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Virtual DJ Download Free – 2026.9482

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VirtualDJ uses advanced technology and the power of modern computers to revolutionize what DJs can do. Free for home, non-commercial use with a mouse and keyboard, it lets you mix vocals, instruments, drums, and other track elements in real time, opening the door to creative mixing techniques that were previously impossible.

With real-time stem separation on any track, perfect live mashups and seamless transitions are now the new normal:

  • ModernEQs can achieve a much more accurate separation than traditional frequency-based equalizers, and help achieve perfect transitions like never before.
  • The new Stem pads will let you create live mash-ups and remixes in real-time easily. Let your creativity fly free.

VirtualDJ delivers more features than any other software. The latest groundbreaking technology is always available in VirtualDJ first! With VirtualDJ you’re guaranteed to be ahead of the curve with the latest high-tech and innovative features

Although Virtual DJ is packed with features, it is still easy to learn. You can start with the basics and advance as you learn more. VirtualDJ is well suited for both the amateur starter, or the seasoned professional DJ and comes with all the features you’ll ever need. With VirtualDJ you can turn any event into a total success! Whether it’s scratch performance and video mixing, or from bedroom broadcast to upscale wedding events.

What are the limitations of the free version of VirtualDJ?

The free version is intended for home, non-commercial use with a computer’s mouse and keyboard. Professional features such as support for certain DJ controllers, advanced hardware, and commercial use require a Home or Pro license.

Can VirtualDJ separate vocals and instruments?

Yes, VirtualDJ includes real-time stem separation, allowing you to isolate or remove vocals, drums, bass, and other musical elements while mixing.

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Does VirtualDJ support DJ controllers?

Yes, VirtualDJ supports hundreds of DJ controllers and mixers. Some hardware requires a Home or Pro license to unlock full functionality.

Can VirtualDJ mix video and karaoke?

Yes, in addition to audio mixing, VirtualDJ supports video mixing, karaoke playback, visual effects, and synchronized graphics for live performances.

Can I record my DJ mixes with VirtualDJ?

Yes, VirtualDJ can record your live mixes to audio files for playback, sharing, or archiving.

What audio formats does VirtualDJ support?

VirtualDJ supports a wide range of audio formats, including MP3, WAV, FLAC, AAC, OGG, and others, depending on the codecs installed on your system.

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Can I use VirtualDJ on a phone or tablet?

No, VirtualDJ is designed for Windows and macOS computers and is not available as a native app for Android or iOS smartphones or tablets.

Features

Stand-Alone DJ Mixer

VirtualDJ lets you start mixing as a DJ right away, with just your computer. To practice & learn, or prepare sets & playlists. VirtualDJ works for every type of DJ, with or without hardware.

For Any Type of Setup

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Works with the most popular controllers and mixers on the market with plug & play auto detection and setup. With VirtualDJ the choice of hardware is all yours.

Video & Audio Mixing

VirtualDJ supports a multitude of audio-, video- and karaoke formats. Entertain your guests with stunning visuals, video mixing or host karaoke events.

Real-Time Audio Separation

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VirtualDJ 2026 revolutionize what DJs can do. With real-time stem separation on any track (vocals, instruments, kicks, hihats, etc) for perfect live mashups and seamless transitions.

Powerful, yet Easy to Use

Offering the most intelligent DJ technology and intuitive features, VirtualDJ is still easy to learn and master for any aspiring DJ. And best of all it’s free for non-professional use.

More Features

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  • DJ Players with Controls and Pitch
  • 99 decks
  • Internal Mixer with Gain and Equalizers
  • Key Lock/Master Tempo
  • Instant BPM Detection
  • Automatic Beatmatch
  • Automatic Gain
  • Smart Loops
  • Smart Sampler
  • Effect Plugins
  • Record
  • Playlists
  • Intelligent Automix Mode
  • Full Skin Customization
  • Play Music Video and Karaoke
  • Master + headphone output
  • Languages/Graphix
  • Can subscribe and use Premium Membership

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A Versatile PDP-11/70 Emulator | Hackaday

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The PDP-11 was a 16-bit minicomputer that was very influential in its time. That’s what inspired [vanheusden] to start working on an emulator for the machine in 2018, which has since been developed to run on a wide variety of platforms. 

The emulator, named “Kek,” is quite capable, able to run Unix 5 up to an d including Unix 7 in multi-user mode, along with BSD 2.11 Unix depending on what it’s running on. It also supports classic hardware like RK05, RL02, RP06, and RP07 disks, the KW11-L line time clock, and the DC-11 serial line interface. The emulator can also run on a wide variety of platforms. It’s possible to run it on a standard Linux machine if so desired, or you can run it on BSD, MacOS, or Windows if so desired. Beyond that, you can even get it going on a Teensy 4.1 or an ESP32 if that’s more your jam. Modern microcontrollers are just that powerful that emulating a PDP-11/70 just isn’t a challenge anymore.

