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Former U.S. Olympic canoeist David Hearn faces felony charge for allegedly vandalizing Lincoln Memorial Reflecting Pool

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Former U.S. Olympic canoeist David Hearn was indicted by a grand jury in Washington, D.C. on charges of vandalizing the Lincoln Memorial Reflecting Pool, according to court documents released on Thursday.

He was charged with “destruction of property $1,000 or more,” a felony.

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Hearn, 67, was arrested by U.S. Park police officers on June 19 after reaching into the Reflecting Pool. He claimed to the Washington Post that he reached into the pool to touch a piece of paint that had peeled off from the bottom of the basin and floated to the top of the water.

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The Reflecting Pool has been in the news since President Donald Trump announced that he would fix the “once beautiful” body of water in time for the United States’ 250th anniversary on July 4. The repair project was projected to cost $14 million.

However, the dark blue paint — intended to resemble the blue of the American flag — and coating to line the basin trapped heat from the sun and raised the temperature of the water. That allowed algae to bloom in the pool, turning the water a murky green color.

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Workers then treated the water with chlorine and hydrogen peroxide to reduce the algae. But those methods were unsuccessful. Those chemicals also caused the paint at the bottom of the basin to peel off in sheets and float to the top of the pool.

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The reflecting pool has been in the news recently for efforts from the Trump administration to make the water in the basin appear a clear blue, presumably to look at its best for the celebration of the United States’ 250th anniversary on July 4. The repairs were projected to cost $14 million and have since surpassed that by at least $2 million.

President Trump blamed vandals for the setbacks with the Reflecting Pool. The National Park Service alleged that the sealant was cut with knives or razors. Hearn was one of the first people to be charged with destruction of government property. Federal officials arrested six others on charges of vandalizing the pool, according to the New York Times.

WASHINGTON, DC - JUNE 27: Police patrol as people view the Lincoln Memorial Reflecting Pool from behind a fence on June 27, 2026 in Washington, DC. Fencing has been installed around the area after claims made by President Trump that vandalism was the cause of the damage. (Photo by Tierney L. Cross/Getty Images)

Police guard the Lincoln Memorial Reflecting Pool from behind a fence, installed after claims by President Trump that vandals damaged the water and basin. (Photo by Tierney L. Cross/Getty Images)

(Tierney L. Cross via Getty Images)

U.S. Attorney for D.C. Jeanine Pirro said she was examining the other cases, some of which would be charged as misdemeanors.

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Hearn — not to be confused with PGA golfer David Hearncompeted in three Olympic Games in the canoe slalom, finishing ninth in the C-1 race at the 1996 Atlanta Games. He also raced in the 1992 Barcelona and 2000 Sydney Olympics. Hearn also won six consecutive world championships in the C-1 team competition from 1979 to 1989, and two individual titles in 1985 and 1995.

“I didn’t vandalize anything,” Hearn told the Washington Post at the time. “I didn’t destroy or break or peel anything. By the time I realized what was going on, I was being put in handcuffs.”

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Offseason Grades Are Largely Unimpressive for Vikings

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Kevin O’Connell watches Vikings OTA practice at TCO Performance Center in Eagan.
Minnesota Vikings head coach Kevin O’Connell watches OTA practice at TCO Performance Center, with June 1 placing the offseason scene in Eagan, Minnesota, as the team works through highlights from spring drills. O’Connell oversees timing and installation while players move through practice reps during Minnesota’s early summer preparation window under his coaching staff’s direction. Mandatory Credit: YouTube.

The Minnesota Vikings signed four main players in free agency: quarterback Kyler Murray, wide receiver Jauan Jennings, cornerback James Pierre, and tackle Ryan Van Demark. After that, the club entered the 2026 NFL Draft under interim general manager Rob Brzezinski and traded outside linebacker Jonathan Greenard during the event.

For those activities, ESPN afforded the Vikings a ‘B-‘ grade, and NFL.com was not far off with a ‘C+.’

