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Tech

Sennheiser MOMENTUM 5 Wireless Review: Did Sennheiser Just Undercut the HDB 630?

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The Sennheiser MOMENTUM 5 Wireless arrives at a critical moment for every premium noise-cancelling headphone brand that likes sleeping at night. Sony has the new 1000X The ColleXion, Apple has finally pushed forward with AirPods Max 2, Bose is still leaning hard into noise cancellation with its latest QuietComfort Ultra Headphones, and Bowers & Wilkins Px7 S3 continues to court listeners who demand that their wireless headphones sound like high-end transducers.

That matters because Sennheiser has spent the past few years defending two different corners of the headphone market: the mainstream wireless category with the MOMENTUM 4 Wireless, and the more serious audiophile lane with the HDB 630, which we also reviewed as a higher-performance Bluetooth headphone for listeners who prioritise sound quality over ANC performance or call quality.

MOMENTUM 5 Wireless Keeps the MOMENTUM 4 Formula But Adds More Control

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MOMENTUM 5 (front)

The Sennheiser MOMENTUM 5 Wireless builds on the MOMENTUM 4 platform rather than replacing the basic formula. The new model keeps the 42mm transducer from its predecessor, manufactured at Sennheiser’s Tullamore, Ireland facility, and uses tuning inspired by the company’s HD 600-series headphones. Sennheiser describes the sound as full-bodied with dynamic bass, which suggests continuity with the MOMENTUM line rather than a major sonic reset. 

The more practical headline may be the user-replaceable 700 mAh battery, which gives the $399.99 MOMENTUM 5 Wireless a real longevity advantage over rivals that still treat batteries like a countdown timer to your next purchase. Sennheiser is giving owners a way to keep the headphones they already paid for instead of nudging them toward the next model the moment battery life starts to fade.

The codec and wireless story has also been updated. MOMENTUM 5 Wireless includes Hi-Res Audio certification, Snapdragon Sound, and Bluetooth codec support up to aptX Lossless. It ships with Bluetooth 5.4, but Sennheiser says the hardware is designed to support Bluetooth 6.0 through a future firmware update.

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Noise cancellation has been revised with more microphones. Sennheiser says the MOMENTUM 5 Wireless uses four microphones per side for ANC and transparency functions, doubling the microphone count used for those duties. The company claims the new system is up to three times more effective at reducing distracting voice chatter, with improvements to airplane cabin noise reduction and voice quality on calls.

Spatial Audio Arrives, But the Replaceable Battery May Matter More

Spatial audio is included, but there are a few conditions. Dolby Atmos with head tracking will be enabled through a day-one firmware update in Sennheiser’s Smart Control Plus app, and it requires an Atmos-enabled source device plus supported Atmos content.

That should include popular devices such as recent iPhones, iPads, Macs, Apple TV 4K, many current Android phones, Fire TV devices, and other streamers or computers that support Dolby Atmos playback through services like Apple Music, Amazon Music Unlimited, TIDAL, Netflix, Disney+, or Max. The MOMENTUM 5 Wireless can handle the feature, but the phone, app, subscription tier, and content still have to line up. Naturally, audio remains a team sport whether we like it or not.

Support for Dolby Atmos-encoded content streamed through TIDAL worked properly out of the box, but head tracking was not yet enabled during my review period.

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Battery life remains a major part of the story. Sennheiser rates the MOMENTUM 5 Wireless at up to 57 hours per charge with ANC engaged. The bigger practical change is the user-replaceable 700 mAh battery, which can be swapped with a small Phillips-head screwdriver.

That 60-hour battery claim looks great on paper, but real-world use landed a bit lower for me. Across several weeks of mixed listening, I averaged closer to 53 to 54 hours, depending on volume, source device, codec support, and whether I was streaming music from TIDAL and Qobuz or watching movies and TV on an iPad Pro.

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Battery drain varied by device. My iPhone 14, iPhone 17, and iPhone X burned through the charge a bit faster, while a borrowed Samsung phone came closer to the upper end of Sennheiser’s rating. Streaming hi-res content from Qobuz and TIDAL pulled those numbers down slightly, which is exactly what you would expect when asking the headphones to do more than sip compressed audio through a straw.

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With ANC engaged, especially in Adaptive or Custom modes, I would set realistic expectations closer to 51 to 52 hours. That is still excellent. I used the MOMENTUM 5 Wireless on NJ Transit, inside the walking migraine known as American Dream on Memorial Day Sunday with roughly 150,000 people trying to turn a mall into a survival documentary, and during a United Airlines trip home from Las Vegas that was delayed, rerouted through George Bush Airport in Houston, then Dulles in Northern Virginia, before finally reaching Newark about 17 hours later.

After seeing The Wizard of Oz at Sphere in Las Vegas, I thought Dorothy had the rough travel day. Turns out all she needed was a pair of ruby slippers and a unionized gate agent.

The practical takeaway is simple: the MOMENTUM 5 Wireless has more than enough stamina for a full week of commuting, travel, office use, and the kind of airport punishment that makes you question every life choice since booking basic economy. For anyone who treats wireless headphones like a daily workhorse rather than a delicate audio object, the battery life is one of the stronger reasons to consider them.

