There are many ways to bomb a college commencement speech.
Tech
Is college worth it? The data says yes, even in a rough job market.
You can tell everyone you composed the talk while high on ayahuasca, like Chris Pan at Ohio State. You can deliver the entirety of your speech in the voices of your incredibly annoying cartoon characters, like Tom Kenny and Bill Fagerbakke at the University of Vermont. You can even, like my graduation speaker in 2001, admonish the graduating class for depending too much on their parents and generally being an ungrateful lot, before later being convicted of multiple counts of sexual assault and undergoing a dramatic fall from grace. (Yes, that was none other than Bill Cosby, whose convictions were later overturned.)
But the surest way to turn your graduate audience hostile in 2026 is to refer positively to AI, as speakers ranging from former Google CEO Eric Schmidt at the University of Arizona to real estate executive Gloria Caulfield at the University of Central Florida to record label honcho Scott Borchetta at Middle Tennessee State University discovered. And that’s because AI has — not unreasonably — become the symbol of growing fears that a college degree is no longer as valuable as it once was, and that today’s college grads are uniquely screwed. (The only speaker I could find whose comments on AI were well received was The Daily Show’s Ronny Chieng at Harvard, probably because they included the line: “fuck AI, fuck AI, fuck AI.”)
In a late-2025 NBC News poll, 63 percent of voters said a college degree isn’t worth it, against just 33 percent who said it was. A Gallup poll found that the share of Americans who say college is “very important” had fallen to 35 percent in 2025, a huge drop from 75 percent in 2010. And that pessimism has real grounding. Recent graduates ages 22 to 27 had an unemployment rate of about 5.7 percent in early 2026, above the national average of 4.3 percent. Hiring has slowed to the lowest rate outside the pandemic since 2014, while entry-level postings have fallen roughly 35 percent over the past 18 months.
So there’s no doubt that 2026 will be a rough launch for new college grads. But a rough launch doesn’t mean a rough life, and while the longer-term impact of AI is unknowable, it’s far from the worst time even in recent memory to graduate into the workforce. The data still says, for most graduates, a college degree is more than worth the investment.
The vibes out there for college grads are not good. But when the bad vibes are outpacing the actual reality, that qualifies as qualified good news.
One of the best investments you can make
Let’s start with the number the college panic ignores. In 2025, the Federal Reserve Bank of New York asked the question “Is college still worth it?” and came back with a very specific answer: Yes — to the tune of 12.5 percent.
That was the median return on investment in a college degree, after accounting for the cost of tuition and the amount lost by not spending those years working. College graduates in recent years have earned a median of around $80,000 a year, compared to around $47,000 a year for high school graduates. Government data in 2024 put median weekly earnings for workers with a bachelor’s degree at $1,543, compared with $930 for workers with only a high school diploma — about 66 percent more. And while it’s true that the growth of this premium has largely flattened over the past two decades, after roughly doubling between 1980 and 2000, it hasn’t disappeared. Graduating from college, even in 2026, still puts you on a better path than skipping it.
It’s telling that when you shift from the abstract idea of college to the value of individual degrees, the vibes change. Asked about their own degree, according to a 2026 Gallup poll, about 80 percent of bachelor’s graduates call it critical or important to their careers, while 71 percent say they landed a good job within six months. It’s a bit like the perennial attitude toward Congress: People hate the institution and yet tend to rate their own representatives highly. Abstract views are influenced by the deluge of content about the crisis of college, while individual views are influenced by what is actually happening to people.
It’s the timing, not the degree
Speaking as a proud member of the college class of 2001, I can tell you that 2026 is far from the first year when it was tough to graduate into the workforce. My friends one year above me in college entered an economy that had an astoundingly low unemployment rate of 1.4 to 1.7 percent for college grads ages 25 to 34, while real hourly wages for young college graduates had grown at 3 percent a year between 1995 and 2000. My classmates assumed we were headed for the same golden outcome.
“Psych!”, as we used to say back then. By the spring of 2001, the dot-com crash was in full effect, wiping out startups and jobs. More than a few people I knew had lined up lucrative starting jobs at investment banks and consulting businesses, only to have those gigs rescinded as they were preparing to receive their diplomas. (I cleverly avoided this by never getting those offers in the first place and instead entering the thriving field of journalism.) By December 2001, in the aftermath of 9/11, the unemployment rate for college grads ages 25 to 34 had jumped to 4 percent.