We love seeing old machines emulated and brought back to life. It’s funny to see how often it’s done on microcontrollers instead of full-scale PCs these days, too. Video after the break.

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Fake Roblox Xeno script launcher pushes infostealer, RAT malware

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Fake Roblox Xeno script launcher pushes infostealer, RAT malware

Fake Xeno Executor installers are infecting unsuspecting Roblox players with malware that provides remote access and steals sensitive information.

Xeno Executor is a popular Roblox utility for running scripts that players can use to automate actions or run custom code on the platform, including cheats.

The tool isn’t an official part of the game, so the Roblox client periodically blocks existing versions, forcing the tool’s creators to release new  versions that run undetected.

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Cybersecurity company Bitdefender discovered a campaign targeting Roblox users since the start of the year, rising sharply in March before stabilizing.

The researchers found that the fake Xeno is promoted to Roblox players through gaming forums, Discord communities, or via compromised or impersonated accounts controlled by the threat actors.

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The attackers advertise the malware as an “undetected” version of Xeno, luring users looking for a version that wouldn’t be detected by Roblox’s anti-cheat protections.

The victims download ZIP archives containing the fake Xeno installers along with instructions, or self-extracting archives that unpack content automatically.

To make these packages look authentic, the attackers recreate the directory structure of a legitimate Xeno installation, include some genuine Lua scripts, and use plausible filenames.

Once victims launch ‘xeno.exe,’ as instructed, believing it is the legitimate Xeno executable, they actually run the first-stage malware loader.

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The payload checks for a Java Runtime Environment, and extracts one if necessary, then reads a local file containing the validation keys for the attackers’ command-and-control (C2) server.

It then launches an obfuscated Java payload disguised as ‘decompiler.exe,’ which performs environment checks, registers the victim, and downloads the final malware payload.

Attack chain
Attack chain
Source: Bitdefender

The final payload is a Java-based RAT and information stealer malware that combines credential theft with surveillance and remote administration capabilities.

Its most important capabilities are summarized as follows:

  • Steals browser data including cookies and other stored user data from Chrome, Edge, Brave, Opera, and Vivaldi.
  • Targets online accounts and payment data, including Discord, Roblox, Minecraft, Microsoft Store tokens, and payment information associated with Discord and Microsoft Store accounts.
  • Steals cryptocurrency wallet data, with dedicated functionality targeting Exodus Wallet and support for identifying numerous other cryptocurrency wallets.
  • Provides surveillance capabilities, including keylogging, mouse activity logging, screenshot capturing, desktop streaming, and webcam access.
  • Enables full remote control, allowing attackers to upload and download files, execute PowerShell commands, and access an interactive remote shell.

Bitdefender believes the campaign is the same as the one ThreatLocker previously documented as “Powercat,” but with significant updates to the malware’s capabilities and a new C2 infrastructure, indicating continuous evolution.

Bitdefender has shared indicators of compromise (IoCs) for the campaign and recommends that Roblox players completely avoid installing third-party tools from obscure sources.

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The Picus whitepaper shows how breach and attack simulation tests your SIEM and EDR rules so threats stop slipping by detection.

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Malwarebytes Offers US College Students 2 Years of Free Antivirus Protection

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Malwarebytes, one of CNET.com’s Best Antivirus Overall Editors’ Choice award picks, is offering students at US colleges and universities two free years of its Malwarebytes Premium Security software suite through its Student Protection Program. The offer includes coverage for up to three devices.

Malwarebytes built its reputation on malware removal before expanding into a full antivirus suite with phishing and scam protection, ransomware defense and ad blocking. In our 2026 review, CNET’s testing team praised Malwarebytes as “an excellent choice for anyone who wants reliable security software for three or fewer devices,” awarding it our coveted Editors’ Choice badge and tying it with Bitdefender for the Best Antivirus Overall.

A representative for Malwarebytes didn’t immediately respond to a request for comment.

The Student Protection Program is open to students 18 or older enrolled at colleges and universities in the US who can produce a .edu or .college email address. The fine print on Malwarebytes’ site says it’s limiting the availability to the US, but may eventually expand the program globally. Students can check whether their school is eligible by entering their email address at the Malwarebytes website. There’s an option to request early access for schools not on the list or to fall back on a 50% student discount instead.

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For students who qualify, the program unlocks the full Premium Security Standard tier. That includes real-time malware and ransomware protection, phishing and scam detection, and ad and tracker blocking. While Malwarebytes recommends a setup of one laptop, one phone and one tablet, students can use the three device slots however they choose. Once the two-year period ends, students can either keep using a limited free version without features such as real-time protection, automatic updates, and scheduled scans, or switch to a Premium subscription, which currently costs $60 per year.

