Business
MindsEye’s Comeback Wasn’t Supposed to Look Like This
There was no miracle patch or dramatic relaunch. MindsEye’s recovery happened gradually, as Build A Rocket Boy kept updating, expanding and giving players new reasons to return.
A year is a long time in games.
Twelve months ago, MindsEye looked like another cautionary tale. The kind of ambitious release the industry spends years pointing to whenever somebody suggests shipping before they’re ready. Technical issues drowned out bold ideas, reviews were mixed, and the conversation became less about what the game was trying to achieve than what it hadn’t yet delivered.
If comeback stories have taught us anything, though, it’s that first impressions aren’t always the final verdict.
Today, MindsEye’s overall Steam rating remains Mixed, but reviews from the last 30 days are Mostly Positive. The 2026 roadmap continues to land on schedule. Multiplayer arrived last month. A game that once seemed destined to be remembered for its launch is increasingly being talked about for everything that’s happened since.
What’s surprising isn’t that MindsEye recovered.
It’s how.
The Conversation Changed Before the Reviews Did
Most gaming comeback stories have a defining moment.
No Man’s Sky had NEXT. Cyberpunk 2077 had Phantom Liberty. Final Fantasy XIV quite literally rebuilt itself from the ground up.
MindsEye never had that moment.
Instead, Build A Rocket Boy did something far less dramatic.
They simply kept shipping.
Update after update improved stability, fixed long-standing technical issues and expanded existing systems. Alongside every technical patch came new reasons to return. There wasn’t one headline update that suddenly changed everything. Instead, the game improved slowly enough that many players barely noticed it happening.
Until they did.
Players who had written the game off months earlier began returning to find a noticeably different experience waiting for them. Steam’s recent reviews now see roughly seven out of ten recent players recommending the game—a remarkable reversal from launch.
The media narrative shifted as well. Publications that once focused almost exclusively on technical shortcomings gradually began writing about new content, creator tools and future updates instead. One 2026 reassessment described MindsEye as having been “transformed” into a more stable, content-rich experience.
Perhaps that’s the real milestone.
Most comeback stories rely on players forgiving a game.
MindsEye’s depended on players rediscovering it.
The Patches Fixed the Game. Arcadia Explained the Vision.
If technical improvements repaired the launch, Arcadia explained why Build A Rocket Boy had built MindsEye in the first place.
Arcadia isn’t simply a level editor.
It’s the studio’s bet that a traditional single-player game doesn’t have to end when the credits roll.
While many post-launch strategies revolve around expansions or seasonal content, Build A Rocket Boy has spent the past year quietly doing something different. Almost every major update has included new Arcadia missions—professionally crafted experiences built using the very same tools that ship free with the game.
The effect is subtle but significant.
Every new mission expands MindsEye for existing players while simultaneously demonstrating what’s possible for aspiring creators. Instead of asking the community to imagine what Arcadia could become, the studio has been showing them.
That long-term vision wasn’t invented after launch.
Years before MindsEye released, patent filings hinted at a platform where players would build and share their own experiences. Journalists who toured the Edinburgh studio long before release came away describing those ambitions as some of the company’s most ambitious ideas.
Arcadia wasn’t Plan B.
It was simply waiting for the rest of the game to catch up.
Completing the Picture
Last month’s multiplayer update feels less like a change of direction than another piece falling into place.
Grenade Football—a deliberately chaotic, physics-driven team sport—arrives alongside competitive racing across both developer-built and community-built tracks. Combined with a free weekend, it represents another attempt to broaden what MindsEye can be rather than simply adding another feature to the checklist.
Whether multiplayer becomes another turning point remains to be seen.
But that’s almost beside the point.
The more interesting story is how MindsEye got here.
It wasn’t rescued by one miracle patch.
It wasn’t reinvented overnight.
It didn’t disappear for two years before quietly returning.
Instead, Build A Rocket Boy chose the slower route. They kept releasing updates. They kept expanding the game. They kept giving players reasons to come back.
Eventually, the conversation changed.
A year ago, MindsEye was being judged on the week it launched.
Today, it’s being judged on everything that’s happened since.
For any developer attempting one of the hardest feats in modern games, that’s a far more meaningful milestone than any review score.
Business
Cathie Wood’s ARK increases stake in Cloudflare, trims Shopify stock

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GameStop Shares Decline as CEO Ryan Cohen Weighs Dropping $56 Billion eBay Bid for Partnership
NEW YORK — Shares of GameStop Corp. fell 1.86% to $18.47 in morning trading on Wednesday as investors digested reports that Chief Executive Ryan Cohen is considering withdrawing the company’s $56 billion takeover proposal for eBay Inc. in favor of a partnership or joint venture.