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Build Quality, Comfort, and a Travel Case That Actually Saves Space

The MOMENTUM 5 Wireless fold flat for travel, which helps, although they do not feel quite as premium in the hand as the Bowers & Wilkins Px7 S3 or Px8 S2. Those remain part of my daily rotation along with the HDB 630, and Bowers still has the edge when it comes to materials and that more polished luxury feel. The Sennheiser build is still quite solid, just more practical than posh.

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The headband uses braided cloth on the top side with padding underneath, and on my head, the MOMENTUM 5 Wireless feel very similar to the HDB 630. The difference is that the HDB 630 uses the same leatherette material on both the inside and outside of the headband, which gives it a slightly different tactile feel. Both are lightweight and easy to wear, and neither feels like it was designed by someone who thinks discomfort builds character.

The ear pads have the same basic issue I noticed with the HDB 630. They are soft and comfortable, but I would prefer them to be slightly firmer. They also get warm after about 30 minutes, especially during commuting or longer listening sessions. Not unbearable, not deal-breaking, but noticeable.

Clamping force is generally similar to the HDB 630 and less firm than the Bowers & Wilkins models. That matters because I have a huge head, move through trains with some force, and still somehow try to maintain the stealth profile of a ninja who has had enough of NJ Transit. The MOMENTUM 5 Wireless stayed secure without feeling tight, which is the balance you want from travel headphones that are going to see actual use rather than live in a review drawer.

Sennheiser has also reduced the overall travel footprint. The MOMENTUM 5 Wireless carrying case is 20% smaller, and the packaging is now smaller and plastic-free. Inside the case, Sennheiser includes a USB Type-C charging cable and a 3.5mm analog audio cable, so wired listening is still available for laptops, in-flight entertainment systems, and the other legacy sources that refuse to die quietly.

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Case Comparison: Sennheiser HDB 630 (left) vs. MOMENTUM 5 (right)

Compared to the case supplied with the more expensive HDB 630, the MOMENTUM 5 Wireless case is noticeably smaller, which matters when the headphones are going into a backpack, carry-on, or that personal item you are already pretending is not overstuffed. Both models fold, so neither is a travel disaster, but the MOMENTUM 5 Wireless is clearly the more compact option.

The accessory package is where the pricing difference starts to make more sense. The HDB 630 includes extras such as the airplane adapter and Sennheiser’s BTD 700 USB Adapter; the MOMENTUM 5 Wireless does not. That makes the HDB 630 the better-equipped package for listeners who want more connection options in the box, while the MOMENTUM 5 Wireless keeps things simpler, smaller, and more mainstream.

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MOMENTUM 5

Smarter App, Stronger ANC

The companion app also gets more control. The new Smart Control Plus app includes an 8-band EQ, user presets, and Sennheiser’s Sound Personalization system. That should give listeners more flexibility than a few canned tuning modes, especially for those who liked the MOMENTUM 4 but wanted more precise adjustment.

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One of the stronger parts of the MOMENTUM 5 Wireless experience is Sennheiser’s Smart Control Plus app. This was already one of the highlights with the HDB 630, and that carries over here. The app is comprehensive without feeling like homework, and it worked flawlessly with both Sennheiser models during my testing.

The level of control is the real win. You are not stuck with a crude choice between full ANC and transparency mode. The MOMENTUM 5 lets you adjust the level of noise cancellation, enable or disable Anti-Wind in ANC mode, manage multipoint connectivity, and turn the app’s individual tiles on or off depending on what you actually use. That last part sounds minor until you have used enough headphone apps that feel like they were organized by committee after a three-hour liquid lunch.

ANC performance is also very strong. The MOMENTUM 5 Wireless did an effective job reducing commuter noise, chatter, and the general low-level misery that comes with trains, airports, and crowded public spaces. More importantly, it does not wreck the sound. There is still a slight reduction in openness and detail with ANC engaged, and the presentation tightens up a little, but the damage is minimal.

I still prefer listening with ANC off when the environment allows it, because the MOMENTUM 5 sounds more open and natural that way. But Sennheiser has made the ANC useful without turning the music into a padded cell.

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MOMENTUM 5 (side)

Buttons, Touch Sensors, and Real-World Use

The MOMENTUM 5 Wireless and HDB 630 are very similar when it comes to controls, and that is mostly a good thing. Sennheiser keeps the basics straightforward with a power button that also handles pairing, plus the expected USB-C connection and 3.5mm analog input for wired listening. Nothing exotic there, and nobody needs a treasure map to find the ports.

The touch controls are where things get more personal. Sennheiser’s system works, and I will give them full credit for that. Playback, volume, track skipping, calls, ANC, and transparency mode can all be handled from the ear cup, and the gestures responded reliably during my testing. Transparency mode can be activated with a double tap, which is useful when someone suddenly decides your headphones are an invitation to start talking.

That said, I am still more of an app person. The controls are not bad, but after rotating through multiple headphones and wireless earbuds, each with its own secret handshake of taps, swipes, pinches, holds, and “wait, was that two fingers or three?” routines, it becomes a lot to remember. At some point, you are not controlling headphones; you are auditioning for community theater mime work.