Vikings Gamble Still Comes Down to Murray and Banks

Rob Brzezinski discusses Vikings roster strategy during a 2026 NFL Combine interview. Vikings offseason grades
Minnesota Vikings Executive Vice President of Football Operations Rob Brzezinski joins KFAN host Paul Allen and analyst Pete Bercich for a Combine discussion, with Feb. 25, 2026 placing the interview in Indianapolis. Brzezinski explains roster-building philosophy and offseason strategy as Minnesota’s front office prepares for free agency and draft decisions during a pivotal evaluation week. Mandatory Credit: YouTube.

The Verdict on Vikings Offseason from ESPN

Seth Walder assigned an offseason grade to each NFL team this week, with Minnesota earning the ‘B-‘.

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He explained, “The best thing about the Vikings’ offseason is them signing Murray to a veterans minimum deal, which was possible due to his offsets from his contract with the Cardinals. It was a boon for Minnesota. Murray’s services would be worth many millions more on the free market, and he provides an answer at quarterback in the wake of J.J. McCarthy’s rough 2025 season.”

“The Vikings released veteran defensive tackles Javon Hargrave and Jonathan Allen in March, consequences of ill-advised spending on the aging veterans the prior year. Those transactions left a hole at defensive tackle, which perhaps is why Minnesota reached for Caleb Banks with the No. 18 pick in the draft, far earlier than he was expected to go (the Draft Day Predictor gave Banks only an 18% chance to be selected in the first round).”

Banks’s stock fell because of two foot injuries he sustained since the summer of 2025, including one at the NFL Combine in February — a broken foot.

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“During the draft, the Vikings dealt Greenard, one of their best players, to the Eagles in exchange for two third-round picks. I don’t think it was worth it, especially in the current trade environment for high-end players. Despite only three sacks in 12 games last season, Greenard’s 23.2% pass rush win rate at edge would have ranked fourth at the position had he qualified,” Walder continued.

“The Vikings made a nice postdraft acquisition of Jauan Jennings on a one-year, $8 million deal. That’s good value for a No. 3 receiver, especially one with the upside Jennings showed in 2024, when he averaged 2.5 yards per route run.”

From NFL.com

That was the “good” grade. NFL.com’s Matt Okada handed Minnesota a ‘C+.’

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After applauding the Murray signing, he wrote, “The rest of the offseason has been largely unimpressive, with the lowest free-agency spending in the league, per Over the Cap. The Vikes parted with a defensive stalwart in OLB Jonathan Greenard (trade), and safety Harrison Smith remains unsigned as of this writing. DTs Javon Hargrave and Jonathan Allen were released after ineffective one-year stints.”

“The Vikings had a less-than-stellar draft, highlighted by what I viewed as a reach on Banks at No. 18 overall. Snagging Jennings on a cheap deal in May was a plus, but unfortunately, nowhere near enough to elevate an otherwise-lackluster spring.”

Jonathan Greenard gets ready for the Vikings defense during a playoff game against the Rams. Vikings offseason grades
Minnesota Vikings linebacker Jonathan Greenard lines up on defense at State Farm Stadium, with Jan. 13, 2025 marking the NFC Wild Card matchup in Glendale, Arizona, against the Los Angeles Rams. Greenard helps set the tone for Minnesota’s front, bringing pressure and leadership as the Vikings try to slow a dangerous postseason offense. Mandatory Credit: Mark J. Rebilas-Imagn Images.

Per both publications, the New York Giants and Philadelphia Eagles had especially impressive offseasons.

Hindsight Will Boil Down to Murray Signing and Banks Draft Pick

Offseason grades are just like trade grades and draft grades: they’re only legitimate with hindsight. Judging them now only provides something to talk about and gauge public opinion. For example, Walder gave the Seattle Seahawks a ‘B-‘ offseason grade in July 2025; they won the Super Bowl seven months later.

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The Vikings offseason marks can move into the ‘A’ range if Murray cooks during his first season with Minnesota and prolongs his stay beyond one year. The same goes for Banks, who was a controversial pick at the time and remains so for some fans today. If Banks plays and performs efficiently, Minnesota will look like damn geniuses for seeing something other general managers did not. If he fires up a redshirt season, the Vikings will look silly.

