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Marauding minotaurs, more CloverPit and other new indie games worth checking out

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Welcome to our latest roundup of what’s going on in the indie game space. As always, we’re here to tell you about a bunch of new games you can play this weekend, as well as several upcoming titles.

The latest edition of the Triple-i Initiative showcase was packed with cool stuff, including a first peek at the fascinating next game from 1000xResist developer Sunset Visitor, word of a Don’t Starve follow-up, a release date for stealth title Thick as Thieves and an announcement of when pirate survival sim Windrose will hit early access.

We also got a release window for Neverway, a life sim with gorgeously creepy pixel art. The prologue is available to play now on Steam, and it doesn’t take long at all before things become delightfully strange. I’ll run through a few of the other Triple-i highlights below.

Before we get to the new releases, though, I want to touch on something I spotted a little too late to include in last week’s roundup. On Reddit, the developer of mixed reality game CoasterMania shared a video showcasing an update that lets players use their hands to build and interact with rollercoasters. I think this looks just swell. This is the most I’ve ever been interested in picking up a Meta Quest headset (which I’d inevitably use for a grand total of about 45 minutes).

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New releases

I don’t like to overwork my brain when I’m playing games. I’m focused all day at work and afterwards, I just want to switch off for a bit. That’s a big reason why I play a ton of Overwatch and don’t really gel too well with most puzzle games. Minos, though, hits the sweet spot of brain engagement for me.

In this roguelite from Artificer and publisher Devolver Digital, your aim is to stop glory-seeking adventurers from finding and killing a minotaur. You’ll shape a labyrinth as you see fit in order to defend the beast from these warriors. You can set up the maze by building and knocking down walls, and setting traps. The adventurers will follow a set path to the minotaur’s lair, then make a beeline for the monster when they discover it’s hiding elsewhere.

There are a lot of ways to dispose of the interlopers and you’ll need to be thoughtful about how to set everything up to take out each wave of attackers. Many traps can only be placed on certain spots, so it’s important to work around those. You’ll need to adjust your setup after every wave — you’ll gain more traps and have to re-arrange them to fend off different types of enemies.

Minos is more active than a lot of tower defense and strategy games I’ve played, as the minotaur can reset certain traps after they trigger and, if need be, try to kill the adventurers head-on. I found myself spending quite a bit of time thinking through each enemy’s path through my domain and how I was going to eliminate them. Sometimes, I miscalculated and brought my run to an end. Being able to improve the minotaur’s stats and unlock new powers between runs helped me keep coming back for more.

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I’m really enjoying Minos, and I wouldn’t be surprised if this ends up being one of my favorite games of the year. You can snap it up on Steam now for $18. A demo is available too.

Spring has finally bloomed in my neck of the woods. I planned to spend a chunk of my weekend outside after a long winter. But now I might need to bring my Steam Deck with me, because the first DLC for CloverPit, one of my favorite games of last year, suddenly arrived during the Triple-i Initiative showcase.

CloverPit is a Balatro-style incremental roguelite from Panik Arcade and publisher Future Friends Games. It tasks you with breaking the rules of a slot machine to meet increasingly high coin targets in order to pay off a debt. You can pick up charms that modify the machine, and the Unholy Fusion DLC is all about those totems. You’ll be able to use a new device called the Surgery Machine to fuse charms into more powerful items (à la Ball x Pit). It seems like that will free up valuable space for more charms too.

The DLC adds 30 fusion charms, 11 new base charms, a secret ending and other features. I’ve played CloverPit for dozens of hours (I’m far from the only one, as the game’s pulled in more than 5 million players). I suspect I’m about to sink a whole lot more time into this DLC.

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The Unholy Fusion DLC usually costs $3, but there’s a 10 percent discount on Steam until April 23. The base game is typically $10, though you can get 30 percent off on Steam until the same date. You’ll save an extra five percent if you buy a bundle with both. CloverPit is also on Game Pass, and you can buy a bundle of the base game and DLC on Xbox Series X/S, Xbox One and Xbox on PC for $11.49. On iOS and Android, you can snag CloverPit for $5 and the DLC for $2.

