TL;DR
TikTok settled with a Florida teen ahead of the second bellwether social media addiction trial, leaving Meta and Snap as the remaining defendants.
TikTok settled with a Florida teen ahead of the second bellwether social media addiction trial, leaving Meta and Snap as the remaining defendants.
TikTok has reached a confidential settlement with a Florida teenager who accused the platform of contributing to his mental health problems, removing itself from a jury trial scheduled to begin on July 27 in Los Angeles. The deal, first reported by Bloomberg on Tuesday, makes TikTok the second defendant to exit the case in recent weeks. YouTube settled with the same plaintiff last week.
The plaintiff, a 15-year-old boy identified in court filings by his initials, accuses Meta, YouTube, TikTok, and Snap of designing their platforms to be addictive through features such as infinite scroll and autoplay. He has been using social media since he was eight years old, according to his attorneys. He has been diagnosed with generalized anxiety disorder and major depressive disorder tied to his social media use, and began seeing therapists in 2023 for those conditions, including suicidal ideation.
With TikTok and YouTube now out, Meta and Snap are the only defendants still facing the jury. Snap CEO Evan Spiegel, who was removed from the witness list after Snap settled a previous case, could testify in court for the first time in this trial. Judge Carolyn Kuhl, who presided over the first bellwether, will also oversee this one.
The settlement follows a pattern TikTok has now repeated twice. The company also settled the first bellwether case before it went to trial earlier this year, alongside Snap. That first case ended in March with a jury finding Meta and Google liable and awarding six million dollars in damages, the first social media addiction case to reach a verdict.
The platforms are facing thousands of similar complaints. More than 10,000 individual cases and nearly 800 school-district claims are pending in federal multidistrict litigation. The bellwether structure exists because trying them one by one would take decades, so early verdicts and settlements set the terms on which the rest get valued.
The plaintiff’s attorneys said the July case will offer a distinct perspective from the first trial, which centred on a young woman. “The impacts on a male and on somebody who’s a minor currently involve different circumstances and things for the jury to evaluate,” attorney Rahul Ravipudi told NBC News. His legal team plans to call some of the same major witnesses who testified previously, where Mark Zuckerberg and Instagram head Adam Mosseri both took the stand.
The school-district track of the litigation has been moving in the same direction. Snap, YouTube, and TikTok settled one school bellwether before trial, and Meta later settled the Kentucky case that would have been the first school-district trial over youth mental health. Companies that settle disclose nothing, while those that go to trial risk a number on a verdict form that becomes a reference point for every case that follows.
Meta now heads into its second consecutive trial as the company that has most consistently refused to settle. The July 27 trial in Los Angeles will test whether a second jury reaches the same conclusion as the first, and whether two verdicts create enough pressure to change the calculus for the thousands of cases still waiting.
Just two weeks after Thinking Machines released Inkling, its first open source AI language model, the well-funded startup led by former OpenAI chief technology officer Mira Murati today introduced Inkling-Small without sacrificing much of any performance — and in fact, the new model surpasses its larger predecessor on several benchmarks.
Inkling Small is a 276-billion-parameter multimodal reasoning model with a permissive Apache 2.0 license that comes within a single point of its larger sibling on the third-party Artificial Analysis Intelligence Index, despite the original Inkling being 975 billion parameters (internal model settings). It accepts text, image and audio inputs, produces text, and supports a context window of up to one million tokens.
Inkling Small uses 12 billion active parameters per token, compared with Inkling’s 41 billion active parameters, while preserving much of the flagship’s coding, reasoning and multimodal performance.
For enterprises, the appeal is not simply that Inkling-Small is smaller. It is that developers appear to give up relatively little capability while reducing the model’s compute requirements, inference costs and deployment footprint.
The model remains far too large for a laptop or conventional workstation, but it is materially easier to operate than the 3.5X larger flagship, making it a good fit for enterprises with some — but not a lot — of their own graphics processing units (GPUs).
Thinking Machines has released the full weights on Hugging Face and added support for fine-tuning through its Tinker model training application programming interface (API).
