As AI continues to encroach on every aspect of our lives, there is a persistent fear or hope, depending on your angle: AI will someday take over art. The internet is full of quizzes showing that most lay people cannot tell the difference between AI-generated art (digital pictures of paintings, prose) and the real thing. Multiple studies have shown that when people are shown AI-generated art and human-made art, but are not told which is which, they tend to prefer the AI-generated art, whether it be images, poetry, or prose.
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Is AI-generated art really art? Here’s what the history says.
Yet what’s striking is that despite this disparity, people still consistently say that human-made art is what they want.
In one study published in 2023, participants were shown a series of images, each randomly labeled “AI-made” or “human-made.” Participants rated the images they thought were machine made as worse than the images they thought had been created by a human artist — even when those were actually human-made.
A natural experiment in how difficult it can be for people to tell the difference between AI-generated art and human-made art occurred last month, when the prestigious Commonwealth Foundation awarded its short story prize to “The Serpent in the Grove,” which a bears some of the hallmarks of AI-generated prose. In a statement to New York magazine, the Commonwealth Foundation said that the prize committee does not use AI checkers, but that “all shortlisted writers have personally stated that no AI was used.”
The big “tell” for “Serpent in the Grove” was that it is riddled with metaphors that are rhythmic and evocative at first glance but fall apart when you try to figure out what they mean: “The girl smiled like sunrise over a sink”; “She had the kind of walking that made benches become men.” If art is about connecting with another human mind, we might say that “Serpent” fails if, when you read it, you find it almost impossible to tell what the mind behind that story is trying to say.
One conclusion you might draw here is that the widespread disdain for AI-generated art is empty snobbery. If human-made art were so much better, the argument goes, then people would be able to see a real difference.
This line of thinking relies on the belief that “good” art is something that many people find appealing, at least in a vacuum. At this point, AI has automated that generation fairly successfully. At some point, it may get even better at it.
But I don’t think those study participants were lying when they said they wanted human-made art, even if they couldn’t tell the difference. Even if we get to a future in which AI’s persistent glitches are ironed out, so that there are no more missing fingers and garbled sentences, and AI-generated images and music and poetry and prose and film are completely indistinguishable from the best a human can produce, even to highly trained experts — even then, I think people would still keep saying they would rather experience art made by humans. And even in such a world, I don’t think they would be lying.
The pleasure of art is specifically related to the human mind on the other side of the product. When we’re told that the mind on the other side is a machine, many of us don’t want to engage anymore.
That loss of interest matters. It is consistent. It has happened before in the history of art.
Two hundred years ago, another new technology emerged that was capable of automating the technical skills many people at the time would have considered one of art’s fundamental functions: the camera. It could capture a likeness perfectly and very quickly, in a moment when almost all of visual arts were organized around capturing a likeness.
The camera changed the way paintings were produced and ultimately valued, but it did not replace the medium entirely — and the reasons why can help explain why AI-generated art won’t replace human-made art, either.
“Art’s most mortal enemy”
In 19th-century Europe, one of the major ways people decided whether a painting was good was by asking the question, “How closely does this match what I can see with my eyes?” It was important for painters to be able to create something that we would now describe as photorealistic.
What people wanted from art at the time, says Richard Meyer, a professor of art history and director of American studies at Stanford University, was what people expect from a good Hollywood movie now: “You suspend your disbelief that you’re looking at a flat surface with pigment built up on it, and you fall into the fiction of, here are these beautiful bodies before you, or here is this landscape, or here’s this bowl of fruit.”
An artist’s skill was in large part defined by how faithfully they were able to recreate reality. Many artists were able to make a living painting relatively affordable portraits, which allowed people who weren’t aristocrats or nobility to commission a permanent record of their appearance, says Anju Lukose-Scott, a curator and master’s student at the University of Chicago.
As inventors began to develop early versions of photography in the middle of the 19th century, it started to seem like artists might become redundant. A camera can create an exact record of the way the world looks far faster and more easily than any painter can, no matter how skilled they are with their brush. The new technology, French poet Charles Baudelaire wrote darkly in 1859, was “art’s most mortal enemy.” By the 20th century, as it became possible to reproduce an old masterpiece on a postcard, philosopher Walter Benjamin feared that original works of art had lost their unique aura.
The immediate implications for a large class of skilled craftspeople were catastrophic. “Portraiture was a huge commercial business,” Lukose-Scott says. The camera made such work nearly obsolete. Some artists went out of business; others pivoted to making daguerreotypes for their clients instead of paintings.