The timing lines up nicely with the back-to-school season. Move-in time at a new institution means connecting unfamiliar devices to unfamiliar networks, downloading course software from links sent via email, and juggling phishing attempts disguised as financial aid notices or campus IT alerts. It can be a bit of an information security minefield, tough to add to the already overwhelming experience of school. Free access to trusted security software can at least take one thing off a student’s already crowded plate.

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Linux just cracked 10% desktop usage in North America, but no one’s sure why

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What just happened? Linux has reached double-digit territory in North America’s desktop usage share, according to StatCounter, but the size of the jump raises as many questions as it answers. The latest data shows Linux at 10.61% in June 2026, up from 3.56% in May, while Windows fell from 64.66% to 57.63% over the same period.

The shift stands out because the change was not gradual but abrupt. Linux’s rise came largely at Windows’ expense, while OS X saw only limited movement over the same period. That makes the month-to-month swing look less like a slow adoption trend and more like a sharp change in the mix of measured traffic.

StatCounter’s figures are based on desktop web usage rather than a count of installed machines, so they reflect browsing behavior rather than a direct census of operating systems. That matters because changes in who is browsing, how they browse, or what software is generating traffic can shift the results without reflecting a corresponding change in real-world desktop usage.

The latest reading is also part of a broader increase in Linux’s share of StatCounter’s North American desktop traffic. The June figure follows the sharp increase recorded in May, pushing Linux into a range that has long been out of reach in these monthly reports.

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There is no hard evidence explaining the spike, but the scale of the increase leaves room for several possibilities. One is ordinary user migration, particularly from Windows, since that platform gave up the largest share over the same period. Another is that automated traffic may be playing a role. StatCounter itself flags the possibility that some of the new Linux activity could be bot-related, which would make the jump appear larger than a shift driven entirely by human users.

That possibility is worth keeping in mind because Linux is often used to run automated systems, including workloads that generate web traffic. Even so, the StatCounter reading marks an unusual moment for a platform that has spent years well below mainstream desktop levels in North America.

For now, the numbers support a narrow conclusion: Linux has crossed 10% in StatCounter’s North American desktop web-usage data, and the move appears to have come mostly at Windows’ expense. Whether that reflects a genuine shift in users, a surge in automated traffic, or a temporary distortion in the data remains unclear.

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UW’s Allen School names Dan Grossman interim director as Magdalena Balazinska shifts gears

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Magdalena Balazinska, left, outgoing director of the University of Washington’s Paul G. Allen School of Computer Science & Engineering, and Dan Grossman, the school’s vice director and newly named interim director. (UW Photos)

Top leadership is shifting at the University of Washington’s Paul G. Allen School of Computer Science & Engineering, as Director Magdalena Balazinska‘s term concludes after nearly seven years. Dan Grossman, the school’s vice director and a long-time faculty member, will take over as interim director.

The leadership transition officially takes effect Aug. 17.

The school and the UW College of Engineering announced the move Monday morning, following separate emails sent to Allen School faculty and staff by both professors (in full below).

Balazinska wrote that she will take a “long-awaited sabbatical” before returning to teaching, calling the transition something “we have been planning and discussing for a while.” Grossman sought to reassure the community that “the transition will be smooth and not the cause of any significant changes.”

According to the Allen School, Balazinska was initially appointed to a 5-year term, which is the norm. Extending the term of a director or chair is not considered unusual at the UW or in the Allen School, but Balazinska did not want to extend beyond an additional year or so.

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The interim leadership structure with Grossman will remain in place for roughly a year while UW leadership considers recommendations from a Provost task force on how the institution should organize its broader computing, data science, and AI initiatives.

The Task Force on Computing and Data Science was established earlier this year to evaluate whether the university’s administrative and academic structures are properly built to support the rapid growth of computing, AI, and data science. A central focus of the mandate was assessing limitations in the current model — where computing resides within the College of Engineering — and identifying alternative organizational structures, including independent units or cross-university institutes, to enhance research leadership, external partnerships, and student pathways.

Grossman, who served on the task force, said that the group recently completed its report for Provost Tricia Serio and President Robert Jones to review. Balazinska said, “it will take time for the President and Provost to consider and act on recommendations related to task force findings.”

“UW is working seriously on how to best position itself to lead in computing in the decades ahead and the Allen School will, of course, be a key part of that,” Grossman wrote.

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Major growth for Allen School

From left: Magdalena Balazinska, director of the Paul G. Allen School of Computer Science & Engineering; Andrew Connolly, director of the eScience Institute; Robert Jones, president of the University of Washington; and Sen. Patty Murray at the UW in January. (GeekWire File Photo / Taylor Soper)

Balazinska was named Allen School director in July 2019, officially taking the helm in January 2020 following the 13-year tenure of former director Hank Levy.

Prior to leading the Allen School, she served as director of the UW eScience Institute and as the university’s first Associate Vice Provost for Data Science. In those roles, she spearheaded the creation of UW’s undergraduate and graduate data science degree tracks, pushing to integrate data-intensive discovery into fields ranging from astronomy to oceanography.

