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Homemade Ice Cream Just Got A Whole Lot Simpler This Summer with the CuisinArt FastFreeze

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CuisinArt FastFreeze Ice Cream Maker ICE-FD10
Hot afternoons demand something cold and sweet right when the craving strikes, yet store pints cost plenty and rarely match what fresh ingredients deliver at home. Traditional machines take time to churn and leave bowls to clean afterward, so many people stick with whatever sits in the freezer section. The CuisinArt FastFreeze Ice Cream Maker (ICE-FD10), priced at $97.56 (was $120), changes that routine entirely by handling the heavy work in under a minute once the base sits ready.



Preparation is so simple that all you have to do is pour a few ingredients into a half-pint cup and freeze for a day. From there, simply twist the wand onto the cup, choose a preset from the five solid possibilities, and push it down, and you’ll have a treat ready to go. After a few spins, ice cream becomes silky smooth, sorbet remains bright and fruity, slushies become icy and ideal for hot days, and milkshakes blend up smooth without the need for any pre-freezer prep at all. To top it all off, each serving is the perfect size for one person, with no leftovers to clutter up the freezer or waste.

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Cuisinart Ice Cream Maker – Cuisinart FastFreeze 5-in-1 Ice Cream, Milkshakes, Slushies, Sorbets and…
  • 5-IN-1 FROZEN DESSERT MAKER: Cuisinart FastFreeze Ice Cream Maker delivers 5-in-1 functionality to make half a pint of frozen desserts in minutes…
  • EASY TO USE: Automatic ice cream machine with five preset programs makes frozen dessert styles instantly, including ice cream, milkshakes, slushies…
  • HEALTH-CONSCIOUS TREATS: Health-conscious users can make frozen treats including non-dairy ice cream, protein milk shakes or fruit-based sorbets.

CuisinArt FastFreeze Ice Cream Maker ICe-FD10
Storage is a breeze because the entire wand disassembles into pieces that go into the kitchen drawer among all of the other culinary tools. The cups stack nicely in the freezer and are then washed in the dishwasher, as all that is required to clean the blade is a brief rinse. The item is so quiet, it operates without even disturbing the area, unlike those large heavy machines that usually appear to be rumbling around.

CuisinArt FastFreeze Ice Cream Maker ICe-FD10
Customization is the name of the game with this device, especially if you don’t have much free time. Start with a mango and cream foundation, then add some actual mango chunks at the end to create a mango ice cream that tastes like it came directly from the shop. Want a post-workout treat that tastes like dessert? Throw in some protein powder and peanut butter, and you’re ready to go. Cookie dough and candy bits combine well without becoming damaged, and the half-pint size is ideal for experimenting with new combinations without committing to a whole recipe. Recipes in the manual or online suggestions will provide you with some inspiration to get you started, but you can also wing it with whatever you have in the cupboard and still come out with something wonderful.

CuisinArt FastFreeze Ice Cream Maker ICe-FD10
In terms of cost, it’s a no-brainer because it pays for itself quickly when you consider how much you’ll save on store-bought ice cream. A single store-bought pint might cost several dollars, whereas making your own allows you to use components you already have on hand. Over the course of a few weeks, the machine will have more than paid for itself simply by reducing impulse purchases and improving control over sugar and nutritional ingredients.

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GM joins race to build batteries for AI data centers and the grid

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The race to secure power for AI data centers has spilled over into some unusual places, including the automotive world. 

Battery recycler Redwood Materials kicked off the trend last year with a new energy storage division and a project that attached old EV packs to a Crusoe data center in Nevada. Then, Ford said it was repurposing some of its battery manufacturing capacity to make grid-scale batteries. And now GM is announcing its own — arguably more ambitious — plans for an energy storage system (ESS). 

GM unveiled on Tuesday two new phases in its attack on the energy storage market. The biggest swing by far is GM’s new partnership with energy storage startup Peak Energy. For that partnership, GM is developing an entirely new sodium-ion battery chemistry tailored for grid-scale deployments.