But the effect on painting as a fine art form was different, Meyer says. Painters began to focus on what they could accomplish with their brushes that a camera could not. Instead of trying to capture reality, they began to use colors and textures to convey emotions.
Artists in the new impressionist movement would deliberately show their brushstrokes in their paintings, making the texture of the paint and canvas part of the artistic effect they were developing. Since photography was still a black-and-white medium, the impressionists made vivid colors more and more central to their work. They moved away from trying to duplicate the shapes and lines that cameras could record so well, and instead began to explore the way unnatural shapes and lines could provoke a visceral response from a viewer.
To the modern eye, it’s these discrepancies between paintings and reality that make these impressionist paintings so exciting and pleasurable to look at. They show us a way of perceiving the world that photography cannot.
As painting evolved, photography took over where trade portraiture left off: It was considered a craft, not an art. When people began to take photography seriously as its own medium in the 20th century, it wasn’t because of photography’s exceptional ability to capture a likeness, Meyer says. The ability to do that could now be taken for granted. Instead, the art of photography was about the choices made by the human using the camera: what to shoot, how to frame the subject, how to light it, how to edit it.
Today, almost all of us carry cameras around in our pockets. But most of us would not describe the quick, functional photographs we take with our smartphones as art, no matter how accurately they capture the world around us. People can and do make art with their phones, but doing so requires a human mind working with intention and craft behind the machine of the camera.
We no longer consider the ability to create a perfect replica of reality to be the main prerequisite to making a piece of visual art. Technology has made it easy enough to do that the skill has lost value. People still care about visual art, but we use different criteria to evaluate it than we did in 1800.
AI’s arrival may very well devalue the ability to create smoothly readable text and pleasant visual compositions, and that could mean bad things for a lot of industries, including journalism. But that doesn’t mean we’ll stop caring about whether or not a human being made a piece of art.
“Art offers us a way of looking”
I keep thinking about something Meyer told me about what happened to the 19th-century portrait painters who lost their jobs to daguerreotypists. Meyer argues that there was something about the nature of middle-class portraiture that made people willing to cede it to cameras, in a way that they didn’t feel happy to do with the types of paintings that live on in museums.
In portraiture, Meyer says, “you’re going not so much for the individual expressive perspective of the artist but for a likeness. It’s really about oneself, the person portrayed, rather than the person portraying.” In contrast, Meyer says, fine art is about the artist, and the way that the artist sees the world.
It’s worth spending a bit of time on the distinction Meyer is drawing. One thing that people who love playing with AI sometimes say is that the pleasure of prompting comes from watching a stray thought become concrete in the blink of an eye: It is a piece of your mind made external, so that you can look at it. An AI prompt is about the person prompting, in much the same way that the average hired portrait was about the person being painted.
If I consider an image or a piece of text to be a reflection of myself, I might not mind using soulless technology to create it — it’s already interesting to me, because it’s about me and for me. But when an image or a piece of text is about something else, I feel differently. I want to connect with another person, not something mechanical.
That seems to be the thing that most humans crave from art: an encounter with another human mind. Someone expresses how it feels to be alive in a human body, with a human soul, and another one sees it, reads it, hears it, and grasps at it. That is the experience that moves us.
“It’s about wanting to understand how an individual sees the world differently from how we can see it on our own,” Meyer says. “Art offers us a way of looking.”
So when we think about whether AI-generated content has the potential to be art, to replace art, the question that matters is not whether it can create entertaining or realistic images and text out of nothing. The question is whether the machine allows us to experience the way a different person lives in the world.
For Lukose-Scott, the possibility is unlikely, because today’s LLMs are trained on a corpus of existing art. ”What’s retained in the invention of photography is a kind of artistic identity. People are using the technology through their own artistic voice, which from my perspective is lacking in AI,” Lukose-Scott says. “My perception of AI art is that it’s just a self-gratifying loop, because it’s taking from what we already know, and it’s putting it back in the world.”
When a person uses ChatGPT to spit out a Studio Gibliflied replication of their family snapshots, they are not showing us a new form of subjectivity. They are mimicking the subjectivity of Hayao Miyazaki, without bringing Miyazaki’s intention or skill to bear on the finished product — and they’re able to do so because OpenAI trained its model on Miyazaki’s work without his permission. Unlike the camera, AI is built on a foundation of what is arguably intellectual theft.