Sennheiser’s Smart Control Plus app makes more sense for how I actually use headphones. It is clean, comprehensive, and easier than trying to remember every gesture sequence while standing on a train platform or walking through a crowded terminal. The touch controls are there, they work, and plenty of users will like them. I just prefer opening the app and making the adjustment without playing finger Twister on the side of my head.

As for phone calls, the MOMENTUM 5 can handle them, but I remain fundamentally opposed to taking calls through earbuds or headphones unless absolutely necessary. That is not a Sennheiser problem. That is a “please stop making me listen to people conduct business next to the avocados” problem.

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BTD 700 Dongle: Great Idea, Rough Landing With MOMENTUM 5

The MOMENTUM 5 Wireless has a stronger codec story than the HDB 630 in one key respect: it supports aptX Lossless in addition to the usual Bluetooth basics, but there is still no LDAC support. For Android users with the right hardware, that may not be a big issue. For Apple users, it gets more complicated because the iPhone and MacBook still do not support aptX natively. Naturally.

Sennheiser BTD 700 USB dongle in laptop
Sennheiser BTD 700 USB-C dongle

That is where Sennheiser’s BTD 700 USB-C dongle is supposed to help. It acts as an external Bluetooth transmitter, bypassing the device’s built-in Bluetooth stack and handling higher-quality codec support itself. In theory, that makes it a very useful add-on for getting better wireless performance from laptops, tablets, and phones that otherwise leave you stuck with more limited Bluetooth options.

The problem is that my experience with the BTD 700 and the MOMENTUM 5 Wireless was not clean. Using it with both my iPhone and MacBook, I heard audible distortion, which is not exactly the kind of “high-resolution” experience anyone is looking for. Sennheiser has confirmed that it is working on a fix, so this may be resolved through a firmware update, but as of my testing, the issue was real.

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The MOMENTUM 5 Wireless still supports aptX Lossless, which is a meaningful feature on paper and potentially in practice. But the BTD 700 experience needs that fix before I would call it a slam dunk. Great concept. Right now, a little too much gremlin in the machine.

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Listening

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MOMENTUM 5 earcups

The MOMENTUM 5 Wireless and HDB 630 are cut from the same Sennheiser cloth, and anyone expecting two completely different headphones is going to be disappointed. Or relieved. They share a lot of the same DNA: excellent clarity, a largely linear tonal balance, strong midrange presence, and a presentation that favors detail and space over cheap bass tricks. Sennheiser did not turn the MOMENTUM 5 into a skull-rattling gym headphone, and thank you for small mercies.

But there are differences, and they matter.

Where the HDB 630 leans a little more restrained and studio-minded, the MOMENTUM 5 Wireless brings slightly more weight and impact in the bass range. It still will not rearrange your dental work, but there is more definition, punch, and low-end authority than I heard from the HDB 630. Green Day’s “Jesus of Suburbia” and “21 Guns” still had the clarity, imaging, and sense of space that made the HDB 630 so easy to like, but the MOMENTUM 5 added a little more drive underneath the guitars and drums. Not bloated. Not boosted into stupidity. Just more physical.

That difference became more obvious with Daft Punk’s “Get Lucky” and “Giorgio by Moroder.” The HDB 630 presents those tracks with a more open, almost studio-monitor sense of space, which is rare for a closed-back wireless headphone. The MOMENTUM 5 does not lose that Sennheiser clarity, but it adds more rhythmic grip and bass definition. The groove lands with more conviction, which matters when the entire point of the track is to make you forget whatever nonsense you were supposed to be doing for the next six minutes.

Sennheiser HDB 630 Wireless Headphones with Travel Case
Sennheiser HDB 630 Wireless Headphones with Travel Case

Sia’s “Unstoppable,” “Cheap Thrills,” and “Breathe Me” pushed the MOMENTUM 5 in a different direction. Those tracks are a cheerful little reminder that love, betrayal, and emotional wreckage can apparently come with solid production values. Her voice was cleanly centered and easy to follow, with enough texture to keep the emotional weight intact. “Breathe Me” in particular exposed the MOMENTUM 5’s ability to keep vocals intimate without turning the presentation syrupy. The HDB 630 is a touch more controlled and refined through the upper ranges, but the MOMENTUM 5 gives the material a bit more body.

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Massive Attack’s “Teardrop” also favored the MOMENTUM 5’s extra bass definition. The pulsing low end had more shape and authority than it does through the HDB 630, while the vocal remained suspended in the mix with that slightly ghostly quality the track needs. Again, this is not bass-head territory. Sennheiser is not auditioning for a parking lot SPL contest. But the MOMENTUM 5 has more impact where the HDB 630 can sometimes feel a little polite.

Disturbed’s cover of “The Sound of Silence” was the track that really exposed the difference. David Draiman’s voice needs weight, control, and scale, and the MOMENTUM 5 gave it more physical presence than the HDB 630. The power in his delivery hit harder, especially as the arrangement builds. Draiman is also a total mensch and a personal hero, so I am not exactly coming into that track emotionally neutral. Still, the MOMENTUM 5 handled the vocal intensity well without smearing the edges or turning the whole thing into melodrama with Bluetooth attached.