Another title had a surprise, sudden release during the Triple-i Initiative showcase: battle royale typing game Final Sentence. I really enjoyed the demo for this one, even though I’m not the fastest or most accurate typist around — I made four typos in this sentence alone. Make too many mistakes or fail to beat everyone else who’s bashing away at a typewriter and it’s curtains for you, courtesy of a creepy figure with a revolver that’s standing by your desk.

Final Sentence, from Button Mash and Polden Publishing, is available on Steam. It’ll typically cost $10, but if you pick it up before April 23, you’ll save 10 percent. (Sidenote: I enjoyed a Steam review that read, “finally… a way for millennials to beat Gen Z at a battle royale game.)

One of the most interesting things about People of Note is that Iridium Studios tried to make this musical adventure as approachable as possible. It’s an RPG with turn-based battles, but you can skip the fights if you like. That’s appealing to someone like me, who enjoys story-driven games but often struggles to engage with turn-based combat. Puzzles are skippable too. Great! People should be able to play non-competitive games however they want.

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I dug the demo when I played it a while back. The approach to battles here is interesting, as the protagonist, pop singer Cadence, recruits other musicians to join her band — in other words, your party. The combat is based around music, and you can create mashups of battle tracks based on the genres that your collaborators specialize in.

People of Note, from publisher Annapurna Interactive, will normally run you $25, though there’s a 10 percent launch discount. It’s available on PS5 (the discount on that platform is only for PlayStation Plus subscribers), Xbox Series X/S, Xbox on PC, Nintendo Switch 2, Steam and the Epic Games Store.

Tamashika is a fast-paced first-person shooter with a neat twist. The game only has one level available at any time. There are no checkpoints, and it’ll take about 10 minutes to complete a successful run. The level gets a procedurally generated revamp once per day.

A tantō blade, a pistol, your movement and your aim are the only weapons you have to defeat the enemies and reach the goal. I had to watch the trailer a few times to get it, but the quirky hand-drawn aesthetic is growing on me.

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Tamashika — from QuickTequila and publisher Edglrd — is available on Steam, PS5, Xbox Series X/S and Switch for $20.

A Hidden Object Fest is running on Steam until April 13, and a few new games have debuted as part of that. One of those is Nippets by Blink Industries. It’s a hand-drawn game with lots of secrets and, at least judging by the trailer, charming animations. It seems like a very relaxing counterpoint to some of the more intense games out this week. It’s pretty digestible too, as it has around two to three hours of gameplay, depending on how sharp your observation skills are.

Nippets is available on Steam and Itch for PC and Mac. It costs $13, though there’s a 10 percent discount on Steam until April 21. A demo is available on both storefronts too.

Upcoming

Dead As Disco has some momentum after 1.2 million players checked out the demo, and this rhythm-based beat ’em up now has an early access release date. It’s coming to Steam and the Epic Games Store on May 5.

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At the jump, you’ll be able to play the first arc of a larger narrative and be able to take out bad guys to the beat of a soundtrack that has more than 30 songs, including original tracks, covers and licensed tunes. You can load in your own music as well, though I can’t imagine being able to adeptly play this to the rhythm of Angine de Poitrine’s wild time signature swings.

Brain Jar Games expects the game to remain in early access for around a year as it adds new bosses, moves and other features, and makes adjustments based on player feedback. A co-op mode is planned too. You can get a taste of Dead As Disco now by checking out the Steam demo, though I would argue that disco is still very much alive.

Those looking for a puzzle game of a Lovecraftian persuasion may be interested in Call of the Elder Gods, a sequel to 2020’s Call of the Sea. The follow-up is bound for Steam, PS5, Xbox Series X/S and Switch 2 on May 12. It’ll be available on Game Pass and it’s priced at $25 on the eShop.

You seemingly won’t need to have played Call of the Sea before diving into the sequel, though you’ll surely get more out of Call of the Elder Gods if you have. You’ll switch between two characters — professor Harry Everhart and student Evangeline Drayton — to solve puzzles from a first-person perspective and try to find out what happened to the pair’s missing loved ones.