At launch, the company is advertising a limited-time 50% discount, bringing API pricing for the standard 64K-context Inkling-Small model to $0.58 per million prefill (input) tokens, $1.44 per million sampled (output) tokens, and $1.73 per million training tokens, with cached prefill requests priced at $0.116 per million tokens. A 256K-context variant is also available at higher rates.
Artificial Analysis assigned Inkling-Small a score of 40 on its Intelligence Index, compared with 41 for Inkling.
That result is notable because Inkling-Small has 276 billion total parameters and 12 billion active parameters, while Inkling has 975 billion total parameters and 41 billion active parameters.
Artificial Analysis also reported that no open-weight model at Inkling-Small’s size or smaller scored higher on the index.
The model does more than merely approach the flagship’s aggregate score. On several evaluations, it surpasses Inkling.
Thinking Machines reports that Inkling-Small scores 80.2% on SWE-bench Verified, compared with Inkling’s 77.6%, and 64.7% on Terminal Bench 2.1, compared with 63.8% for the larger model. It also edges ahead on SciCode, Humanity’s Last Exam, GPQA Diamond and CritPt.
The gains are not universal. Inkling retains a clear advantage on factual knowledge and some agentic tasks. Inkling-Small scores 15.5% on τ³-Banking, compared with 23.7% for Inkling, and its AA Omniscience score is negative, reflecting weaker factual coverage even though its reported hallucination rate is slightly lower.
That tradeoff matters for enterprises. Inkling-Small may be attractive for coding assistants, tool-use systems, retrieval-augmented generation, document analysis and multimodal workflows, but organizations using it for high-stakes factual tasks will still need retrieval, verification and human review.
Inkling-Small is a sparse Mixture-of-Experts model. According to the model card published by Thinking Machines, its 42-layer decoder routes each token to six of 256 specialized experts, along with two shared experts that remain active for every token.
That architecture helps explain the distinction between the model’s 276 billion total parameters and its 12 billion active parameters. The system retains a large pool of learned capacity but activates only a fraction of it during each inference step.
It is also natively multimodal. Images, audio and text are projected into a shared representation and processed jointly by the decoder rather than being handled through completely separate external systems. Thinking Machines lists coding assistants, agentic applications, chatbots, RAG systems and other multimodal applications among its intended uses.
The company also supports variable reasoning effort, allowing developers to increase or reduce the model’s test-time compute depending on the difficulty of the task. That gives engineering teams a direct way to balance quality, latency and cost across different workloads.
Despite its name, Inkling-Small is not a consumer-scale model.
The standard BF16 checkpoint requires at least 600 GB of aggregate GPU memory, according to Thinking Machines. The company lists two supported configurations: 4x NVIDIA B300 GPUs or 8x NVIDIA H200 GPUs.
A quantized NVFP4 checkpoint lowers the requirement to roughly 180 GB of aggregate VRAM. Thinking Machines says that version can run in W4A4 mode on a single NVIDIA B300, or in W4A16 mode on two H200 GPUs.
That rules out ordinary laptops, MacBooks, desktop gaming PCs and most developer workstations. Even heavily equipped local systems generally fall far short of the required memory.
The practical deployment targets are enterprise GPU servers, cloud clusters and specialized inference providers. The “Small” label is therefore relative to Inkling, not to the broader universe of local models.
Still, the reduction is meaningful. A model that approaches Inkling’s performance while needing substantially less aggregate memory can lower hosting costs, make capacity planning easier and widen the group of organizations capable of self-hosting it.
For companies that want control over data, model behavior and fine-tuning, that smaller footprint may be more important than chasing the highest possible benchmark score.
And of course, it being open source means that it will no doubt be rapidly quantized (made less precise but requiring less compute) and likely blended with other models to be made even smaller for consumer-grade hardware.
The licensing may be as important as the benchmarks.
Inkling-Small is released under Apache 2.0, one of the software industry’s most familiar permissive licenses. It generally allows organizations to use, modify, fine-tune, redistribute and commercialize the model, including inside proprietary products, provided they comply with the license’s notice and attribution requirements.
That gives enterprises far more legal flexibility than many custom “open” AI licenses, which may include revenue thresholds, branding obligations, use restrictions or separate conditions for large-scale commercial deployment.
The distinction is increasingly relevant as more AI companies publish model weights without using a conventional open-source license.