Of course, wins will cure all offseason grades, too. The Vikings haven’t won a playoff game since 2019. It’s time to end the drought.

Teasley Now in Charge

What’s more, the Vikings ironically already have a clean slate. The team’s owners, the Wilfs, hired new general manager Nolan Teasley from the aforementioned Seahawks four weeks ago after firing Kwesi Adofo-Mensah in January. There’s a built-in fix if 2026 offseason moves don’t amount to much — Teasley had nothing to do with those transactions, and he is currently assessing the roster and salary cap with fresh eyes.

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Nolan Teasley partakes in a Seahawks feature about the team’s draft process. Vikings offseason grades
Seahawks assistant general manager Nolan Teasley appears in a team-produced feature about Seattle’s draft process and scouting operation, with Before The Noise Episode 2 framing the front-office look. Teasley is shown around post-Combine evaluation work as personnel staff review prospects, develop assessments, and prepare draft decisions within Seattle’s broader planning process that spring. Mandatory Credit: YouTube.

Suppose the Vikings bank a winning record in 2026, along with a postseason trip — great. Teasley will merely be along for the ride. If the campaign goes pear-shaped, he’ll start anew in the 2027 offseason.

Oddsmakers expect Minnesota to win 8.5 games this season while finishing last in the NFC North.


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Dustin Baker is a novelist and political scientist. His second novel, The Invaders , is out now. So is … More about Dustin Baker

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Doryani quest streamlining, and further Endgame QoL

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Path of Exile 2 just rolled out a surprise thursday patch with 0.5.4b. As apparent from the numbering, this one is just a batch of fixes and QoL passes on various problems with the Endgame. Specifically, those who are stuck with Doryani’s Science quest after failing to one-up Immured Fury, will now have a guaranteed attempt every three Corrupted Nexus maps.

Another huge set of QoL improvements have hit the Expedition. After receiving its own Atlas Tree in this patch, it still remained the most bug-prone of all League mechanics. Expedition will still unforunately reserve the most lethally annoying monsters in Path of Exile 2 after patch 0.5.4b, but now at least you won’t have to scrub the deck to find hidden small mobs that prevent the completion of a Verisium node.

Another massive change that will make Expedition more lurcrative is that boss-encounter Logbooks will actively avoid overwriting Grand Expedition maps. While the entire 0.5.4b subpatch is dedicated towards improvements like this, one new piece of gear might slip your notice if you skim through the patch notes. The Master’s Reach Kulemak-exclusive Unique gloves added in the patch last week now has its Martial Artist version!

Without further ado, though, here are the full official patch notes for Path of Exile 2 0.5.4b.


All changes and fixes in Path of Exile 2 0.5.4 (full patch notes)

Tor Gul is no longer allergic to more than 99% Freeze (Image via GGG)Tor Gul is no longer allergic to more than 99% Freeze (Image via GGG)
Tor Gul is no longer allergic to more than 99% Freeze (Image via GGG)