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I’d seen Long Gone at another showcase some time ago, but the name of it slipped from my memory. No such issues after it made an appearance in the Triple-i Initiative stream though, as this project from Hillfort Games and co-publisher Outersloth is now firmly on my Steam wishlist.

It’s a narrative-driven game set amid a zombie outbreak in which you’ll solve environmental puzzles to learn about the lives of people who are no longer around. It’s ostensibly a point-and-click adventure that looks very heavily inspired by a certain post-apocalyptic series from Naughty Dog, right down to the backpack-wearing protagonist. There are platforming sections too.

I’m absolutely going to be interested in any game that smooshes together The Last of Us and the Monkey Island series. I’m really looking forward to playing Long Gone sometime next year.

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You Asked: Sony’s big move has fans worried, plus anti-glare in a dark room

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On today’s episode of You Asked: Sony’s new Bravia partnership with TCL raises big questions about pricing, quality, and data privacy. We break down what it means, whether a new QD-OLED is coming this year, and how anti-glare screens really perform in a dark room.

Sony and the new Bravia Inc

@charltonium4083 asks: Here’s one concern that isn’t discussed in the video or any of the comments: Which country will have primary jurisdiction over the new Bravia inc? Will it be China (TCL), or Japan (Sony)? Back in 2020, Homeland Security discovered that TCL may be directly sponsored by the CCP and that the TVs have backdoors to allow data to be breached by the government (thus allowing it to spy on customers). This has also been a more problem with other companies like TikTok and DJI, although a bit more publicized with them to the point where the USA has repeatedly threatened to ban all DJI products. If TCL owns 51% of the new Bravia inc, particularly in the manufacturing and business side, does that mean that it also has all of the customers’ data, and that the CCP could have more ability to spy on customers through the new Bravia TVs going forward? I’d be far less concerned if the customer data was actually handled by Sony (under Japan’s jurisdiction).

OK, quite a loaded question there with some implicit bias, to say the least. But we’re going to get into all of it.

First, Bravia Inc will be located in Tokyo, Japan within Sony’s headquarters. So that’s where the business will be. Manufacturing is likely to take place where TCL has its larger facilities, like China, Mexico, and Vietnam. One of their biggest advantages is large-scale production facilities that keep efficiency high and prices low.

As for your spying concerns, you might be surprised to know that just last month, March 2026, a Texas judge dismissed a lawsuit from the Texas Attorney General accusing TCL of tracking user habits without consent and selling that data to advertisers. So while our internet privacy remains an ongoing concern, TCL and Sony probably shouldn’t be a major concern. Personally, I’m more concerned about Meta, Google, Amazon, and hundreds of phone apps that have more access than a smart TV.

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Either way, be sure to practice safe internet use. Read the user agreements when you register. Understand where your data is going, who it can be sold to, and how to limit what is tracking you with VPNs, ad blockers, and other tools.

Manufacturing and pricing strategy

@theGovnr1 asks: To me, it seems the new products will have the Sony technology and design but be manufactured by TCL.

And that’s my take as well. I think the goal is for manufacturing to become less expensive. There are several outstanding Bravia-branded TVs on the market, and most would tell you their picture quality is best in class. But if I’m not mistaken, they fall behind Samsung, LG, TCL, and Hisense in overall sales, likely due to price. So if having TCL handle manufacturing lowers the price while maintaining the image processing technology that makes Sony what it is, that’s a win.

Time will tell, and until the day comes when we have a TCL-manufactured Bravia TV to test, there’s really not much anyone can do to change minds. Based on comments, many of you have clearly decided that this is not for the better and the Bravia brand is doomed. Hopefully, you’re wrong, because then we can all get Sony-level TVs for less.

Sony OLED lineup outlook

@1.doubleyou asks: Will there be a new QD-OLED TV from Sony this year?

I’m leaning toward no, for a couple of reasons. One, they’re pouring a ton of resources and marketing into the release of their True RGB Mini LED TV. And two, they’ve been staggering their big TV updates every other year.