An expert in database management systems, Balazinska joined the UW faculty in 2006 after earning her Ph.D. in computer science from MIT.

Her research career has focused on scalable distributed data systems, cloud computing, big data processing, and image and video analytics. More recently, her work has expanded to multimodal data management and the intersection of AI and data systems.

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Her work in the field earned her the inaugural Women in Database Research Award, as well as selection as an ACM Fellow.

Under Balazinska’s leadership, the Allen School saw a 50% surge in graduate degrees awarded since 2019 alongside the addition of 40 new faculty members.

The school awarded more than 800 degrees this year across its undergraduate, master’s and doctoral programs.

Balazinska, who is also the Bill & Melinda Gates Chair in Computer Science, oversaw a major modernization of the school’s core curriculum. Her tenure saw an overhaul of the introductory programming sequence, the launch of an undergraduate research program, a new Graduate Certificate in Modern AI Methods, and the creation of a Data Science minor, with an AI minor currently in development.

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In her email, Balazinska expressed enthusiasm about returning to her core passion after taking time away during her sabbatical.

“I am looking forward to returning to research, advising, and teaching,” she wrote, noting that she plans to rejoin the Allen School faculty full-time following her break.

‘My dream job’

The Paul G. Allen School of Computer Science & Engineering — named for the late Microsoft co-founder — on the University of Washington campus in Seattle. (GeekWire Photo / Kurt Schlosser)

Grossman has served as vice director for nine years, and alongside Balazinska throughout her seven-year tenure, acting as her primary partner in managing the school’s academic programs, faculty affairs, and strategic planning.

“To me, the Allen School is much more than one of the leading computer science and engineering programs in the world,” Grossman said in a statement. “It has been my professional home since I completed my Ph.D. 23 years ago. It was my dream job then, and it’s my dream job now.”

A long-time UW faculty member and expert in programming languages and computing education, Grossman has frequently paired with Balazinska to navigate the department’s response to seismic industry shifts.

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Most recently, the duo collaborated on public-facing efforts to address growing student anxiety surrounding AI’s impact on tech careers, advocating for curriculum updates that integrate AI tools while reinforcing core software engineering fundamentals.

Beyond administrative duties, Grossman has maintained a heavy presence in the classroom, teaching courses in programming languages, software design, and computer ethics. He also leads the school’s direct-admit seminar for first-year majors and created a popular online programming course on Coursera that reached thousands of students over the past decade.

“I could not be more grateful to Dan for stepping into the interim director role,” Balazinska noted in her email to staff. “He understands every corner of the Allen School, cares deeply about our students and faculty, and will provide outstanding leadership as the university navigates the next steps for computing.”

Nancy Allbritton, dean of the College of Engineering, said in a statement that Grossman’s appointment “will ensure strong leadership and continuity during a period of thoughtful planning for the future.”

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Allbritton also expressed her gratitude to Balazinska for her “exceptional service and leadership” as the Allen School “strengthened its standing as one of the nation’s leading computing programs while advancing its impact in AI, data science, and emerging areas across research and education.”

Read Magdalina Balazinska’s email to Allen School faculty and staff:

Dear Faculty and Staff,

As we have been planning and discussing for a while, my term as Allen School director is coming to an end. Later today, the Dean will formally announce the appointment of Dan Grossman as Interim Director when my term officially ends on August 17th and I take a long-awaited sabbatical.

We will have an Interim Director for the next year or so because of the ongoing  conversations on Computing, Data Science, and AI at UW, and how the University should organize itself and its efforts related to those important topics. Although the Provost Task Force is completing its work this summer, it will take time for the President and Provost to consider and act on the recommendations, and an interim appointment makes sense in that context.

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My deep thanks to Dan for his willingness to assume this responsibility, and for the wonderful support he has provided to me in his role as Vice Director for the past 7 years. Dan and I have worked together ever since we joined UW as newly minted Assistant Professors over 20 years ago! Dan is a thoughtful leader who cares deeply about the success and well-being of our faculty, students and staff. I’m delighted that he agreed to take on this role at such a critical time for computer science education, for our University, and for higher education more generally.

As Director of the Allen School for nearly seven years, I’m incredibly proud of what we’ve accomplished — through some of the most turbulent times since we were founded as the “Computer Science Group” 60 years ago. We have not merely weathered those challenges — we’ve thrived.

Our accomplishments are too numerous to list in a short email, but a few highlights include:

We’ve grown substantially, graduating 50% more students today than in 2019, hiring 40 new faculty members (and also celebrating some retirements and other departures), and overhauling most of our processes to operate at this new, larger scale.

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But we haven’t just grown, we’ve modernized our core educational programs, including our Ph.D. quals and undergraduate intro-to-programming sequence, while launching new ones: our Undergraduate Research Program, our Graduate Certificate in Modern AI Methods, the UW Data Science Minor (whose creation we co-led), and — now underway — a UW AI Minor. Along the way, we’ve introduced many new courses spanning quantum computing to AI-assisted software engineering.