Outside of China, no automaker has announced plans to build sodium-ion cells. 

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“The way we’re getting into the market is the easy way, through ESS,” Kurt Kelty, vice president of battery and sustainability at GM, told TechCrunch. “The performance characteristics are just what is needed in that market.”

GM wouldn’t share with TechCrunch how much money it is investing in this energy storage effort. But we do know the company has committed $900 million to commercialize new battery chemistries, an investment that includes a new battery development center.

Sodium-ion batteries work similarly to lithium-ion, but they swap out key materials to make the cells cheaper, longer lasting, and less prone to overheating. The tradeoff is that sodium-ion batteries need to be larger and heavier to store the same amount of electricity. 

Peak Energy has already been working on energy storage systems that use sodium-ion batteries. Because sodium-ion batteries behave differently from lithium-ion, Peak has developed an energy storage system with that in mind. Its grid-scale batteries don’t have cooling systems or fire suppression systems because there’s less risk of overheating. The setup reduces upfront costs, and it should also eliminate costly maintenance, Paul Menson, director of energy storage commercialization at GM, told TechCrunch. 

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“This is the manifestation of the hardest part to engineer is no part at all,” he said. “Eliminate the part, eliminate the problem.”

GM plans to sell sodium-ions cells to the startup, which will then integrate them into its products. But that won’t happen right away.

The first GM cells are expected to enter trial production at the company’s Battery Cell Development Center in 2028. TechCrunch was recently given an exclusive look at the new facility, which GM expects will cut about a year from the commercialization process for sodium-ion batteries, reducing costs in the process. 

GM’s sodium-ion cells are still years away from commercial production, however. In the meantime, the automaker will sell lithium iron phosphate (LFP) cells to LG Energy Solution for use in its energy storage systems. LG Energy Solution already works with GM through its Ultium joint venture, which makes batteries for the automaker’s EVs.

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Alongside the partnerships with LG and Peak, GM announced that it was expanding its work with Redwood Materials, the battery recycling and energy storage startup founded by former Tesla executive J.B. Straubel. 

Redwood already buys scrap from GM’s battery factories and used battery packs from its EVs. GM has a pipeline of around 10,000 packs it’s sending to Redwood, and the startup has been operating a 12 megawatt/63-megawatt-hour migrogrid using second-life packs at a Crusoe data center in Sparks, Nevada. GM said it is buying a 7.2 megawatt-hour Redwood system for use at one of its plants in Michigan, which it estimates will save it around $3 million over its lifetime.

The GM installation is “a step one” for Redwood, Cal Lankton, chief commercial officer for Redwood, told TechCrunch.

Data centers, where Redwood already operates, and industrial sites like GM’s are “vastly different things,” he said. Where data centers might use batteries nearly continuously to absorb some of the power fluctuations from GPUs, industrial sites are more likely to use them to shave off peaks in power demand, which can lower monthly power bills, and use them to provide backup power in case of an outage.

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“The factory is really excited because now we’ve got a more reliable factory,” Kelty said. “Ultimately, we’ll be having similar installations like this at all of our factories. It just makes good economic sense.”

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Sony’s new 135-inch display is basically boardroom excess in its finest form

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Sony Electronics is making a massive upgrade to the humble meeting room screen. The company has just unveiled Crystal LED UNIFY, a massive 135-inch all-in-one direct-view LED display designed for boardrooms, meeting rooms, community spaces, and higher education environments.

At a glance, it might look like Sony’s next massive flagship living room TV, but it’s cutting edge display tech arriving to the office space. It is part of Sony’s professional display lineup and sits alongside its existing BRAVIA Professional Displays and Crystal LED portfolio. The model number is ZRL-135SG, and Sony is positioning it as a simpler way for organizations to add a large dvLED display without dealing with the usual complexity of custom LED wall projects.

