The AWOL Vision Aetherion Max takes the company’s previous projector and improves everything. Its lower throw ratio means it can sit closer to a wall, while still giving you a huge image, and its higher brightness makes it even easier to watch during the day, while maximising HDR content. A new lens and PixelLock technology deliver rock-solid, super sharp image, with this projector capable of delivering that true cinematic experience when you want it, although it can work as a simple TV replacement in all other cases. It’s a little fiddly to set up, but that aside if you want a massive screen in your home and don’t want the hassle or routing cables to a long-throw projector, the AWOL Vision Aetherion Max is quite brilliant
Bright image
Very sharp image
Excellent contrast, perfect for HDR
Slightly fiddly to set up
Anti-RBE mode causes a high-pitched sound
Key Features
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Review Price:
£3199
Low throw ration
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With a throw ratio 0f 0.2:1 this projector can display a 100-inch image from 6.2-inches away
Very bright
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At 3300 ISO Lumens, this projector can be watched duringt he day
Introduction
I’m a big fan of UST projectors, having swapped out a TV for a 100-inch screen and the AWOL Vision LTV-3500 Pro. As good as that set-up is, there are a few little niggling things about it, so I was keen to give the replacement, the AWOL Vision Aetherion Max, a try.
Smaller, sharper and able to sit closer to the screen, the new projector has fewer compromises while delivering a stunning viewing experience. Is it time you ditched a TV? Read my full review to find out.
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Design
Motorised lens cover
Three HDMI 2.1 inputs
As good as the LTV-3500 Pro was, it was quite a large, box-like projector. More functional than a slick modern device designed to sit in a living room. The AWOL Vision Aetherion Max immediately fixes that: it’s sleeker, smaller and lighter than its predecessor, taking up a lot less room.
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There’s a brand-new lens assembly, too, with a throw ratio of just 0.2:1 vs the 0.25:1 of the LTV-3500 Pro. It might not sound like much, but the difference is big in my living room. With the LTV-3500 Pro, I had to pull the TV cabinet out quite a way from the wall to fill a 100-inch screen; with the Aetherion Max, the cabinet is just a couple of inches from the wall.
With this throw ratio, the projector needs to be 6.2 inches from the screen to get a 100-inch image. Overall, that lets the Aetherion Max fit more naturally into the living room without it protruding into everyday life (metaphorically and literally).
Looking around the projector, there are a few other big changes. First, there’s now a mechanical lens cover that slides over the glass when the projector turns off. That’s good, as this cover prevents hair and dust from settling on the lens.
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With UST projectors, anything that settles on the lens is dramatically enhanced on screen, and I’d often find odd distortion patterns on the LST-3500 Pro thanks to cat hair. Now, I have fewer problems like this, and I only occasionally need to clean the lens.
At the back of the projector are the inputs, with three HDMI 2.1 inputs, one of which supports eARC. There’s also a USB-C DisplayPort input for connecting a laptop or tablet.
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I would have preferred one more HDMI input, as I ran out of ports: Sky Q, Sonos ARC and a 4K Ultra HD Blu-ray player are my fill, so I have to swap cables around when I want to use the PS5.
This level of ports is pretty standard for a projector of this type, but TVs generally have more.
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With the previous projectors, AWOL Vision provided media streaming via a supplied Amazon Fire TV Stick that plugged into a hidden compartment at the back. With this new model, you get Google TV built in. Overall, it’s a neater solution, although there is a restriction that I’ll come to later.
The power button has been moved to the side, replacing the touch-sensitive button on top of the old one. That’s a little change that may seem of no significance to most, but it’s one that I appreciate: I have a cat that loves to jump up onto the projector, and would turn the LTV-3500 Pro on by accident.
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Most of the time, you’ll use the Bluetooth remote, which has an integrated microphone for activating Google’s voice assistant. It’s a nice remote: clean and simple, backlit, and with shortcut buttons to launch YouTube, Netflix, Disney+ and Prime Video.
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Features
Runs Google TV
Needs to be manually aligned
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Rather than running a basic operating system for image adjustment, with streaming handled by a Fire TV Stick, the AWOL Vision Aetherion Max runs Google TV. That’s not a huge surprise, and Google TV powers the majority of smart projectors that I’ve reviewed, including AWOL Vision’s sister brand’s Valerion VisionMaster Pro 2.
The advantage is a simpler setup process with everything in one place, and you can even use your phone to connect your Google Account. Google TV works here as it does elsewhere: it has a large, simple interface with apps neatly laid out, and it works smoothly on this projector.
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You get all of the apps that you’d expect, except BBC iPlayer. There’s a licensing issue between the BBC and Google, and nothing that AWOL Vision (or, indeed, other projector manufacturers) can do about it. It’s a frustrating problem, and means you’ll need another source if you want these apps (I have to use my Sky Q box when I want to watch iPlayer).