Boss Improvements

  • Removed a majority of the stun and freeze immunity windows from all versions of the Tor Gul, the Defiler boss fight.
  • Improved the Minion Phase in the Tasgul, Swallower of Light boss fight.
  • Fixed a bug where It That Was Esh could sometimes fail to advance phases properly.
  • Fixed a bug where the Arbiter of Divinity could rarely drop loot in an unreachable location.
  • Defeating the Arbiter of Divinity now re-enables the exit elevator.
  • Extended the time the player has to get into the first Flame Seed during the combo skill that begins with the Large Laser in the Arbiter of Ash boss fight.
  • The voiceline used by the Arbiter of Ash when doing his skill which creates lanes of fiery death now plays at the start of the skill, instead of after he rises up to the air.
  • Made the following improvements to the Vessel of Kulemak boss fight:
  • Fixed an issue where it could get stuck after its Teleport Slam skill during the final phase of the fight.
  • Disabled the skill used during the final phase of the fight that summoned minions.
  • The Volatiles spawned during the final phase of the fight now spawn in bursts, with a significantly longer time between each burst. This is to allow for more time to fight and damage the boss.
  • Improved the visual feedback of the portals during the final phase. Further improvements to these will be coming at a later time.
  • Adjusted the blocking of the abyss in the middle of the arena during the final phase to more closely reflect the actual shape.
  • Fixed a bug where after killing the Vessel of Kulemak for the first time in a given instance, reviving at checkpoint would not put players in a new instance.
  • Made the following improvements to the Arbiter of Divinity boss fight:
  • The voicelines used by the boss are now guaranteed for his notable skills, as opposed to having a low chance to play.
  • The voicelines used by the boss now have less variance, so you can better correlate specific lines to specific skills.
  • The Divinity Clones created during the second phase of the fight now have a significantly larger hitbox allowing them to more easily be hit and killed while you have the Divinity buff.
  • Increased the windows of time between certain attacks and many of the combo skills to make dodge rolling these skills more consistent. This is also accompanied by a number of visual telegraphing improvements and reduction in aggression on target tracking speed.
  • Made the following improvements to the Phya, Sentinel of the Cradle boss fight in The Matriarch Halls:
  • Improved telegraphing and visuals of the Dashing Sunders skill.
  • The Dashing Sunders skill now correctly deals Physical damage, instead of Cold Damage.
  • Reduced the frequency and count of projectiles fired by the Generator.
  • Removed the chilling ground from the projectiles fired by the Generator.
  • The Generator will now stop firing projectiles during the Gravity Well and the Turret Sunder phases.
  • The Gravity Well phase will now correctly hit you if you fail to make it to the safe zones anywhere in the arena. Previously you could avoid this by hiding behind the spheres in the four corners.
  • Gravity Wells can no longer be created outside of the arena.
  • If you fail the Gravity Well phase while Shapeshifted you are now transformed back into a human and thrown into the air. Previously nothing would happen to your character and you’d just take damage without knowing why.
  • Improved the visuals of the ‘dash’ skills to look more like a teleport as intended.

Expedition Improvements in Path of Exile 2 patch 0.5.4b

  • Logbooks that add a Boss Expedition now prioritise replacing regular Maps over Grand Expeditions.
  • Modifiers in Grand Expedition now appear in the map stats list when inside the area.
  • Added an additional option to the Expedition Atlas Tree “Double or Nothing” Notable, allowing players to select no change if desired.
  • Fixed a bug where some monsters in Expeditions could become invisible and invincible.
  • Fixed an issue where Medved, Vorana, Uhtred and Olroth were not considered Powerful Map Bosses. This means they also now have notably more Life.
  • Fixed a bug where Verisium Sentry minimap icons would not disappear upon activating them.
  • Fixed a bug where the Barren Atoll Map did not have a Grand Expedition Atlas Marker.
  • Fixed a bug where Underground Areas in Expeditions and Grand Expeditions could sometimes spawn with all their monsters dead. This would occur if the underground area was opened with an explosive that also activated a Remnant encounter and that Remnant encounter had the Life Rune. The monsters in the underground area would then have their life shared with the Remnant monsters and would thus be killed when the Remnant monsters were defeated. This was also why Styrn, Fallen Knight of Aldur would sometimes be dead when entering his cave.
  • Fixed a bug that prevented players from rerolling Remnants when using a controller.
  • Fixed a bug where the loot from Underground Areas in Expeditions and Grand Expeditions could be redirected to a Verisium Remnant. This would cause the monsters in the underground areas to appear to drop no items.
  • Fixed an issue where underground areas in Grand Expedition could sometimes be accessed without detonating the entrance.
  • Fixed a bug where Oath Rune could spawn monsters in blocked or inaccessible areas.
  • Fixed a bug with Verisium Remnants in Grand Expeditions where monsters (without Oath Rune necessarily) could spawn out-of-bounds and prevent completion.
  • Fixed a bug where the following Grand Expedition areas could be attempted infinitely: Craggy Peninsula, Lush Isle, Frigid Bluffs, Barren Atoll, and Exhumed Ruins.