The one tradeoff is the top end. On some of the same tracks I used with the HDB 630, the MOMENTUM 5 Wireless sounded slightly harder through the treble. Not bright enough to become a deal-breaker, and not sharp enough to make me start bargaining with my own ears, but it is there. The HDB 630 has a little more refinement and composure up top, while the MOMENTUM 5 trades some of that smoothness for greater bass impact and a more energetic overall presentation.

That is really the comparison in one sentence: the HDB 630 is the more restrained, refined, audiophile-leaning wireless headphone, while the MOMENTUM 5 Wireless gets very close in clarity and tonal balance but adds more bass definition, more punch, and a little more everyday fun. Sennheiser may have created a problem for itself here, because the less expensive headphone does not sound like the lesser one in every category.

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MOMENTUM 5

The Bottom Line

The Sennheiser MOMENTUM 5 Wireless is not a dramatic reinvention, but it does not need to be. The upgrades that matter are practical and audible: Dolby Atmos with head tracking, stronger ANC with four microphones per sideaptX LosslessHi-Res Audio certification, an 8-band EQ, and a user-replaceable 700 mAh battery. That battery is the sleeper feature because it gives the $399.99 MOMENTUM 5 a real longevity advantage in a category where too many brands still treat worn-out batteries as your problem. 

What is missing? There is still no LDAC, the BTD 700 dongle issue needs a fix, and the MOMENTUM 5 does not include the same accessory package as the more expensive HDB 630. It also does not feel quite as premium as the Bowers & Wilkins Px7 S3 or Px8 S2, even if the build is solid, comfortable, and travel-friendly.

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Should you buy it over the HDB 630 and save some money? For many listeners, yes. The HDB 630 still has the more refined, audiophile-leaning presentation, but the MOMENTUM 5 gets surprisingly close while offering stronger bass impact, excellent ANC, a better travel footprint, and a lower price. That makes it one of the more compelling wireless headphones in the $350 to $450 range, and anyone shopping there should put it on the audition list before Sony, Bose, Apple, or Bowers get the automatic nod.

Pros:

  • Strong clarity, detail retrieval, and linear tonal balance
  • More bass impact and definition than the HDB 630, without turning into a bass-heavy mess
  • Excellent ANC performance that does not seriously damage sound quality
  • Smart Control Plus app is comprehensive, reliable, and genuinely useful
  • Adjustable ANC, Anti-Wind mode, multipoint connectivity, and customizable app tiles
  • Dolby Atmos support worked properly with TIDAL during testing
  • aptX Lossless support gives it a stronger codec story than many rivals
  • User-replaceable 700 mAh battery is a major long-term ownership win
  • Real-world battery life remains excellent, even if below the claimed maximum
  • Lightweight, comfortable fit with solid build quality
  • Folds flat and comes with a noticeably smaller travel case than the HDB 630
  • Strong value at $399.99 compared with the more expensive HDB 630

Cons:

  • No LDAC support
  • BTD 700 USB-C dongle produced distortion with iPhone and MacBook during testing
  • Head tracking was not enabled during the review period
  • Treble can sound slightly harder than the HDB 630 on some tracks
  • Does not feel as premium as the Bowers & Wilkins Px7 S3 or Px8 S2
  • Ear pads could be slightly firmer
  • Pads get warm after about 30 minutes
  • Does not include the airplane adapter or BTD 700 USB Adapter like the HDB 630
  • Touch controls work, but remembering every tap, swipe, pinch, and gesture remains a pain

Our Ratings

★★★★★★★★★★ Sound Quality

★★★★★★★★★★ Comfort

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★★★★★★★★★★ Usability

★★★★★★★★★★ Build Quality

★★★★★★★★★★ ANC

★★★★★★★★★★ Value

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Price & Availability

The MOMENTUM 5 Wireless will be available in Black, White, and Denim finishes for $399.99 USD, with U.S. availability beginning June 16, 2026 through Sennheiser’s website and select retailers.

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Z386: An Open-Source 80386 Built Around Original Microcode

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There are many ways you can implement an Intel i386 CPU on an FPGA, with the use of original microcode probably being one of the most interesting approaches. This is what [nand2mario]’s z386 project does, with a recent blog post summarizing development on this FPGA project so far.

This project is similar to the previously developed z8086 project, which as one may guess does something similar, except for the Intel 8086 CPU. By executing the original microcode you’re basically guaranteeing close compatibility with the original hardware, though of course the sheer scale of this microcode between an 8086 and 80386 is quite different.

There’s a much larger instruction set with a correspondingly much more complicated internal state to keep track of, including all those newfangled features like memory management, paging and register debugging, as well extensions to protected mode that began with the i286.

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Currently z386 runs on a number of FPGAs, including the Altera Cyclone V and Gowin GW5A, with performance equivalent to a ~70 MHz i386 albeit with slightly worse cycle efficiency, some of which could be due to the limited 16 kB cache compared to the 32+ kB cache in the fastest i386 CPUs. Either way, it’s more than enough to run all kinds of software, including games like DOOM.

Important to note is that the goal here isn’t to be more performant than cores such as for example ao486, but more as an archaeological reconstruction of the original hardware and its interaction with said microcode.

