from US antitrust regulators.

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What You Need To Build Your Own Retro Arcade Cabinet

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This is where the innocent-looking shopping list can begin to multiply.

In addition to the cabinet, display and computer, you might require monitor mounting hardware, a microSD card or SSD, amplifier and speakers, a power strip, cables, cooling fans and a means to open the cabinet later without tearing up half of your work. Artwork, illuminated marquees, T-molding and coin doors can be installed after the machine becomes a machine.

Products from Game Room Solutions show how fast even a small build can add up. The basic bartop cabinet is on sale for $129.99, and a two-player joystick, button, wiring and USB encoder package is $44.99. Its speaker and amplifier package adds another $29.99. Add a $65 Raspberry Pi 5 2GB, and you’re up to about $270 without a display, storage, Pi power supply, cables or decorative parts.

Reusing hardware alters the math significantly. An old monitor and PC can eliminate two major purchases, and a DIY enclosure can beat a CNC-cut kit. However, if you start purchasing all the parts new, a full-size custom cabinet can exceed $1,000 without being particularly extravagant.

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So, is it cheaper to build an arcade cabinet than purchase one? Sometimes. The best financial option is to be able to use hardware that can be reused or to construct the enclosure yourself, and the most reliable benefit is the control over the screen, games, controls and hardware within.

There is one more factor to consider with ROMs. MAME points users toward licensed software, ROM sets released for free non-commercial use or data they dump themselves from arcade PCBs they own.

Arcade1Up currently lists its Pac-Man Deluxe at $499.99.

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US judge blocks Pentagon from blacklisting Anthropic

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Anthropic sued the US government in March after a high-stakes disagreement led to its abrupt blacklisting.

A US judge has blocked the Pentagon’s blacklisting of Anthropic’s products for government use, ruling that its actions violated the AI giant’s rights.

“The empty invocation of national security is not a blank check to punish and retaliate against government critics,” district judge Rita Lin wrote in a 59-page ruling.

Anthropic sued the US government in March after its refusal to lower guardrails on its AI models led to an abrupt ‘supply chain risk’ designation.

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Anthropic, which refused to change its safeguards over use of its AI for fully autonomous weapons or for mass surveillance of US citizens, argued that the designation was unlawful and violated its free speech and due process rights.

“We do not believe this action is legally sound and we see no choice but to challenge it in court,” company co-founder and CEO Dario Amodei said at the time.

The Pentagon, while labelling Anthropic a risk, said that the US military does not allow vendors to restrict the “lawful use” of technology. This was the first time it had publicly designated a US company a supply chain risk via a statute aimed at protecting US military systems.

In yesterday’s (27 August) ruling, Judge Lin said that the Pentagon’s actions threatened to harm Anthropic and quell public debate around its actions.

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“The decision to publicly broadcast Anthropic’s punishment via social media – even before the formal, administrative process of making the necessary findings to designate Anthropic a supply chain risk had begun – makes little sense except as an attempt to swiftly make a public example of Anthropic for daring to criticise the administration,” she wrote, referring to social media posts made by US president Donald Trump ordering federal agents to cease use of Anthropic’s technology, days before a formal order was issued.

Anthropic welcomed the ruling and said it remained “focused on working productively with the government to harness AI for our national security so all Americans benefit from this technology”.

Anthropic has maintained that certain uses of AI in a domestic US setting would be incompatible with democratic values. “Using these systems for mass domestic surveillance … presents serious, novel risks to our fundamental liberties”, Amodei wrote in February, following discussions with the US government.

“Frontier AI systems are simply not reliable enough to power fully autonomous weapons. We will not knowingly provide a product that puts America’s war fighters and civilians at risk,” he said.

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Don’t miss out on the knowledge you need to succeed. Sign up for the Daily Brief, Silicon Republic’s digest of need-to-know sci-tech news.