Endgame Improvements in Path of Exile 2 patch 0.5.4b

  • The Queen in the Mists can now only have 1 active Whirling Slash at a time.
  • Monsters Corrupted by the Offerings to the Queen Atlas Passive now have 100% increased Rarity of Items Dropped (from 50%).
  • The Distant Origins Atlas Passive Skill now notifies the player when it reveals The Ezomyte Megaliths on their Atlas.
  • Fixed a bug where Doryani’s Head of the Snake and Jado’s Untold Histories Atlas Master options were applying their bonuses to non-Pinnacle Endgame bosses.
  • Fixed a bug where Jado’s Untold Histories Atlas Master option was not applying to Expedition Bosses, except for Styrn, Fallen Knight of Aldur who was incorrectly receiving the 50% bonus instead of the 35% bonus.
  • Fixed a bug where Hilda’s Gutting and Skinning Atlas Master options were not working on the Vessel of Kulemak, The Raven Trickster, and Atziri, the Red Queen.
  • Fixed a bug where the Lord of the Runes Atlas Passive Skill was not applying the toughness from Monster Effectiveness.
  • Fixed a bug where the Whispers of the Waving Grains Atlas Passive Skill was not applying.
  • Fixed a bug where the Trapped Subordinate Essence Atlas Passive Skill was not adding additional rare chance as expected.
  • Fixed an issue with the spawning condition of the Immured Fury. It is now able to spawn any time after you have completed 3 Corruption Nexuses, so you can complete additional Corruption Nexuses to find the boss if you failed to kill them the first time.
  • Fixed a bug where the From Distances Untold Cleansed Atlas Passive Skill was applying to non-Cleansed areas.
  • Fixed a bug where the Sole Purpose: Destruction Breach Atlas Passive Skill was not increasing damage of Skills granted by Ailith.
  • Fixed a bug where the Expanding Territory: Remnants and Warring Survivors Atlas Passive Skills, as well as Hilda’s Mighty Prey and Patient Battue Atlas Master options were not applying their random chance to apply correctly.
  • Fixed a bug where the Training and Preparation Atlas Passive Skill did not apply when opening the Temple of Atziri from the Vaal Ruins in Act 3.
  • Fixed some cases where certain standalone bosses, such as those spawned by Summoning Circles could disable area transitions. This could cause areas such as the Sun Temple Map to be uncompletable.
  • Fixed a bug where maps with an extra completion objective would not complete if a player had completed the required objective but later died to the map boss and respawned.
  • Fixed a bug where Atziri’s Temple was sometimes created at the wrong monster level.
  • Fixed an issue where some players were unable to get a replacement Origin Cradle from Doryani in the Tower of Origin, preventing the use of the Precursor Reactor.
  • Fixed an issue where Delirium Fog Banks spawned on Atlas nodes it shouldn’t have.
  • Fixed an issue where Grand Delirium Mirrors in the Deforestation Map could not be interacted with.
  • Fixed a bug where areas could preview the incorrect amount of Deliriousness when being selected from the Atlas Map.
  • Simulacrum areas no longer preview any amount of Deliriousness when being selected from the Atlas Map. This is purely a visual change.
  • Simulacrum icons on the Atlas Map are now described as “Contains a manifestation of Delirium”. This is purely a descriptive change.
  • Fixed a bug where some Azmerian Wisps could cause Breach encounters to be uncompletable.
  • Fixed a bug where players could get stuck in the Ancient Lexicon room in The Burning Monolith.