The class of 2010 had it even worse — recent college grads had a 7 percent unemployment rate. But though both the classes of 2001 and 2010 experienced what economists call “recession scarring” that had lasting effects on their income, those scars largely, though not completely, faded as time passed and the economy improved. The lesson? You can’t control when you graduate college, but you can largely control whether you graduate college at all — and finishing school is likely to still benefit you over the long term.
It’s true that the class of 2026 is facing an extra layer of uncertainty: the fear that AI is eating away at the bottom rung of the career ladder before graduates can reach it. Goldman Sachs finds unemployment among 20- to 30-year-olds in tech-exposed roles is up nearly 3 percentage points since early 2025, while research from Stanford has counted a roughly 20 percent drop in employment for young software developers in highly automatable jobs.
But every time you think the case has been made that AI is causing a jobpocalypse, new data complicates the picture. Vanguard reports that employment in highly AI-exposed occupations rose 1.7 percent between 2023 and 2025, while a Federal Reserve study this year of more than a million firms found no clear connection between adopting AI and posting fewer jobs so far. At the moment, hiring problems have more to do with a cautious, high-interest-rate economy. And employer hiring plans for the class of 2026 are actually being revised upward — not the move you make while deleting the entry level.
“To you, the class of 2026, I say…”
None of this data means that college bet is a sure thing for everyone. Tracking by the Burning Glass Institute and Strada finds that 52 percent of graduates are underemployed a year out, and 45 percent are underemployed a decade later. A college grad who takes a first job that doesn’t require a degree is 3.5 times more likely to be underemployed 10 years on. For that group, the earnings premium over a high school grad shrinks to about 25 percent — roughly the same as a college dropout.
Outcomes are also influenced by what a graduate chooses to study: Underemployment runs under 10 percent for nursing graduates and above 65 percent for criminal justice majors. (I realize telling someone who just claimed their diploma that maybe they should have picked a different major is not exactly actionable advice.) And the financing has gotten tougher — for Gen Z, it cost 32 percent of the typical American family’s annual income to pay for one year at a state university in 2021, compared to mid-20s for Gen X in the 1990s and 15 percent for Boomers in 1975.
But generational comparisons obscure as well. When people say college doesn’t pay like it used to, they may not realize they’re comparing against a past when a far smaller and more homogenous slice of Americans got their degree: Among 25- to 29-year-olds, the share holding a bachelor’s has roughly doubled between 1980 and 2021, from about a fifth to nearly two in five. That much larger and more varied pool of graduates skews the individual outcomes, even if the average largely holds up.
So what would I tell the class of 2026 if someone were misguided enough to put me on the dais? Mustering my best commencement-grade metaphors, I’d tell them that, yes, they are graduating into a sea of troubles, but that they are far from the first academic sailors to make such a voyage, and that the diploma they hold is still the most oceanworthy raft they can find. (Can you tell I was an English major?) And if I were so bold as to mention AI, I’d lean more Ronny Chieng than Eric Schmidt.
A version of this story originally appeared in the Good News newsletter. Sign up here!
Tech
Someone Forked systemd Over Its New Birth Date Field
The blog Linuxiac reports:
A new systemd fork has appeared with a specific purpose: removing systemd’s recently added support for storing a user’s birth date in JSON user records.
The fork, called Liberated systemd, published its first tagged release as v261 shortly after the official systemd 261 release. In other words, the fork follows upstream systemd while reverting the change that added the new optional birthDate field.
Importantly, this is not a new init system, a wider redesign of systemd, or a general-purpose alternative to the upstream project. Its stated purpose is to remain close to upstream systemd while removing what the author describes as “surveillance enablement”… The author recommends testing the fork in a virtual machine before using it on real hardware and warns nightly builds are more likely to be unstable than named releases.
Tech
Toy Story 5 Is A Surprisingly Thoughtful Critique Of Technology
After five films, digital technology has finally arrived in the cloth-and-plastic world of Toy Story. But the film, directed by franchise veteran Andrew Stanton and McKenna Grace, mostly avoids the easy trope of making technology inherently bad. Instead, it’s a disruptive force that can be either helpful or harmful, depending on how it’s used. The film makes the case that parents need to take a hands-on approach to help kids manage their gadgets, especially when it comes to managing screen time or dealing with bullying.
Slight spoilers ahead for Toy Story 5.
Toy Story 5 centers on Bonnie, a young girl struggling to make friends who was gifted Woody, Buzz and Andy’s other toys from the first three films. She’s the only kid in her neighborhood not using a Lilypad tablet — instead, she prefers to play the old fashioned way, by crafting scenarios purely out of her imagination. Her parents reluctantly decide to get her a Lilypad (played by Greta Lee) as a way to connect with other kids.