Beyond the classroom, we’ve launched new research centers, initiatives, grand challenges, and research groups — including CREATE, Computing for the Environment, Globe.AI, and the Center for Learning, Computing, and Imagination, to name just a few among many others. We’ve also modernized our communications and website, expanded our research infrastructure, and raised very significant funds for new professorships, scholarships, fellowships, research projects, and other school activities.

We’ve also deepened our community support and activities — with new programming for undergraduates, graduate students, faculty, and staff.

While working on the above, we’ve celebrated everyone’s ideas, accomplishments, and impact including our students, researchers and staff winning some of the most prestigious honors on our campus and in our field. It has been wonderful to witness firsthand all that you have achieved and to cheer you on!

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It has been a tremendous privilege to serve as director of the Allen School. I’m grateful to you — the members of our community — for giving your best every day to advance our educational and research missions and expand our impact, sharing your ideas for how we could improve, and giving me — and each other — grace as we navigated new and often unexpected challenges. 

After a brief break in which I will see my daughter off to college(!), I’m looking forward to returning my attention full-time to advising my students and pursuing my research, while also supporting Dan in his new role together with the rest of the Allen School faculty and staff leadership.

Thank you for inspiring me, challenging me and supporting me over the past seven years. It has been a wonderful journey, and I learned so much about our community and myself along the way. And to my good friend and colleague Dan, congratulations!

magda

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Read Dan Grossman’s email to faculty and staff:

Dear Allen School community,

Though you’ve already heard from Magda about the upcoming Allen School leadership transition, I wanted to send my own message as I work on transitioning into the Interim Director role.

First and foremost, I want to speak both for the full community and for myself personally in thanking Magda for her leadership over the last seven years. She has been truly extraordinary, managing both significant unexpected challenges (a pandemic is just one of several) and launching new initiatives across research, education, and how we organize ourselves that have set us up well for long-term success. Her steady, thoughtful, even-handed leadership is recognized throughout our community. Having worked closely with Magda, I want to add specifically, in case it isn’t as visible, two things: how she has sought out advice to reach consensus and develop new leaders, and how she has simply put in an enormous amount of time. Her sabbatical has been earned a thousand times over, but I’m also relieved that she isn’t going away and will be a key mentor and leader in the Allen School going forward. Thank you, Magda!

I want to assure everyone the transition will be smooth and not the cause of any significant changes – Magda has been planning to step down, and the staff and faculty leadership are ready. That’s not to say we won’t continue to change, in some ways rapidly, because that’s what we do as a leading school in a rapidly changing field and world. These are challenging times! The discussions I hear throughout the school on how we should adapt how we teach and learn, how we conduct research, and how we run the school’s operations are robust and exciting. They are also a lot of work by a lot of people, and I want to say that this work is not as ‘invisible’ as it may seem. 

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While these are challenging times in multiple ways, it is also a time of great opportunity. Technology continues to change all aspects of our lives and we are well positioned to create new technologies that make everyone’s lives better and that help our planet, while also influencing policies to ensure responsible use of new technologies. I see many opportunities for us to grow our partnerships with other units, with external collaborators, and within our School to accomplish those important goals while educating a highly skilled, knowledgeable, and ethical next generation of computer scientists and computer engineers.

Let me also emphasize that “the Allen School” needs your help in reaching our aspirations. No Director, interim or not, can alone do even a small fraction of everything we aim to do. To be honest, I find it a bit odd when I hear “the Allen School does X” or “the Allen School thinks Y.” “The Allen School” is us, nothing more and nothing less, a collection of hard-working people with diverse personalities, ideas, and preferred coffee/tea orders. (Strange fact about me: I don’t like tea.) I’m proud to be working alongside each of you, and I am excited for us to continue working together to set the future course of the Allen School.

As Magda mentioned, the rationale for not having done a Director search over the last year is that it is complicated by the ongoing university-level discussions and processes on Computing, Data Science, and AI at UW, and how the University should organize itself. I was on the relevant “Task Force” that recently completed its report, and now the Provost and President will need to make decisions and launch next steps. When we have information about these next steps and how they affect us, including the timing for a non-interim director search, I will be sure to let you know. We should be excited by this – UW is working seriously on how to best position itself to lead in computing in the decades ahead and the Allen School will, of course, be a key part of that.

Thank you in advance for everything we will accomplish in the year ahead. Please don’t hesitate to stop me in the hallway or send me an email with your ideas or even just to say hello. 