Most smart projectors have automatic setup routines to get a square picture, but the AWOL Vision Aetherion Max does not. Instead, you need to manually get a square picture by physically adjusting the image, with manual keystone correction available if you do need to finetune the image.
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Avoiding digital correction makes for a better picture overall, even if it is more fiddly. And, it is more fiddly.
With the keystone correction box on-screen, acting as a guide, the projector needs to be rotated left and right to line it up, and its feet can be adjusted to tilt the projector to get a square picture.
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It’s worth paying attention to the screen, too. I’ve got a fixed 100-inch screen, but the wall of my Victorian home it’s mounted on is far from straight, so the screen needs to be adjusted on its mounts to level it, and I need a small wedge in the centre to keep the screen from bowing. It’s a lot of manual fiddling and gentle moving to get everything lined up.
With everything square, there’s then manual focus to take care of. The on-screen display has concentric boxes in each corner, and your job is to get each one in focus. As the projector sits so close to the screen, the focus is slightly harder to get right than on the LTV-3500 Pro, and needs some finetuning to get it spot on.
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There’s quite a bit of time involved in getting the main image right, and should someone knock the projector, the image gets thrown off, and you’ll need to manually readjust the AWOL Vision Aetherion Max again.
I think it’s worth it, but if you don’t want any hassle and just want a perfect, aligned image from the start, a UST projector is not for you.
The AWOL Vision Aetherion Max takes many of its menus and features from the Valerion line-up. There are multiple picture modes including Standard, Sports, Game, Cinema and Filmmaker modes, plus HDR content gets its own modes.
For HDR10 there’s HDR Standard, HDR Bright and HDR Dark, while Dolby Vision gets Dolby Vision Custom, Dolby Vision Bright and Dolby Vision Dark. I found that the standard or custom versions were best, with the Dark and Bright options causing the projector to omit a high-pitched buzz.
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Apparently, this is caused by the Anti-RBE (rainbow effect) technology, which is activated in certain modes. A firmware update that will allow this feature to be turned off is being developed, but for now, it’s a curious and slightly annoying bug.
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Once a mode has been selected, there are loads of additional options to cycle through. Enhanced Black Level is worth turning on; it adjusts the laser power based on the current scene to improve contrast.
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There’s also an option to adjust the iris. The default mode has the iris fully open for maximum brightness, but I like the first setting, which adjusts the iris to enhance dark scenes at the expense of a bit of brightness.
Dolby Vision content is adjusted on a per-scene basis, according to the metadata, but if you have other HDR content, there’s an option to use the tone mapping option, which really helps bring out detail in the mid-range. For completeness, there’s also IMAX Enhanced built in.
There are dedicated Filmmaker and IMAX modes built in. With the Content Type Auto Detection, the projector can switch to the right mode if the content has the corresponding tags.
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I’d skip the Brightness Enhancer option; it adds an odd colour cast to the image without really making it brighter. Plus, it comes with a warning that this can reduce laser backlight life.
I quite like the Low options for AI Contrast and AI Super Resolution. The former brings out a bit more detail across the image, and the latter gently sharpens without overprocessing the image.
There’s then a full colour tuner to go through, so you can have this projector fully calibrated.
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As with the Valerion range, there’s an AI menu, which brings up the option for AI Scene, which adapts picture quality automatically (I’m not a huge fan and turned it off); Dark Detail, to enhance dark parts of the image; and Super Resolution to boost sharpness (I left both on, but see how you get on).
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Finally, there’s motion compensation, which I left on on its lowest setting, as it can just take out a bit of jerkiness from some footage.
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Picture Quality
Very bright image
Super sharp
Excellent colour reproduction
The AWOL Vision LTV-3500 Pro was bright (3000 ISO Lumen), but the AWOL Vision Aetherion Max is even brighter at 3300 ISO Lumen. That’s the kind of brightness that means this projector can be watched in the day, with curtains open, making it a real TV replacement.
But, as I’ll come to, this level of brightness is also built for the searing highlights of some HDR content: something that projectors often struggle with.
As is common for a projector like this, it’s a DLP model, using a 0.47-inch DMD chip, which has a native resolution of 1920×1080 (Full HD). XPR technology is used to shift the sensor four times per second to build up a 4K image.
With a good base resolution, XPR works perfectly, and the final image looks as sharp here as it does on a TV with a native 4K resolution. Even small text is sharp.
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Overall sharpness is better here than with the LTV-3500 Pro. That’s down to a new DLP controller, the new sapphire glass lens assembly, and AWOL Vision’s PixelLock that maintains individual pixel stability.
New to this model is the anti-RBE technology, which helps reduce the rainbow effect. As noted above, this turns on automatically for some picture modes, but causes the projector to emit a high-pitched buzz. I haven’t particularly noticed a bad rainbow effect even with the feature turned off.
Image quality is beautiful across the board, and a step up from even that of the LTV-3500 Pro. With the brightness on offer here, HDR scenes that thrive on peak brightness work well here.