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In 2023, we got the A95L QD-OLED. In 2024, we got the Bravia 9, their flagship Mini LED TV. Then in 2025, the Bravia 8 Mark II became the successor to the A95L in the QD-OLED department. And this year, probably sooner than later, we’ll have more details on this True RGB TV that will take over the flagship Mini LED role from the Bravia 9.

Not to mention, with the TCL merger, there may need to be some adjustments in how Sony’s OLEDs are manufactured before we get a new one.

Do anti-glare TVs fail in dark rooms?

@CoolVibe-w5f has a Samsung question in reference to their anti-glare screens, asking: How do the blacks look in a dark room compared to a glossy screen? From what I’ve read, the blacks are not quite 100 percent, especially next to a glossy screen.

A wise person once said: You can’t believe everything you read on the internet. What I’ve seen, take it or leave it, is very little to no difference in a dark room. If the only light being emitted in the room is coming from the TV, you will see pure black. I’m confident in that, and clearly Samsung is as well as they continue to expand that anti-glare panel into more TVs.

This year, it’s in the S95H as well as the S90H. Previous S90 models still had the glossy screen. The anti-glare panel is featured in several Mini LED TVs as well.

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I don’t think they’d keep going all in on the technology if they weren’t sure it was delivering a viewing experience on par with the best from Sony and LG. We did a video a while ago putting the Samsung S95D next to LG’s flagship OLED in a dark room to show the difference. And I’ve seen others put their 2025 models, the S95F and S90F, side by side, and it’s very difficult to see a difference, if you can see one at all.

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Apple’s foldable iPhone might steer clear of a delay, after all

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For a brief moment, it looked like Apple’s long-awaited foldable iPhone had hit a classic case of “almost, but not quite.” Reports of manufacturing hurdles and testing issues had people bracing for a delay — some even pushing the deadline to 2027. Naturally, the internet did what it does best: panic and speculate. But it turns out, the situation may not be nearly as dramatic as it first seemed.

Not quite the crisis it was made out to be

Despite the noise, Apple doesn’t appear to be scrambling behind the scenes trying to fix a broken product. From what’s being heard, development is still very much on track, and the foldable iPhone is progressing without any catastrophic roadblocks. In fact, the company is still eyeing its usual September launch window — the same stage where the next wave of flagship iPhones is expected to debut. That’s a strong sign that things are moving along more smoothly than the rumors suggested. This is confirmed by Bloomberg’s Mark Gurman, so we shouldn’t expect any emergency brakes on this. 

The stakes are high, so is the price

This isn’t just another iPhone refresh. The foldable model represents one of Apple’s biggest design shifts in years. Expectations are sky-high, and for good reason. A foldable iPhone is expected to sit comfortably in ultra-premium territory, with a price tag that could exceed $2,000. That alone makes it less of a mass-market device and more of a statement piece. But even as a niche product, it has the potential to push Apple’s average selling price higher, which, let’s be honest, is something the company wouldn’t mind at all. 

However, availability might be the real catch. Even if Apple sticks to its launch timeline, getting your hands on one might not be immediate. Initial supply is expected to be limited, which isn’t unusual for a first-generation product with a complex design. Foldables are notoriously tricky to manufacture at scale, and Apple is unlikely to rush that process just to flood the market on day one. That said, the plan is still to make the device available alongside, or shortly after, the Pro iPhones. So while it may not be easy to buy, it shouldn’t be stuck in limbo either.

A moment Apple can’t afford to miss

This upcoming iPhone cycle is shaping up to be a big one. A foldable device, paired with the next generation of Pro models, could mark a significant shift in Apple’s smartphone lineup. Which is precisely why the delay rumors hit a nerve. But if current indications hold true, Apple seems ready to deliver on time. Just a very expensive, very anticipated new form factor making its debut right on schedule.

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The foldable iPhone may not be facing the crisis it was briefly accused of. While challenges are inevitable with a product this ambitious, Apple appears to have things under control for now. So if you’ve been mentally preparing to wait another year, you might want to rethink that. Your wallet, however, may need a little more time.