Chinese AI darling Moonshot for example, made the weights of its frontier class Kimi K3 model available earlier this week under a custom “open” license that includes additional commercial conditions rather than the comparatively straightforward terms of Apache 2.0.
For legal, procurement and platform teams, that difference can materially simplify adoption. Apache 2.0 does not eliminate the need to review acceptable-use policies, data provenance, regulatory exposure or downstream safety obligations. But it gives organizations a clearer starting point for building internal systems, shipping commercial products and maintaining modified versions of the model.
Inkling-Small also shows how quickly Thinking Machines has turned its first large model release into a repeatable engineering process.
Thinking Machines researcher Horace He contrasted the two launches in a post on X:
“Whereas I felt like it took a village to release Inkling, Inkling-Small felt much more routine 😆 We just took the pipeline used for Inkling, passed in a smaller model, and voila — new model! Inkling Small benefited quite a bit vs Inkling from some minor improvements, but there’s still so much more left in the tank…”
The comment suggests the company is no longer treating each model as a one-off research project. Instead, it is building a reusable pipeline for pre-training, post-training, reinforcement learning, evaluation and release.
Thinking Machines says Inkling-Small benefited from an improved pre-training data mix, changes to the machine-learning recipe and on-policy distillation using Inkling as a teacher. The team then continued agentic coding reinforcement learning for two weeks.
Mira Murati emphasized the same point in her own post, describing Inkling-Small as comparable to Inkling at one quarter of the size and highlighting that the weights were open and fine-tunable on Tinker immediately.
The company is also distributing full BF16 and NVFP4 checkpoints and supporting deployment through SGLang, vLLM, TokenSpeed, Unsloth and Hugging Face tooling.
That combination gives developers several deployment paths: use an API, fine-tune through Tinker, rely on a third-party inference provider, or operate the model on private infrastructure.
Inkling-Small is not a model that most individuals will download and run locally. But for businesses deciding between a very large flagship and a more manageable open-weight system, it presents a compelling compromise: nearly the same measured intelligence, stronger results on several coding and reasoning tasks, lower token pricing, a smaller hardware footprint and a license that permits broad commercial development.
The broader signal may be just as important. Thinking Machines is showing that Inkling was not a one-time release. The company is already compressing its model family, refining its training pipeline and moving toward a cadence in which open-weight multimodal systems can be produced, improved and deployed more routinely.
An anonymous reader quotes a report from Ars Technica: This week, the Model Context Protocol (MCP), an open source standard for how AI systems interact with external tools and data sources, saw its largest update since its introduction. Most notably, MCP’s protocol core is now stateless, so requests are no longer dependent on a session tied to an individual server instance. This change has the potential to address long-standing barriers to scalability.
The blog post announcing the specification, written by lead maintainers David Soria Parra and Den Delimarsky (who both work at Anthropic), says: “The highlight of this release is a stateless protocol core — MCP is transforming from a bidirectional stateful protocol into a request/response stateless protocol. It was one of the most highly-requested features from developers who were eager to get better reliability and scalability for their MCP servers.”
[…] There is also a new deprecation policy that ensures at least 12 months between when a feature’s formal deprecation is enacted and when the feature may actually be removed — with a narrow exception for critical security updates. This is again in keeping with the general “let’s make this work better at enterprise scale” theme of the new specification. This update is “MCP’s most important since remote MCP first launched over a year ago,” Soria Parra wrote. Other additions include “Multi Round-Trip Requests, header-based routing, cacheable list results, authorization hardening, a formal extensions framework, and updated Tier 1 SDKs.”
A full list of changes can be found here.
Samsung’s rolling home robot has been the industry’s longest-running “will it ever actually ship” joke, and I’ll admit I’d mostly given up on it. Now, there’s finally a glimmer of hope.
Samsung first unveiled Ballie as a concept at CES 2020. Then, it showed it as a significantly upgraded version four years later. However, the company never confirmed a release date or committed to releasing it at all.

Now, SammyGuru has obtained the first images of Ballie’s companion smartphone app. To me, it looks like a wireframe design draft rather than a finished product, but it sure isn’t something to ignore.