Like a McKinsey consultant storming into a quaint local business, Lilypad decides she knows the best way for Bonnie to make friends. The tablet sends friend requests to several girls Bonnie knows, and she miraculously gets an invite to a sleepover. But instead of playing together, all of the girls just zone out endlessly on their Lilypads, barely saying a word to each other. Those same girls later start bullying Bonnie for playing with older toys, which leads to Bonnie’s parents wisely disabling the Lilypad’s social network access.
It might seem crazy that parents even have to worry about social networking for 8-year-olds, but platforms like Zigazoo and JusTalk Kids already exist. They market themselves as safe spaces where kids can chat with close friends and family members, but there’s still room for awful social dynamics. Kids will be kids, and many of them are little jerks.
While Lilypad stumbles to help Bonnie connect, older toys like Cowgirl Jessie (Joan Cusack) also realize they’re out of touch with the way kids play today. When Jessie tries to sneak her way into Bonnie’s sleepover, she immediately becomes a source of shame.
Research shows a relationship between managing anxiety and imaginative play in kids, and Toy Story’s main cast make convenient messengers for that information. But the film surprised me by finding ways to make room for Lilypad and other new devices. A messageboard app on Lilypad helps Bonnie connect with Blaze, another young girl who still plays with toys the old fashioned way. Without Lilypad, they probably never would have met.
It’s hokey, but it works in the context of the film. And it’s also the reality parents have to live with today. Despite their potential harms, it’s helpful for kids to sometimes watch TV on the go. There are tons of educational games on iPadOS and Android, and both platforms also have a bevy of video chatting apps for staying in touch with friends and relatives. The key is moderation and parental supervision.
Toy Story 5 would be even more of an insightful critique if it made room for new types of play. Lilypad just has a few basic games for kids. But these days, any iPad can play Minecraft, a game that is appealing precisely because it so closely mirrors imaginative play. It’s also complex enough to grow with kids into adulthood, more so than the likes of Woodie and Buzz Lightyear.
Now that tablets have entered the world of Toy Story, it’s unclear where the franchise can go next. Pixar has already wrung the series’ core concept dry. We’ve explored the inner lives of toys, we’ve seen them wrestle with the meaning of their existence and they’ve even confronted death directly. (Toy Story 3 must have traumatized an entire generation.) Toy Story 5 isn’t nearly as essential as the original trilogy, but at least it’s a reminder to parents that they can’t just sit back and relax when it comes to tech.
Tech
When A Favicon Becomes The Entire Website
Putting hidden data in places where few expect it can be a fun hobby or even a professional career. In the case of [Tim Wehrle] it’s just the former. His most recent project in this area uses a favicon image for storing a HTML-based website and rendering its contents within the browser after the favicon has been downloaded.
To pull this off, a very basic HTML page was turned into a series of UTF-8 encoded bytes that were then declared to be a standard PNG image. The original 208 byte payload plus 4-byte PNG header only used part of a 9×9 pixel favicon. With a larger favicon image as typically used you could thus easily store more data, whether as visual noise like here or a bit more hidden.
Of course there’s a catch, and in this case it’s the Typescript code to unpack the bytes from the “image” and render them; you have to load that separately. But still, in these days of all-singing, all-dancing websites that take forever to render, it’s refreshing to see what you can do with so few bytes that they fit in a favicon.
As for the purpose of such an approach, that’s left as an exercise for the reader, but you’re more than welcome to take a poke at the GitHub project and the demonstration site..
Tech
Apple’s new home product releases will stretch into 2028
Apple’s home automation updates and new product roadmap powered by Siri AI will kick off in 2026 with HomePod and Apple TV updates, but if you’re excited for the robotic arm for a Home Hub, you’re going to be waiting a while.
It’s no secret that Apple’s new AI push will include several new products like the long-rumored Home Hub. However, the timing of some of those products’ releases remains in question.
According to the “Power On” newsletter from Bloomberg, the new Apple TV and HomePod mini could arrive at any time in 2026, while the robotic arm attachment for HomeHub won’t be ready for some time yet.
The Home Hub itself is expected in 2026 as well, which means an Apple Home-focused release cycle or event could occur in the fall. That device should launch as a standalone display that can be paired with various mounts like speakers, wall mounts, and articulating arms.
The new Apple TV is expected to support Apple Intelligence in some specific capacity and may have a new Siri Remote. The HomePod mini would also gain access to Siri AI, but that’s likely the only major feature of the product.
The robotic arm accessory for the Home Hub, which may include an upgraded AI-focused version of the tablet device, isn’t expected until 2027 or 2028. That device has always been more of a moonshot, with the Pixar Lamp-like device with a personality still in early testing.
It’s sure to be a busy hardware season for Apple given the three new iPhones, two new Apple Watches, and a slew of Macs expected by the end of the calendar year.
It’s not really a question of if these products are coming, but when. With everything else releasing, Apple will need to find time to reveal its new Home Hub product category and sell people on why the new Apple TV and HomePod mini are necessary.
The September keynote will already be packed as it is, and I don’t think these products will fit the “just drop a press release” model. My expectation is that there will be a lengthy Apple Home segment during a primarily Mac-focused keynote in October.
Tech
SmallRun.net Enters The Marketplace Market
So you have a project that you love, and everyone else loves too. People start saying “you should sell this” but where? Well, there’s a new marketplace you might want to consider called called SmallRun, aiming at makers and their, well, small production runs.
SmallRun will absolutely host your custom PCBs, on-demand 3D prints, and other traditional maker products — but they’ll also happily sell your merch, too. Along with electronics and hardware, they aim to allow you to sell products in categories like tabletop gaming, sciences, and yes, accessories/apparel.
For sellers, they offer automatic payouts and promise to take care of the taxes by integrating with Stripe. That said, they’re still working on getting the whole VAT thing set up for products imported to the EU. EU to EU sales are apparently OK. They’ll host build logs, which may drive engagement with your product. There’s even a handy tool to import your existing listings from eBay, Tindie, Lectronz, Etsy, Shopify, or Crowd Supply if you’re already in the biz. They make their money by taking a cut of your sales: eight percent, plus forty cents per listing.
Depending on your perspective, you might wonder if we need another marketplace, To that we can only say: “Let a thousand flowers bloom!” Competition should drive these marketplaces to continuously improve and we all win.
If you’re selling online, even packaging can become a project. If you’re not, but are interested in starting, our “From Project to Kit” series from ten years back remains surprisingly relevant.
Thanks to [Aron] for the tip!
Tech
Apple Vision Pro vs Snap Specs: Two visions of face-worn computing, compared
Apple wants you to step into a virtual world, while Snap wants you to stay in the real one. Here’s how their very different approaches to spatial computing compare.

Apple Vision Pro [left] vs Snap Specs [right]
The launch of Snap Specs at Augmented World Expo on June 16 is a big shift forward for the social company. After the previous effort of Snap Spectacles, Snap Specs are a step closer to the augmented reality future by being smart glasses with a built-in display.
This is something that brings Snap’s efforts in line with the Ray-Ban eyewear that Meta has produced, including its yet-to-ship Meta Ray-Ban Display. It’s also a massively different product from Apple’s own head-mounted computing device, the Apple Vision Pro.
Continue Reading on AppleInsider | Discuss on our Forums
Tech
When the Trump administration cracks down on Anthropic, who benefits?
Anthropic recently took its two newest AI models offline due to an export control order from the Trump administration, prompting broad debates about AI policy and digital sovereignty.
On the latest episode of TechCrunch’s Equity podcast, Sean O’Kane, Rebecca Bellan, and I discussed what actually prompted the administration’s moves against Anthropic, and what this might mean for the broader AI ecosystem.
As Sean put it, “Anthropic has not had the best relationship with the Trump administration in a way that stands apart from the other leading AI labs,” so perhaps other Anthropic’s rivals don’t need to worry about a similar crackdown.
But Rebecca also noted that leading cybersecurity experts have “signed an open letter to ask Trump to revoke the order, and they say it’s actually dangerous to have to pull these advanced cybersecurity capabilities from network defenders in the U.S.”
And we wondered whether this could all end up being good publicity for Anthropic, especially since — in Rebecca’s words — “everybody loves a bad boy.”
Keep reading for a preview of our conversation, edited for length and clarity.
Rebecca Bellan: As I’m sure many of our listeners know, the U.S. government basically just forced Anthropic to pull its two newest models offline — Fable 5, and then there was also Mythos 5, which was the one that was available to current Mythos users, [whereas] Fable 5 was more available to the public.
They sent a letter [last] Friday that cited “national security concerns.” No one knows what those concerns are. That report has not been made public, they gave no specifics and told [Anthropic] that they had to ensure that those models couldn’t be used by any foreign nationals. So Anthropic was like, “Okay, I guess we have to just pull the models entirely, because we don’t know when someone’s a foreign national. A lot of our own employees are foreigners.”