Top image: line-up of Intel 286, 386 and 486 CPUs. (Credit: Sgroey, Wikimedia)

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Microsoft will finally let you uninstall Copilot

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TL;DR

Microsoft’s April 2026 update lets users and administrators fully uninstall the Copilot app from Windows 11. The move follows poor adoption numbers, with only 3.3 per cent of eligible users paying for Copilot, and persistent criticism that Microsoft forced AI features on users without adequate control.

Microsoft has added the ability to fully remove the Copilot app from Windows 11. The change arrived in the April 2026 update and applies to both enterprise administrators using Group Policy and regular users who can now uninstall it through Settings like any other app.

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For IT administrators, the new policy is called “Remove Microsoft Copilot app.” It sits under User Configuration, Administrative Templates, Windows Components, Windows AI in the Group Policy Editor. Administrators can also apply it through the Windows Registry. The policy will uninstall Copilot only if specific conditions are met: both Microsoft 365 Copilot and the standalone Microsoft Copilot must be installed, the user must not have manually installed the Copilot app, and the app must not have been launched in the past 28 days.

For home and Pro users, the path is simpler. Go to Settings, then Apps, then Installed Apps, search for Copilot, and select Uninstall. The app can be reinstalled later from the Microsoft Store if needed.

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The move is a concession. Since integrating Copilot across Windows 11 and the Microsoft 365 suite in 2023, Microsoft has positioned the tool as its centrepiece AI product. It embedded Copilot into the taskbar, Edge, Notepad, Office apps, and Outlook, all running in the background and enabled by default. Users who wanted it gone had to resort to PowerShell scripts, third-party debloating tools, or registry hacks. The new policy makes removal an official, supported option for the first time.

The timing reflects a broader problem with Copilot adoption. Only 3.3 per cent of Microsoft 365 users who have access to Copilot Chat actually pay for it. Of roughly 450 million Microsoft 365 seats, 15 million are paid Copilot subscribers. That is a conversion rate that suggests most users either do not find the tool useful enough to pay for or actively prefer to avoid it. Microsoft’s own terms of service describe Copilot as being “for entertainment purposes only,” a disclaimer that sits uncomfortably alongside a product marketed as a productivity tool priced at $30 per user per month.

The uninstall option is part of a wider Windows 11 cleanup effort. Microsoft has been removing legacy features and reducing pre-installed software in recent updates. WordPad was deprecated in 2024. The Tips app was removed. Cortana was discontinued. Letting users remove Copilot follows the same logic: if a feature is not being used, forcing it on people generates resentment rather than adoption.

Enterprise customers have been particularly vocal. IT administrators managing thousands of devices objected to Copilot being pushed to managed environments without adequate controls. Microsoft has been rethinking its AI strategy more broadly, launching its own MAI model family to reduce dependence on OpenAI and cutting internal Claude Code licences after the costs proved difficult to justify.

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The 28-day inactivity condition on the Group Policy removal is worth noting. If a user has opened Copilot even once in the past four weeks, the policy will not uninstall it. Microsoft is clearly trying to preserve the app for anyone who has shown even minimal engagement while giving administrators a way to clear it from machines where it sits untouched.

The change does not affect Copilot features embedded elsewhere in Windows, such as AI suggestions in the Start menu search, AI-powered features in Paint and Photos, or Copilot integration in Edge. Removing the standalone Copilot app removes the dedicated AI chat interface but does not strip AI from the operating system entirely.

For Microsoft, the calculation is straightforward. A product that users actively resent and administrators work around is doing more harm to Windows sentiment than any AI feature is worth. Letting people remove it is cheaper than the support burden, community backlash, and enterprise friction that forcing it creates.

The broader pattern across the tech industry is similar. GitHub froze new Copilot sign-ups after agentic AI usage broke the economics of its pricing model. Google has faced pushback over AI Overviews in Search. Apple settled an AI exaggeration lawsuit for $250 million. The lesson is consistent: users will adopt AI tools that demonstrably improve their work, but they will push back hard against AI that is imposed on them without clear value.

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Microsoft is learning that lesson in real time. The Copilot uninstall button is small, but the signal it sends is not. When a company that invested $13 billion in OpenAI admits that its flagship AI product should be optional, that is an acknowledgement that the current version has not yet earned its place on every desktop.

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The Boys finale tried too hard with real-world symbolism and totally forgot fans like me

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Here is my problem with The Boys finale. After five seasons of buildup, watching Homelander laser people in half for looking at him wrong and Butcher destroying himself for one shot at revenge – I wanted a bloodbath. And somehow, the memes that came out of the finale were more satisfying than the episode itself.

The Boys season 5 finale, titled “Blood and Bone,” is not the worst finale ever made, but it is one of the most frustrating ones to sit through. The show threw out every method the Boys had spent seasons chasing to kill Homelander, botched the execution of what remained, and delivered an ending that felt like the writers suddenly remembered they had a show to wrap up.

The Boys finale traded chaos for commentary and lost the plot doing it

The writers wanted Homelander’s final moments to mirror the fall of every real-world tyrant who spent years terrifying people, only to crumble into a sniveling, pathetic mess. He is stripped of everything he thought made him God, and dies as a depowered man with a crowbar in his skull.