The home screen features a status card showing Ballie’s battery level, current position, and any error messages. Then there’s a prominent “Streaming” button alongside it, which appears to let you view the robot’s camera feed and control it remotely from your phone.
The app also includes room-specific shortcuts, letting you send Ballie patrolling through the house or out to greet guests at the front door. One screenshot shows a setup process where Ballie maps your home much as a robot vacuum cleaner does.
For context, Ballie is designed to respond to voice commands, control smart home devices, project video onto walls (which is its coolest aspect in my opinion), and function as a mobile security camera when you’re away.
It’s worth tempering expectations here, though. This is still just a wireframe, and there’s no confirmation Samsung is building a functional version of this exact app, let alone a functional version of the smart home robot. But after months of total silence, even a design mockup counts as the most concrete sign yet that Ballie hasn’t quietly died in Samsung’s prototype graveyard.
Ballie’s six-year limbo mirrors the fate of plenty of ambitious CES concepts that quietly vanish without a formal cancellation. The leak suggests internal development is still active, though Samsung’s continued silence on release timing compels me to take this as a hopeful signal.
Demand for Apple’s iPhone and MacBook product lines surged during the third quarter of 2026, signaling record-breaking revenues for June. This was the toplining statement from Apple’s outgoing CEO, Tim Cook, during his final earnings call for the company on Thursday.
This news, which found iPhone sales increasing by 22% to $54 billion, Mac sales of $10 billion (thanks, in large part, to the popularity of its entry level MacBook Neo), the iPad at $6 billion, wearables, home and accessories at almost $8 billion, and services at $31 billion, was relayed with a celebratory tone as Apple raked in roughly $109 billion in net sales for almost $30 billion in net income during the quarter.
“It’s an incredibly strong iPhone and Mac product cycle that has really yielded demand beyond our expectations,” Cook said.
Yet concerns about future price hikes dampened the discussion, given the ongoing global memory shortage and potential supply constraints ahead.
Apple raised prices on many of its products in June due to the ongoing RAM shortage caused by the high memory needs of AI tools and products. As supply chain constraints on memory chips persist, a large portion of the questions asked of Cook centered on price uncertainty, product availability and a potential drop in product sales going forward, depending on economic conditions and customers’ comfort with how much they’ll spend.
“On the pricing front, we reluctantly raised prices,” Cook explained. “I would say we did it because we’re in what I would characterize as a 100-year flood on the memory pricing, with exponential increases in memory prices, and so that was the rationale for it in terms of our philosophy on dollars or percentages.”
What’s the move going forward? Cook said Apple is looking at the bigger picture and thinking about the situation over the long term, rather than treating the next quarter as “a 90-day clock.”
That said, he expects memory pricing to continue its upward trend over the next few months, which means a price hike could be on the horizon. He was cagey in giving any solid details on the matter, which he called “unclear.”
“We’re evaluating all options,” Cook added.
Cook is ending his 15-year run as Apple’s CEO, and before he took questions from members of the press, he took time to express his gratitude, optimism for the company’s future and praise for incoming CEO John Ternus, who will take over on Sept. 1.
“He is truly one of a kind, and there is no better person to take the helm of the company,” Cook said. “I couldn’t be more confident in his leadership, in our executive team and in the extraordinary people at Apple who are determined to enrich the lives of our users all over the world.”
Ukraine’s drone program has become one of the most closely watched defense innovations of the current war, drawing global attention.
Analysts now argue that Washington is seeking direct access to that technology’s intellectual property rather than a formal partnership agreement.
Some experts compare the approach to how China previously extracted proprietary aerospace knowledge from Boeing through joint manufacturing deals years ago.
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Ukraine’s drone ecosystem stands out not merely for its hardware, but for its software integration and battlefield resilience against jamming.
American systems have often struggled in contested electronic environments, while Ukrainian drones evolved rapidly against Russian electronic warfare tactics.
The Pentagon reportedly wants Ukraine’s AI-assisted terminal guidance, which lets drones strike objectives autonomously even after losing operator control.
Washington is also said to be interested in navigation systems capable of functioning reliably within GPS-denied combat environments overseas and abroad.
Kyiv has meanwhile launched a multi-year cooperative program involving nearly 20 countries, aimed at expanding defense capabilities through drone technology.