This is not to say that it would be impossible for an artist to use AI as a tool to produce new artistic ideas, just as it is not impossible for an artist to use an iPhone camera as a tool to make art. But it would look different from slapping a prompt into Midjourney, for the same reason that most people’s iPhone selfies are not very artistically interesting: Because they are about and for you, not about sharing your embodied experience with the world.
The context matters enormously. The context is what tells me that when I reach out to art with my human mind — my human soul — another mind is on the other side, reaching back.
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Western Digital’s My Passport 1TB SSD is over 40% off for Prime Day
Western Digital’s quirky portable SSD currently has a 41% price cut, with the WD 1TB My Passport currently $185 (was $313) at Amazon.
Offering an alternative to what some vendors call ‘portable storage’, Western Digital’s My Passport is (quite literally) the size of a passport. But that doesn’t mean it compromises on speed—with up to 1000MB/s read and write—or ruggedness, as it is rated to survive a 6.5ft drop.
The My Passport SSD is therefore perfectly suited to storing large media projects and files for the on-the-go professional who needs a shock-resistant storage option that doesn’t burn (or wear) a hole in your pocket. For anyone looking to move on from USB thumb drives, this is the logical progression, and right now it has $128 off for Prime Day.
Today’s top WD My Passport 1TB SSD deal
Now, while the My Passport won’t give you the speedy performance of a mounted SSD, we did clock transfer speeds of 1046MBps read and 1013MBps write in, which is above the manufacturers baseline. In his review, our very own storage expert Désiré called the My Passport “a compelling choice” in its balance of performance and size.
Western Digital does have a few variations for its My Passport range, including a heavier, larger USB 2.0/3.0 option. But this USB C version is the superior choice, not only for more than twice as fast transfer speeds (500MBps for the USB version), but also for the form factor. It is noticeably smaller and lighter than its bigger brothers.
The USB 3.2 Gen 2×2 delivers a 20 Gbps with the right cable, but also offers backwards compatibility with USB 3.2 or 2.0 cables.
What I find particularly attractive is the password protection and built-in always active 256-bit AES hardware encryption, making physically transporting precious media and important files less of a daunting task. Even if I were to lose it or have it stolen, I’d at least have the peace of mind that no one can access my files. Additionally, if you do somehow manage to damage this rugged SSD, it comes with a 5-year manufacturers warranty
Also consider: More portable SSD deals
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AirTag 2 Hits $24 in Best Apple Prime Day Deal
Apple’s second-generation AirTag has dropped to its lowest price ever on Amazon during Prime Day, with the single-pack falling to $24 and the four-pack reaching $89.
The new discounts cut $5 off the AirTag 2 single-pack and $10 off the four-pack. Both offers represent the lowest prices seen thus far for Apple’s latest item tracker, giving shoppers an opportunity to save before Prime Day ends on June 26.
The deals are available through Amazon and apply to Apple’s recently released AirTag 2. The updated tracker builds on the original AirTag design while adding hardware improvements aimed at helping users locate lost items from greater distances.
Best AirTag 2 deals
Apple introduced AirTag 2 with a new Ultra Wideband chip that extends Precision Finding range compared to the first-generation model. The company also redesigned the built-in speaker to make it more difficult to tamper with and easier to hear when locating misplaced belongings.
Retailers are continuing to roll out Prime Day promotions across Apple’s product lineup. These record-breaking discounts on the AirTag 2 offer a rare chance to save on the accessory that was released in January 2026. Shoppers can now upgrade or expand their setup at the lowest prices ever.
Travelers rely on AirTags as essential gear within the Apple ecosystem to pinpoint luggage and personal items through the massive Find My network.
Shoppers interested in the AirTag 2 deal may want to act sooner rather than later. Amazon’s Prime Day pricing frequently changes as inventory levels fluctuate, and record-low discounts on Apple products don’t always remain available throughout the entire sales event.
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Anthropic says AI needs regulation. But who chose to build it?
In 1954, years after he led the project that created the atomic bomb, physicist J. Robert Oppenheimer was called to testify before the Atomic Energy Commission (AEC). The ostensible subject of the hearings was Oppenheimer’s position on the hydrogen bomb, a far more destructive version of the atomic bomb that the US had developed and first tested two years earlier.
Oppenheimer, who in the years after the war had become increasingly conflicted about atomic weapons, initially opposed work on the hydrogen or thermonuclear bomb, partially for moral reasons and partially because he was skeptical it would work. But he later changed his mind and supported work on it. The lawyers at the AEC wanted to know why.