People watching this show have spent years watching real leaders abuse power with zero consequences. The symbolism of a tyrant losing everything and begging for his life in the end is not lost on me. I understand why a lot of viewers found it satisfying on that level, but when you spend five seasons building a monster and then quietly defang him to make the ending work, the symbolism stops feeling earned.

Let’s talk about the scorched earth promise that Homelander and Butcher made back in The Boys season 3. The pact was to raise the stakes until one of them was left standing in the rubble of everything they burned down together. The posters leaned into it hard, showing Homelander lording over a burning Earth. Key visuals had Butcher walking over the ruins of Vought Tower. I was ready for absolute apocalyptic chaos.

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When the hyped showdown finally arrived, it took place entirely inside the Oval Office, a far cry from the scorched earth apocalypse we were promised. Showrunner Eric Kripke has since confirmed that a post-apocalyptic wasteland was never going to happen and that he always wanted something more intimate and character-driven. While that is a valid creative choice, you cannot spend seasons building up the hype and then hand fans a crowbar fight in a government office.

The show forgot its own rules

There is also the sheer logic collapse of how Butcher and his team even got there. The show spent episodes establishing that Vought Tower was impenetrable due to its heavy security and supe presence. Yet somehow, walking into the actual Oval Office with a sitting president-god on the premises was apparently no problem at all.

Homelander knew they were coming and assigned what felt like a handful of Secret Service agents to hold them off. Where was his supe army? Where was the manic, overwhelming response you would expect from a man who had literally just declared himself god on live television?

The wasted characters hurt more than the weak fight did

Starlight was the face of the entire resistance against Homelander, but nothing says “final battle” like benching your most powerful resistance symbol on a beach to fight a fish man while the actual showdown happens without her. Deep had already been rejected by the ocean itself, but Starlight had no way of knowing that. So why would she fly him to a beach where she is surrounded by water, which is his element, and far from any electricity source that fuels her own powers? It made no tactical sense either.

Speaking of people who deserved more, Sister Sage had real potential because of her superintelligence. I thought the show was setting her up as the real puppet master, a villain smarter than Homelander in every way that actually mattered, pulling strings nobody else could even see. Instead, she spirals into depression, gets depowered by Kimiko, and ends up going to Harry Potter World in Florida, completely at peace with herself. What a waste of a perfectly good character!

Gen V getting cancelled before its third season, and then having its surviving characters shoved to the sidelines in the very season that needed them most, is a separate tragedy. Marie Moreau is described in the show’s own logic as Homelander-level powerful. She had blood-bending abilities that could have changed everything about that final fight. Instead, she got a few lines and a bus out of town. So I don’t understand why the writers built a trump card and refused to play it.

And then there is Soldier Boy. Why would an arrogant, deeply resentful man who does not even like Homelander hand over a vial of V1 to him, just because it is apparently “what Clara would have wanted”? However, the show never explains it. Maybe Vought Rising, the upcoming Boys prequel, will give us more context on the Clara Vought angle. Nevertheless, that scene has already spawned a flood of memes online, and I will be honest, I enjoyed those memes considerably more than I enjoyed the finale itself.

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Mother’s Milk got the rawest deal of all when it comes to unresolved arcs. For context, MM’s entire reason for being on this team can be traced back to Soldier Boy. As a child, he watched Soldier Boy hurl a car into his family home, killing his grandfather and other family members. So when Soldier Boy ends up frozen back in Vought Tower at the end of all this, still very much alive, you would expect MM to do something about it. The revenge arc was right there, but the writers ghosted it completely. On top of that, MM takes in Ryan despite the two barely interacting this season.

The Boys deserved a better send-off than this

The Boys was never just a gory superhero show. It was supposed to be a cultural mirror that made people uncomfortable in the best possible way. Instead of going out as that show, the finale fumbled so badly it became the joke rather than the one telling it.

Fans are not quoting the finale’s emotional beats or its political symbolism online. They are making memes and comparing the finale to Game of Thrones and Stranger Things in the same breath, and not as a compliment. It is truly disappointing that after five seasons of holding a mirror up to the world, the finale could not even hold itself together.

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Through-Glass Vias And The Long Road To Glass Substrates

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Credit: Keith Best, Semiengineering.
Credit: Keith Best, Semiengineering.

Glass-based substrates are slowly beginning to push out organic substrates commonly used in PCBs due to often superior material properties. One area where glass substrates have however struggled is with through-hole vias and providing the conductive copper path through them. A 2024 article by [Keith Best] gives a good overview of the topic, with recent news showing how much companies like Intel are pushing for glass substrates, specifically for the packaging of dies.

One major advantage with vias in glass substrates is that they can be much smaller, enabling smaller than 0.1 mm diameter holes with far finer pitch. The challenge here is to make perfect holes with a laser that are defect-free, as well as have the intended diameter.

After that this through-glass via (TGV) has to be coated or filled with copper, much like their organic equivalent. Said TGV can be fully filled with copper, or use plating and add dielectric filler. Detecting flaws in such a finished TGV is important.