As of June 9, six agreements had already been signed, with additional contracts still in preparation.
Volodymyr Zelenskyy, the president of Ukraine, claims the framework will include at least 10 contracts covering weapons exports, co-production, and new technology development.
In March, Ukraine sent interceptor drones and a team of specialists to help defend American military bases located in Jordan.
The Pentagon later announced in May that U.S. personnel would travel to Ukraine to study combat drone operations firsthand on site.
Ukrainian drone strikes have been reportedly effective against Russian oil infrastructure, affecting 40% of its export capacity.
Unverified reports claim that these strikes pushed oil prices towards a near $100 per barrel spike back in March.
According to Zelenskyy, Washington is not comfortable with rising oil prices, and this is why it has been in quiet talks with Moscow.
American and Ukrainian defence industries currently follow contrasting manufacturing approaches despite pursuing similar objectives around autonomous military capability and battlefield effectiveness.
The United States typically produces a relatively limited number of expensive defence platforms built for precision rather than volume.
Ukraine, by contrast, has expanded decentralised manufacturing capable of producing hundreds of thousands of affordable FPV and long-range strike drones annually.
The recent conflict involving Iran appears to have taught Washington that sheer volume can matter as much as precision on today’s battlefield.
It simply does not make financial sense for 50 $10,000 drones to bring down a single $50 million fighter jet; therefore, the Ukraine route now seems as important for the U.S.
The U.S. is now demanding access to intellectual property rights covering Ukrainian drone technologies.
This would allow the United States to secure valuable Ukrainian technological advances without expanding formal commitments connected to Ukraine’s wartime operations.
The US will be able to manufacture comparable systems domestically while retaining greater control over supply chains and industrial capacity.
Analysts argue that legal ownership of those IP rights would permit future modification, replication, and scaling without continuous Ukrainian involvement or approval.
Even so…American manufacturers could still require Ukrainian production facilities, since wartime experience has produced a manufacturing speed that existing U.S. procurement systems may struggle to match.
“The question hanging over Washington is no longer whether Ukrainian drone technology is vital to U.S. national security, but how much control over that technology the U.S. can successfully extract,” an analyst said
Via DSM
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The Commission hopes to unlock at least €30bn in collective public and private funding.
The EU is pushing forward with its plans to become the “AI continent” with a fresh call for tenders to set up seven AI Gigafactories across the bloc.
The initiative is expected to help the EU develop advanced AI on its own infrastructure in line with the bloc’s rules and standards around model safety.
The Commission today (30 July) said it is setting aside $10bn in EU and national funding, and hopes to tap at least $20bn from the private sector.
Interested consortia or Special Purpose Vehicles (legal entities) have until 12 November to make their bid. Awards will be announced in early 2027, the EU authority said.
The fresh call comes as the EU ramps up efforts to compete with the US in the AI space.
The additional compute capacity is expected to give European enterprises, academia and public authorities access to the infrastructure needed to train and fine-tune advanced AI models. The bloc has an existing network of 19 AI Factories.
Funding is divided into into two consecutive development phases across two lots, with the 18 participating member states, including Ireland, Germany, France and Sweden, matching EU funding, the Commission said.
The first lot of the initiative will support four AI Gigafactories, with each one eligible to receive as much as €100m in EU funding in the first phase, and up to €400m in the second.
A second lot will support three projects, with each receiving up to €200m from the bloc to begin with, and up to €800m per project in a second phase.
Selected AI Gigafactories are expected to begin operations within 18 months after the consortia makes a successful bid.
The EU’s AI Continent action plan, announced in April last year, is a wide-ranging initiative to transform Europe’s strong traditional industries and its talent pool into “powerful engines of AI innovation and acceleration”.
“The opening of the AI Gigafactories call represents a milestone in our AI Continent ambitions. Access to the raw scale of computing power within AI Gigafactories is a strategic necessity for Europe as AI development accelerates,” said EU executive vice-president for tech sovereignty, security and democracy Henna Virkkunen.
“I am pleased to see member states, industry and the Commission coming together to work on these facilities that are key to our technological sovereignty.”