An easy to setup up giant wall of screen

One of the biggest selling points for the Crystal LED UNIFY is its convenience. It arrives as a complete package with five pre-assembled display units and a control unit. So installation is a relatively straightforward process that can be completed by two people in about an hour. Since direct-view LED installations can get complicated, Sony’s version of the tech isn’t just promising solid visuals. The appeal is the simplified ordering, installation, maintenance, and day-to-day use.

The display units are mounted on wall brackets and connected to the included control unit, while a slide-out, front-serviceable design should make maintenance easier after installation.

Built for big bright rooms

Coming to the fun part, Crystal LED UNIFY uses a 1.5mm pixel pitch, Full HD resolution, and 800 cd/m² brightness. Sony has also added Anti-Reflection Surface Technology, which should help visibility in brightly lit rooms where projectors often struggle. The display also supports 4K input, works with Sony’s Device Management Platform, and offers a familiar interface for organizations already using Pro BRAVIA displays. In other words, it should also slot into conference rooms or multi-display setups with needing an IT team to learn an entirely new ecosystem.

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Sony has also put effort in making it look clean on a wall. The Crystal LED UNIFY has ultra-slim bezels, a concealed slide-out control unit, and a depth of under 100mm, or less than four inches, when used with the included wall-mount brackets. So it should fit seamlessly in professional spaces.

The company expects Crystal LED UNIFY to be available in early 2027, with plans for an early showcase at the upcoming InfoComm 2026 event in Las Vegas from June 17 to June 19. Pricing has not been announced yet, but this is clearly aimed at businesses, institutions, and premium professional spaces rather than home theater shoppers with unusually large walls.

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On-device AI agents hit a hard memory limit. Apple’s new architecture routes around it.

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On-device AI models have stayed small because the entire weight set has to live in DRAM, capping practical parameter counts well below what server-side deployments use. Enterprise architects evaluating agentic workloads have had to choose between capable cloud-dependent models and limited on-device ones. Apple’s third-generation foundation models, announced at WWDC26, break that constraint by moving the weight set off DRAM entirely.

The AFM 3 family was developed in collaboration with Google and spans five models: two on-device and three server-based, all running within Apple’s Private Cloud Compute boundary. The server-side models, including AFM 3 Cloud Pro for agentic tool use and complex reasoning, run on Nvidia GPUs in Google Cloud. The on-device architecture is Apple’s own. AFM 3 Core Advanced is a 20-billion-parameter model that stores weights in NAND flash rather than DRAM.

“Instead of forcing the entire model into DRAM, the full model is stored in flash memory,” Apple’s research team wrote. “Because NAND-to-DRAM bandwidth is too slow to swap weights token by token, as standard MoE models require, AFM 3 Core Advanced makes routing decisions per prompt.”

How the architecture actually works

The memory wall Apple is working around is one every local AI developer runs into.

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“You can’t put 20B parameters in RAM at any reasonable precision,” Awni Hannun, a researcher at Anthropic and former Apple research scientist, posted on X. “To make it work they are using pretty exotic architecture by today’s standards. A small model predicts from the query (or prompt) which experts to load from NAND into RAM.”

That prediction-and-load mechanism has three distinct components, each driven by the hardware constraints of consumer silicon.

The full 20B weight set lives in flash, not DRAM. AFM 3 Core Advanced stores its entire parameter set in NAND flash rather than active memory. Standard on-device deployments require the full model to fit in DRAM, which is what caps their parameter counts. Apple’s approach, which it calls Instruction-Following Pruning (IFP) and developed with its own researchers, treats flash as the model’s permanent home and DRAM as a working buffer for whichever experts a given prompt requires.

Expert routing happens once per prompt, not per token. In a conventional Mixture of Experts model, a router selects different experts for every token generated — which would require continuous weight movement between flash and DRAM at inference speed. NAND-to-DRAM bandwidth cannot support that. AFM 3 Core Advanced routes once at prompt time, selects a fixed expert set, loads it into DRAM alongside always-active shared experts, and generates all tokens from that same configuration.