General Improvements and Bug Fixes in Path of Exile 2 patch 0.5.4b

  • You can now copy a placed hideout decoration by right-clicking it, then left-clicking to place it. This allows you to quickly replicate Hideout Decorations if you need to place many of the same one.
  • Added support for upgrading runes using a Masterwork Rune in the Martial Artist’s Runic Meridians inventory.
  • Advanced Runeshape recipes now indicate when a Skill reward level has reached its maximum.
  • Updated the Map Pin art for the Great White One to convey the fact that it now gives a quest reward that grants permanent character bonuses.
  • Added support for the Martial Artist’s Way of the Stonefist Ascendancy Passive for the Master’s Reach Unique Gloves.
  • Temporarily disabled the damage from the burning ground created by Birth of Fury Unique boots when equipped by a Rogue Exile.
  • The Orb of Sacrifice currency items have been added to the Currency Exchange.
  • The Dominus’ Providence Passive Skill no longer provides Unaffected by Elemental Weakness, which was not correctly applying. It now provides 30% reduced effect of Curses on you.
  • Azmerian Wisps can now only be released from a monster once, the first time a monster is killed.
  • An inherent Skill that has had a Perfect Jeweller’s Orb applied to it now correctly transfers all the sockets when transformed to Fists of Stone.
  • Passive Skills allocated from using the From Nothing Unique Jewel are now properly reset when fully respeccing.
  • Fixed a bug that could cause the buff granted by the Rain of Blades Skill to be removed early when gaining a different buff.
  • Fixed a bug where monsters in Abyssal Depths were not benefiting from increased chance for Abyssal monsters to have Abyssal or Lichborn Modifiers. In addition to the guaranteed Abyssal Modifier all Rare monsters in Abyssal Depths have, they will now have a chance of an additional modifier, and a chance of Lichborn modifiers.
  • Fixed a bug where the Meteoric Demise Abyss monster modifier dealt no Damage.
  • Fixed a bug where the Untether Skill (granted by The Master’s Reach Unique Gloves) gained a second Quality stat from the Gemling Legionnaire’s Advanced Thaumaturgy Passive Skill.
  • Fixed a bug where Runic Reprieve’s Quality when you have the Gemling Legionnaire’s Advanced Thaumaturgy Passive Skill allocated was instead increasing the amount of damage you take from Blocked Hits rather than decreasing it.
  • Fixed a bug where you could create a Portal to Town while being hit. The animation is correctly interrupted again in this case.
  • Fixed a bug where Torvian’s Leap Slam would sometimes not move him at all, and sometimes he’d go backwards.
  • Fixed a bug where the Recover X% of maximum Life when you use a Warcry modifier was recovering life on all Skill uses instead of just Warcries.
  • Fixed a bug where items that are consumed by interacting with certain objects, such as the Pinnacle Boss Key used to access the Vessel of Kulemak boss fight, would be consumed from both the main inventory and the Titan’s expanded inventory needlessly.
  • Fixed a bug where Essence of Horror encounters could spawn permanent invulnerable minions.
  • Fixed a bug where Quality did not apply to some Jewel modifiers.
  • Fixed a bug where Lightning Arrow could not chain to Lightning Rods created by Shockchain Arrow.
  • Fixed a bug where Cursecarver was unable to generate with Vulnerability as its chosen curse (those cases instead picked Elemental Weakness, leading to higher rates of that option). This does not change existing items.
  • Fixed a bug where the Ironbound Unique Bow was not granting Armour.
  • Added a verisium Runeforge upgrade for the Ironbound Unique Bow.
  • Fixed a bug where Monstrous Treasure was used for the name of 2 different Ancient Modifiers, the version that grants Map Bosses a Unique Item is now named Behemoth’s Bounty. This is purely a descriptive change.
  • Fixed a bug where Rite of the Nameless progress was not migrated across leagues, such as when migrating out of SSF.
  • Fixed a bug that could cause Explosive Transmutation supported by Spell Cascade to deal damage in the wrong location.
  • Fixed an issue where the quest markers on Map Pins in Act 4 weren’t visible when you were choosing an area to sail to.
  • Fixed a bug where the Thaumaturge’s Crossbow Skill microtransactions were not updating their visuals properly without reloading ammo.
  • Fixed an issue where the view patch notes button on the login screen led to an incorrect webpage.
  • Fixed 5 client crashes.
  • Fixed 4 instance crashes.

That’s all the patch notes for Path of Exile 2 0.5.4b. We (and by we, I mean I) have narrowly escaped getting a certain ice-breaking tech nerfed, or even a new perma-companion tech in this subpatch. The next big one is likely to come much later, as GGG are possibly focusing on PoE1 before 0.5.5 rolls around.

Check out our other Path of Exile 2 guides: