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Yamaha expands its streaming line-up with the WXA-70A and WXC-70A

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Yamaha has launched the WXA-70A streaming amplifier and WXC-70A streaming pre-amplifier as its newest hi-fi separates.

Both units share an ESS SABRE ES9039Q2M digital-to-analogue converter, a chip more commonly found in higher-priced separates, alongside Yamaha’s proprietary D.O.P.G. circuit design that isolates delicate analogue signals from digital noise.

That same DAC works alongside Yamaha’s ASRC clock-rebuilding technology to reduce jitter before the audio signal reaches the converter, preserving timing accuracy across sources ranging from wireless streaming to TV audio.

The WXA-70A pairs that digital architecture with Class D amplification from ICEPower’s newest 125ASX2 generation, and the amplifier outputs 70 watts per channel into 8 ohms and 105 watts per channel into 4 ohms.

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Alongside that amplification, YPAO room calibration uses an included microphone to measure the listening space and adjust playback so the soundstage better suits your room.

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The pair can also connect to a television through HDMI eARC or ARC, and a compatible TV remote can control volume and power through that HDMI connection.

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Dialogue Level control adjusts vocal clarity in films and sport without raising overall volume, while MusicCast multi-room support lets the WXA-70A and WXC-70A link with other compatible Yamaha speakers around the home.

Streaming support extends across AirPlay 2, Google Cast, Roon Ready, Spotify Connect, Tidal Connect and Qobuz Connect, a combination that covers most major services without a separate hub or bridge device.

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For smart home installation, both models come with Control4 integration alongside a built-in web setup tool, an IR input for wired control systems and 12V trigger support for synchronising power with other connected components.

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That level of control extends to wireless connectivity, since installers can disable Wi-Fi and Bluetooth individually during setup to prevent guests or nearby devices from selecting the wrong source by accident.

Pricing for the WXA-70A is set at £1,199, while the WXC-70A is available for £859. Yamaha has confirmed both models will reach UK retailers in November this year.

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What’s The Average Lifespan Of A Mower Deck Belt And How Often Should You Replace It?

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Users are likely to see dramatically improved performance and lifespan from their tools and appliances by being fastidious with their maintenance. This includes regular cleaning, changing batteries, being careful with charge times, and so on. This doesn’t just apply to battery-powered devices, either. Mechanical parts, blades, and heavily used components must be kept clean and cared for, and where appropriate, replaced promptly.

This is very important for lawn mower maintenance, and for caring for the mower deck belt specifically. This is the belt on the deck that’s responsible for powering the blades, essentially, by delivering engine power to them (or PTO pulley power in some cases). As a result, they’re subjected to significant pressure from heat and friction while the mower’s operating. A wide range of mowers have deck belts (you can check the manual of your model for particulars), which means it’s essential to know how long this belt is likely to last on yours.

Belts for residential mowers can typically last around 100-200 hours, representing between three and five years of use. Australia’s AIMS notes that there’s considerable variation to such a baseline, with spindle/blade drive options lasting between 50 and 150 hours, and as much as 400 hours for a transmission drive model under less-demanding typical residential conditions. Generally, these belts should be replaced every 100-150 hours, but factors like usage frequency and intensity will have a big impact on this. Let’s take a look at signs that your mower belt(s) may need replacement, as well as ways users can care for them to help maximize their lifespan.

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Some signs that you may need to replace your mower deck belt

The first thing to note is that many mowers are powered by a system of several belts, and the interactions between them are important to their operation. With the mower deck belt providing the cutting impetus to the mower as a whole, without it, the mower couldn’t perform its intended role at all. This is why the key is to be able to determine whether there are any issues with the belt from the very first sign. 

You can never quite tell how they might arise on a specific model, but some general examples to look for include potential unevenness in cutting performance or a jarring noise that suggests the components aren’t aligning smoothly as they should. With closer, careful inspection, you may also notice signs of physical wear. Of course, some repairs may be more complicated than others, so it might be practical to simply replace your belt (or consult a professional if you’re not confident or unfamiliar with the process). Installing a new belt on the pulley of the mower can be a tricky business if you aren’t used to doing it, after all.