In Deadpool vs Wolverine, the ‘flame on’ scene bursts off the screen and almost hurts your eyes, as it should. But, the level of detail in the Human Torch’s face is spot on. This is the cinematic experience that a projector should be able to deliver.
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In purely dark scenes, the level of detail that the projector can resolve is impressive, with a claimed 6000:1 native contrast ratio (up from 1500:1 on the LTV-3500 Pro). The baby ape’s face from the start of Kingdom of the Planet of the Apes is resolved perfectly, with each line visible and even strands of air.
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As the funeral progresses, there is a high-contrast scene, which the AWOL Vision Aetherion Max handles brilliantly. The flames of the funeral pyre burn bright, but the apes in the foreground can all be seen clearly; cheaper projectors tend to be able to show one or the other, but not both.
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This scene also shows what a good job the image processing does. Look carefully at the ash flying from the fire, and it’s sharp and clear; most projectors end up slightly blurring this detail.
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Similarly, the running wheel scene in Guardians of the Galaxy Vol. 3 is shown with the brightness of the wheel, but the shadow detail is resolved right to the back of the frame.
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Colours are brilliant: rich where needed but clean and realistic, giving a refined appearance.
Fast motion and panning prove to be no issue, as you can tell from the image below of the eagle grabbing a fish. There’s intentional motion blur but no judder or tearing in the image.
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When used for regular TV, the AWOL Vision Aetherion Max will have to deal with some lower-quality images. For example, rewatching Poirot, the projector had to deal with a 4:3, SD image.
This kind of content makes you realise how far TV has come, but the AWOL Vision Aetherion Max does a pretty good job with it. There’s noise in the image (from the source), but the upscaling is pretty good, all things considered.
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I did find that Sky Q UHD images, in particular, benefited from the colour enhancement feature; they looked a little washed out. With this mode turned on, content, such as football, looked great.
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The AWOL Vision Aetherion Max supports Variable Refresh Rate (VRR), with support for AMD FreeSync. Turning this feature on locks the projector to 1080p and disables 4K inputs, but gives you a refresh rate of up to 240Hz.
It’s really a question of what you want. For me, on my PS5, I’d rather have a 4K image, which is smooth enough for the types of games I’m playing, rather than dropping down resolution.
There’s also Auto Low Latency Mode (ALLM). Turn this on in your games console and the projector will automatically switch to its Game mode (input lag of 1ms at 4K, according to AWOL Vision).
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Sound Quality
Loud, clear audio
Expandable to full surround sound
Audio is provided by two 25W full-range drivers and two 20W tweeters. It’s a decent mix, and firmly pushes the AWOL Vision Aetherion Max into high-end TV quality. There’s enough bass to do soundtracks justice, and clear audio for speech.
Stereo separation isn’t quite there, as there’s not enough space between the speakers, but that’s to be expected. At this price, I’d definitely pair the projector with a full surround sound system.
You can do this via the HDMI eARC output, but the AWOL Vision Aetherion Max is also compatible with the AWOL Vision ThunderBeat 4.1.2 system, with the projector taking over centre speaker duties.
Should you buy it?
You want a projector to replace a TV
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Sitting where your TV would go, this projector can give you a huge screen with full cinematic quality.
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You want something easier to set up
If you don’t want to fiddly around with manual adjustment, a long-through projector with automatic setup may be more for you.
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Final Thoughts
A bold and brilliantly designed UST projector, the AWOL Vision Aetherion Max sits closer to the wall than its predecessor and its competition, giving you a bigger picture without sacrificing floor space.
Impressively, it does this while maintaining sharpness, producing a super detailed 4K image. With brightness high enough to let you watch in daylight, while making the most of HDR, this projector can replace your TV for daily viewing while still delivering a full cinematic experience.
If you want something you can move around, or you have a dedicated cinema room that needs a long-throw projector, read our guide to the best projectors.
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How We Test
We test every projector we review thoroughly over an extended period of time. We use industry-standard tests to compare features properly. We’ll always tell you what we find. We never, ever, accept money to review a product.
Find out more about how we test in our ethics policy.
Tested for more than a week Tested with real-world use
FAQs
Does the AWOL Vision Aetherion Max support VRR?
Yes, you can use Variable Refresh Rate, but only at 1080p, and 4K mode is disabled.
Electrek reports:
Tesla wants to sell modular AI data center hardware, according to a new trademark application for a product called “Megapod.” The filing describes a complete, self-contained computing system for AI workloads…
Tesla filed the “Megapod” trademark (serial number 99893717) with the U.S. Patent and Trademark Office this month, through its longtime IP counsel. It’s an intent-to-use application, meaning Tesla is claiming the name for a product it hasn’t launched yet. The goods-and-services description is unusually specific for a trademark. Megapod covers “modular data center hardware systems for artificial intelligence computing, comprised of computer servers, computer hardware for artificial intelligence data processing, networking equipment, power distribution units, and cooling systems.” It also covers “self-contained modular computing hardware systems for artificial intelligence workloads,” integrated platforms sold as a single unit — an enclosure bundling compute, power distribution, and cooling — and downloadable software to monitor, manage, and optimize those systems.