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Best,

Dan

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EE launches its fastest fibre broadband ever – 8GB per second speeds should appeal to home workers, gamers and AI developers alike

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  • Advanced Full Fibre Broadband from EE offers download speeds of 2.3Gbps and 8Gbps
  • Speeds are potentially 222 times faster than standard superfast fibre
  • Initially available in Guildford and Woking, expanding as Openreach rolls out its XGS-PON glass fibre network

Following a successful trial in early 2026, EE has launched its new Advanced Full Fibre Broadband plans, advertising download speeds of 2.3Gbps and 8Gbps. This makes EE the first provider to sell access to the Openreach XGS-PON glass fibre network.

The plans are initially only available in the Guildford and Woking areas, two Surrey towns in the London commuter belt, where the glass fibre network is installed and active.

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Who Makes Sony TVs and Where Are They Manufactured?

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Sony designs Bravia TVs with premium features and high-quality displays, but many buyers are still unaware of where they are made. Sony uses a global manufacturing network that includes countries such as China, Japan, Malaysia, India, and Mexico. The company also depends on outside suppliers for important components like OLED and QD-OLED panels. Over time, Sony has reduced its own factory operations and started relying more on manufacturing partners, which has changed how and where Bravia TVs are produced today.

Sony Bravia

Sony Bravia became Sony’s main television brand in 2008 and is now sold in many countries worldwide. These TVs are popular for their premium display quality, color accuracy, and smart image-processing features. Sony develops the software, features, and designs for its TVs, while manufacturing partners produce and assemble the products. The company also depends on outside suppliers for important TV components like display panels.

Where Are Sony TVs Manufactured?

Sony Bravia TVs

Sony Bravia TVs are manufactured across different countries as part of Sony’s global production network. Major manufacturing locations include China, Japan, India, Malaysia, Mexico, Slovakia, and Thailand. China handles a large share of TV assembly and display-related production, while India produces many TVs for regional buyers through Sony’s partnership with Foxconn. Japan and Malaysia still support several electronics manufacturing operations for the company. Different factories are used to serve nearby international markets and reduce supply costs.

Over time, Sony has been able to cut down on the number of factories that it has. This is because it used to manufacture TVs in factories that were in other countries like Brazil, Spain, Vietnam, Mexico, and Slovakia. In 2010, Sony sold the Spain facility, later closed the Brazil factory in 2021, and had previously shut down the Vietnam plant in 2008. It also sold the Mexican and Slovakian plants to Foxconn in its attempt to minimize costs.

Now, Sony emphasizes technology and product development more and relies on other firms in manufacturing. The firm Foxconn is responsible for making Sony TVs that support various markets. Outsourcing production will help Sony cut costs, become more efficient, and manufacture effectively from all corners of the globe.

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Who Supplies Sony TV Panels?

Currently, Sony uses TV panels manufactured by other producers rather than creating them through its plants. The OLED panels used by Sony for its products come mostly from LG, while Samsung produces QD-OLED panels. There are a limited number of producers of TV panels; therefore, most TV makers use similar TV panels. Most of Sony’s development efforts focus on software and image processing.

Sony uses its own picture-processing systems and display tuning to improve the quality of Bravia TVs. These technologies help deliver better colors, sharper details, and smoother motion performance. Because of this, Sony delivers excellent image quality in its TVs even when other manufacturers supply the display panels.

TCL’s Role in Sony Bravia TVs

TCL

After acquiring the majority stake in Bravia Inc., TCL is a significant player in determining the future of Sony Bravia television sets. However, Sony will continue to use its imaging technologies and displays in order to create the perfect experience of using Bravia televisions. Given that TCL has a wide manufacturing base in China, there is an expectation that Bravia television manufacturing will increasingly shift to China post 2027.

Today, Sony Bravia TVs are produced using parts and factories from different countries across Sony’s global supply chain. Even so, Sony continues to handle the software and image-processing systems that shape the overall viewing experience. For most customers, Sony’s strong reputation for display quality matters more than the exact factory location of the TV.

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New Pass-ta-key attacks let malware hijack Google-synced passkeys

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Hacker stealing passkeys

Security researchers have discovered three attacks that allow malware on already-compromised Windows devices to abuse Google Password Manager’s synced passkeys to take over accounts, bypass user verification, and extract passkey private keys.

Passkeys are a passwordless authentication method that uses cryptographic keys stored on a user’s device to sign in to online accounts.

They are considered safer than passwords because they cannot be guessed, reused, or easily stolen through phishing, while also allowing users to authenticate with a PIN or biometrics, such as a fingerprint or facial recognition.

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“Unlike passwords, passkeys can’t be shared, copied, written down, or accidentally given to someone else. This makes them more secure against phishing,” reads Google’s passkey documentation.

However, a new report by Palo Alto Networks’ Unit 42 demonstrates three novel attacks, collectively called “Pass-ta-key,” that target Google Password Manager in Chrome on Windows devices equipped with a Trusted Platform Module (TPM).

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All three attacks require malware to already be running on the victim’s computer and do not break the cryptography used by passkeys. Instead, they exploit weaknesses in how Chrome and Google’s cloud authenticator handle device trust, onboarding, recovery, and synced credentials.