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Cracking or damage to the belt wall is also a glaring warning sign that it should be removed and replaced. It’s a huge inconvenience and potentially dangerous if the belt wears all the way through during use, so try not to delay if you notice any such issues, or factors like a misaligned mower deck, which can also impede performance. 

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How to help your mower deck belt to last longer

You should be sure to run your mower carefully to avoid putting undue strain, friction, or stress on it. What you’ve also got to remember is that the belts are secured by smaller components like bolts and pulleys, and any issues here could potentially lead to significantly degraded performance. Lifespan will be significantly affected by the type of belts you buy. More expensive aramid belts, or those strengthened with Kevlar, will generally last much longer. 

For instance, according to Chinese manufacturer Shihai, 2023 testing by the Rubber Manufacturers Association concluded that “heat-resistant belts still have about 92 percent of their original flexibility after running for 300 hours straight.” It’s a question of how much you’re willing to pay, and whether the cheaper ones will wear out so quickly that it’s more economical to buy the costlier, long-lasting ones. 

In any case, you should always brush the underside of your machine after each use. Even a small clump or two can become problematic, and it can be a nightmare to keep grass from sticking to your mower deck. There are also situations that will cause your machine to work harder, such as tricky, uneven paths on your lawn, grass that has been allowed to grow particularly long between cuts, or mowing up steep hills. A user may get between 2 and 5 years from the mower deck belt of a walk-behind mower, while a ride-on mower should serve the user for at least three years. Keep in mind, though, the impact that your usage habits can have on this factor.

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The Crazy Taxi Remake Revives the Dreamcast Era’s Zany Energy

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The Dreamcast era of games was a fever dream of wild, original ideas — Space Channel 5, Seaman, Shenmue, Chu Chu Rocket, Power Stone, Jet Set Radio and more — and perhaps nothing exemplified it better than Crazy Taxi, a game with its pitch in the name. Now, Sega is bringing its zany taxi driving classic back for modern consoles with Crazy Taxi: World Tour — and I got my hands on it for a short preview.

At a hotel in downtown Los Angeles, Sega lined up a half-dozen games for its summer press showcase, but my retro gaming heart was fixed on Crazy Taxi. Our current string of remasters is bringing some iconic games to modern audiences, but some, like Silent Hill 2 Remastered and Metal Gear Solid Delta, are based on games so canonized that the revivals aren’t surprising. Crazy Taxi wasn’t a milestone in gaming, but it’s a standout representation of the kinetic energy found in the best of Dreamcast’s game catalog, and I’m delighted to see it brought back.

Mind you, I only got about an hour with the new Crazy Taxi, which is due out in 2027, but I appreciated seeing what Sega kept from the original game — mostly vibes and its vibrant visual style, along with its signature fare-pickup system. You still drive up to a colorful circle representing a person in dire need of a quick ride and slam the accelerator to get them to their destination, haplessly crashing through cars and around pedestrians as the timer counts down. And yes, that sweet late ’90s-to-early 2000s alt rock and pop punk soundtrack is back — just take a listen to Sega’s latest trailer.

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Unlike the original, there’s more to the game than just picking up fares until your time runs out. There are several modes in Crazy Taxi: World Tour, and the one I played was more of a free-form sandbox that let players drive around. The preview only had the map for Germany, one of many international locations in the final game, which was a large loop broken up by smaller zones — an airport, a city downtown, a small village and a castle on a hill. 

It was in these German-themed pockets that I found my favorite feature of World Tour — specialized fares with their own mini-quests to complete. There were about 10 scattered around the map, and they were all some variation of insane. One was an unsettlingly enthusiastic man in an Easter Bunny costume asking me to help “collect his eggs,” another a daredevil in a wingsuit who wanted to be launched off a cliff from my cab’s backseat. Their dialogue suggested that I’d likely run into these bizarre specimens in other maps and had similarly assisted their bizarre life goals.

What could you even begin to mean by this, bunny guy?

This, this, is the Sega Dreamcast energy — the juxtaposition of exaggerated life with funky characters who took it to the next level. After every exhaustingly serious samurai game about regaining honor, beyond each deep RPG with a desperate quest to save the planet, I yearn for a game where I can enter the most lighthearted, dumb-in-the-best-way world of escalating inanity. 

Sure, I can find some of that wackiness in emergent gameplay with my friends during a Big Walk or Peak or other modern party games. But I want the delight of a scripted weirdo, someone the game developers unearthed from a twisted corner of their brain that makes me laugh. Unsurprisingly, I often find this in Sega studio RGG’s Yakuza games. But in what I’ve seen, Crazy Taxi: World Tour brings back a bit of that classic, no-explanation-necessary oddball style I remember from booting up the latest Dreamcast game at the turn of the millennium.

As I found in my World Tour preview, where else could I pick up a sleazeball Lothario trying to escape his latest failed amorous encounter, dodging the missiles fired from pursuing cop cars, so I can drop my fare off literally on the wheels of a plane taking off? Keep the fares coming — the crazier, the better.

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Amy Winehouse’s Back to Black 20th Anniversary Edition Adds Unreleased Demos and 2007 Paradiso Live Set

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Record labels have never met a round-number anniversary they couldn’t monetize. Usually, I can hear the cash register before the lacquer has even been cut. Amy Winehouse’s Back to Black is one of those rare albums where I’m willing to holster most of the cynicism, because twenty years later, there is still nothing ordinary about the record or the woman who made it.

UMR/Island will release the 20th Anniversary Edition of Back to Black on October 23, 2026, almost exactly two decades after the album’s original October 27, 2006 UK release. The new collection will be available as a 3LP clear-vinyl set, 3CD edition and digital deluxe edition, with additional limited 1LP versions including Chalkboard Marble vinyl and a web-store-exclusive Zoetrope pressing. The expanded editions combine the original album with B-sides, demos, previously unreleased material and recordings from Winehouse’s February 8, 2007 performance at Paradiso in Amsterdam.

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Why Back to Black Mattered

Calling Back to Black an important record feels almost inadequate at this point. Winehouse was only 23 when it arrived, but she sounded like someone who had already survived several lifetimes. The album took the vocabulary of 1960s girl groups, Motown, R&B, jazz and soul and dragged it into the 21st century without turning any of it into retro cosplay.

Producers Mark Ronson and Salaam Remi understood what they had in front of them and, rather wisely, did not polish away the sharp edges. Six of the album’s 11 songs used members of Sharon Jones & The Dap-Kings, helping give the record its muscular, analog-influenced foundation. Its success also helped bring vintage soul textures back into mainstream pop and opened the door for the wave of British singers that followed.

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But production alone does not explain why the album endured. “Rehab,” “You Know I’m No Good,” “Love Is a Losing Game,” “Tears Dry on Their Own” and the title track were brutally personal songs about relationships, infidelity, addiction and heartbreak, delivered by somebody incapable of sounding emotionally detached from any of it.

Winehouse died from alcohol poisoning in July 2011 at the age of 27 after years of very public struggles with addiction. The tabloid circus often threatened to overwhelm the music, which makes returning to Back to Black all the more important. Before the spectacle took over, she was a devastatingly gifted songwriter and singer who created one of the defining albums of the 2000s.

The commercial and critical impact was enormous. Back to Black went on to sell more than 16 million copies worldwide, and Winehouse won five Grammy Awards in 2008. “Rehab” took Record of the Year, Song of the Year and Best Female Pop Vocal Performance, while Back to Black won Best Pop Vocal Album.

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What Is Actually New?

This is not the first time Back to Black has been repackaged. A Deluxe Edition arrived in 2007 with B-sides, rarities and live material, while later releases included a half-speed-mastered 2LP edition and a 15th Anniversary picture disc. Apparently, owning Back to Black once is merely the opening bid.

The 2026 edition does add meaningful archival material, including four previously unreleased demos, along with additional demos and B-sides. The expanded material includes early versions of “You Know I’m No Good,” “Me & Mr Jones,” “Just Friends,” “Back to Black,” “Love Is a Losing Game” and “Tears Dry.” “Tears Dry (Alternative Demo)” was released digitally on August 25 as the first advance track from the anniversary campaign.

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The other major draw is Winehouse’s February 8, 2007 Paradiso concert in Amsterdam. The 3CD and digital editions contain a 14-song performance featuring “Addicted,” “Just Friends,” “Cherry,” “Fuck Me Pumps,” “I Heard Love Is Blind,” “Back to Black,” “Rehab,” “Love Is a Losing Game” and “Valerie.”

Vinyl buyers should pay close attention to the tracklist. The published 3LP edition contains only 11 Paradiso performances, omitting “Cherry,” “Fuck Me Pumps” and “I Heard Love Is Blind.” Based on Universal’s own listings, the 3CD and digital editions are the options for listeners who want the full 14-song concert.

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The physical deluxe editions also include alternate cover artwork, photographs of Winehouse’s handwritten lyrics from Mark Ronson’s archive, previously unseen images from original album photographers Mischa Richter and Alex Lake, and new liner notes from Ronson and Salaam Remi. The official UK store currently lists the clear 3LP edition for £51.99 and the limited Zoetrope LP for £35.99. Official U.S. pricing was not posted when we checked.

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Amy Winehouse Back to Black 20th Anniversary Edition Zoetrope

The Bottom Line

Do you need another copy of Back to Black? If you already own a strong pressing, especially the previous half-speed 2LP edition, probably not on vinyl alone.

What makes this anniversary package more interesting is the archival material. The unreleased demos and expanded Paradiso performance give longtime listeners something beyond a new color variant and a commemorative sticker, while the 3CD and digital editions appear to offer the most complete version of the live material.

Twenty years later, the album still sounds startlingly alive because Winehouse never treated soul, jazz and girl-group pop as museum pieces. She made those influences personal, contemporary and painfully direct.

We know how her story ended, and I still wish like hell that we didn’t. But if this edition sends another generation back to the music instead of merely back to the tragedy, it has done something worthwhile.

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Star Citizen spinoff Squadron 42 delayed to Q2 2027 to avoid GTA 6

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Facepalm: Squadron 42, Cloud Imperium’s single-player, cinematic sci-fi game set in the Star Citizen universe, has been delayed once again. The title, which was originally slated to launch more than a decade ago in 2015, is now expected to be released in Q2 2027.

In a message posted on the official Roberts Space Industries website, game director Chris Roberts said the decision is intended to avoid competing with GTA 6, which is scheduled to launch this November on PlayStation 5 and Xbox Series X|S after an extended development cycle and multiple delays over the past couple of years.

Roberts noted that the decision to delay Squadron 42 was made after much deliberation, as the media attention surrounding the launch of GTA 6 will leave very little room for reviewers, streamers, and content creators to cover other games launching in the same window.

According to Roberts, Squadron 42 is a labor of love, with “twelve years of blood, sweat and tears” invested in it, and he doesn’t want the game to get caught up in the “attention buzz saw” surrounding GTA 6. He added that his team ideally wanted to launch the game in early 2027 but decided it would be better to release it after the hype surrounding GTA 6 had died down.

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While the vast majority of players will have to wait until 2027 to get their hands on Squadron 42, Cloud Imperium will give “a small number of original backers and long-time Star Citizen content creators” an opportunity to play the game on October 9 and 10. The final launch date will be announced shortly thereafter.

Roberts acknowledged that many Star Citizen faithful will be disappointed that they won’t get to play Squadron 42 this year, but insisted that “it is the best thing for the project as it is truly something special and so needs the opportunity to have the focus of the wider gaming world.”

Set in the Star Citizen universe, Squadron 42 is described as the spiritual successor to Wing Commander, featuring branching missions and first-person combat. The game was announced in 2013 via a Kickstarter campaign, with a tentative release date set for 2015. However, it has since been delayed multiple times, with the first gameplay video released only in 2024.

Squadron 42 is expected to be released in multiple episodes, with Episode One said to offer about 70 missions spanning an estimated 20 hours of gameplay. Episodes Two and Three will launch later. The game will feature a star-studded cast, including Mark Hamill, Gary Oldman, Henry Cavill, and Gillian Anderson, among others.

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HP strikes deal with blacklisted Huawei to license essential Wi-Fi patents

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No Ban: Despite being essentially banned from the US market, Huawei still plays a major role in the global technology industry. The Chinese conglomerate holds several crucial patents and other intellectual property, which is why US corporations continue to do “business” with the company despite Washington’s restrictions.

HP Inc. recently announced a new patent deal with Huawei, a company that is unable to sell or import products in the US after being banned by the FCC. The agreement is essential for keeping the US company in the technology business, but HP felt compelled to provide an official explanation of exactly what is at stake.

Huawei was first to disclose the patent licensing agreement, but HP is now lamenting the fact that the arrangement has been deeply “mischaracterized.” The deal stems from a settlement in a legal dispute between the two companies, so there is no grand scheme or broader partnership at play here.

The deal will allow HP to access essential patents related to Wi-Fi technology, which Huawei holds significant intellectual property rights to. The Chinese corporation sued HP over these patents, asking its US counterpart to stop selling products based on the disputed IP. HP was either going to properly license the patents or join the legal fight and risk losing the case.

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HP chose the former, as it essentially had no other choice but to enter into a licensing agreement with the Chinese corporation. Otherwise, the US manufacturer could have lost its ability to properly serve US customers. Other players in the technology industry are doing exactly the same, as Huawei holds essential Wi-Fi patents required to support wireless connectivity in computers, printers, and other devices.

However, the agreement does not force HP to buy any Huawei products, which are likely illegal in the US following the FCC’s decision. “HP is not incorporating any Huawei components or technology into HP products. The agreement is not a strategic partnership, nor a commercial alliance, nor a supply agreement, nor any other form of collaboration,” the company stated.

HP also said that this is an all-too-common issue that US technology companies eventually have to deal with. Some crucial connectivity technology is owned by Chinese companies, and companies cannot provide lawful, standards-compliant products to US customers without properly licensing the underlying intellectual property.

The new agreement with Huawei is part of a broader licensing effort related to Wi-Fi technology that involves both HP and other US-based corporations. The patent group in question is known as the Sisvel Wi-Fi 6 pool, a program offering a one-stop solution for accessing essential patents related to the 802.11ax (Wi-Fi 6) connectivity standard.

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Neocloud Lambda secures $1B in debt to buy more chips

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Lambda, an AI cloud company that buys computing chips and rents them out to businesses, has raised $1 billion in private, short-dated debt to buy Nvidia’s AI chips that it will lease to Microsoft, Bloomberg reports

The terms of the deal, which Bloomberg says was arranged by JP Morgan Chase, signal that Lambda is betting it will be able to quickly deploy the chips and start generating revenue from them, letting it repay the debt fairly quickly using that incoming cash.

This is the latest in a string of loans that Lambda is using to fund GPU infrastructure for specific customers. In May, it closed a $1 billion secured credit facility, and this week it announced the closing of a $926 million loan to fund Nvidia GB300 GPUs, one of Nvidia’s newest chip models, for a deployment it’s under contract to provide Nvidia.

The $1 billion private debt deal comes as Lambda is reportedly in talks for a $3 billion pre-IPO round. The company last November raised $1.5 billion in venture capital at a $5.43 billion post-money valuation, per PitchBook data.

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Lambda isn’t the only one relying on debt to fund the AI boom — according to data Bloomberg compiled, banks and tech companies have raised over $400 billion in AI-related debt globally in 2026 so far. 

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12 Mac mini alternatives for Windows I’d actually buy

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I’ve hand-picked my 12 favorite Mac mini alternatives for Windows, from budget picks to high-end content creation stations. There’s no denying Apple‘s newly unveiled Mac mini with M6 chip is a seriously cool piece of hardware, but fixed memory and limited port selection mean it’s definitely not for everyone.

If you want upgradable RAM and additional connectivity like USB4 for hooking up an external GPU, these are the Windows Mac mini alternatives I really like. I’ve included top-tier compact machines from brands we’ve reviewed highly during our mini PC testing, including Beelink, Geekom, GMKtec, Minisforum, and Asus. Whether you need a cheap mini PC for the office or a high-performance powerhouse for heavier workloads, these are the machines I recommend.

My top 12 Windows mini PCs

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DOOM Played On Series Of 555 Timers

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It’s technically true that any piece of software can be reproduced in hardware, although modern software’s size and complexity generally makes this a non-starter. But if we go far enough back in time, older software becomes easier and easier to implement in hardware. The original DOOM from 1993 might one day be recreated in full this way, but that day is not today. Instead, [Nick] has recreated the original music from that game, playing the opening track in nothing but 555 timers.

The circuit starts with a 555 timer that acts as a system clock with a rate of just over 7 Hz. These pulses feed a binary counter which in turn feeds a decoder, giving the circuit 15 positions. Each output of the decoder feeds to a diode matrix which stores information about what pitch the circuit should play. The circuit only needs to play six pitches so the diodes effectively connect each moment in time to one of these six notes. From there the circuit feeds into a set of switches which select different resistor networks of another 555 which is actually responsible for producing sound. The resistor networks have different values to adjust the timing of the 555 to produce different pitches.

Of course this entire exercise is largely academic as almost any microcontroller would be able to be programmed to play this chiptune quite easily, but it’s not a bad idea to get down into the weeds of digital logic from time to time in order to refine one’s skills and knowledge about what’s really going on in the inner workings of circuits. Or, go even deeper than that and build the logic gates themselves from first principles.

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Early Leak Of NVIDIA’s DLSS 5 Has An Uncanny Valley Problem

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People are grafting a pre-release version onto their favorite games with unspectacular results.

Sometimes, photorealism (or something approaching it) makes a video game look better. Other times, well, you get whatever this is from NVIDIA’s leaked build of DLSS 5. The unfinished software, extracted from an early-access PC version of NBA 2K27, has been grafted onto various games. The results are… let’s just say, not universally beloved.

DLSS 5’s neural rendering model takes the upscaling technology in a new direction. Rather than simply reconstructing a sharper version of the image the game rendered, it “infuses pixels with photoreal lighting and materials,” according to NVIDIA. In practice, the results look more uncanny valley than truly next-gen. It’s like someone fed a still image from the game into Midjourney and prompted it to “make it look photorealistic.”

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In fairness, the images and videos circulating online are from an early, unofficial build of NVIDIA’s upscaling tech. But with that requisite caveat out of the way, let’s have a laugh at how surreal and off-putting some of these results are.

Kill it… kill it with fire

Take Jesse Faden from Control, one of the first games to get the unofficial DLSS 5 treatment. In the game, she’s supposed to be roughly 28. But after applying a little DLSS 5 magic, she suddenly looks middle-aged. You can kinda see how the AI could get there from the original face. But it still misses the mark, simultaneously looking more real and more fake.

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Then we have Skyrim (because, no matter the subject, we’ll always have Skyrim). DLSS 5 makes its lower-poly characters look like a 3D scan of a real person plastered onto a 15-year-old video game character.

Even setting aside how the technology can dramatically alter faces, there’s the fact that the underlying character models and animations are left untouched. That creates a bizarre mismatch that only heightens the uncanny effect. The faces may look kinda real-ish — until you see them stare blankly into the distance with suspiciously stiff movements.

If all of this kept performance in check, it might be strange but harmless. After all, if a developer wants to implement it and a player likes it, knock yourselves out. But that isn’t the case, at least with this leaked build. With Neural Rendering enabled, Control on an RTX 5070 Ti reportedly dropped from 71 fps to 35 fps at 4K. If the final version looks weird and kills performance, it’s hard to see this as anything but NVIDA — now an AI company first and foremost — losing touch with the gaming audience that took it to the top.

DLSS 5 is scheduled to launch in its official form this fall. Once developer-approved versions start rolling out, it’ll be interesting to see whether intentionally integrated uses of the final technology look and feel more natural.

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Russia is now shopping a 1,000-kilometre kamikaze drone abroad after putting its long-range strike weapon through live demonstrations

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  • Russia is offering the Garpia-A1E to foreign military customers
  • The drone can reportedly travel up to 1,000 kilometres
  • Garpia-A1E carries over 50kg payload and endures for over six hours

Moscow has begun marketing a long-range loitering munition built by a state defense manufacturer to foreign militaries.

The weapon, known as the Garpia-A1E, has drawn interest from buyers abroad following a series of live demonstrations.

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