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This year’s Gen Con is being held in Indianapolis July 30 through Aug. 2. In advance of the show, one of the biggest events on the calendar for North America’s tabletop gaming community, Wizards of the Coast invited press to take an early look at its scheduled announcements for the Dungeons & Dragons roleplaying game.
Wizards, headquartered in Renton, Wash., has published D&D since 1997, and has presided over the game’s meteoric rise in the last decade. Despite renewed competition and several unforced errors, D&D remains the single most popular game in the tabletop roleplaying space, to the point where it’s still often considered synonymous with the hobby as a whole.
In the next year, Wizards’ plans for D&D include a major brand revival, a substantial overhaul to its D&D Beyond online toolset, and a new publishing initiative that promises new and upcoming projects from several of D&D’s classic creators.
What might get the most attention from outside the hobby, however, is a new series of expansions for D&D that will be published under the banner of “Universes Beyond.” The first book for UB, coming on Nov. 17, is a D&D sourcebook based on Blizzard Entertainment’s long-running MMORPG World of Warcraft.
Co-created by long-time D&D designer (and WoW player) James Wyatt, the WoW sourcebook is designed to let players bring the characters, factions, and setting of WoW directly into D&D’s mechanics, with material that spans everything from the earliest days of the MMO to its most recent expansion, Midnight.
Warcraft began in 1994 as a real-time strategy franchise, built around a fantasy kingdom of humans and elves that was abruptly invaded by orcs from another world. The original Warcraft was essentially a fan production for the Warhammer Fantasy universe, but ended up becoming its own original IP.
Warcraft eventually branched out into the nascent MMORPG genre with 2004’s World of Warcraft, which rapidly became a smash hit and is still one of the most popular online games in the current market. WoW has evolved from its original dark fantasy roots into a sort of interplanetary space opera. Its current story arc, the “Worldsoul Saga,” involves the struggle to protect the world of Azeroth from the void priestess who’s out to corrupt it.

This includes D&D versions of trademark WoW species like tauren, dracthyr, earthen, and pandaren; multiple instances from WoW that have been translated into D&D-style dungeon crawls, including a high-level campaign set in Icecrown Citadel; and new D&D subclasses based on character options from WoW, such as death knights, shadow priests, and demon hunters.
This is technically the second time someone’s made Warcraft into a tabletop game, following Sword & Sorcery Studios’ 2003 Warcraft: The Roleplaying Game. According to Wyatt, Wizards’ 2026 book has little to do with that previous publication.
The Warcraft RPG was compatible with 3rd edition D&D but was meant as a standalone product, so it had to spend a lot of its word count on setting up the game’s rules. Wizards’ 2026 World of Warcraft book is an official release for D&D, so it can refer players to the core D&D books for its rules and save its space for more setting details.
The World of Warcraft Universes Beyond book is the first planned entry in what’s intended as an ongoing series of expansions. In the words of D&D franchise head Dan Ayoub, this will extend “Dungeons & Dragons into even more worlds we love.” Exactly which worlds those might be, however, has yet to be announced.

Other D&D announcements from Gen Con 2026 include:
One of D&D’s classic settings is coming back in 2027. Dark Sun was originally published in 1991 as a dark, post-apocalyptic take on D&D, taking place on a dying desert world ruled by crazed sorcerer-kings. Wizards’ revival of the setting will be the first official Dark Sun material since 2010, and will be the first Wizards of the Coast product to ship with a mature content warning.
D&D executive producer Greg Bilsland introduced a new initiative he called “Annual Setting Support,” where Wizards will partner with other publishers for yearly new releases to provide additional material for D&D‘s various ongoing campaign settings. 2027 will see a new Ravenloft book made by the Australian company Ghostfire Gaming (Grim Hollow); more Eberron material from Visionary Productions in Canada; and a Forgotten Realms sourcebook by Kirkland, Wash.-based Kobold Press.
Wizards has hired actor and high-profile D&D fan Joe Manganiello (Justice League, Magic Mike) as the creative director for D&D Icons. This new “content program” marks the return of several classic creators to D&D, such as Margaret Weis, Tracy Hickman, and R.A. Salvatore. (Not that Salvatore’s ever exactly left, since he’s been putting out new Drizzt Do’Urden novels almost annually since the 1980s, but you get the idea.)
Luke Gygax is working to finish a project left behind by his late father, Gary Gygax, one of the original co-creators of D&D. The result will be published under the Icons banner, and promises that Luke will “complete an adventure through his father’s eyes.” The result is tentatively planned for publication next year.
2027 will see the release of a new adventure in D&D’s original setting of Greyhawk. Crown of the Witch Queen pits players against the vampire warrior Drelnza, last seen in the classic adventure The Lost Caverns of Tsojcanth, as “she seeks to claim her birthright.”
The forthcoming video game Warlock: Dungeons & Dragons features a vocal performance from Maggie Robertson (Lady Dimitrescu from Resident Evil Village). Robertson voices one of the oldest signature characters in D&D, the archmage Tasha. A first look at Warlock’s gameplay is planned for Aug. 25 as part of the Gamescom conference in Germany.
D&D Beyond plans to revise its mobile experience, which will make it “easier and more intuitive to play D&D your way,” with your phone or tablet as an unobtrusive tool. It can be helpful to keep a browser window open while you play D&D, to look up rules on the fly, and the goal of this new Beyond is to make that process as painless as possible.
Beyond also has a new “Looking for Group” feature in the works, which is designed to help D&D players find people to play the game with, whether it’s locally, virtually, or by hiring professionals to run D&D for them. (The “paid Dungeon Master” has become a genuine thing in recent years. I know. It feels weird to me, too.)
The Samsung surge continues. The company confirmed on its earnings call this week that it will launch the Galaxy S26 FE phone and Tab S12 Android tablet later this year. The announcement comes a week after a Galaxy Unpacked event in London, where Samsung introduced the eighth-generation Galaxy Z foldable phones and new smartwatches.
The Galaxy S26 FE phone will be the final model of Samsung’s S26 series, which includes the Galaxy S26 Ultra, S26 Plus and S26. The Tab S12 will be the flagship of the next Galaxy tablet series.
The S26 FE phone could launch in August or September, and the Tab S12 tablet might come out in September or October, according to reports.
Read more: Samsung Expects the Chip Shortage to Get Worse Before It Gets Better
Samsung typically unveils several devices each year across product categories and prices. At its July Unpacked, the Seoul-based giant launched the Galaxy Z Fold 8 Ultra, Galaxy Z Fold 8, Galaxy Z Flip 8, Galaxy Watch Ultra 2 and Galaxy Watch 9. These phones and watches are now available for preorder.
Putting the S26 FE phone on sale will help the company “maintain S26 momentum,” said Daniel Araujo, head of Samsung’s strategic planning group for mobile experience. He also said on the earnings call that the company saw increased smartphone sales in the second quarter of the year, led by the S26 models.
Araujo confirmed that the Tab S12 tablet would go on sale in the second half of 2026, along with the new foldable phones and Watch Ultra 2.
A significant amount of information has been leaked about the design and specs of the S26 FE. Samsung news site SamMobile says the phone could have an Exynos 2500 chip — Samsung’s advanced mobile processor for powerful AI and high-end graphics — as well as the Android 17-based One UI 9 for the software interface.
SamMobile reports that the screen will be the same as the S25 FE, at 6.7 inches. There could be three cameras, a 4,900 mAh battery — good for an entire day after a full charge — and 45-watt wired charging. Prices could be around $800, and the product could go on sale in August or September.
As for the Tab S12, tech site Android Police reported there may be only two tablets in the series — the Galaxy Tab S12 Ultra and the Galaxy Tab S12 Plus — with no base model.
The Plus version could have a 12.4-inch Dynamic AMOLED 2X display, a Dimensity 9500 chip with 12GB RAM, up to 512GB storage and a 10,500mAh-plus battery.
A Samsung representative did not immediately respond to a request for comment.
Read more: How to Nab Samsung’s New Galaxy Foldables for Less
Despite industry-wide price hikes and intensifying competition — such as Apple’s widely rumored iPhone foldable coming this fall — Samsung consistently distinguishes itself from rivals, says CNET reporter and video producer Abrar Al-Heeti.
“Samsung was a pioneer in the foldable phones market and continues to be a leader there, and its display innovations always stir up a lot of hype at tech events and launches,” Al-Heeti said.
Al-Heeti said the Unpacked event, which she covered for CNET, was another example of Samsung trying to keep one step ahead of the competition, especially with Apple’s foldable looming on the horizon.
“Samsung decided to debut its own 4:3 foldable, the Z Fold 8, which is garnering plenty of buzz and earning several positive reviews,” she said.
Looking for a different day?
A new NYT Strands puzzle appears at midnight each day for your time zone – which means that some people are always playing ‘today’s game’ while others are playing ‘yesterday’s’. If you’re looking for Thursday’s puzzle instead then click here: NYT Strands hints and answers for Thursday, July 30 (game #879).
Strands is the NYT’s latest word game after the likes of Wordle, Spelling Bee and Connections – and it’s great fun. It can be difficult, though, so read on for my Strands hints.
Want more word-based fun? Then check out my NYT Connections today and Quordle today pages for hints and answers for those games, and Marc’s Wordle today page for the original viral word game.
SPOILER WARNING: Information about NYT Strands today is below, so don’t read on if you don’t want to know the answers.
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• Today’s NYT Strands theme is… Summer sign
Play any of these words to unlock the in-game hints system.
• Spangram has 10 letters
• First side: left, 1st row
• Last side: right, 5th row
Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON’T WANT TO SEE THEM.
The answers to today’s Strands, game #880, are…
It took me far too long to understand that today’s words were about astrology.
My first word of CHARMING seemed to have nothing to do with the summer and so it continued until I realized that BOSSY, LOYAL and GENEROUS had nothing to do with the season and a lot to do with personality — and in particular the (supposed) personality of a LEO.
Strands is the NYT’s not-so-new-any-more word game, following Wordle and Connections. It’s now a fully fledged member of the NYT’s games stable that has been running for a year and which can be played on the NYT Games site on desktop or mobile.
I’ve got a full guide to how to play NYT Strands, complete with tips for solving it, so check that out if you’re struggling to beat it each day.
BYD sells more electric cars than anyone. Next month, it wants to sell you one using a robot.
China’s biggest EV maker will unveil its first humanoid robot in August, at its Di Space experience centres in Zhengzhou, the company told the South China Morning Post. It will be a working prototype, not a concept, and it will mingle with visitors.
The robot reportedly has a name and a job. According to Chinese outlet KrASIA, citing a since-deleted BYD post, it is called “Xiao Di,” a service humanoid that stands 1.61 metres, weighs 58.5kg and can translate between six Chinese dialects and six foreign languages in real time. BYD has not officially confirmed the specs.
The plan starts in the showroom. Executive vice-president Stella Li wants two or three robots in every BYD store, greeting customers and explaining cars. She insists they will assist human staff, not replace them.
From there, the ambition widens: supermarkets, malls and warehouses in the medium term, and eventually homes, doing the cleaning, cooking and companionship. BYD says it will build an open platform that makes both its own robots and models co-developed with others.
Its pitch is manufacturing. BYD already builds its own batteries, motors and electronics at huge scale, and Li argues cars and robots share the same roots. That, in theory, lets it build robots more cheaply than a standalone startup can.
BYD is not early. It is late. Tesla’s Optimus is the headline rival, but China’s carmakers are swarming in. Xpeng is trialling its Iron robot, Li Auto is exploring designs, and Chery’s Aimoga is already selling to consumers.
The backdrop is a humanoid boom. China made about 20,000 humanoids in 2025 and more than 40,000 in the first half of 2026 alone, with the government pushing for far more. Some forecasts stretch to tens of millions of robot workers within a decade.
There is a reason for the robot rush, and it is not entirely rosy. BYD’s car business is under strain, with first-half sales down about 16% amid China’s brutal price war. A new growth story is welcome.
But a slick demo is not a business. Investors still have no price, no production timeline and no paid deployments to judge. BYD has also denied separate reports of a factory robot line, so much remains unconfirmed.
And the overseas door is closing. The move lands just as the US moves to bar imports of Chinese robots, which could keep Xiao Di out of one of its biggest potential markets. For now, BYD’s robot has one job: sell cars, in China, from a showroom floor.
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