The stock traded lower after opening near recent levels, reflecting continued caution following a sharp drop earlier this month tied to a major debt-for-equity swap and ongoing uncertainty around the retailer’s ambitious acquisition strategy. GameStop, the specialty retailer of video games, collectibles and electronics, has seen its shares decline roughly 28% since it first floated the eBay bid in May.
According to people familiar with the matter reported by Bloomberg, Cohen is exploring an alternative structure that would let eBay use GameStop’s roughly 1,600 U.S. retail locations to expand its physical presence in high-margin categories such as trading cards and collectibles. GameStop, already one of eBay’s largest shareholders with a stake that has grown to about 9.75%, would seek board representation as part of any such arrangement. No final decision has been made, and other options remain under consideration.
The original non-binding proposal, valued at $125 per share in a mix of cash and GameStop stock, was rejected by eBay’s board, which described the offer as “neither credible nor attractive.” GameStop has continued to build its position in eBay through share purchases and options, making it the second-largest holder behind Vanguard Group funds.
The potential shift comes after GameStop announced on August 3 that it had agreed to privately exchange approximately $1.4 billion aggregate principal amount of its outstanding 0.00% convertible senior notes due 2030 and 2032 for shares of its Class A common stock. The exchange, expected to close around September 23 subject to customary conditions, retires the debt without using cash and is expected to leave roughly $1.1 billion of the 2030 notes and $1.7 billion of the 2032 notes outstanding. Shares fell more than 12% on the day of the announcement amid dilution concerns and volume that exceeded 41 million shares.
GameStop has reported improving operational results even as the eBay pursuit has dominated headlines. In its first quarter of fiscal 2026, ended May 2, the company posted net sales of $835.3 million, up 14% from $732.4 million a year earlier. Collectibles revenue jumped 65% to $348.9 million and accounted for nearly 42% of total sales, offsetting declines in software and hardware. Net income reached a company-record $389.6 million, compared with $44.8 million in the year-ago period, aided by operating improvements, lower selling, general and administrative expenses, and significant non-operating gains including unrealized gains on eBay-related options and interest income. Adjusted net income was $179.3 million.
Management has guided for adjusted EBITDA in excess of $600 million for the full fiscal year, nearly double the $345.4 million reported in fiscal 2025. The board also authorized a new $2 billion share repurchase program running through June 2029. GameStop ended the quarter with a substantial liquidity position that included billions in cash, marketable securities and related assets.
At its July annual meeting, stockholders approved an amendment increasing the number of authorized Class A common shares to 2.5 billion, providing additional flexibility for potential transactions or equity issuances. The company has also expanded its delivery options through a partnership with Uber Eats, allowing customers to receive video games, collectibles and electronics on demand.
Cohen, who has steered GameStop through aggressive cost-cutting and a pivot toward higher-margin collectibles since taking a larger leadership role, withdrew a proposed long-term performance award earlier this summer. The package, which could have been worth more than $35 billion upon hitting ambitious market-capitalization and profitability targets, was removed at his request so leadership could focus fully on operating performance and the eBay initiative. GameStop said at the time that Cohen wanted attention centered on those priorities.
The retailer continues to operate a reduced but still substantial store base that management views as a core logistics and fulfillment asset rather than a pure retail liability. International operations have been streamlined, including the earlier exit from Canada, while domestic stores remain central to the strategy.
Market reaction has been mixed. Some investors point to the improved profitability, cash position and collectibles momentum as evidence of a more sustainable business. Others remain focused on valuation, the potential dilution from the note exchange, and the gap between GameStop’s market capitalization of roughly $8.4 billion and the scale of the eBay proposal. Shares have traded in a 52-week range of approximately $18.55 to $28.10.
GameStop’s next scheduled earnings report is expected in early September for the second quarter. Until then, attention is likely to remain on any further clarity regarding the eBay relationship and the impact of the convertible-note exchange once the share-issuance details are finalized based on a volume-weighted average price reference period that began in early August.
The company has not issued an immediate public comment on the latest partnership discussions. As of the latest available filings and statements, GameStop maintains that its priority remains strengthening its core operations while evaluating strategic opportunities that could leverage its retail footprint and customer base in the growing collectibles and entertainment categories.
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Business
Why Japanese firms are being so slow to use AI
However, critics argue that at each of these businesses only a tiny proportion of staff are actually using the AI, and that those who do so are only using it to a very limited extent.
Prof Yasushi Ogasawara, an expert on Japan’s social system and technology at Meiji University, says there aren’t enough tech-savvy people in the workforce.
“Although the Japanese like playing with gadgets such as smartphones, digital literacy is low here,” he says.
This is highlighted by one report earlier this year which said Japan faced a shortfall , externalof almost 800,000 IT professionals by 2030.
Many companies are also said to struggle with out-of-date computer systems, with around 60% more than 20-years-old.