It wasn’t because Oppenheimer had changed his mind about the morality of city-vaporizing thermonuclear bombs. Rather, it was because American physicists had struck upon a new design for hydrogen bombs that wasn’t just workable, but positively elegant, or “technically sweet” as he called it. For Oppenheimer, that was enough. As he told the AEC hearing: “When you see something that is technically sweet, you go ahead and do it, and you argue about what to do about it only after you have had your technical success.”
What Oppenheimer described was a kind of moral helplessness dressed up as resolve: the pull of a scientifically beautiful answer to an ugly problem, and the accompanying habit of holding the moral accounting until after the technical success. It is one of the most honest things anyone who built the bomb — or any other world-altering thing — has ever said. And it has never stopped being relevant, because the people now building the world-altering technology of our own moment keep saying versions of it too.
Jack Clark, the co-founder and head of policy at Anthropic, the company behind the Claude models, is one such person. So it was worth paying attention last week when Clark sat down for a long public dialogue with Samuel Kimbriel, the founding director of the Aspen Institute’s Philosophy and Society, just six days after the federal government had abruptly cut off access to Anthropic’s two most powerful models, ostensibly over fears of what they could do.
Much of the conversation circled around a single idea that will be familiar to those who read Clark’s work: Powerful AI is coming, and it presents us with a choice — a choice we are actively refusing to make by failing to regulate AI. (Disclosure: Future Perfect is funded in part by the BEMC Foundation, whose major funder was also an early investor in Anthropic; they don’t have any editorial input into our content.)
We regulate toothbrushes, Clark pointed out, and cars, and nuclear weapons. “But we seem to have this attitude towards technology that it’s impossible to regulate,” he said. “It is not impossible to regulate … we sort of act as though, oh well, the technology industry is just inevitably going to do stuff, which I think is a choice.” His sharpest example was the online platform shift that utterly reshaped the last two decades. “Social media ran an uncontrolled experiment on the world,” he said. “We all now think and talk a bit differently because of social media. That was a choice. We can choose things to be different.”
This is the kind of talk that has long differentiated Anthropic from other major AI companies: Its principals are willing to linger on the serious risks of advanced AI, risks that demand clear and even strong regulation. (About a week before the Aspen dialogue — and just a day before the Trump administration came down hard on Anthropic’s latest models — CEO Dario Amodei published a blog post calling for government authority to legally block or even reverse the deployment of frontier AI models failing safety tests on threats like cyberhacking and bioweapons.)
Anthropic acknowledges that advanced AI is an existential gamble, but argues it’s a gamble we must take. At the Aspen dialogue, Clark spoke of a coming century that will be marked by brutal challenges — aging populations, straining institutions, a warming planet — that apparently can only be addressed with AI. To not go forward with artificial intelligence would be to rob ourselves of medical miracles we can only imagine, and implicitly condemn those who might otherwise be saved.
Clark is right that there is a choice buried in all of this. But the question his framing elides is exactly whose choice it actually is.
Sure, as Clark said, we regulate cars and toothbrushes and nuclear weapons, but in each case someone built the thing first, and the rest of us were left to decide what to do about a world that already contained it. Nobody voted on whether the atomic bomb should exist. We were handed the consequences and had to write the rules later.
Much the same is true of AI. The choice Clark wants the public to make around governing it only became necessary once his industry created the thing that needs governing. He is offering us a vote on what to do about AI, not a vote on whether it gets made — because that vote was already cast, in private, by him, a few hundred colleagues, and trillions of dollars. But why didn’t we get a say? Why are we stuck in the world where, as in Oppenheimer’s formulation, “you argue about what to do about it only after you have had your technical success”?
I wasn’t the only person in the audience who was wondering this. Near the end of the dialogue, a young woman put a sharper version of this question to Clark directly. Every frontier lab now admits the technology carries enormous risk, even existential risk, she noted. “So my question is, what gives you, Anthropic, and the rest of the frontier labs the right to continue building something that could destroy everybody, when none of us can actually opt out of it?”
Clark, to his credit, did not brush the question away. But neither did he answer it fully. He reframed it — away from the choice to build, toward the need for someone to take responsibility after it is built.
That someone can’t be the companies themselves, he said, describing an ideal future where “outside compliance, regulatory, testing and verification systems” would decide when each lab was allowed to go further. Governments were already moving faster than anyone expected — the US and UK, he said, had built testing agencies whose tools were sometimes better than the companies’ own.