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Rockstar Games hit with ransom demand after third-party data breach

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The group responsible, ShinyHunters, says it didn’t breach Rockstar or its data-warehouse provider, Snowflake. Instead, it exploited access from Anodot, a SaaS analytics tool Rockstar uses to track cloud costs and performance. The attackers allegedly stole authentication tokens from Anodot’s systems and used them to gain unauthorized access to Rockstar’s…
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Apple's future smart glasses plan is just part of a larger computer vision play

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Apple Glass will be a direct competitor to Meta’s Ray-Ban smart glasses, but it will be only a part of a larger three-pronged AI wearable strategy for the company. Here’s what’s coming.

Two pairs of modern rectangular sunglasses, one black and one white, float against a dark gradient background, shown from a slight angle highlighting their thick frames and arms
Optimistic renders of what Apple Glass could look like – Image Credit: AppleInsider

Apple has long been working on its smart glasses, known as Apple Glass. What is anticipated to actually launch will be quite close to what the existing Meta Ray-Bans can already do.
In Sunday’s “Power On” newsletter for Bloomberg, Mark Gurman writes that the Apple Glass will be easily able to handle everyday uses, including photographs and video capture, dealing with phone calls, handling notifications from an iPhone, and music playback.
Rumor Score: 🤔 Possible
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Why data quality matters when working with data at scale

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Data quality has always been an afterthought. Teams spend months instrumenting a feature, building pipelines, and standing up dashboards, and only when a stakeholder flags a suspicious number does anyone ask whether the underlying data is actually correct. By that point, the cost of fixing it has multiplied several times over.

This is not a niche problem. It plays out across engineering organizations of every size, and the consequences range from wasted compute cycles to leadership losing trust in the data team entirely. Most of these failures are preventable if you treat data quality as a first-class concern from day one rather than a cleanup task for later.

How a typical data project unfolds

Before diagnosing the problem, it helps to walk through how most data engineering projects get started. It usually begins with a cross-functional discussion around a new feature being launched and what metrics stakeholders want to track. The data team works with data scientists and analysts to define the key metrics. Engineering figures out what can actually be instrumented and where the constraints are. A data engineer then translates all of this into a logging specification that describes exactly what events to capture, what fields to include, and why each one matters.

That logging spec becomes the contract everyone references. Downstream consumers rely on it. When it works as intended, the whole system hums along well.

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Before data reaches production, there is typically a validation phase in dev and staging environments. Engineers walk through key interaction flows, confirm the right events are firing with the right fields, fix what is broken, and repeat the cycle until everything checks out. It is time consuming but it is supposed to be the safety net.

The problem is what happens after that.

The gap between staging and production reality

Once data goes live and the ETL pipelines are running, most teams operate under an implicit assumption that the data contract agreed upon during instrumentation will hold. It rarely does, not permanently.

Here is a common scenario. Your pipeline expects an event to fire when a user completes a specific action. Months later, a server side change alters the timing so the event now fires at an earlier stage in the flow with a different value in a key field. No one flags it as a data impacting change. The pipeline keeps running and the numbers keep flowing into dashboards.

Weeks or months pass before anyone notices the metrics look flat. A data scientist digs in, traces it back, and confirms the root cause. Now the team is looking at a full remediation effort: updating ETL logic, backfilling affected partitions across aggregate tables and reporting layers, and having an uncomfortable conversation with stakeholders about how long the numbers have been off.

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The compounding cost of that single missed change includes engineering time on analysis, effort on codebase updates, compute resources for backfills, and most damagingly, eroded trust in the data team. Once stakeholders have been burned by bad numbers a couple of times, they start questioning everything. That loss of confidence is hard to rebuild.

This pattern is especially common in large systems with many independent microservices, each evolving on its own release cycle. There is no single point of failure, just a slow drift between what the pipeline expects and what the data actually contains.

Why validation cannot stop at staging

The core issue is that data validation is treated as a one-time gate rather than an ongoing process. Staging validation is important but it only verifies the state of the system at a single point in time. Production is a moving target.

What is needed is data quality enforcement at every layer of the pipeline, from the point data is produced, through transport, and all the way into the processed tables your consumers depend on. The modern data tooling ecosystem has matured enough to make this practical.

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Enforcing quality at the source

The first line of defense is the data contract at the producer level. When a strict schema is enforced at the point of emission with typed fields and defined structure, a breaking change fails immediately rather than silently propagating downstream. Schema registries, commonly used with streaming platforms like Apache Kafka, serialize data against a schema before it is transported and validate it again on deserialization. Forward and backward compatibility checks ensure that schema evolution does not silently break consuming pipelines.

Avro formatted schemas stored in a schema registry are a widely adopted pattern for exactly this reason. They create an explicit, versioned contract between producers and consumers that is enforced at runtime and not just documented in a spec file that may or may not be read.

Write, audit, publish: A quality gate in the pipeline

At the processing layer, Apache Iceberg has introduced a useful pattern for data quality enforcement called Write-Audit-Publish, or WAP. Iceberg operates on a file metadata model where every write is tracked as a commit. The WAP workflow takes advantage of this to introduce an audit step before data is declared production ready.


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Data-quality-graphData-quality-graph

In practice, the daily pipeline works like this. Raw data lands in an ingestion layer, typically rolled up from smaller time window partitions into a full daily partition. The ETL job picks up this data, runs transformations such as normalizations, timezone conversions, and default value handling, and writes to an Iceberg table. If WAP is enabled on that table, the write is staged with its own commit identifier rather than being immediately committed to the live partition.

At this point, automated data quality checks run against the staged data. These checks fall into two categories. Blocking checks are critical validations such as missing required columns, null values in non-nullable fields, and enum values outside expected ranges. If a blocking check fails, the pipeline halts, the relevant teams are notified, and downstream consumers are informed that the data for that partition is not yet available. Non-blocking checks catch issues that are meaningful but not severe enough to stop the pipeline. They generate alerts for the engineering team to investigate and may trigger targeted backfills for a small number of recent partitions.

Only when all checks pass does the pipeline commit the data to the live table and mark the job as successful. Consumers get data that has been explicitly validated, not just processed.

Data quality as engineering practice, not a cleanup project

There is a broader point embedded in all of this. Data quality cannot be something the team circles back to after the pipeline is built. It needs to be designed into the system from the start and treated with the same discipline as any other part of the engineering stack.

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With modern code generation tools making it cheaper than ever to stand up a new pipeline, it is tempting to move fast and validate later. But the maintenance burden of an untested pipeline, especially one feeding dashboards used by product, business, and leadership teams, is significant. A pipeline that runs every day and silently produces wrong numbers is worse than one that fails loudly.

The goal is for data engineers to be producers of trustworthy, well documented data artifacts. That means enforcing contracts at the source, validating at every stage of transport and transformation, and treating quality checks as a permanent part of the pipeline rather than a one time gate at launch.

When stakeholders ask whether the numbers are right, the answer should not be that we think so. It should be backed by an auditable, automated process that catches problems before anyone outside the data team ever sees them.

 

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Greg Kroah-Hartman Tests New ‘Clanker T1000’ Fuzzing Tool for Linux Patches

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The word clanker — a disparaging term for AI and robots — “has made its way into the Linux kernel,” reports the blog It’s FOSS “thanks to Greg Kroah-Hartman, the Linux stable kernel maintainer and the closest thing the project has to a second-in-command.”

He’s been quietly running what looks like an AI-assisted fuzzing tool on the kernel that lives in a branch called “clanker” on his working kernel tree. It began with the ksmbd and SMB code. Kroah-Hartman filed a three-patch series after running his new tooling against it, describing the motivation quite simply. [“They pass my very limited testing here,” he wrote, “but please don’t trust them at all and verify that I’m not just making this all up before accepting them.”] Kroah-Hartman picked that code because it was easy to set up and test locally with virtual machines.

“Beyond those initial SMB/KSMBD patches, there have been a flow of other Linux kernel patches touching USB, HID, F2FS, LoongArch, WiFi, LEDs, and more,” Phoronix wrote Tuesday, “that were done by Greg Kroah-Hartman in the past 48 hours….
Those patches in the “Clanker” branch all note as part of the Git tag: “Assisted-by: gregkh_clanker_t1000”

The T1000 presumably in reference to the Terminator T-1000.
It’s FOSS emphasizes that “What Kroah-Hartman appears to be doing here is not having AI write kernel code. The fuzzer surfaces potential bugs; a human with decades of kernel experience reviews them, writes the actual fixes, and takes responsibility for what gets submitted.”
Linus has been thinking about this too. Speaking at Open Source Summit Japan last year, Linus Torvalds said the upcoming Linux Kernel Maintainer Summit will address “expanding our tooling and our policies when it comes to using AI for tooling.”

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He also mentioned running an internal AI experiment where the tool reviewed a merge he had objected to. The AI not only agreed with his objections but found additional issues to fix. Linus called that a good sign, while asserting that he is “much less interested in AI for writing code” and more interested in AI as a tool for maintenance, patch checking, and code review.

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DNA-Level Encryption Developed by Researchers to Protect the Secrets of Bioengineered Cells

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The biotech industry’s engineered cells could become an $8 trillion market by 2035, notes Phys.org. But how do you keep them from being stolen? Their article notes “an uptick in the theft and smuggling of high-value biological materials, including specially engineered cells.”

In Science Advances, a team of U.S. researchers present a new approach to genetically securing precious biological material. They created a genetic combination lock in which the locking or encryption process scrambled the DNA of a cell so that its important instructions were non-functional and couldn’t be easily read or used. The unlocking, or decryption, process involves adding a series of chemicals in a precise order over time — like entering a password — to activate recombinases, which then unscramble the DNA to their original, functional form…

They created a biological keypad with nine distinct chemicals, each acting as a one-digit input. By using the same chemicals in pairs to form two-digit inputs, where two chemicals must be present simultaneously to activate a sensor, they expanded the keypad to 45 possible chemical inputs without introducing any new chemicals. They also added safety penalties — if someone tampers with the system, toxins are released — making it extremely unlikely for an unauthorized person to access the cells.

“The researchers conducted an ethical hacking exercise on the test lock and found that random guessing yielded a 0.2% success rate, remarkably close to the theoretical target of 0.1%.”

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Nvidia's mythical N1 SoC surfaces on a real motherboard, and it's packing 128GB of LPDDR5X

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The long-rumored Nvidia N1 chip has been circulating in leaks and rumors for what feels like an eternity. But with a fresh leak, we may finally be getting our first proper look at it – and this time, it includes actual, high-quality images. From these, the product appears closer to…
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Blu-ray lives on as Verbatim and I-O Data pledge support with new drives and discs

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In an official announcement translated by Automaton West, the two firms recently confirmed plans to strengthen their partnership to maintain the supply of Blu-ray discs and players in Japan. Verbatim and I-O Data acknowledged that, despite the rise of digital distribution, individuals and businesses still use optical discs for recording,…
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Amphion Argon7LX at AXPONA 2026 Proves Finland Still Builds Speakers That Shame the Rest of Us (Quietly, of Course)

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Finland usually exports two things with authority: hockey players like Teemu Selänne and beverages that feel like a dare. High-end loudspeakers? Not so much — at least that was the assumption before Amphion Loudspeakers decided to quietly ruin that narrative.

First unveiled at High End Munich 2025, the new Argon X-Series which includes the Argon3X, Argon3LX, and Argon7LX, finally made its way to AXPONA 2026, giving us our first real chance to hear what all the quiet confidence was about.

No, Amphion doesn’t offer the same overwhelming breadth of models as the Danes who practically carpet-bombed this show with options, but that’s not really the point. What Amphion brings is focus: cleaner execution, refined engineering, and a sound that leans toward honesty over theatrics. With expanded U.S. distribution through Playback Distribution, these Finnish imports are no longer a niche curiosity.

amphion-right-speaker-axpona-2026

Finnish Precision Meets Studio Credibility

For more than 25 years, Amphion Loudspeakers has taken a more restrained approach to speaker design. Instead of boosting bass or adding extra sparkle up top to grab attention in a quick demo, their speakers are built to play it straight. What you hear is closer to what was actually recorded, which means better recordings sound great and bad ones have nowhere to hide.