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“The key distinction from a typical MoE is that you do this once per query and then generate all the tokens with the same experts,” Hannun wrote.

The AFM 3 Core Advanced model architecture

Source: Apple Machine Learning Research, June 8, 2026.

Active parameter count scales from 1B to 4B depending on task complexity. Rather than running a fixed model size for every request, AFM 3 Core Advanced adjusts how many parameters it activates based on what the task requires — 1 billion for simpler operations, up to 4 billion for harder ones, all drawn from the 20-billion-parameter pool in flash.

What Apple has and hasn’t disclosed

The architecture paper is detailed on the memory design and sparse activation mechanism. It is less forthcoming on practical deployment constraints.

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Apple’s profiling tools expose timing but not the metrics that decide production viability. “Energy, memory bandwidth, thermal? Not in the docs,” Marco Abis, who is building Ziraph, a profiler for local AI on Apple silicon, posted on X. “A notable gap, given those decide most of on-device performance.” 

Abis also did not find a statement in Apple’s documentation — across the Core AI docs, the Foundation Models docs or the Private Cloud Compute security post — of when an on-device request transparently offloads, or whether that routing is visible to the developer or the user. For enterprises that need to document where inference runs, that is a direct compliance problem.

Not all the information is currently available. Apple has indicated a full technical report with benchmarks is coming later this summer.

What this means for enterprise architects

Regulated industries evaluating agentic AI deployments now have a concrete architectural decision to make.

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  • The DRAM wall for on-device agents just moved. Enterprises evaluating agents that need to run without a cloud round-trip now have a 20-billion-parameter local option to evaluate. The constraint shifts from model capability to device hardware.

  • The private/cloud boundary is now an architectural decision, not a default. Simpler requests stay on-device; complex agentic tasks route to AFM 3 Cloud Pro on Private Cloud Compute. Apple has not publicly specified when a request offloads or whether that routing is visible to the developer — a gap that complicates policy decisions for organizations that need to document where inference runs.

  • The agentic server tier depends on Google Cloud. AFM 3 Cloud Pro runs on Nvidia GPUs in Google Cloud. The Private Cloud Compute guarantee covers data privacy. It does not eliminate the Google Cloud dependency for server-side inference.

AFM 3 Core Advanced gives enterprises a 20-billion-parameter on-device option that did not exist before WWDC26. Whether it is deployable at scale depends on answers Apple has not yet published. Those details are due in the summer technical report.

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GM’s EVs Will Soon Support More Kinds Of Public Chargers

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It’s also rolling out a vehicle-to-grid firmware update.

GM shared two announcements today about its electric vehicle program. The most notable news for consumers is the launch of Energy Pass, a universal interface for public charging across multiple different brands’ stations. Tesla, Electrify America and IONNA will be supported at launch, with EVgo and ChargePoint to be added “soon.” Energy Pass will allow owners of GM EVs to take advantage of a larger percentage of the existing charging network in the US, as well as helping to easily find and pay for a vehicle’s electricity within a single app.

The second item is a firmware update that will bring full vehicle-to-grid functionality to GM Energy’s vehicle-to-home systems. As the name suggests, V2G means that an EV can contribute power back to the local electrical infrastructure. This development is for a more niche audience since it requires people to have the correct setup in their homes and a vehicle that supports this bidirectional charging. But for those customers, having an EV that can essentially act as a backup generator during a power outage is a welcome improvement.

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High-Severity Vulnerability In Linux Caused By a Single Errant Character

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An anonymous reader quotes a report from Ars Technica: Researchers have analyzed a high-severity vulnerability in Linux that’s able to escalate untrusted users to root by exploiting a bug you don’t often see: a single errant character inside the kernel. The vulnerability, tracked as CVE-2026-23111, is located in nf_tables, a subsystem of the Linux kernel that provides packet filtering capabilities. It’s used to manage firewall rules and replaces older subsystems such as iptables, ip6tables, arptables, and ebtables.