Moreover, Ogasawara adds that Japanese companies are under more pressure to avoid fuelling unemployment than they are to develop AI which could result in job losses.
“The government is talking about AI, re-skilling, digital skills, but in reality, it is difficult to adapt human resources to digital skills because the top priority is to maintain full employment,” he says.
But there is a shift in recruitment, with some companies now prioritising “AI literacy” in their new graduate hiring.
In the private sector, larger firms such as Kanematsu, a major general trading company, are hiring savvy graduates such as Uta Yamaguchi who joined in April.
“I use AI quite often at work,” she says. “Many of my colleagues use it a lot. For writing emails for my boss, summarising complicated documents, meeting recording and summarising.”
But, by contrast with the US, she says AI systems that can autonomously handle multi-step work are still virtually unheard of in Japan.
However, her employer, known for its forward thinking, now has them onboard.
Ogasawara says that “change in Japan is limited”. He adds: “Japanese society expects painless reform, so I think it can be said that drastic reform is difficult, to say the least.”
Disruption may be a dirty word in Japan, but without it the productivity gains the country needs could remain elusive.
Business
Telstra delivers dividend, flags AI future
Australia’s biggest telecommunications group has lifted its annual profit and given shareholders a bigger payout, along with a new share buyback program.
Business
Jabil Stock: AI Manufacturer Rises Above Key Level On Analyst Upgrade To ‘Buy’
Analyst upgraded Jabil (JBL) to buy from neutral and raised estimates, citing the contract manufacturer’s “multiyear growth cycle.” The stock climbed back above its 50-day moving average. UBS analysts led by David Vogt now expect revenue in the fiscal year ending August 2027 to increase about 20% to $42.140 billion. They pegged fiscal 2028 revenue at $47.307 billion. The new…
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Nortech Systems Incorporated (NSYS) Q2 2026 Earnings Call Transcript
Operator
Good afternoon, ladies and gentlemen, and welcome to the Nortech Systems Incorporated Second Quarter 2026 Earnings Conference Call. With me on the line today are Jay Miller, President and Chief Executive Officer; and Andrew LaFrence, Chief Financial Officer and Senior Vice President of Finance. [Operator Instructions]
At this time, it is my pleasure to turn the call over to Andy LaFrence.
Andrew LaFrence
CFO & SVP of Finance
Thank you, Jenny, and welcome, everyone. Jay will begin today’s call with a review of our operations, recent developments and business outlook. I will then review Nortech’s second quarter financial results before turning the call back to Jay for closing comments. After that, we will open up the line for questions.
Before we continue, please note statements made during this call may be forward-looking statements regarding expected net sales, operating results, future plans, opportunities and other company expectations. These estimates, plans and other forward-looking statements involve unknown and known risks and uncertainties that may cause actual results to differ materially from those expressed or implied in this call. These risks, including those detailed in our most recent SEC filings, may be amended or supplemented. The statements made during this conference call are based upon information known by Nortech as of the date and time of this call, and we assume no obligation to update the information in today’s call. You can find Nortech’s complete safe harbor statements in our SEC filings.
And with that, I will turn it over to Jay for his opening comments. Jay?
Jay Miller
President, CEO & Director
Thank you, Andy, and good afternoon, everyone. We appreciate you joining
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Inovio Pharmaceuticals, Inc. (INO) Q2 2026 Earnings Call Transcript
Operator
Good afternoon, ladies and gentlemen, and welcome to the Inovio Second Quarter 2026 Financial Results Conference Call. [Operator Instructions] This call is being recorded on Wednesday, August 12, 2026.
I would now like to turn the conference over to Jennie Willson, Director of Communications. Please go ahead.
Jennie Willson
Director of Communications
Thank you. Good afternoon, and thank you for joining the Inovio Second Quarter 2026 Financial Results Conference Call. Joining me today are Dr. Jacqui Shea, President and Chief Executive Officer; Dr. Michael Sumner, Chief Medical Officer; Steven Egge, Chief Commercial Officer; and Peter Kies, Chief Financial Officer.
Today’s call will review our corporate and financial information for the quarter ended June 30, 2026, as well as provide a general business update. Following prepared remarks, we will conduct a question-and-answer segment. During the call, we will be making forward-looking statements regarding future events and the future performance of the company.
These statements relate to our business plans to develop Inovio’s DNA medicines platform, including the FDA’s ongoing review of our BLA for INO-3107, including the October 30, 2026, PDUFA target date and our recently completed informal meeting with the FDA, our belief that INO-3107 fulfills the criteria for accelerated approval, the potential benefits of INO-3107, including our belief that it has a positively differentiated product profile, our belief regarding its competitive advantages relative to existing treatments, including PAPZIMEOS and the potential to become the preferred product and new
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