In plain terms: Tesla wants to sell a turnkey AI data center building block. Not a battery, not a chip on its own, but the full rack-and-room of servers, networking, power, and cooling that AI training and inference run on.
Tesla’s offering would have to compete with Nvidia’s liquid-cooled, rack-scale systems that simulates a giant GPU, the article points out. But “The bigger issue is that Tesla has no merchant compute-hardware business to build on.”
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Tesla’s own AI training cluster, Cortex at Gigafactory Texas, runs on roughly 67,000 Nvidia H100-equivalent GPUs. In other words, Tesla is one of Nvidia’s customers, not a competitor selling alternative hardware… Where Tesla does have a real AI-data-center business is power, not compute. Its Megapack and new Megablock energy storage products are selling into AI data centers as grid buffers — Musk’s own xAI has bought roughly $1 billion of Megapacks to keep its training runs powered. That energy-storage strength is the one credible thread here. A Megapod that bundles Tesla’s power electronics, thermal management, and the enclosure — the “shell” around the chips rather than the chips themselves — would at least sit adjacent to a business Tesla actually runs.
Polymarket has been paying online creators to post deceptive videos that show them making lucrative bets on the prediction market, according to a new investigation in the Wall Street Journal.
The WSJ said that it analyzed 1,100 videos about Polymarket and also viewed instructional materials that the company provided to creators. Many of those videos were reportedly filmed on “near-perfect copies” of the Polymarket website, while featuring trades and winnings that were not real. The creator videos were then amplified by a “social-media army” deployed by a marketing contractor.
The WSJ said the company also told those creators not to specify that they’d been paid by Polymarket, although the creators started adding “@polymarket partner” to their bios after journalists began asking questions.
Razeen Khan, a college student and creator who worked with Polymarket until March, compared the practice to commercials that make fast food look more appealing than it is in real life: “We’re depicting what actually happens.”
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Polymarket said it is “committed to maintaining accurate, fair, and transparent markets” and plans to conduct an audit of its promotional content.
Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.
Today’s NYT Strands puzzle has a fun topic, though it might be better suited for October. Some of the answers are difficult to unscramble, so if you need hints and answers, read on.
Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints but any words of four or more letters that you find will work:
These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:
CREEPS, SHIVERS, JITTERS, WILLIES, BUTTERFLIES
Today’s Strands spangram
The completed NYT Strands puzzle for June 22, 2026.
NYT/Screenshot by CNET
Today’s Strands spangram is GOOSEBUMPS. To find it, start with the G that’s five letters down on the far-left row, and wind up and around.
Access to safe drinking water remains a challenge for billions of people worldwide, but a new invention from researchers in South Korea could make the process much simpler. A self-powered floating capsule that fits in the palm of a hand can reportedly test water quality and disinfect unsafe water without relying on batteries, external power, or chemical treatments.
A simple shake is all this water purification capsule needs
According to a recent paper published in Nature Water, the device, called the Floating-induced Detection-Guided Disinfection (FDGD) capsule, generates electricity when shaken. An internal magnet moves through a coil to produce enough power to activate a built-in sensor that measures the water’s electrical conductivity, giving users an indication of its quality through a connected smartphone or smartwatch.
Construction of an FDGD capsuleNature Water
If the water passes the initial safety check, the capsule can simply be left floating inside it. Gentle movement from waves or even walking while carrying the container generates static electricity, powering microscopic nanorods on the capsule’s surface. These create strong electrostatic forces that damage the membranes of nearby bacteria and viruses through a process known as electroporation, effectively neutralizing them without adding chemicals.
Nature Water
In laboratory testing involving containers holding up to four liters of water, researchers reported that the device successfully inactivated 99.9999% of bacteria and viruses, including E. coli, across multiple water samples. The technology was detailed in the journal Nature Water, with researchers describing it as an affordable, decentralized solution for regions where conventional water treatment infrastructure is unavailable.
The clever part isn’t the disinfection, it’s the lack of dependencies
Interestingly, plenty of portable water purifiers already exist, but most depend on disposable filters, chemicals, UV lamps, or rechargeable batteries. This capsule sidesteps all of those requirements by harvesting energy from simple physical movement, making it particularly attractive for disaster relief, camping, remote communities, or humanitarian deployments where electricity isn’t guaranteed.
Of course, the FDGD capsule is still a research prototype and has yet to prove itself outside controlled testing. But if it can be commercialized at the low cost envisioned by its creators, it could put a reliable water testing and purification tool into millions of hands. Sometimes, the biggest breakthroughs aren’t massive treatment plants or billion-dollar infrastructure projects. Sometimes, they’re small enough to fit in your pocket.