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Why the Skyrover X1 Drone Is a Smart Buy Right Now, Rivals the DJI Mini 4 Pro

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Skyrover X1 4K Drone
People keep saying the same thing about the Skyrover X1, priced at $699 (was $819), is that it’s a DJI Mini 4 Pro with a different badge. That rumor isn’t just forum gossip because fans have discovered code that still points to DJI cloud services, encryption keys that match DJI software, and FlySafe references that have been awkwardly renamed. The arms fold in the same way. Sensor windows are in the same locations. If you’re looking for a compact travel drone that you can still order in the United States, this might be it.



This is the bundle to talk about, as it includes the 249-gram airframe, a 5.5-inch touchscreen remote with a brightness of 700 nits, three clever batteries, a charging hub, an extra set of propellers, a gimbal cover, and a USB-C cable. If you fly recreationally in the United States, this weight will put you well below the registration level. Simply pop it out, wait for the satellites to lock on, and you’re airborne; no need to dangle your phone from the sticks.

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The camera has some serious capabilities, similar to those seen on the Mini 4 Pro. We’re talking about a 1/1.32 inch CMOS sensor, an f/1.7 lens, 4K at 60fps with HDR, 4K at 100fps for slow motion videos, and 48 megapixel still images. That vertical capture uses the entire sensor, not just a crop. Skyrover promises SR-Log, 10-bit HLG, and an AI night mode, and the colors will be a little punchier and more saturated than what DJI offers, which isn’t always a bad thing. People who grade using D-Log M may want for a little more leeway, while others who want their film to seem finished right out of the camera will not be concerned.

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It has obstacle sensors all around, which used to be the feature that separated high-end minis from low-cost ones. Yes, real-world testers have flown this thing into poles and signs on purpose to observe how it performs. Of course, lighting remains vital, as it is with any vision system. According to Skyrover, it requires texture and adequate lighting to truly shine. Return-to-home planning is an option, and if you switch to sport mode, you can disable some of that protection; however, keep in mind that this mode is mostly clear-sky only.

Skyrover X1 4K Drone
In terms of range, SkyBridge is capable of covering around 9.32 miles with a 1080p/60 live broadcast. Don’t get too enthusiastic; legally, you’ll never fly that far. When the trees and houses start eating up your 2.4 and 5.8 GHz signal, you’ll really want a clear feed for several hundred yards. The range testing with this thing have been all over the place, which is exactly what you want. We’ve seen one test in which the X1 went somewhat further than a Mini 4 Pro, but this was before signal loss and battery exhaustion. DJI’s O4 system still has the edge on paper at 20 kilometers, but for weekend trekking and beach work, it’s more than enough for most people.

Skyrover X1 4K Drone
The screen-equipped remote, however, is the true game changer in this combination. At 700 nits, it’s bright enough to see in the middle of the day, even in a crowded parking lot, and the best thing is that you can choose between modes on the glass screen instead of having to deal with glare on your phone. The controller battery lasts roughly three hours, which is far more than you’ll need for a single flight session. Beginners will like having access to options like Auto Track, Dual Tracking, Spotlight, and one-tap pathways, which have fancy names like Lift, Loop, and Asteroid.

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Japanese Ramen Simulator Lets Players Experience Steam, Shuriken, and a Perfect Bowl

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Wild Dog Japanese Ramen Simulator Game
Wild Dog just announced Japanese Ramen Simulator, a Steam management sim scheduled for September 2026 that puts as many as six people behind one counter. Players run the entire shop. Prep work, broth, noodles, toppings, service, conversation with guests, and cleanup all happen on the same shift. Orders arrive in a steady stream. Noodle texture, broth temperature, aroma, umami, and how long the bowl waits on the pass all affect the result.



Soup can be made using any combination of ingredients. Toppings fall according to physics, thus two bowls made from the same recipe will look slightly different. Recreate one of your shop’s most popular items or make something completely new that no consumer has ever requested. Gyoza are prepared in the same kitchen as the other items on your menu. The manner you sear them on the dumpling is important, and don’t forget you can utilize ramen toppings on a rice bowl, which opens up options like chashu don. Beer is also on tap, and obtaining precisely the correct amount of froth in the pour is part of the game. Rather than being shoved to one side of the dish, the side work can sit right next to the main bowl.

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Japanese Ramen Simulator Game Screenshot
The shop layout is very open, allowing you to position the cooking equipment, furniture, storage, and decorations wherever it makes the most sense for you, whether to help you get through the rush or simply to make the area seem lovely. The Custom Design function allows you to go crazy sketching on your posters and Noren curtains, and you can even invite your friends to come over and leave their mark. In terms of decor, you can even include a strange toilet or two if that’s your style. One plan may be all about speed, while another is more concerned with making the location look so Instagrammable that it attracts a flow of people.

Japanese Ramen Simulator Game Screenshot
Online co-op allows you to team up with up to five friends, each taking on a different task, such as splitting the prep, cooking, plating, serving, and washing the dishes while the tickets keep flowing in. If you don’t want to enlist the support of your pals, you can always hire some part-time workers to cover the same tasks and keep things moving at a slower pace. Business hours aren’t exactly the quietest because a ramen critic may simply stroll in and demand a fresh bowl that’s excellent on all counts, scent, umami, toppings, you name it… or a burglar could try their luck with the register. Then there are the odd flames that start for no apparent cause… but you’ll have shuriken and fire extinguishers on hand to deal with those. If your shop is really in a jam, there’s always the next door gambling den.

Japanese Ramen Simulator Game Screenshot
Wild Dog is a minor Japanese studio started in October 2022 by Hiroto Nakajo, a 25-year-old engineer who previously worked on Palworld’s network. Their team has worked on both AAA and independent games, and their previous title, Keep Digging, sold a solid 450,000 copies. To get this game just right, they visited a lot of ramen shops, cooked their own ramen a few times (because you can’t really say you’ve done the research unless you eat the food), recorded real kitchen sounds, and even scanned in real materials to make it feel like you’re standing in front of a real counter.

Japanese Ramen Simulator Game Screenshot
Their goal is to release the game on Steam for Windows 10 and 11 in September 2026, with an initial Early Access run in the coming days. They expect it to continue about six months, during which time the game will change and expand in response to player feedback. Prices will rise over time, but anyone who purchases in Early Access will keep the game and be able to enjoy the updates for free. They also intend to perform a closed beta via Discord in August, and languages covered include Japanese, English, Simplified and Traditional Chinese, French, Italian, German, Spanish, Brazilian Portuguese, and Korean.

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20+ Things You May Have Missed In The GTA 6 Extended Look

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Prepare for six stars, two playable characters and one hell of a ride.

Arguably the most anticipated video game of all time is almost upon us. Netflix bagged an exclusive 26-minute extended look of GTA VI for all of six hours, before the bumper trailer hit YouTube and other platforms ahead of the game’s release on November 19. Now that we’ve been given our deepest glimpse yet into Vice City and the surrounding bayous and forests of Leonida, what new information can we glean from a potential open-world opus that is poised to smash every sales record?

It turns out… a lot. Seeing as Grand Theft Auto VI could take you more than 80 hours to finish, it’s no surprise Rockstar North has cooked up a bunch of new in-game mechanics. Key improvements to gunplay, more in-depth carjacking, a whole new respect-style system and a plethora of refreshed minigames are just the tip of the homicidal iceberg. Let’s get into all the details from the GTA VI extended look you may have missed.

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Can you swap between characters in GTA VI?

You sure can. Much like large parts of GTA V, you can readily swap between Rockstar’s take on Bonnie and Clyde in the sequel. There’s a good example of this at the 18:41 mark in the extended look, when the action switches from Jason to Lucia, as both leads try to manage the chaos of a high-octane chase sequence from their red convertible.

It also looks like certain missions will only allow you to play as one character, making you choose between the two crooks or forcing the decision upon you in a cutscene. There’s a brief moment at 10:50 in the extended-look trailer when Lucia and Jason are offered a job by their criminal chum Brian Heder , while having drinks in a glitzy rooftop bar called the Effluvia in downtown Vice City. The couple briefly discuss who is going to accept the mission before Lucia stands up, leaving Jason with the gig and his Pißwasser (that’s GTA’s trademark lager, in case you’d forgotten).

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Expanding on previous GTA systems

A real “blink and you’ll miss it” moment occurs 14 minutes into the extended look. As Jason does his best to keep cop cars and a whirlybird at bay with an automatic rifle while hanging out the back of a getaway vehicle, you can briefly spot the return of six Wanted Stars. This is significant, as GTA V capped its Wanted system at five stars. That makes the Los Santos masterpiece stand out in the GTA pantheon, with every other 3D iteration adding an additional sixth star (signaling the SWAT-like NOOSE forces, in the case of GTA IV).

This beefed-up Wanted level is joined by a new Criminal Profile system. Detailed in IGN‘s preview, it apparently acts a bit like Red Dead Redemption 2‘s Honor system, though it promises to be more nuanced. The site claims that GTA VI doesn’t view all crimes as equal; firing back at an angry NPC who is acting as the aggressor won’t be judged as harshly as going on an unhinged killing spree.

The game will also give you the chance to walk away from potentially violent encounters by deescalating situations through onscreen dialogue options that let you either taunt or talk nice (another throwback to RDR2). Rockstar North co-studio head Rob Nelson told IGN that “consistent actions may have an impact in terms of how the world reacts to you and how the narrative plays out,” while chatting about GTA VI‘s big new mechanic. Apparently, throwing trash in a garbage can or feeding one of Leonida’s many critters can help improve Lucia or Jason’s Criminal Profile.

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Combat changes

Rockstar has been tight-lipped on what changes it has made to GTA’s gunplay and melee systems. Still, eagle-eyed fans may have spotted a few clues as to how GTA VI is evolving the franchise’s trigger-happy skirmishes. The first major tweak is that you can finally swap between two firearms on the fly, without dipping into a weapon wheel. You can see this as Lucia blasts her way around an outdoor target range at 18:31 of the extended preview, with the bank robber seamlessly swapping between a high-powered rifle and her pistol.

There are other subtle evolutions from GTA V‘s combat model if you squint hard. Guns appear easier and quicker to pick up, as seen when Jason smoothly equips an enemy’s Duke 556 assault rifle during a hectic office firefight toward the end of the trailer. Aiming also appears to be more seamless overall. At various points during the latest trailer both Mr. Duval and Ms. Caminos down goons in extra slippery style — though how much of this is down to the studio using auto-aim during the recorded gameplay footage is tough to tell. Oh, and it looks like you can now wield certain weapons one-handed. Witness Lucia wasting fools at the 09:21 mark as she wields a shotgun in one hand while the other is lugging around a big bag of cash/weapons/narcotics.

Side activities galore

Grand Theft Auto has continually set the bar when it comes to open-world minigames and side activities. Darts! Golf! Pool! Tennis! Triathlons! Blowing all your criminal earnings on Los Santos’ seedy stock market! Though it’s unclear whether GTA V‘s, ahem, “BAWSAQ” exchange is returning to Rockstar’s Miami-inspired follow-up, GTA VI isn’t messing around with new side activities that you’ll likely lose all the hours to.

Throughout the trailer you can catch Lucia and Jason indulging in all sorts of relaxing (or occasionally exhilarating) pastimes. Basketball, dirt bike races, scuba diving, timed target practice challenges, stock car racing, kayaking and backyard wrestling with WWE signature finishing moves can all be spotted at various points. If the standard that GTA V set with its minigames is anything to go by, each of these activities will lean on strong mechanics that make them a pleasure to replay.

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There’s also a new minigame that makes carjackings a little more interesting. Whereas Franklin merely had to press Triangle/Y to break into any vehicle scattered across Blaine County, there’s a moment at 06:07 when you can witness Jason initiating a “Slim Jim” minigame that prompts him to use a flat metal tool to enter the car via a right-stick-timed meter. Nelson also told IGN that fancier vehicles with electronic locks require key cloners before you can thieve them (it looks clear you won’t be able to hot-wire every car in GTA 6). And if you skip to around 8 minutes in, these hotly stolen rides will be easier to drive around town, thanks to a new in-game map HUD where buildings now appear in 3D.

Nods to other Rockstar games

There are a veritable boatload of sly winks to past Rockstar titles in the GTA VI extended look trailer. Let’s reel through them quickly. A scene where our deadly duo and Brian Heder are out on the water suggests a take on RDR2‘s fishing minigame has returned. Speaking of the drink, there’s an earlier moment where Jason’s reckless driving causes a dude to dangle off a bridge, perhaps hinting at a return of GTA IV‘s random Stranger Encounters. Going back even further in the timeline, a moment where Lucia is going hard on the bench press is a clear nod to GTA: San Andreas‘ muscle-building minigames.

The callbacks keep on coming: RDR2-style face coverings that can be accessed through an item wheel for robberies, and a new animation that sees the lead pair conceal their firearms behind their backs before entering a store. Staying with Arthur Morgan’s Old West quest, the addition of onscreen icons that appear to highlight the duo’s health, wardrobe and vehicle condition will be familiar to Red Dead fans. GTA VI also has in-game binoculars — though peeping at a dude through a window who’s clearly using his VR headset in ultra sleazy fashion is a far cry from Morgan spotting elk on the horizon.

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Hardcore GTA V fans will appreciate some returning features, too. There’s a nod to that game’s Lifeinvader social media as an optional livestream feed appears with a click of R3 as Lucia speeds away from the cops with an unwitting hostage hanging out of the boot of her stolen ride. There’s also an in-game TV ad featuring boars and deer frolicking around Leonida’s countryside, suggesting Trevor-style hunting missions are set for a return. More significantly, in the final moments of the trailer, you can see Jason inheriting Michael De Santa’s slow-mo shooting and Max Payne 3 killcam shots. Even more intriguing, GTA VI appears to introduce a new vitals targeting system:  Red points indicate killing blows, while yellow markers around joints seemingly give you the opportunity to non-lethally disarm foes, à la GTA IV.

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The data center boom will fail its promise if safety and workforce development continue to lag behind

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TL;DR

PwC projects U.S. data center investment will hit $118.4B by 2027, up 116%. Deloitte shows data center job postings grew 64% vs 4% economy-wide, with electrical technician postings up 180%. Patrick Doyle argues the industry is pulling workers from restaurants and grocery stores into high-risk construction without adequate mentoring or safety culture. He advocates one-to-one mentoring for new hires, conversational safety analyses before each task, and protected stop-work authority.

The data center boom will be judged not only by how much infrastructure we build, but by whether the people building it return home safely. Major opportunities bring a rush for capital, market share, and industry leadership. Schedules tighten, hiring accelerates, and safety can be treated as an obstacle. From what I have seen in high-risk work environments, that is a costly mistake. Cutting corners can hurt people, stop projects, and consume the capital everyone was racing to protect.

The scale of the current buildout makes that risk difficult to ignore. PwC forecasted that annual U.S. investment in data center infrastructure will rise 116%, from $53.2 billion in 2024 to $118.4 billion in 2027. This is not a gradual expansion. It is an enormous amount of complicated physical work being compressed into a short period.

The workforce is being stretched just as quickly. Deloitte found that data center job postings for core roles grew 64% between 2023 and 2025, compared with 4% across the broader economy. Postings for electrical technicians climbed more than 180%. In Deloitte’s survey, 63% of data center executives identified skilled-labor shortages as their leading talent obstacle. The opportunity for workers is real, but so is the pressure to deploy people before they are prepared.

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I have watched workers move from restaurants, grocery stores, and other settings into construction and energy jobs. Their experience has value, but the hazards are different. A person using a hand drill may not understand how it will react if it seizes. Someone new to night shifts may arrive exhausted because the body has not adjusted. Outdoor work introduces heat, cold, hydration, and other factors that can affect judgment.

New workers are not the problem. Employers are responsible for preparing them. A certificate earned in a day or two is not the same as competence, and orientation is not supervised experience. When demand outpaces the supply of qualified people, employers may shorten training, accept questionable credentials, or assume a new hire will learn on the job. On a complex data center site, that assumption can endanger everyone nearby.

The answer begins with controlled onboarding. I favor a short-service employee program pairing each new worker with an experienced journeyman or senior employee, ideally one-to-one for high-risk work. The mentor tracks progress and helps the employee understand both the task and the site. A program might last 90 days, six months, or longer. The duration matters less than demonstrated competence.

Preparation must also happen before each task. Job safety analyses and pre-job risk assessments should be conversations, not compliance paperwork. Teams should review what will happen, how they will work, what could change, and when they should stop. Rehearsal lets people visualize the task before tools, vehicles, and changing conditions enter the picture.

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Most importantly, workers must know that stopping a job for safety will be supported. Too many people hesitate because they fear retaliation or believe they will be blamed for missing a deadline. Leaders create culture through what they reward. Reporting a hazard, asking a question, or declining to complete an unsafe task should be treated as responsible performance. If employees hear “see something, say something” during orientation but watch supervisors punish delay in the field, the real policy is obvious.

The data center industry has an unusual advantage. Its workforce is arriving from different trades and backgrounds, and the industry is still establishing its norms. It can define safe work as professional work from the beginning. That takes more than a seminar. It requires qualified supervisors, manageable spans of control, recurring coaching, and consistent expectations when deadlines are under pressure.

Some executives may still see those measures as extra time and expense. The business case points in the other direction. EY notes that shortages of skilled workers and specialized contractors are already contributing to higher costs and longer timelines, while construction delays can bring substantial financial penalties. An incident adds its own chain of consequences: an investigation, damaged equipment, lost production, absent qualified workers, legal exposure, and potentially a shutdown. A rushed decision intended to save one shift can jeopardize an entire schedule.

That discipline matters even more as investors question the scale and timing of AI infrastructure returns. A credible safety system can instead become evidence that a project is being managed for reliable delivery rather than a single rushed milestone.

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Safety should therefore be presented to customers and investors as an operating capability. Developers should explain how they verify competence, mentor new hires, assess risk, protect stop-work authority, and learn from reported hazards. These systems protect people first while also supporting continuity, quality, and trust.

The data center boom is a historic opportunity, but speed alone will not make it a success. We can build an industry in which people are rushed into unfamiliar work and learn its hazards through injury, failure, and loss. Or we can build the training, supervision, and speaking-up culture at the same time as the facilities themselves. The infrastructure will be judged by what it enables. The industry should also be judged by whether the people who built it returned home safely.

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‘Right To Repair’ State Laws Continue To Surge, But Enforcement Remains Nonexistent

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from the fix-your-own-shit dept

There’s still a massive effort afoot to implement statewide “right to repair” laws that try to make it cheaper, easier, and environmentally friendlier for you to repair the technology you own. All fifty states have at least flirted with the idea, though only Massachusetts, New York, Texas, Minnesota, Colorado, California, Oregon, and Washington have actually passed laws.

US PIRG tells the Guardian that this year alone, legislators have introduced more than 50 bills across 22 states, including a Florida bill that addresses wheelchairs, a motorcycle-oriented bill in Missouri, and a proposal in Ohio that would apply broad new consumer repair protections across everything from digital devices to aircraft and construction equipment.

In Iowa, state lawmakers passed a first draft of right-to-repair legislation in April that focuses heavily on agricultural equipment and tractors, a subject that has driven broad, bipartisan support:

“Farmers have been fixing their own equipment as long as they have been farming, and it’s essential to the sustainability of our farms that we be able to have that control over the equipment,” said Aaron Lehman, who is also president of the Iowa Farmers Union.”

And on the federal level, efforts remain slow but ongoing to pass the Repair Act, which states that “a motor vehicle manufacturer may not employ any technological barrier or specified legal barrier that impairs the ability of a motor vehicle owner” to “access vehicle-generated data.”