The presence of a single mis-issued exclamation point in code implementing nf_tables introduced a use-after-free, a class of vulnerability that corrupts memory by placing malicious code at memory addresses that haven’t been properly freed of their previous contents. CVE-2026-23111 can be exploited by an unprivileged user or process to elevate system rights to root. The exploit works by disrupting the deletion of verdicts — a determination within the nf_tables framework that determines if a packet matches a rule calling for a certain action to be performed. This process can use what are known as catchall elements, which act as a wildcard in the event a lookup doesn’t match any other element in the set.

When a verdict map is deleted from memory, catchall elements are deactivated and a chain’s reference counter is decremented. When errors occur the deletion can be reversed and the counter incremented. CVE-2026-53111 allows for that process to be altered. As a result, the exploit can decrement the variable an arbitrary number of times and then delete and free the chain when some objects still point to it. Although the kernel vulnerability was fixed in February, multiple proof-of-concept exploits have since emerged, including one from FuzzingLabs in April and another from Exodus Intelligence that works on Debian and Ubuntu.

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ChatGPT set for a major redesign that moves away from chat

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OpenAI is preparing a significant overhaul of ChatGPT that shifts the platform’s emphasis away from conversational AI and towards agentic tools and coding capabilities, according to a report from the Financial Times.

The redesign, which the Financial Times reports could arrive within weeks, reflects a growing internal conviction at OpenAI that the chatbot format has run its course as the company’s primary product focus.

That conviction reportedly extends to at least one OpenAI employee describing the situation in stark terms, with the phrase “chat is dead” circulating internally as shorthand for the belief that AI agents represent a more commercially valuable direction than the text-based exchanges ChatGPT built its reputation on.

The revamped platform would consolidate OpenAI’s Codex coding toolset alongside its AI agent capabilities into what the company is internally calling a “superapp,” with the unified interface expected to launch first across web and mobile.

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Codex stands to gain notably from the restructure, with OpenAI reportedly allocating greater resources and more prominent placement to the tool as part of its effort to close ground on Anthropic, whose Claude has drawn considerable developer attention as an agentic and coding-capable model.

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The shift also arrives as OpenAI works towards an initial public offering, a commercial context that places pressure on the company to demonstrate revenue from its AI products rather than simply user volume from a free or low-cost chatbot experience.

The monetisation challenge that chatbots present reflects a structural tension familiar across the AI industry, where high infrastructure costs and freely accessible interfaces have historically made it difficult for companies to convert large user bases into reliable subscription or transaction revenue.

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ChatGPT’s trajectory towards advertising further underlines that commercial calculus, with OpenAI having confirmed earlier in 2026 that the platform would begin serving ads to users.

OpenAI has not confirmed a specific launch date for the redesigned platform, though the Financial Times report suggests the rollout timeline sits within the next few weeks.

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The Legend of Zelda: Ocarina of Time remake announced for Switch 2, due out later this year

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In a nutshell: Nintendo is bringing back one of its most popular games for a new run on its latest handheld, nearly 30 years after the original. The Legend of Zelda: Ocarina of Time was announced during the Nintendo Direct presentation on June 9, and will be out later this year on the Switch 2.

The minute-and-a-half teaser doesn’t show any actual gameplay, nor does it provide a launch window outside of 2026. We also don’t know how much Nintendo is planning to charge for the game, although it’s probably a safe bet to assume this will be a premium title with a matching price tag. All we really know at this hour is that the game is indeed in the works and is destined for the Switch 2 later this year.

The Legend of Zelda: Ocarina of Time arrived on the Nintendo 64 in late 1998 and was unlike anything seen up to that point. The 3D action adventure game was initially planned for the 64DD, but was eventually moved to cartridge when that peripheral was canceled. Despite having just 32MB of memory to work with, Nintendo put out a masterpiece that pushed the limits of storytelling, puzzle-solving, and combat to new heights.

Nintendo sold roughly 7.6 million copies of Ocarina of Time during its run, good enough for fourth on the list of best-selling N64 games behind GoldenEye 007, Mario Kart 64, and Super Mario 64. In 2022, the game was inducted into the Strong National Museum of Play’s video game hall of fame alongside Dance Dance Revolution, Ms. Pacman, and Sid Meier’s Civilization, cementing its place in history as one of the greatest video games of all time.

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The remake is part of Nintendo’s 40th annual franchise celebration, and adds to an already stacked 2026 that includes several high-profile game launches culminating with the release of Grand Theft Auto VI this fall.

For those needing to scratch their Ocarina of Time itch a bit sooner, Nintendo already offers a version of the original game through its Switch Online subscription service.

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WHO picks NIBRT for European biomanufacturing training

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Killian O’Driscoll, the chief commercial officer at NIBRT, said, ‘The NIBRT team is delighted to be involved in this key WHO initiative to help make the world safer from future emergencies and pandemics.’ 

The World Health Organization (WHO) has selected NIBRT, Ireland’s National Institute for Bioprocessing Research and Training, as its Regional Training Centre for Biomanufacturing for Europe. It will be one of seven such establishments globally forming part of the WHO’s Biomanufacturing Workforce Training Initiative (BWTI).

BWTI was first set up in 2023 as a means of addressing critical skills gaps evident in the biomanufacturing chain, and enabling countries to turn technological innovation into localised and sustainable production – particularly in areas concerning medicines and other healthcare technologies. 

Commenting on the announcement, which was first made at a media briefing in late April, Dr Tedros Adhanom Ghebreyesus, director general of the WHO, said, “Over the past few years, WHO has taken several steps to make the world safer from future emergencies and pandemics. Today, WHO announced that we have designated regional training centres in each of WHO’s six regions, to build the skilled workforce needed to sustain local production of vaccines and biologics. 

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“The new training centres are in Brazil, China, Egypt, India, Ireland, Senegal and South Africa. They will operate as part of a coordinated global network, delivering context-specific training aligned with regional priorities, regulatory environments and languages.”

Future responsibilities

As the designated Regional Training Centre for the European region, it will be under NIBRT’s remit to deliver hands-on training aligned with industry needs. The network will also work in close collaboration with the WHO and the Global Training Hub for Biomanufacturing, which is located in South Korea. 

Killian O’Driscoll, the chief commercial officer at NIBRT, said, “The NIBRT team is delighted to be involved in this key WHO initiative to help make the world safer from future emergencies and pandemics. 

“This designation from WHO reflects the quality and reach of the training NIBRT has delivered over many years. As the Regional Training Centre for Europe, we will work with our partners across the region and around the world to help sustain local production of vaccines and biologics for lower and middle income countries.”

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The WHO’s additional Regional Training Centres are the Institut Pasteur de Dakar in Senegal; the Council for Scientific and Industrial Research, South Africa; the Oswaldo Cruz Foundation in Brazil; the Translational Health Science and Technology Institute in India; the Center for Continuing Professional Development at the Egyptian Drug Authority in Egypt; and China’s Peking University. 

The life sciences space is booming of late, with many organisations expanding their job and upskilling opportunities. In early June, consultancy Primecore announced plans to create 50 new jobs across their offices in Ireland and the US over the next three years, on top of 100 new roles previously announced. 

In late April, the Advancing Innovation in Manufacturing Centre in Sligo announced an expansion with a new Galway base of operations amid plans to strengthen its links within the medtech and life sciences sectors.

Also in April, OpenAI announced plans to roll out an early version of GPT-Rosalind, an AI reasoning model designed to support research across biology, drug discovery and translational medicine. 

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Valve’s Steam Machine could arrive by June 29 if this fan theory is right

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Valve’s upcoming Steam Machine was recently confirmed to launch this summer, despite uncertainties surrounding its pricing. The console was originally announced back in November 2025, but the ongoing RAM and SSD shortages threw a spanner in its launch timeline.

While the company has not revealed the specific launch date of the console yet, eager fans have been digging through FCC filings and connecting the dots to predict when the console could land. As per their findings, it could happen on or before June 29.

FCC filings may have revealed Valve’s launch window

First spotted by Notebookcheck, Reddit user u/wayTooManyBugs examined the FCC documentation of past Valve hardware and pointed out a pattern in how the Steam Controller’s launch was handled. According to the findings, the Steam Controller was submitted to the FCC on November 24, 2025, but its user manual and product images were kept confidential until May 20, 2026. The interesting part is that these documents only became publicly available after the device had already gone on sale.

The same pattern now appears to apply to the Steam Machine. Valve reportedly submitted the Steam Machine’s FCC documents around the end of 2025, and its user manual and product images are scheduled to become public on June 29, 2026. Going by the Steam Controller timeline, fans believe Valve may launch the Steam Machine before those documents are released publicly.

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In other words, June 29 may not be the exact launch date, but it could act as the latest possible date by which the Steam Machine arrives. All that said, this is just a theory at this point, but since Valve has confirmed that the Steam Machine will debut sometime this summer, it could very well happen around this window.

Pricing could still make or break the Steam Machine

The biggest question is still pricing. Earlier reports have suggested that the Steam Machine could cost upwards of $1,000, which would make it a hard sell given that its GPU performance is already known to trail the standard PS5. Valve could still soften the blow by absorbing some of the hardware cost upfront, especially if the goal is to get more users into SteamOS and the wider Steam ecosystem. For now, though, the price may be the one thing that decides whether the Steam Machine feels exciting or excessive.

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MacOS 27 Golden Gate: Top New Features

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One of the most interesting new features is Custom Extensions, which lets you create an extension for Safari in natural language. Lastly, the new version of Safari will work the Passwords app to automatically fix website login passwords that are deemed no longer safe to use.

The other exciting implementation of Apple Intelligence is within the Shortcuts app. The app received some artificial intelligence upgrades last year, but this new update takes things much further. You can now use natural language to design an automated shortcut, no longer requiring the manual work of connecting functions within apps together. Apple’s example was that you could type, “Whenever I’m leaving work, calculate the ETA, and send it to Pedro,” which would use a combination of Maps and Messages.

Other updates include using natural language when creating an event in Calendar, which will then fill in the details with contacts or locations. Image Playground also received a major update, which is now based on Google’s Gemini image-generation tech. It can now cook up photorealistic imagery and looks far less limited in what it can do. Like other image-generation apps, Image Playground will be subject to daily limits, but paid iCloud+ subscriptions can buy you more image generation.

Tweaks to Liquid Glass

Courtesy of Apple

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While AI is the focus of the update, Golden Gate is also a follow-up to last year’s macOS Tahoe. Liquid Glass represented a major change to the way all the user interface elements of the appear, and in macOS Golden Gate, those UI elements are being refined. Answering complaints about indecipherability and messy menus, macOS now has a refraction effect in its transparency, which more strongly obscures background content and makes the text in the foreground easier to read. This can be customized in System Settings, letting you change the transparency level using a slider.

This video is about Apple-macOS-27-uniform-toolbar-260608Courtesy of Apple

Apple has also made some smaller refinements to the visual identity of macOS. The Tool bar now has a uniform menu, the sidebars expand to the very edge of the window and the icons within the sidebars have color once again. And perhaps my most requested feature, every window has the same corner radius to the window control buttons.

Beyond the visual elements, Apple says it has made improvements to responsiveness, such as memory usage, CPU usage, display rendering, and app switching. One example on the Mac was that moving between Spaces was more fluid now, as is opening Mission Control.

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