In a 2025 review article of glass substrate technologies by [Pratik Nimbalkar] et al. published in Chips the state of the art at the time was covered. The need for ever higher-density integration options with ASICs is highlight here, especially now that many chips today consist of multiple interconnected dies inside a single package.

The complications of creating TGVs with femtosecond laser pulses in Borofloat 33 glass are highlighted by [Daniel Franz] et al. in a 2025 research article, with microcracks and backside ablation observed without proper precautions, something which previously was often resolved by an etching step following said laser drilling. The main issue here is the post-drilling residual stress from the thermal shock, which the authors demonstrate can be largely prevented with careful tweaking of the laser drilling parameters.

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As pointed out in a 2024 review article by [Chen Yu] et al. glass substrates are useful for far more than just high-density chip packaging. Glass substrates are also chemically resistant, have a higher heat resistance, are largely transparent to RF and can be hermetically sealed against outside influences. This makes them great for various advanced sensors and communication devices.

Meanwhile, if you wanted to do some metal-depositing on glass at home, we covered this recently.

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Sony isn’t making another PSP, but Zara just revived the handheld as a crossbody bag

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The PlayStation Portable, or the PSP, was discontinued over a decade ago, but its cultural presence never fully faded. Most recently, the fast-fashion brand Zara gave it a second life in the most unexpected form: the company has dropped a crossbody bag modelled after the PSP 1000. 

The Zara PSP Crossbody Bag is exactly as delightful and absurd as the name sounds. The shadow drop came without an announcements or media campaigns, but the retro gaming community has already taken notice of it. 

What does the bag actually look like?

It is actually a relatively small crossbody bag whose front face is a silicone recreation of the PSP 1000, in convincing detail. The bag comes with embossed buttons, logos (on the front and the back), an analogue nub, and a vinyl panel standing in for the iconic 4.3-inch widescreen display. 

The adjustable shoulder strap also carries a PSP branding, along with the classic triangle, circle, cross, and square shapes. Clearly, Zara doesn’t want the product to look like a cheap knockoff, and the result shows. 

The bag measures 4.3 x 7.9 x 2 inches, has a main zipper compartment, and is made from polyurethane thermoplastic on the front face with a silicone overlay and a polyester shell and lining.

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How much does it cost, and where can you get it?

For now, the Zara PSP Crossbody Bag is available at $35.90 in the United States and £19.99 in the United Kingdom, available directly via the company’s official website and in stores. The bag is only available in one color, black.

I also see the trademark symbol on the website, implying that this is some sort of licensed deal between Zara and Sony, rather than an unofficial product, even though neither company has confirmed the arrangement. 

At $35.90, it could be among the most affordable pieces of PSP memorabilia you might ever own, but only if the PSP mattered to you. 

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Wind and Solar Generated More Power Than Gas Globally in April

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Last month saw a world first, reports Electrek. Wind and solar generated more power globally than gas:

According to new analysis from independent energy think tank Ember, wind and solar produced 22% of the world’s electricity in April 2026, compared to 20% from gas. Together, the two renewable sources generated a record 531 terawatt-hours (TWh) of electricity during the month, 54 TWh more than gas plants generated globally, at 477 TWh…

Five years ago, in April 2021, gas generation was almost identical to today’s level at 476 TWh. But back then, wind and solar combined generated just 245 TWh — less than half of what they produced this April…

Wind and solar generation increased across nearly every major market reporting April data… April tends to be the strongest month for this kind of milestone because spring weather in the Northern Hemisphere usually brings a combination of strong wind generation, rising solar output, and lower electricity demand between heating and cooling seasons. Still, the broader trend is clear. Ember’s recent Global Electricity Review found that wind and solar met all global electricity demand growth in 2025.
“Governments around the world are also ramping up renewable energy targets to reduce dependence on volatile fossil fuel imports…”

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Memorial Day Tech Deals: Sony, Apple, Anker, and More

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When you think of Memorial Day sales, you probably think of mattresses and other home goods. And while those items are definitely discounted, now is also a good time to purchase tech. Personally, I’m not buying anything right now unless it’s discounted—and fortunately many of our top picks are. Whether you’re shopping for a power bank, a new pair of headphones, or some other gadget, I’ve rounded up the best Memorial Day deals for your perusal. Most of these deals end at the end of the day.

Check out our buying guides for more recommendations, including the best headphones, the best laptops, and the best cheap phones. You might also want to check out our additional Memorial Day deals coverage.

Updated Monday, May 25: We’ve checked prices, removed expired deals, added 6 new deals, and ensured accuracy throughout.

WIRED Featured Deals:

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Sony WH-1000XM5 for $248 ($152 off)

Sony WH-1000MX5 headphones

The Sony WH-1000XM5 have a very frustrating name, but they’re the predecessor to our favorite wireless headphones, and they’re still an excellent pick if you don’t want to shell out for the new WH-1000XM6. They go on sale frequently, but rarely drop this low in price, which comes within $5 of their all-time low. If you’re in the market for over-ear headphones, they’re hard to beat. They’re comfortable, portable, lightweight, and stylish, and they’ll make your music sound great no matter what you like to listen to.

