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Fake Sam Altman Grindr Hoax Goes Viral As He Fights Real Sexual Abuse Lawsuit From His Sister

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OpenAI Sam Altman

OpenAI has confirmed that a viral series of screenshots purporting to show Chief Executive Sam Altman messaging a comedian on the dating app Grindr were entirely fabricated, a hoax that gained widespread attention online even as Altman faces an actual, ongoing federal lawsuit filed by his sister accusing him of childhood sexual abuse.

The hoax began August 5, when comedy musician Jake Schroeder posted what appeared to be Grindr screenshots on Instagram showing someone claiming to be Altman asking to meet up because he was “lonely and horny.” In the fabricated exchange, Schroeder appeared to reject the proposition, prompting the supposed Altman to respond by asking whether Schroeder had used ChatGPT to write his reply. The post quickly gained traction, collecting nearly 150,000 likes and prompting Schroeder to post a series of increasingly elaborate follow-ups, including fabricated correspondence purportedly from OpenAI’s legal team, claims of a Zoom meeting, and an alleged offer of $500 and a branded crewneck sweatshirt to make the situation go away. Schroeder later turned the bit into a song.

Despite the escalating and increasingly absurd details, a significant number of social media users believed the story was real, with one TikTok commenter asking why the situation wasn’t receiving more mainstream news coverage. An OpenAI spokesperson told Vulture the entire exchange was invented. “The posts are fake. We’ve had no interaction with this person,” the spokesperson said, confirming that Schroeder’s posts were part of an ongoing comedic bit built around fabricated direct messages rather than any real interaction with Altman.

The viral hoax unfolded against a starkly different backdrop: a genuine, high-stakes federal lawsuit in which Altman’s sister, Ann Altman, has accused him of sexually abusing her repeatedly between 1997 and 2006, beginning when she was 3 years old and he was 12. Altman has denied the allegations.

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According to court filings, an informal discovery conference was held August 3 in the case, which remains active in federal court in Missouri. Ann Altman, now 30 and representing herself in the litigation, is scheduled to sit for a deposition August 17. That deposition follows a recent push by Altman’s attorneys to move the case forward more quickly. In filings submitted in July, Altman’s legal team accused Ann of failing to provide requested documents, schedule her deposition, or arrange an independent medical examination as requested during discovery. The filing stated that Altman “is eager to defend himself against the baseless claims” and argued that the delays were preventing him from mounting a full defense.

The lawsuit has already cleared one significant procedural hurdle. A judge previously determined that some of Ann Altman’s original claims had been filed outside the applicable statute of limitations, but permitted her to amend her complaint under a Missouri law governing claims of childhood sexual abuse, which allows plaintiffs to bring such claims until age 31. Ann Altman’s former attorneys later moved to withdraw from the case, citing what they described in court filings as “an unfortunate general breakdown in the attorney-client relationship,” leaving her to represent herself moving forward.

Altman has also filed a countersuit against his sister for defamation, seeking a symbolic $1 in damages along with a formal court ruling declaring her claims false. According to earlier reporting from Reuters, Ann Altman’s original complaint sought at least $75,000 in damages, plus punitive damages, for injuries she said included post-traumatic stress disorder, severe emotional distress, mental anguish and depression tied to the alleged abuse.

Sam Altman and other members of the Altman family have publicly and consistently denied Ann’s allegations. In a joint statement posted on social media shortly after the lawsuit was first filed, Altman, his mother and his two brothers called the claims “utterly untrue” and said the situation had caused “immense pain” to the entire family. The family statement also described difficulties they said they had faced caring for Ann amid her mental health challenges, saying she receives ongoing monthly financial support from the family that they expect to continue for the rest of her life, while asserting that she has continued to seek additional money from them.

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Altman, 39, co-founded OpenAI and became one of the most prominent figures in the technology industry following the 2022 public release of ChatGPT, the company’s flagship artificial intelligence chatbot. His personal fortune has been estimated in the billions of dollars, drawn largely from a broad portfolio of venture capital investments, though he has said repeatedly that he holds no equity stake in OpenAI itself.

The contrast between the viral, entirely fictional Grindr hoax and the ongoing federal litigation has drawn attention from commentators tracking both stories, with the fabricated social media saga generating far more casual online engagement than the more serious, real legal proceedings unfolding in parallel. As the case moves toward Ann Altman’s scheduled deposition later this month, further developments in the litigation are expected in the weeks ahead.

If you or someone you know has experienced sexual assault or abuse, help is available. Contact the RAINN National Sexual Assault Hotline at 800-656-HOPE (4673) or visit rainn.org for free, confidential support available 24 hours a day, seven days a week.

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MindsEye’s Comeback Wasn’t Supposed to Look Like This

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£30m Government Boost for British Video Game Developers

There was no miracle patch or dramatic relaunch. MindsEye’s recovery happened gradually, as Build A Rocket Boy kept updating, expanding and giving players new reasons to return.

A year is a long time in games.

Twelve months ago, MindsEye looked like another cautionary tale. The kind of ambitious release the industry spends years pointing to whenever somebody suggests shipping before they’re ready. Technical issues drowned out bold ideas, reviews were mixed, and the conversation became less about what the game was trying to achieve than what it hadn’t yet delivered.

If comeback stories have taught us anything, though, it’s that first impressions aren’t always the final verdict.

Today, MindsEye’s overall Steam rating remains Mixed, but reviews from the last 30 days are Mostly Positive. The 2026 roadmap continues to land on schedule. Multiplayer arrived last month. A game that once seemed destined to be remembered for its launch is increasingly being talked about for everything that’s happened since.

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What’s surprising isn’t that MindsEye recovered.

It’s how.

The Conversation Changed Before the Reviews Did

Most gaming comeback stories have a defining moment.

No Man’s Sky had NEXT. Cyberpunk 2077 had Phantom Liberty. Final Fantasy XIV quite literally rebuilt itself from the ground up.

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MindsEye never had that moment.

Instead, Build A Rocket Boy did something far less dramatic.

They simply kept shipping.

Update after update improved stability, fixed long-standing technical issues and expanded existing systems. Alongside every technical patch came new reasons to return. There wasn’t one headline update that suddenly changed everything. Instead, the game improved slowly enough that many players barely noticed it happening.

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Until they did.

Players who had written the game off months earlier began returning to find a noticeably different experience waiting for them. Steam’s recent reviews now see roughly seven out of ten recent players recommending the game—a remarkable reversal from launch.

The media narrative shifted as well. Publications that once focused almost exclusively on technical shortcomings gradually began writing about new content, creator tools and future updates instead. One 2026 reassessment described MindsEye as having been “transformed” into a more stable, content-rich experience.

Perhaps that’s the real milestone.

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Most comeback stories rely on players forgiving a game.

MindsEye’s depended on players rediscovering it.

The Patches Fixed the Game. Arcadia Explained the Vision.

If technical improvements repaired the launch, Arcadia explained why Build A Rocket Boy had built MindsEye in the first place.

Arcadia isn’t simply a level editor.

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It’s the studio’s bet that a traditional single-player game doesn’t have to end when the credits roll.

While many post-launch strategies revolve around expansions or seasonal content, Build A Rocket Boy has spent the past year quietly doing something different. Almost every major update has included new Arcadia missions—professionally crafted experiences built using the very same tools that ship free with the game.

The effect is subtle but significant.

Every new mission expands MindsEye for existing players while simultaneously demonstrating what’s possible for aspiring creators. Instead of asking the community to imagine what Arcadia could become, the studio has been showing them.

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That long-term vision wasn’t invented after launch.

Years before MindsEye released, patent filings hinted at a platform where players would build and share their own experiences. Journalists who toured the Edinburgh studio long before release came away describing those ambitions as some of the company’s most ambitious ideas.

Arcadia wasn’t Plan B.

It was simply waiting for the rest of the game to catch up.

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Completing the Picture

Last month’s multiplayer update feels less like a change of direction than another piece falling into place.

Grenade Football—a deliberately chaotic, physics-driven team sport—arrives alongside competitive racing across both developer-built and community-built tracks. Combined with a free weekend, it represents another attempt to broaden what MindsEye can be rather than simply adding another feature to the checklist.

Whether multiplayer becomes another turning point remains to be seen.

But that’s almost beside the point.

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The more interesting story is how MindsEye got here.

It wasn’t rescued by one miracle patch.

It wasn’t reinvented overnight.

It didn’t disappear for two years before quietly returning.

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Instead, Build A Rocket Boy chose the slower route. They kept releasing updates. They kept expanding the game. They kept giving players reasons to come back.

Eventually, the conversation changed.

A year ago, MindsEye was being judged on the week it launched.

Today, it’s being judged on everything that’s happened since.

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For any developer attempting one of the hardest feats in modern games, that’s a far more meaningful milestone than any review score.

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StubHub Holdings, Inc. 2026 Q2 – Results – Earnings Call Presentation (NYSE:STUB) 2026-08-12

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OneWater Marine Inc. (ONEW) Q1 2026 Earnings Call Transcript

This article was written by

Seeking Alpha’s transcripts team is responsible for the development of all of our transcript-related projects. We currently publish thousands of quarterly earnings calls per quarter on our site and are continuing to grow and expand our coverage. The purpose of this profile is to allow us to share with our readers new transcript-related developments. Thanks, SA Transcripts Team

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Spire Global, Inc. 2026 Q2 – Results – Earnings Call Presentation (NYSE:SPIR) 2026-08-12

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OneWater Marine Inc. (ONEW) Q1 2026 Earnings Call Transcript

This article was written by

Seeking Alpha’s transcripts team is responsible for the development of all of our transcript-related projects. We currently publish thousands of quarterly earnings calls per quarter on our site and are continuing to grow and expand our coverage. The purpose of this profile is to allow us to share with our readers new transcript-related developments. Thanks, SA Transcripts Team

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Monster Beverage achieves monster results

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Monster Beverage achieves monster results

Aluminum tariffs, fuel costs put a dent in the company’s performance.

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Guardant Health, Inc. (GH) Presents at Canaccord Genuity’s 46th Annual Growth Conference Transcript

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OneWater Marine Inc. (ONEW) Q1 2026 Earnings Call Transcript