The Super Easter Egg in Black Ops 7 Zombies arrived with the Season 6 release on September 17, 2026. This exciting Zombies update takes you on a final journey across all the maps in search of six unique toys. As a prerequisite to the Super Easter Egg hunt, players must complete the six previous Zombies maps. Thankfully, Directed Mode completions count towards this unlock requirement.
This article walks you through the entire main quest Super Easter Egg for The Haunting in BO7 Zombies Season 6.
Note: These Super Easter Eggs are a work-in-progress. More details will be added soon.
How to complete the Black Ops 7 Zombies Super Easter Egg main quest
Ashes of the Damned
Activate Ol’ Tessie
The Super Easter Egg hunt takes you back to the Ashes of the Damned map. Start your progression by following the walkthrough. Find T.E.D.D.’s head and attach it to Ol’ Tessie, the truck. Drive this vehicle to Blackwater Lake to power up the generator. Next, find the twins’ ghost in various parts of Ashwood.


Here are the locations where they can spawn:
- Lost Cabins
- Rabbit Alley
- Grounded Ship
- Fog Road
Vandorn Farm
Head to the Ashwood Bridge and power up the generator before you drive out to Vandorn Farm on Ol’ Tessie. After finding all ghost twin locations and making them disappear by getting close to the apparitions, you will find the twins atop the farmhouse.


Unlock toybox
Now unlock the Necrofluid Wonder Weapon as you would in a regular playthrough in the Ashes of the Damned. Use a charged attack with the Wonder Weapon to shoot the smoke cloud near the windmill of the farmhouse, where you spotted the twins. To open the box, you must use the Dark Flare Field Upgrade and kill zombies.


Get Pink Crystals
Next, you must head to the monolith forest and find three pink crystal chunks on top of the giant blue rock structures. Use Monkey bombs to distract any zombies nearby while you look for the pink crystals. If you spot one, use the Necrofluid gauntlet to pull it down. With a Fumigator equipped, interact with the crystal, and it will trigger a burst of energy straight into the sky.


Obtain Blue Crystal
Next, a meteor will fall in the southeast direction from Monolith Forest. Interact with it and wait one round to acquire a smaller blue crystal from this crashed rock. Take this crystal and place it inside the toybox unlocked in Vandorn Farm. The box will close and then open to reveal the Ol’ Tessie toy inside. Now wait for an exfil round to save your progress and exit.
Astra Malorum
For the Astra Malorum map, proceed as per the regular playthrough and unlock the Pack-a-Punch as well as the LGM-1 Wonder Weapon. Now head out of the Luminarium to find a box shown below, floating in space. Use any explosive bullet or throwable to make it change position.


Unlock toybox
Head to the spawn area and locate the box once again to hit it with another explosive and change its position once more. It will then move behind Ol’ Tessie in the starting area. Throw a Kazimir grenade right below the box, and it will bring the crate down.


Now get the DG-2 Turret Barrel for Ol’ Tessie by throwing an explosive at the closest floating rock near Abyssal Rim, and then jump off the left side of the rock fragment that floated close to you.


Discharge toybox
Next, you must kill O.S.C.A.R. by weakening his health bar to almost one HP and then shooting him with the DG-2. This will release a wave of electricity that discharges the electrocution of the box and opens it up. Now you must hit some grandfather clocks all around the map to slow down time.


Here are the points of interest where you find these clocks:
- Museum Infinitum
- Luminarium
- Archive of Orbis
- Machina Astralis
Capture UFO
Note that in the Machina Astralis room, there are two clocks. If you were able to hit all clocks within a certain time, you will hear a clock ticking in the background and a slightly faded visual indicating time has slowed down.


Light up lanterns
Now go to the observatory and use the telescope to spot a UFO and target it using the crosshair. Now follow the usual playthrough to get to Mars, put the brain inside the machine atop the stairs, and call in the bird from the far side of the map. Next, activate the four pillars, but do not spawn the final boss.


Bring UFO to Mars
Back in the spawn room, you must find lanterns on walls across a few different points of interest until you come across one that has a whitish glow. ADS while aiming towards that lantern, and it will transfer to an energy orbit revolving around you. Now ADS at unlit lanterns and melee to transfer the energy to them and light them up.


Equip shock charges and head back to Mars. Move to the southeast corner of the courtyard to find two glowing discs. Throw the shock charges directly, aiming at the center of both discs. This should spawn a UFO at the northwest edge of the map. Go back to the Astra Malorum map and grab 4 or 5 energy balls from the lanterns you lit up in the last step and bring them to Mars.


Unlock Alien toy
Towards the northeast corner, you will find four floating mechanisms with four items inside them. Melee them to see which one falls out of the mechanism. If an item does, the UFO will come and pick it up using its tractor beam. Continue this process until a green alien toy spawns. Bring this back to the spawn crash site near Ol’ Tessie and put it inside the toybox.
The box then opens to reveal a Caltheris toy, which you must extract through an exfil round.
Paradox Junction
Load the Psych Grenade in your Tactical slot and start Paradox Junction. Follow the usual playthrough to unlock the Pack-a-Punch. Then head to the north edge of the map in Cul-de-Sac to find a garage with a red door and a chalk drawing on it. Interact with it, and the drawing of a toybox will appear. Go to the second floor of the yellow house and locate the chalk drawing of a question mark.


Unlock toybox
Use the Psych Grenade here to turn the drawing into a key. Bring it outside to interact with the toybox, and it will appear in front of you. With the box now open, travel to the destroyed Nuketown version of the map using time rifts and locate three toy parts. Here are some of the spawn locations of these toy parts:
- Yellow House second floor
- Green House backyard
- Houses on Trinity Ave.
- Truck on Trinity Ave.
- Garage door with colorful chalk drawings on Trinity Ave.


Get toy parts
Once all toy parts are collected on top of the bus, interact with it to start a minigame where the glowing toy will appear in various parts of the map, and you must run through it before the timer runs out. Climb back on top of the bus after this minigame and reach an exfil round to extract another toy back to Her House in Rex Infernus.
This article is a work in progress. More Super Easter Eggs will be updated soon.
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Edited by Sankalpa Das
























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