It was a gracious answer — albeit one that sat awkwardly with the reality that President Trump now appears to be regulating AI by whim — but notice what it concedes. Asked what gives his company the right to build something that could destroy everybody, the head of policy at a leading AI lab did not say we have that right. He said the decision shouldn’t rest with companies like his, only to describe a system to take it out of their hands that does not yet fully exist. He and his colleagues are still building, at the frontier, as fast as the science and the compute allows, while telling the room that someone else really ought to be in charge. AI is already loose in the world. The regulation of AI is still mostly the stuff of blog posts.
So why are they really doing this? To bring it back to Oppenheimer: because AI is “technically sweet.” It’s not the race with China, not the trillion-dollar valuations, not even the creditable desire to cure disease — though all of those are real. Underneath them is something simpler and much harder to govern: we are compelled to build what is beautiful. Clark all but said so, marveling that AI is “easier and simpler to build than many other aspects of science,” that his chief scientist jokes they’d have AGI already if they just fixed the bugs in their code.
We humans are a tool-using species, Clark argued, and AI is the ultimate tool. It’s not that AI is inevitable, exactly, but that it is so weirdly simple to build once the foundations are set that “almost any path you go down, [AI] appears.”
What Clark described is the pull Oppenheimer named in 1954 — the pull of an elegant solution that makes the question of whether you should build it feel beside the point.
I can feel it myself, and I’m just a user. Put a capable model at your fingertips, ask it to do something you couldn’t do alone — write the program, find the flaw, untangle the thing you’d been stuck on — then watch it simply do what you requested, and you’ll experience a small electric thrill that has nothing to do with aging populations or the future of democracy. That thrill runs in an unbroken line from the user at the keyboard up through the engineer who trained the model to the executive who shipped it.
That’s why I suspect Clark’s regulation talk, however sincere, is downstream of a decision that was never really in doubt. Like Oppenheimer with the hydrogen bomb, the people building this technology feel they have no choice but to go ahead — and then to hope the rest of us make the right choices to govern what they could not stop themselves from making.
We have been lucky, so far, with the last technically sweet device that could still end the world. The hydrogen bomb has existed for 70 years without being used in anger, not because we solved the politics Oppenheimer warned about, but because the wiser choice won. And because we were lucky.
Clark may be right that the choice is still ours: The bomb did not decide the Cold War, people did, and people can decide this too. But it would help if the people handing us that choice slowed down long enough to let us make it — instead of building as fast as they can and trusting our luck, and theirs, to hold.
A version of this story originally appeared in the Future Perfect newsletter. Sign up here!
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PrimedGun Brings Complete VR Motion Controls to the Original Metroid Prime

Metroid Prime arrived on the GameCube in 2002 with a first-person view that already set it apart from most games of its time. Players explored alien ruins and fought through creatures while guiding Samus through a living world. A new fan project now carries that perspective into virtual reality on PC with controls that respond to actual body movements.
Nobbie built PrimedGun from the ground up, using Dolphin ReduX as a foundation. His goal was to take the ancient NTSC version 1.0 of the GameCube game and apply some very modern tracking and input technology that feels right at home in a headset. As a result, you may now play the game from start to finish without affecting the basic gameplay.
Arm cannon movements are intricately tied to the movement of your hand, so you’re not just moving a stick around; you’re leveraging your full arm to track targets. That is, shooting or scanning enemies necessitates actual movements with your body. The head tracking is equally effective, as you can move your head around to get a better view and use hand gestures to make selections or toggle menus.

However, the gunplay really takes off when you can use your cannon to target enemies, much like in the real game, rather than relying on the camera or a lock-on system. The end result is that, while the fighting and traversal cycles are intact, they feel noticeably more responsive after a few hours.

PrimedGun is all about making you and the game feel comfortable with each other right immediately. One click on the right stick adjusts the height, so all you have to do is stand there and let it do the work. Then there’s a menu where you can alter the cannon location and spin to get everything just right and play for longer periods of time without cramping. You may also change the texture of the cannon with a simple in-app tool that requires no additional software.

To play the game, you only need the original game file and a download from the GitHub releases. From there, simply open the program, select the NTSC version 1.0 ISO, and let it do its job. You can even copy save files from your previous memory card, and they will appear in the User folder. There is a layout option that allows you to customize the controls, and you can even disable auto setup if you want to create a custom profile.