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Disney’s ‘Star Wars: The Mandalorian and Grogu’ Opens to ‘Mixed’ Box Office Results

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It’s “the first time in seven years that a new Star Wars film has launched on the big screen,” writes CNBC. And Variety notes it’s expected to earn $102 million through Monday:

[B]ox office analysts are mixed on the results. On one hand, it’s significant for any film to debut above $100 million in post-pandemic times. On the other, “Star Wars” is one of Hollywood’s preeminent film properties, so there’s an expectation of a certain level of box office. And this start is the worst for “Star Wars” since Disney bought the franchise in 2012.

CNBC cites reports 41% of tickets were sold for more expensive large-format screenings like IMAX and DolbyCinema.

So how’s the movie? Rotten Tomatoes shows an 89% positive rating from moviegoers on its “popcornmeter” and a 62% average score from professional movie critics. And Ars Technica writes that “The plot is predictable, the fight scenes are meh, but you can’t beat the charm of that little green Grogu.” So while there’s “a paint-by-numbers plot,” they add that “the little green puppet pretty much carries the entire film.”

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The new film is … fine. It’s an average Star Wars outing, and it will give families a solid Memorial Day Weekend entertainment option. It’s just not the spectacular home run that might have helped launch the flagging franchise into an exciting new era, and diehard Star Wars fans hoping for more are probably going to be disappointed.
Of course, not everyone agrees. “How many nails can we realistically drive into Star Wars’s coffin before it’s time to give up hope of resuscitation?” writes Clarisse Loughrey for The Independent, calling it “the dullest and most inconsequential ‘Star Wars’ ever made.” (She argues that the movie “stitches together what is clearly three episodes of the previously planned fourth season of The Mandalorian and calls it a day. There’s not a whiff of effort here.”)

And a reviewer at RogerEbert.com gave it one-and-a-half stars, complaining that “There’s no reason for anything in this movie except the wish to make even more money….”

I’m on record as despising the word “content,” which was pushed by early tech moguls to devalue art as interchangeable goo in a virtual pipeline, but this washed-out, video-game-looking movie, with its murky night scenes and lack of visual depth, deserves the word. You’ve seen everything in it before, from the equipment, spacecraft, armor, and tactical maneuvers to the species and various types of terrain (earthlike, but cartoony)…

Even Grogu taxes our patience. Some of his cute bits could’ve ended with him facing the camera and doing jazz hands.

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Star Citizen crosses $1 billion in crowdfunding as Chris Roberts eyes version 1.0

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Just one year after reaching $800 million in its unrelenting funding spree, Star Citizen has now crossed yet another significant milestone. The overly ambitious space trading and combat simulator, developed by Cloud Imperium Games, has officially raised more than $1 billion from enthusiasts and early backers. Game director Chris Roberts,…
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Teacher-founded AI edtech Diotima spins out from Trinity

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Diotima received €500,000 under Enterprise Ireland’s Commercialisation Fund last year.

AI edtech start-up Diotima, founded by former secondary school teacher Siobhan Ryan, has spun out from Trinity College Dublin (TCD).

The platform aims to enable educators to use AI to create assessments and individualised feedback to improve learning outcomes and lighten burdens on teachers.

The spin-out will be led by edtech commercialisation specialist Jonathan Dempsey as CEO, with Ryan, also a biochemist and environmental scientist, becoming chief product officer and learning lead.

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Development engineer Daniel Fernandez and AI engineer Dr Long Mai, who have both worked on the Diotima project, will also join the inaugural team.

Dr Eoin Lane, an AI regulatory compliance expert who was formerly the global head of AI and data science at the Bank of New York Mellon, is a governance consultant to the Diotima project.

“This all started when I was working as a teacher and I had a vision for how AI could enhance teaching and learning even before any of the models like ChatGPT launched,” said Ryan.

“I then worked with Tom Pollock and Learnovate to develop this vision into a real-world project.”

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Diotima began its partnership with Learnovate in February 2025 and received €500,000 in funding under Enterprise Ireland’s Commercialisation Fund, which supports third-level researchers in translating their research into commercially viable solutions.

The idea was to develop an AI-enabled edtech platform to help teachers and other educators create assessments, as well as provide feedback to learners, all in compliance with European and Irish legislation.

Specifically, the platform meets requirements under the EU AI Act, which has strict regulations around the usage of AI in high-risk sectors such as education.

“We aim to position Diotima as a leader in responsible AI for education,” Ryan said. Diotima will continue to engage with prospective customers and stakeholders for a go-to-market strategy while also seeking new investment.

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“Using responsible AI, Diotima promises to develop into a revolutionary platform for learners in secondary schools and professional education organisations, delivering formative feedback and better outcomes overall,” said Pollock, Learnovate’s impact, licensing and commercialisation manager.

Learnovate launched its ‘Responsible AI for Learning’ initiative earlier this year to enable AI implementers and practitioners involved in teaching and learning to share knowledge, interpret guidelines and comply with AI regulations.

The initiative is made up of professionals from all four education domains – schools, higher education, vocational education and training, and professional education – as well as representatives from the Department of Education, teaching unions and other sectors.

Don’t miss out on the knowledge you need to succeed. Sign up for the Daily Brief, Silicon Republic’s digest of need-to-know sci-tech news.

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