That same approach has carried into the pro audio world over the past decade, where engineers working with Billie Eilish, Beck, and Kendrick Lamar rely on Amphion studio monitors for mixing. Film composers such as Ali Shaheed Muhammad and Jussi Tegelman have adopted them as well, where consistency and accuracy matter more than sounding impressive for five minutes.

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Amphion Argon7LX: What It Is and What Actually Changed

The Argon7LX is a floorstanding loudspeaker from Amphion Loudspeakers that sticks to a fairly straightforward concept on paper but executes it with a level of precision that’s anything but casual. It’s a two-way design using a passive radiator system, built around a newly developed 1 inch titanium tweeter and dual 6.5-inch aluminum woofers. That configuration is meant to deliver full range sound without relying on a traditional port, which helps keep the bass tighter and more controlled, especially in real rooms where things can get messy fast.

The biggest update here is the tweeter, and it’s not a cosmetic change. Amphion revised it to improve low level detail and clean up the top end without pushing things into fatigue. There’s more information, but it’s presented in a controlled way. The crossover has also been reworked and sits at 1600 Hz, which is relatively low, helping create a smoother transition between the tweeter and woofers. The result is better integration, so the sound doesn’t feel segmented across frequencies.

That carries into the soundstage. Imaging is stable, placement is precise, and nothing shifts around when the material gets more complex. The bass remains controlled, but the more noticeable change is how it connects with the midrange and treble. The overall presentation is more cohesive and consistent.

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For the demo, Amphion Loudspeakers used two compact TEAC AP-507 power amplifiers, also distributed in the U.S. by Playback Distribution. Each amplifier delivers 170 watts per channel into 4 ohms and can be configured for stereo, bi-amp, or bridged operation, with higher output available in BTL mode. The pairing had no issue driving the Argon7LX to normal listening levels with control and stability, which is notable given the size of the amplifiers.

On the practical side, the Argon7LX is a 4 ohm speaker with a sensitivity rating of 91 dB, which means it’s not especially hard to drive but will benefit from an amplifier with solid current delivery. Amphion recommends anywhere from 50 to 300 watts, which gives you some flexibility depending on your setup.

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Frequency response is rated from 28 Hz to 55 kHz at minus 6 dB, so it reaches low enough for most music without needing a subwoofer, while also extending well beyond the limits of human hearing on the top end.

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Physically, it’s a substantial speaker without being ridiculous. Just over 45 inches tall, under 10 inches wide, and weighing about 60 pounds each, it’s designed to fit into real living spaces without dominating them.

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So how did it sound? Calm, controlled… and slightly judging you

I walked into the room expecting at least a small crowd and… nothing. A few seats open, plenty of space, almost suspiciously calm. This system had no business being that overlooked. My host didn’t rush anything, just handed me the reins. When I asked for electronic music, he cracked a slight smile and queued up a few tracks he clearly had ready. Finns get it. They’ll dismantle your penalty kill and still have time to argue about synth textures.

Right off the bat, the neutrality hits. No extra flavor, no “look what I can do” tuning. Just fast, clean, open sound that moves with real intent. Propulsive fits. The music had momentum, not just presence. It filled the room without feeling pushed, and there was an ease to it that made you stop thinking about the system and just let it run. Detail was there, but it didn’t feel dissected. More like everything was just… available.

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The bass? Not trying to win any Texas BBQ competitions. This isn’t brisket dripping onto your plate. More like a perfectly trimmed filet—tight, controlled, and cooked exactly how it should be. You might want a little more heft if that’s your thing, but it never felt thin or out of place. There was even a hint of that club-like scale, just without the kind of low end that rearranges your organs and your plans for the next morning. Don’t forget to bring some protection.

For more information: amphion.fi

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