Fraunhofer introduces quantum random generator targeting future cryptographic security challenges
Q-Dice uses vacuum fluctuations instead of software algorithms for randomness
New system delivers over 4 Gbit/s quantum-generated random number output
As concerns grow about the security implications of future quantum computers, researchers continue searching for stronger sources of cryptographic protection.
One critical requirement involves generating truly unpredictable random numbers that can withstand increasingly sophisticated attacks against modern digital systems.
Fraunhofer IPMS has now introduced a new quantum random number generator designed specifically for security-sensitive environments and high-throughput infrastructure deployments.
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Quantum randomness replaces reliance on conventional algorithms
The system, known as Q-Dice, generates random numbers using quantum vacuum fluctuations rather than conventional software algorithms that may contain weaknesses.
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According to Fraunhofer IPMS, the technology delivers randomness at speeds exceeding 4 Gbit/s, with the hardware appliance rated at 4.1 Gbit/s.
Random number generation forms a fundamental component of encryption, authentication, secure communications, and access control systems throughout modern digital infrastructure.
Weak or predictable randomness can undermine otherwise robust security mechanisms, creating opportunities for attackers to exploit cryptographic vulnerabilities.
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Because Q-Dice randomness originates from quantum vacuum fluctuations rather than a mathematical formula, there is no underlying pattern for hackers to study.
This means no seed value exists for attackers to calculate, predict, or reverse engineer, regardless of available computing power.
Fraunhofer IPMS says Q-Dice derives entropy from inherently unpredictable quantum effects, producing outputs suitable for applications including data encryption, authentication systems, secure communications, quantum key distribution, and post-quantum cryptography.
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The organization claims that generated randomness was evaluated using recognized frameworks, including BSI AIS 20/31 and the NIST SP 800-22 test suite.
The system also carries EAL 3 and PTG 3 classifications, reflecting compliance with security requirements established by Germany’s Federal Office for Information Security.
Unlike many software-based approaches, the platform relies on physical quantum phenomena rather than mathematical procedures intended to simulate randomness.
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Rack-mounted hardware and cloud access offer deployment flexibility
Fraunhofer IPMS is offering the technology through both dedicated hardware and cloud-based delivery models to accommodate different operational requirements.
The primary hardware version arrives as a 19-inch rack-mounted appliance intended for deployment inside data centers and other controlled computing environments.
The appliance combines quantum entropy generation, signal acquisition, randomness extraction, and system integration within a single platform featuring 10 Gbit/s Ethernet connectivity.
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Fraunhofer IPMS said the development process remained entirely in-house, covering optical subsystem design, low-noise analog electronics, high-speed data acquisition, and FPGA-based post-processing.
For organizations unwilling to install dedicated equipment, the institute also provides an online Entropy-as-a-Service offering delivering quantum-generated randomness through a secure interface.
“With Q-Dice, we make high-quality quantum randomness practically usable and accessible,” said Alexander Noack, Division Director Data Communication and Computing at Fraunhofer IPMS.
“Whether as a robust 19-inch rack system integrated into your own infrastructure or via our online Entropy-as-a-Service platform, we are removing the barriers to adopting quantum-level security.”
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Fraunhofer IPMS is now actively seeking partners to pilot the technology and help build practical, real-world applications around it.
Noack added that the goal involves working collaboratively to raise the overall bar for security and trust as quantum computing capabilities continue advancing.
Whether Q-Dice becomes a standard component in next-gen security infrastructure, or remains a niche tool, depends on how quickly organizations recognize the urgency of post-quantum preparation.
It’s no secret that Snap has been working on a pair of AR-powered smart glasses for quite some time now – the dev kits for the hardware have been available for the past few years, and CEO Evan Spiegel always claimed that they’d be available by the end of 2026.
Well, we’ve just had our first official look at the super high-tech Specs – specs that Snap spent literally billions of dollars on over years of R&D – ahead of release later this year and, let’s just say, reactions are… mixed.
There’s no getting around it; the glasses don’t look as sleek or as stylish as many were expecting, especially with companies like Meta and Ray-Ban coming out with some pretty slick-looking (albeit comparatively basic) smart specs. It’s actually the opposite; the glasses are massive, chunky and look overly large on the head – even when modelled by Spiegel on stage at the announcement.
As you’d expect, the reaction memes are strong, and opinions are divided online. Even Snap’s stock dropped by 5% after the announcement, suggesting that Snap might’ve been drinking its own kool-aid for a little too long, focusing too much on the smarts and not the fact that, y’know, these actually need to be worn, in public, where people can actually see them on your face.
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The problem is that I know the software experience on the Specs is fantastic, unlike anything else I’ve ever seen or used – but will people actually give it a go when they look like that? I think we all know the answer to that question.
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Snap’s software is leagues ahead of the competition
Back in September 2025, I got to try the Spects dev kit at Snap’s London HQ, and Snap OS 2.0 feels closer to the sci-fi AR we were promised a decade ago than anything I’ve used since. While most rivals are serving up green, single‑colour overlays and static notification panels, Snap is running a full operating system that understands the world around you.
Image Credit (Trusted Reviews)
Full‑colour graphics aren’t just floating in your periphery; they’re anchored to real objects and surfaces. Pin a window next to your desk or drop a widget onto a coffee table and it stays there, even as you look or walk away. It sounds like a small thing, but that persistence makes the specs feel like genuine mixed‑reality interfaces rather than glorified heads‑up displays.
Image Credit (Snap)
Then there’s the built-in AI, which, believe it or not, is actually quite good. Much like Google Gemini’s Live Mode on mobile, Snap’s Spatial Tips feature doesn’t just answer questions in a floating chat box; it understands what you’re looking at and overlays help directly onto it.
Image Credit (Trusted Reviews)
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When I asked how to do an ollie on a skateboard, it didn’t spit out a wall of text – it drew the steps onto the board itself, showing where my feet should go at each stage. The same approach applies to things like flat‑pack furniture, car engines or household repairs: you look at the thing you’re stuck on, and the instructions appear right where you need them.
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Image Credit (Snap)
On top of that, real‑time translation features can caption conversations and translate signs or menus with real-world overlays, with text that sticks to people and objects as they move. Compared to the mostly static, widget‑driven software on Even Realities’ G2 or Rokid’s AR specs, Snap OS 2.0 feels way more polished, mature and genuinely useful.
So when I say Snap’s software is leagues ahead of the competition, I really do mean it.
Comparing the Snap Specs to existing smart glasses like the Meta Display specs and Even Realities G2 is like comparing an iPhone 17 Pro to a Nokia 3410; they’re in totally different leagues.
Samsung Galaxy XR. Image Credit (Trusted Reviews)
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In fact, in terms of the tech and mixed-reality experience on offer, they’re closer to the likes of the Apple Vision Pro and Samsung Galaxy XR – relatively large VR-style headsets that you certainly couldn’t wear on a night out or a trip – than existing smart glasses.
Like the proper headsets, Snap’s specs have high-end full-colour screens rather than the single-colour panels used by most existing manufacturers, and like those headsets, it can run a plethora of first- and third-party apps – there’s a reason why Snap got those dev kits out so early, after all.
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Image Credit (Snap)
It actually goes a step further with its semi-transparent lenses, rather than using passthrough camera feeds and regular screens like the existing ultra-premium headsets. With electrochromic dimming on the lenses, it’s not hard to imagine they could offer a more immersive mode for watching movies and the like.
Image Credit (Snap)
When you look at the Specs through that lens (pun intended), they look more like a phenomenal feat of engineering than a bulky pair of smart glasses.
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… but there’s no argument, they’re ugly and expensive
Snap has tried its best to frame these as fashionable, collaborating with the likes of Kaia Gerber, Jimmy Butler, Imogen Heap, Jack Harlow, and Hoyeon to model the Specs in marketing images – but, let’s be honest, they’re still some pretty ugly.
Image Credit (CNBC)
Compared to regular glasses that most people currently wear, these are much thicker – not just in the frame housing the screens but also in the arms of the glasses. The arms also look way longer than they should – on Spiegel’s head at the reveal, anyway – with very little in terms of a hook at the end to wrap around your ear for extra stability.
The slightly rounded, curved shape of the specs is quite nice in my eyes, but they’re just too big, chunky and obviously-smart to be worn by the average Joe. And with an eye-watering price tag of £1,995/$2,195, they’re not attainable for the average consumer either.
Image Credit (Snap)
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Of course, these are first-gen specs, and if Snap does power through and keep iterating on the design and hardware, this is the worst the Specs will ever be.
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Just think about how much better the Apple Watch Series 11 is compared to the Apple Watch – it’s the same here. The core concept is there, and Snap’s software is a shining beacon in a sea of lazy AR concepts; it just needs the time to properly cook.
Image Credit (Snap)
That said, I reckon the Snap Specs will be a big hit with die-hard techies with money to burn, and I imagine I’ll be seeing execs from companies sporting the Specs at events like MWC in 2027 – but will I see anyone actually wearing them in day-to-day life? I doubt it, and that’s a shame.
I’ve spent years messing with in-game brightness sliders, GPU filters, HDR modes, and monitor presets to tinker with my experience on my favorite games. Of course, I’d always go with the original artists’ intent first, but replaying these titles with new filters does freshen up the atmosphere.
This is why I was particularly impressed by BenQ’s new MOBIUZ gaming monitors. During a recent visit to BenQ’s Taiwan HQ, I got a hands-on look at the company’s latest AI-powered game filter tech, and it immediately made more sense than I expected. The company isn’t just slapping on the “AI” sticker onto a gaming display. What you are getting here is custom touches to change up your experience by pulling from BenQ’s game art database that automatically tunes brightness, contrast, and color balance to match the game’s visual style. The fun part is that your performance doesn’t take a hit.
The filter lives in the monitor
Vikhyaat Vivek / Digital Trends
When you use GPU-side filters, such as Nvidia’s Game Filters, your graphics card is still involved in the post-processing pipeline. Those tools can make a game look sharper, moodier, or more vivid, but they can also come with a performance cost depending on the setup. BenQ takes a different route by moving this job to the display itself. Its Smart Color system works through the Color Shuttle software and uses an AI chipset with BenQ’s MOBIUZ Game Color Database.
So rather than applying a GPU-level filter to the rendered frame, it adjusts the monitor’s own output using game-specific visual profiles. In practice, you can make a game look richer or more balanced without worrying that the filter itself is quietly eating into your frame rate. Considering how precious those extra fps can be for a lot of PC gamers, the visual filter makes sure you don’t lose any of it.
More than just a bunch of presets
Vikhyaat Vivek / Digital Trends
The part I liked during the demo was that BenQ is not treating this like an old-school FPS/RPG/Racing preset menu. Those have existed forever, and most of them are either too aggressive or too generic. Color Shuttle is built around a game art database with more than 120 profiles. BenQ says it uses deep learning to understand color grading, lighting, and artistic direction across different game styles. Once Smart Color is enabled, it can detect what you are playing and switch to a suitable profile automatically.
You can also tweak those settings yourself, including familiar BenQ tools like Color Vibrance and Light Tuner that let you shift the image toward your preference. Again, “better colors” has always been a subjective thing. One player may want a horror game to look darker and moodier, while another may prefer better shadow visibility. Someone else may want open-world games to look more cinematic. BenQ’s system gives you a starting point, then lets you tune from there.
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Backed by a community
Vikhyaat Vivek / Digital Trends
One of the best parts of Color Shuttle is cloud sharing. You can save custom presets, upload them, and share them with other players. Other users can then download those setups for their own compatible monitors. This gives the feature a social side. Imagine downloading a profile for a specific game because another player has already found a better balance for night scenes or other scenes.
But that also explains why the internet connection is part of the story. Color Shuttle connects to BenQ’s Game Color Database, and the cloud side is used for saving and sharing profiles. The AI tuning is not the same thing as cloud gaming or streaming, but the ecosystem still depends on BenQ’s online database and community layer.
Still, there are some limitations. Color Shuttle is currently a Windows 10/11 app, and console users need to save presets to the monitor’s Gamer modes through a PC before using them elsewhere. Regardless, I like where BenQ is going here. A lot of AI gaming features feel too heavy or too tied to expensive GPU upgrades. Smart Color is smaller, but also more practical.
404 Media remembers how a Florida police office looked up his ex-girlfriend’s license plate in the Flock automated license plate reader system at least 69 times in 2024 — even searching for her mom’s license plate at least 24 times. The police office was charged with stalking and hacking-related offenses, serving one day in prison with five years of probation — but his case “was not a one-off.” [Alternate link via Bruce Schneier]
Local news reports from around the country repeatedly detail police abusing the Flock surveillance system in order to stalk their partners or ex-partners. The contours of each story are much the same, with the police officer in question using their access to the system to repeatedly track a specific person over the course of weeks or months. The cases highlight the fact that Flock can be used to track the whereabouts of individual people, that police do not get a warrant in order to use the system, and that, if they have access to the system, they have the technical ability to look up any license plate they want for any reason they want. An April study by the civil rights group Institute for Justice found that at least 18 police officers have been caught around the country using Flock to stalk a romantic interest in the last few years; another database, called the ALPR Abuse Library, has documented 20 specific cases of “stalking/targeting” around the country.
The known cases of police stalking are almost certainly a vast underreporting of the overall abuse, because they largely include only cases in which the behavior was so egregious that it led to police officers being fired, arrested, or both. Flock told 404 Media that it is “aware of 15 incidents of abuse, each surfaced because of the transparency and accountability features deliberately built into our platform…. There are also 140,000 monthly active users of Flock, so the relatively rare instances of abuse, while obviously wrong and awful, are exactly that — rare,” a Flock spokesperson told 404 Media. [One in 10,000.] “Humans are fallible; unlike most tools society provide law enforcement, Flock ensures that in the instances when our technology is misused, the evidence used to hold responsible parties accountable, is right there in our system. We also encourage all our customers to have a usage policy, regular training, and to implement our Audit Assistance tool, which proactively flags unintended use….”
But it is also the case that Flock has strenuously fought against lawsuits and potential regulations that are seeking to require police to get a warrant to use the system. And many cases of abuse have not been detected by police departments themselves but by those private citizens, journalists, and stalking victims who have found patterns of abuse in public records files they have obtained from their local police departments. In most cases of Flock-related stalking reviewed by 404 Media, the abuse occurred over the course of months or years, and the victims were subjected to dozens or hundreds of lookups. Other abuse cases have been discovered using the website HaveIBeenFlocked.com, a website that compiles Flock searches released via public records requests and turns them into a searchable database. Flock has repeatedly tried to get that website taken down, as we have previously reported.