To get everything functioning well, you’ll have to run your headset at 120 hertz, which makes a big difference. Having a strong connection from SteamVR or Virtual Desktop is the best choice, and if you have a Meta headset, it will also function, though the project notes state that you should probably use Steam if possible. To ensure smooth tracking, simply stay centered and look straight ahead during the calibration process, and then continue with the game.
[Source]
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Figma adds code layers, support for animations, more AI features in new update
Figma on Wednesday showed off an update that adds a new code layer, support for motion and shaders, and the ability to create custom plugins for various tasks using AI.
The design platform has been working on bringing code integration into its tool for a while. Last year, it unveiled an AI prompt-based prototyping tool, Figma Make, and has since launched integrations with Claude Code and Codex to improve the hand-off between coding and design.
The company is now adding code layers directly to the collaborative canvas, helping teams clone repositories and extract flows from code to design layers for testing.

Figma’s chief product officer, Yuhki Yamashita, said code layers make it easier for designers, product managers and programmers to iterate on ideas rather than focus on creating pristine code that goes into production.
“We think the multiplayer canvas is really powerful because this is an environment where you don’t really care about the quality of the code. If you’re rapidly exploring or need to kind of explore a bunch of new directions, you can do that in this spatial way. We hope that this feature produces different behaviour not just with designers, but also with engineers and PMs,” he said over a call.
Figma now also supports animations, transitions and 3D transforms. Previously, designers had to create animations in other software and convert it to code that the app could understand. Now, designers can integrate animations and transitions directly into Figma.

You can now use AI to create some of these assets, and the update is adding support for adding shader effects and fills using AI, too.
Figma acquired node-based tool Weavy, which helped designers run workflows through different models to compare outputs, last year, and is now working to integrate the two apps better. In an update rolling out later in the year, users will be able to generate Weavy workflows directly within Figma.
The company’s also adding new skills to make its AI assistant more useful with its collaborative canvas. Users can now write text prompts to create repeatable skills that AI agents can use. You can also connect tools like Notion, Granola, Excel and GitHub, or attach files to give the AI bot more context about what you want it to do.
The company is also adding a feature to help users create custom plugins, like layout generators or vector path tracers, with prompts.
When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.
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GIGABYTE Introduces One-Click Performance Boost for AMD Ryzen X3D Processors
AMD’s Ryzen X3D processors are already among the best gaming CPUs you can buy right now, but GIGABYTE thinks there’s still some extra performance left on the table. The company has announced X3D Turbo Mode 2.0, a new feature designed specifically for Ryzen X3D chips that can automatically boost gaming and productivity performance without requiring users to manually tweak BIOS settings or overclock their systems. According to GIGABYTE, the feature is exclusive to its X3D Series motherboards and supports Ryzen 7000, 8000, and 9000 Series X3D processors.
Up to 34% Higher Performance in Some Games

GIGABYTE claims X3D Turbo Mode 2.0 can deliver noticeable gains across several popular games. In the company’s internal testing, Call of Duty: Black Ops 7 saw performance improvements of up to 34%, while Cyberpunk 2077 saw improvements of up to 25%. Battlefield 6 reportedly delivered gains of up to 21%, and Counter-Strike 2 saw improvements of around 12%.
While real-world results will naturally vary depending on your hardware configuration and game settings, the numbers suggest that the feature could offer a free performance boost for users already running compatible Ryzen X3D systems. The benefits aren’t limited to gaming either. GIGABYTE says productivity workloads also see improvements, with Cinebench R24 Multi-Core scores increasing by up to 13.8%. That could make the feature useful for creators, streamers, and users who regularly run CPU-intensive applications.
How X3D Turbo Mode 2.0 Works

Instead of relying on traditional manual overclocking, X3D Turbo Mode 2.0 uses what GIGABYTE calls its Dynamic OC Engine. The system continuously analyzes workloads and adjusts CPU behavior in real time through a dedicated hardware controller built into supported motherboards. By working directly with the board’s power delivery system, the feature aims to extract additional performance while maintaining system stability.
In simple terms, the motherboard automatically determines when extra performance is available and adjusts settings accordingly, removing much of the trial-and-error typically associated with CPU tuning.
Availability and Compatibility
X3D Turbo Mode 2.0 is currently available on GIGABYTE’s X3D Series motherboards and supports AMD Ryzen X3D processors across the Ryzen 7000, 8000, and 9000 families. Supported models include several X870E and X870 boards, such as the AORUS XTREME X3D AI TOP, AORUS MASTER X3D, AORUS PRO X3D, AORUS ELITE X3D, AERO X3D, and EAGLE X3D series.
With Ryzen X3D processors continuing to dominate gaming benchmarks, GIGABYTE is positioning X3D Turbo Mode 2.0 as an easy way for users to squeeze even more performance out of their existing hardware without diving into manual overclocking.
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You can upgrade your TV for the World Cup even if you’re on a budget, with this Philips Prime Day deal
Want to level up your World Cup viewing but don’t have the budget to splurge on too-pricey a TV? This deal was made for you.
Nab the Philips Ambilight 4K LED TV (55PUS8200) for just £209 in Amazon’s Prime Day sale. If you’re not a Prime member then you’ll have to fork out £369 for the non-deal price.
Upgrade to a Philips Ambilight TV for just over £200 this Prime Day
Level up your World Cup viewing without spending a fortune, with this unbelievable deal on the 55-inch Philips Ambilight TV.

With a 55-inch LED display, Dolby Atmos sound and running on the Titan OS platform, the Philips Ambilight is a brilliant all-rounder for those looking for an affordable smart TV that’s packed with plenty of features.
Despite being a budget-friendly TV, the Philips Ambilight certainly looks sleek as it’s fitted with integrated LED lights at its back that react to what you’re watching. While we haven’t reviewed this exact TV, we have reviewed other Philips Ambilight screens with this feature, and find the rear LED lights help create an immersive viewing experience.
Otherwise, and perhaps most importantly for the TV, you’ll benefit from a 4K picture while the Philips Pixel Precise Ultra HD engine helps to optimise picture quality for sharp images, rich colours and smooth motion too. Not only that, but with Dolby Atmos sound you can enjoy multidimensional audio and lifelike surround sound too – perfect for immersing yourself in football matches.
The Philips Ambilight TV runs on Titan OS, which is a smart TV operating system found across select Philips TVs and offers access to many streaming apps including BBC iPlayer, ITVX, Netflix, Disney Plus and more. We’ve found Titan OS to be an intuitive system to use and, although there are adverts present, they don’t necessarily feel too intrusive either.
Finally, although naturally the TV comes equipped with a remote, it’s also fitted with Alexa which means you can access apps and find content simply by asking.
Overall, if you’re keen to upgrade your TV and enjoy 4K content and easy access to your favourite streaming apps then this deal on the Philip Ambilight is not to be missed.
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Daily Deal: The Modern No-Code Development Bundle
from the good-deals-on-cool-stuff dept
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Neosapien Neo 1 Review: The AI Pendant That Actually Helped Me Stay Organized
It’s 2026, and AI is being shoved into almost every aspect of our lives, whether we want it or not. Still, there’s one category of AI products that has not seen much innovation: wearables. Some of you might remember the Humane AI Pin and the Rabbit R1, and their goal was simple. Observe your surroundings to better understand the world, and help you do normal smartphone things by just talking to it. Well, both devices were massive flops due to their inability to perform even the most basic tasks. Surprisingly, the AI wearable market isn’t ready to give up yet, and there’s a new Indian startup trying to shake things up: Neosapien.
Imagine this: You’re a busy professional trying to juggle a full-time job and a side hustle after work. This is the reality of most people today. You don’t get time for yourself, and it becomes easy to lose track of important information. Maybe your boss asked you to do a presentation at home and present it tomorrow, but you forgot. That’s where Neosapien Neo 1 wants to help you. It’s essentially an outsourced memory farm that listens to important conversations and remembers things for you. The idea is pretty clever, but is the Neo 1 worth ₹13,499? To find out, I used the device for the better part of three weeks and even took it with me to Jaipur to cover an esports tournament.
Neosapien Neo 1 Review
Summary
The Neosapien Neo 1 serves a niche purpose. It’s for busy people who have trouble managing multiple jobs or hobbies, yet still want to do their best. I’ve never been the kind of person who consistently uses reminder apps because setting everything up feels like extra work. So a device that listens to and understands what I’m saying and keeps track of everything I need to do, like a personal assistant, is great
Design & Build

Unlike the Humane AI Pin, the Neosapien Neo 1 is elegantly simple. There are no screens or speakers. Instead, you get a sophisticated pendant-shaped wearable that’s not very heavy. I do wear a simple silver chain, so I thought it would take me some time to get used to it, but that wasn’t the case. After just 5 minutes, you simply forget it’s even there. The rectangular wearable on the front houses a metal shell with the Neo logo centered. The logo glows when it’s working, so you don’t have to pull your phone to check. Underneath the logo is a touch-sensitive area you can tap to turn the device on, and that’s pretty much it.