The first technique, named Pass-ta-key, allows unprivileged malware to impersonate a trusted device and request a valid authentication response for one of the victim’s passkeys.

The malware abuses Chrome’s TPM-backed device identity key to sign a request sent to Google’s cloud authenticator. This can be done without administrator privileges, user interaction, biometrics, or unlocking the device.

Google’s cloud authenticator then treats the request as coming from the victim’s trusted computer and returns a signed authentication response, known as an assertion, that can be used to log in to the targeted account.

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However, the assertion includes a User Verified flag indicating whether biometric or PIN verification occurred. This causes the attack to fail if a service requires and properly validates that user verification was successful.

Pass-ta-key fails when attempting to authenticate to GitHub
Pass-ta-key fails when attempting to authenticate to GitHub
Source: Unit 42

While the attack failed against GitHub, which properly checked the User Verified flag, Unit 42 said it successfully tested the attack against eBay. Although eBay required user verification, it did not properly validate the flag indicating whether that verification occurred.

eBay has since fixed the issue after the researchers reported it.

The second technique, named Silver Pass-ta-key, goes further by allowing attackers to register their own user-verification key with Google’s cloud authenticator.

The attacker first uses malware on the compromised device to force Chrome to re-register it by invalidating its existing verification key or deleting the local file containing its passkey state.

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During the re-registration process, the attacker can register a user-verification key they control because the cloud authenticator does not validate whether the new key originated from trusted hardware.

Google then accepts requests signed with the attacker’s key as proof that the victim unlocked the device using a PIN or biometrics. This allows the attacker to access accounts that properly require and validate user verification.

Once the malicious key is registered, the attacker can authenticate from another system without needing further access to the victim’s computer.

The third and most severe technique, named Golden Pass-ta-key, allows malware to obtain the master key used to encrypt all passkeys synced through the victim’s Google Password Manager account.

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This master key, known as the security domain secret, is temporarily sent to Chrome when a device registers or recovers access to the account.

Unit 42 initially found that Chrome exposed the secret in plaintext through its internal FIDO logs. Google removed the secret from the logs after the researchers reported the issue, but Unit 42 says it is still sent to Chrome and remains temporarily accessible in the browser’s process memory.

“Although Google removed this secret from Chrome’s logging output following our report, the SDS is still sent to the client and remains accessible in Chrome’s process memory,” explains Unit 42.

“If the attacker forces the victim to re-register with the cloud authenticator and knows the pattern to look for, they can extract the SDS directly from memory.”

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The attacker can then use the stolen master key to decrypt the victim’s synced passkey records and recover their private keys. Those private keys can be transferred to another system and used to impersonate the victim and sign in to their accounts.

Unit 42 warns that the stolen master key could also be used to decrypt future passkeys synced to the account. Google’s current implementation reportedly provides no way to rotate or revoke the key, meaning current and future synced passkeys remain protected by the same secret.

While the researchers say passkeys remain significantly safer than traditional passwords, the attacks demonstrate that they do not eliminate the risks posed by malware already running on a compromised device.

Unit 42 recommends that websites require and properly validate user verification. Credential managers should also validate newly registered device keys, harden recovery and device re-registration processes, and prevent master keys from becoming accessible in browser memory.

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The researchers disclosed the Google Password Manager attacks to Google and reported related user-verification flaws to affected services, including eBay, before publishing their findings.

BleepingComputer contacted Google for comment on Unit 42’s findings and to ask whether the described attacks have been fully addressed, but a response was not immediately available.


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Sony Gives Its Disc-Loving Customers A Giant Middle Finger

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from the but-it’s-a-cautious-middle-finger dept

Just a few weeks ago, Sony announced that it would stop producing games on physical media starting in 2028 and a very loud portion of Sony’s customers lost their freaking minds. And, in this writer’s opinion, for very good reason. Having no physical media option for your games is going to make game preservation efforts nearly impossible. It makes gaming companies coming up with physical collectables to ship with their games a much more complicated prospect. And, as Sony itself likes to remind us over and over again, a game purchased digitally isn’t a game purchased at all, but rather a limited and temporary license to play a game for however long the publisher decides it should be available.

Given the backlash, it’s not all that surprising that some groups out there are attempting to organize against PlayStation usage blackouts in protest, though we’ll see how far they actually get with that. Given that Sony itself seems to be willing to give those angry customers a giant middle finger through it all, it’s hard to see it having much effect.

“There are various reasons we made this decision, the biggest being that the digitalization of content overall has been progressing, that’s the big factor,” Sony chief financial officer Lin Tao said through an interpreter during a Q&A on July 31. “It’s not just for PlayStation, but for all kinds of content, digitalization is progressing.”

“And so when we think about the future—and we put in a lot of thought and time, and we cautiously considered this—and we came to this conclusion, and we’re going to cautiously move this forward. And to this decision, we have received various opinions and people have strong views, and we understand that the community has put forth those views to us. Games are loved by many people. It’s a form of entertainment that’s loved by people, and it’s connected to people’s fond memories in many cases. And so we understand those emotions. We want to consider that. And in the future digital ecosystem, how do we engage the gamers is something that we would like to continue to explore.”

Now, I want to be clear that the word salad above is also the result of a translation. I have no idea how or if this would read any differently in its original language. But I sure would hope it would, because all those words above say absolutely nothing other than, “Yeah, we don’t care, we’re doing this anyway.”

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It didn’t get any better when questions were asked from an investment standpoint. One analyst asked the perfectly reasonable question of what this was going to do to the downstream gaming retailers and Sony’s relationship with them. Tau’s answer was that those retailers can still sell mostly empty boxes.

In response, Tao pointed out that publishers will still be able to ship empty boxes with codes inside to stores in markets like North America and argued that PlayStation hardware will win on affordability.

“About the retailers, there are regional characteristics, and for each regional partner, we try to have a thorough dialogue so that we can end up in a win-win situation,” the CFO said.

No concern for preservation efforts. No concern for the 20% or so customers who still want to buy physical media. No concern for any brick and mortar retail partners and what will happen to them.

It appears Sony is going to listen to anyone but its own customers on this one.

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Filed Under: backlash, discs, ownership, physical discs, playstation, video games

Companies: sony

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AWS is helping vibe-coding startup Superblocks, and the implications are big

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Vibe-coding startup Superblocks announced a multiyear joint marketing agreement with Amazon Web Services (AWS) that enables its tool to be embedded within the private clouds of AWS customers.

That means an enterprise on AWS that subscribes to Superblocks will be able to offer vibe coding to the company’s business users, and those apps will not send data or information externally to model providers or databases. The apps will spin up Amazon Aurora databases within the company’s private cloud, not, for instance, create external Supabase databases, the vibe-coding database of choice.

The apps will also integrate with Amazon Bedrock, the cloud giant’s AI app development/AI gateway/inference platform. Essentially, these apps will automatically fall under IT’s management and security, rather than be rogue applications.

“We’re going to bring it to your data inside your private cloud,” Superblocks co-founder and CEO Brad Menezes tells TechCrunch of vibe coding. “The big thing about that is data never leaves. … It’s their AWS account and basically secure with all of the auditing, all of the encryption, all of the network controls.”

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AWS will also help sell Superblocks to enterprises as it does for many of its Marketplace partners. “We support partners where we see strong customer demand and alignment with how customers want to build,” an AWS spokesperson tells TechCrunch.

Still, AWS does not yet have its own vibe-coding agent aimed at business users. It has Kiro, an AI coding agent aimed at developers. Amazon also has an AI assistant, Quick, for business users. But again, that’s more like a Claude Cowork or Microsoft Copilot, rather than a Lovable or Replit.

So this should be a nice boost for early-stage Superblocks, which has 50 employees and raised a total of $60 million as of its Series A, announced in May 2025, backed by Spark Capital, Kleiner Perkins, Meritech Capital, and Greenoaks.

Yet, it’s actually a more significant symbol than that. It’s part of a growing trend where the hyperscaler cloud providers urge their enterprise customers to separate their AI models from all the other scaffolding needed to run enterprise AI and do so on their clouds. They want enterprises to buy AI harnesses (aka agentic apps), AI orchestration, security tools, and the like from them, and not from the frontier providers.

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In the past few weeks, Microsoft CEO Satya Nadella has been banging the drum with exactly that message. He’s been telling his many enterprise customers to use multiple models to reduce costs and avoid lock-in. He’s also been preaching that the AI labs are not trustworthy enough to turn to for agent orchestration or app-level harnesses because they may use that data to study a business and later compete with it.

Enterprises perhaps don’t need such warnings. They have already decided to adopt multiple models, particularly frontier Chinese open-weight options. “That is flipped because 60 days ago they were like, I want a specific model. It’s called Anthropic,” Menezes adds.

Open models, for instance, accounted for 29% of all traffic routed through Vercel’s AI gateway last month, a popular tool among enterprises to manage multi-model AI use.

Then, by necessity, all of their AI scaffolding can’t be tied to one provider.

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“Having a multi-model strategy across big frontier labs, OpenAI, Anthropic, and open source — and I’d say Chinese open source right now, but also U.S. open source is now starting to come up. It’s a must-have for the CIO,” he says. They want model choice for coding as well as customer service, HR, [and] sales automation, he adds.

Menezes says the movement is so strong, he predicts that “any enterprise that is betting on a single model provider, that executive will be fired.”

So now we’re seeing the cloud providers bring vibe coding for business users into private, secure clouds, too. That’s like a potential second wave after bringing AI coding agents for enterprise developers. “It’s an emerging category with real momentum, and exactly the kind of innovation we support,” AWS tells TechCrunch.

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