Regardless of how that might work, the ban is not a substitute for parental controls on devices and your home network. With two kids of my own, here’s what I’ve learned.
Talk to your kids
Parental controls are there as a safeguard to protect kids from the harms that the internet has to offer. As kids get older, the number of restrictions you have will reduce, but you’ll still most likely want something in place.
All restrictions should be clearly stated and you should talk to your kids about why restrictions are in place and what you expect from them when they’re using devices. Then, you can put restrictions in place.
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Use the provided parental controls
Whether or not your kids have Apple or Android phones, there are free parental controls available for both platforms: Screen Time for iOS and Family Link for Android.
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These both need to be tied to a child’s account, but once installed, they both give a similar set of controls: you can make kids request apps before installing them, you can set app time limits, control the contacts they can add, and you can put phones into downtime to prevent use (either manually or scheduled).
Image Credit (Trusted Reviews)
Family Link for Android phones is available on iOS and Android, but for Screen Time you need another Apple device.
If your kids have Amazon tablets or Kindles, then parental controls are available there, too, controllable through the parents’ dashboard online. Again, you get a similar level of control, including time limits.
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The one thing that’s annoying about Amazon’s parental controls are that they stop a child joining a different Wi-Fi network, and you have to do this with a parent’s profile on the device itself. On the one hand, this is a safety feature, but if a child goes off to stay with grandparents, for example, they can’t connect to Wi-Fi without you being present.
Windows has its own controls, with Microsoft Family Safety. MacOS devices can use Screen Time, just like the phones.
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Game consoles have their own set of controls that you need to set up individually.
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Most social networks have parental controls of varying quality, but require that any account your child sets up be monitored by you as a parent using the provided controls.
My advice is to always set every device up with the controls available, but to try and restrict the number of manufacturers you have.
For example, if your child has an iPhone and an iPad, the same settings and time limits apply to both; if they have an Android tablet, a Windows PC, and an iPhone, you have to set limits and controls on each.
Invest in a router with proper parental controls
It’s essential, in my view, to have parental controls running on your home network. I use Eero at home and have Eero Plus. With this, I can create profiles for each child and associate their devices.
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Each profile can have its own scheduled downtime, turning off at bedtime, for example, and you can filter the internet in an appropriate way for different-aged children. Eero also allows me to block specific services across all devices, say turning off Discord, YouTube or Snapchat.
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But be careful. To identify a device, Eero (and other routers) use a device’s MAC address. Phones and tablets can create a private MAC address, which can change frequently. It’s for privacy to stop public hotspots spying, but when a MAC address changes, your router thinks it’s a new device.
Disable this setting on your child’s devices (turning it off or setting it to Fixed, rather than Rotating) and, if your router supports it, turn on notifications for new devices. That way, you’ll get a pop-up on your phone if the router spots a new device, which covers MAC address changes and any children bringing other unlocked devices home.
Also be aware of devices with more than one network connection. A PC with Wi-Fi and Ethernet will appear as two different devices, and you need to add both to a profile for full protection.
Home network controls should not be used in place of on-device controls, but alongside them. When your child leaves home with a device, such as an iPhone, they’re no longer protected or restricted by the home network. Make sure mobile devices are set up with restrictions similar to those on your home network, so your kids remain protected when they’re using a mobile connection or on another network.
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Protect your passwords and PINs
Most parental controls will require a PIN or password when you want to make changes, so don’t use the same ones that you’d use on your own phone, as your kids probably know what this is. I use random PINs and passwords, and save them in a secure note on my phone.
Be aware of different access routes
Just because a phone’s locked down or restricted in a certain way, it doesn’t mean that your kids can’t get around the controls you have. Take Snapchat, for example: kids can simply log in on someone else’s phone or via a web browser, bypassing time limits that you might have set.
If a service that your child has access to has the option of two-factor authentication (where you need a code to login), set this up, but add the code to your phone, such as through the Google Authenticator app. Sign out of all sessions on the service on your child’s phone, and then sign them back in. They’ll need the authentication code to do so, so it’s fine to give out that one-time code.
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However, now if they try and log in via another phone or the web, they’ll need a code that they can’t get, so you can ensure that they’re safe. This doesn’t stop them from creating new accounts on many services.
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It’s also worth blocking web access to services on their phone and your home network, just for safety. For example, if you have time limits on WhatsApp, you’ll want to block WhatsApp.com, as the web version allows a child to pair their account and switch to a web browser when they run out of time.
Image Credit (Trusted Reviews)
Blocking social media sites’ web addresses prevents kids from bypassing time controls in apps or creating new accounts to circumvent restrictions.
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