Some might argue for an AI wearable you can only use via your phone, but I do like the idea of it not being in your face. I already have a million different things bombarding me for attention, like my smartwatch, my earphones, and my doomscrolling beacon of death, the phone. So an AI device that sits quietly on my chest is great.
Performance

All this talk about Neosapien Neo 1 centers around one key idea. It’s supposed to remember things for you. And I’m one of those people who constantly forgets important information. Had a plan with me to go out and get lunch together? Too bad, I’ve forgotten. Part of this behavior, which I’m not proud of, is that I’m always distracted by some work. Never a day goes by that I’m not rushing to complete something. So, as you may imagine, I was quite excited to test the Neo 1 out, and, maybe, finally lend a helping hand to my brain.
When you first set up the Neo 1, it trains to recognize your voice. This, in theory, helps it sort memories more effectively. It listens constantly to whatever conversation you’re having and uses AI to transcribe, summarize, and even set reminders of important meetings, once you connect to Google Calendar. I did all of that and took it to cover the BMPS Grand Finals happening in Jaipur last week. One of the stories I worked on was a daily recap covering the biggest moments from each match. While this is usually a labor-intensive process of me writing the highlights in real time as the game is being played, I gave that task to the Neo 1 instead. It heard the commentary and recorded everything.
For the most part, the experience was better than expected. The device transcribed the commentary, which was in Hindi, and summarized the information game by game. This included the different strategies teams used, the commentators’ analysis, and how they played throughout the tournament. I could use those summaries as a foundation for my article without constantly referring back to handwritten notes.
App Experience
The best part about the Neo 1 is that you can sort through different memories and even ask the integrated chatbot questions. For example, I often remember that I’ve forgotten something important, but can’t quite figure out what it is. So, I just asked the bot, and it gave remarkably accurate answers. There’s also the obvious benefit of recording meetings, which are mostly boring with just sprinkles of useful information. That’s the part the Neo 1 excels at. I don’t have to worry about checking the deadline; I can just use the wearable.
Everything we just talked about is handled by the app, which is also pretty simple. There are four different sections: Home, Ask Neo, Memories, and Reminders. All of them are pretty self-explanatory, and they work quite well. I’m a fan of the reminders section because it highlights everything I haven’t done yet, which is usually a lot. The battery lasts a full day on a single charge, and it uses the standard USB-C port for charging.
As useful as the Neo 1 is, it isn’t without its flaws. The Neo 1 is a first-generation product, and it comes with a few quirks you should know about. The biggest hurdle is psychological rather than technical: the device is always listening. I don’t know about you, but it took me a few days to be comfortable with an AI device listening to all my conversations and recording things the other person is saying.
The other is that the Neo 1 struggles with names. Don’t get me wrong, its Hindi transcription is great, but it needs a little more work to get the names of people and teams correctly. Beyond those, the Neo app requires many permissions, the most important being the ability to disable battery optimization. I know it’s necessary for the app to work and use the AI features, but it drains a lot of battery. I had to shift the app from my primary phone to my secondary phone for that reason. So, it’d be great if Neo could optimize the app a bit more.
Verdict

At ₹12,999, the Neosapien Neo 1 serves a niche purpose. It’s for busy people who have trouble managing multiple jobs or hobbies, yet still want to do their best. I’ve never been the kind of person who consistently uses reminder apps because setting everything up feels like extra work. So a device that listens to and understands what I’m saying and keeps track of everything I need to do, like a personal assistant, is great. Don’t get me wrong, it’s still a first-generation product, and there are some problems like the increased battery drain or the fact that someone is listening to everything you say. But after three weeks of use, I found myself relying on it more often than I expected. And that’s probably the strongest compliment I can give a first-generation product.
Tech
Tech deals on Prime Day 2026: Our picks for PC hardware, laptops, gadgets, and more
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Amazon Prime Day is back, running from June 23 through June 26. While this year’s event isn’t overflowing with must-buy discounts, there are still a handful of genuinely worthwhile deals on laptops, OLED gaming monitors, SSDs, processors, headphones, and other tech we’ve tested, reviewed, or would happily recommend. We’ve done…
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