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One strange trend I keep seeing however (and this is perpetuated in the Guardian piece): despite major progress on passing new legislative proposals, I’ve yet to see a single state enforce any aspect of a new right to repair law despite absolutely no shortage of corporate offenders. And in several of these states these laws are approaching four or five years of age.

So while the momentum the movement has built is impressive, it’s decidedly less impressive if the new laws passed are so full of loopholes as to be pointless (as we saw when New York’s right to repair law was watered down post-passage), or enforcement doesn’t result in any actual observable reform. At some point activism has to start hammering real-world enforcement of laws already on the books.

Filed Under: consumers, hardware, independent repair, right to repair, software, state law, tractors

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Tech

New York City 911 System Missed 1,700 Calls Due To Software Update

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Longtime Slashdot reader belmolis writes: Part of New York City’s 911 emergency system was offline from about 3:13 a.m. to 10 a.m. on August 18th due to a software update, according to Medical Daily. Of 5,659 calls to the Bronx call center during that period, about 1,700 calls connected but could not be heard by emergency operators. Some were rerouted to other call centers, but an estimated 400 human callers never got through. The potentially serious consequences of delayed response to emergencies are not yet known. The city did not notify the public and only released information when journalists inquired. How buggy software came to be installed on a running system is not yet known. The early-morning software update was pushed by Motorola, though exactly what it changed or why it caused the failure remains unknown. The city is still investigating whether the update was adequately tested and whether the same software release was deployed elsewhere.

Read more of this story at Slashdot.

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Plaud has put its fantastic AI transcription tech into 4G earbuds

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Plaud has unveiled the Plaud One Explorer Edition, a new pair of AI-powered earbuds designed to capture conversations and turn them into actionable tasks.

The $249.99 wearable combines earbuds with a standalone case, built-in 4G connectivity and Plaud’s latest AI platform, with pre-orders now open in selected markets.

Unlike conventional earbuds, Plaud One is designed primarily around conversation rather than music. It can capture phone calls, online meetings, face-to-face conversations and ideas on the go, with the company positioning it as a new interface for interacting with AI.

One of the more interesting aspects is that the earbuds don’t need to stay connected to a phone to upload recordings. Plaud One has a built-in eSIM and 4G LTE connectivity, allowing conversations to be uploaded for transcription and summarisation as they happen. The standalone case can also be used to capture conversations.

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The captured information feeds into Plaud Intelligence, the company’s conversation-focused AI platform. At its centre is Plaud Agent, which is designed to understand the context and intent behind conversations and then act on that information.

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That includes connecting to services such as Gmail, Google Calendar, Notion and Slack. Plaud says its AI can use predefined workflows, called Skills and Plugins, to handle specific tasks, while its Artifacts feature can produce finished work such as emails, documents and presentations.

The idea is that you could leave a client meeting and have Plaud prepare a follow-up email, or ask for a briefing on a previous conversation before another meeting. Plaud also says the system builds up memory and context over time, allowing it to connect information from different conversations.

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The hardware itself includes three microphones, with the company claiming they’re tuned to work together for clearer calls and voice recordings. There’s also a 3.5mm headphone jack, speakers positioned above and below the display, a barometric pressure sensor and support for microSD cards up to 2TB.

Plaud One Explorer Edition costs $249.99 and comes with $200 in Plaud Credits for the company’s upcoming agent features and other AI capabilities. Pre-orders opened on August 27, with shipments expected to begin in Q4 2026.

Opinion

I have a Plaud Note Pro, and it’s great. It’s a credit-card-sized device that records meetings and then transcribes that content and uploads it to the cloud. It works very well, and it’s very discreet.

I’m sure the tech inside these buds will be great. I am not sure though, whether having AI earbuds is something I would ever want. I’d much rather keep it within a more subtle product, rather than have it on my face.

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Maybe I can be convinced, but currently I am struggling to see the issue this solves.

 

Max ParkerMax Parker

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