But really, [reports said] the White House got tipped off to this because of some Amazon researchers that allegedly found a way to bypass Fable 5’s guardrails. Amazon CEO Andy Jassy raised these concerns with the White House, and it just kind of spiraled from there.
Sean O’Kane: This all moved really fast, especially for a Friday afternoon into a weekend. And it’s at the same time that the administration was ostensibly trying to negotiate some sort of treaty for the war that it started in Iran.
Rebecca: Friday evening for us in New York. They love a distraction.
Sean: Let’s step real far back for a moment. Anthropic has not had the best relationship with the Trump administration in a way that stands apart from the other leading AI labs — I think there’s an element, at least, of that playing here.
So do you think that this is going to have implications for those other companies? Do you think that the Trump administration would be less inclined to sort of turn off the tap on one of those competitors?
Anthony Ha: Part of the context here is that both the reporting and an analysis from independent security experts suggest that the actual security risk from Anthropic is not that unique. So a lot of this seems to stem as much from parts of the Trump administration and Anthropic just [not getting] along very well. Whatever risks there are, those things are gonna blow up out of proportion just because it seems like they can’t have a civil phone call with each other.
If you’re another company — on the one hand, maybe that’s advantageous to you, because you can say, “Well, we just don’t get these guys mad at us and we can do what we want.” But that’s also not a great regulatory landscape to just [say], “Boy, I hope they don’t get mad at us.”
Rebecca: On the one hand, it definitely feels retaliatory — after the government labeled Anthropic a supply chain risk, there’s this big lawsuit going on between them, it really feels like the White House is just looking out for any excuse to pummel Anthropic. And I feel that way not only because that was my initial reaction, but because of what a lot of cybersecurity researchers have said. They say that this should never have triggered an export control [order]. They’ve all signed an open letter to ask Trump to revoke the order, and they say it’s actually dangerous to have to pull these advanced cybersecurity capabilities from network defenders in the U.S. Anthropic itself said some of the same jailbreaks could have been found in several other AI models.
Cynically, it’s like: Okay, are you just pausing Anthropic so that others can catch up to where Anthropic was?
But at the same time, I’ve also seen reactions that [say]: Anthropic kinda had this coming. They’re like, “This is too dangerous for anyone to use, but not us, we’re the good guys.” They’re talking out of both sides of their mouth. A week before Fable came out, they were [saying], “Hey, we need to slow down AI, guys. It’s getting really dangerous.” But then boom, “Here’s our most insane ever, super powerful model, go off.”
Anthony: In some ways this feels like a microcosm of a lot of the discussion around AI, where people like Sam Altman and Jensen Huang are [saying], “Hey, let’s try to lower the temperature. Why is everybody mad at us?” Well, you spent the last couple years essentially saying you’ve built this God machine that will take jobs away from everyone. It’s not exactly a shock that people don’t feel great about this.
And there’s something about the way Anthropic talks about Mythos in particular, where they’re like, “This is the most incredibly powerful model ever, it’s too dangerous to release to the public.” And so on some level, [you say,] “Well, okay, let’s say that we take that seriously then. That means that there’s going to be an incredible level of scrutiny around it.”
And I do wonder — it does seem like Anthropic is not happy about this. I want to be careful about not overstating how this could be beneficial to them. But we also ran some stories about Ramp analysis to highlight the fact that the last big blow-up between Anthropic and the Trump administration was good for the company, in at least some ways. Downloads of Claude shot up. I think a lot of people who maybe had thought of ChatGPT as the chatbot, the AI assistant before, suddenly they were looking at Claude as maybe the more responsible one, the more “resistance” one.
And in the same way, [while] Anthropic is very stressed out about this, this could, again, make their models seem even more powerful.
Rebecca: Definitely. “We’re so dangerous.” Everyone loves a bad boy, right? Everyone’s like, “It’s the most powerful model, even Trump says so. Of course, I’ve got to get my hands on it.”
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Tech
The Secret Revolution in Battery Technology: 3-D Printing
“There’s a revolution in battery technology hiding in plain sight,” reports The Wall Street Journal. “The 3-D printing of batteries has the potential to put energy storage inside any device.
“This will enable lightweight and long-lasting consumer gadgets, long-range military drones and even nanoscale robots.”
Almost all the innovations we regularly hear about — from cheaper, tougher electric-vehicle batteries to “Holy Grail” solid-state batteries — are about changing the chemistry of batteries. The promise of battery-tech 3-D printing (aka additive manufacturing) is simple: What if batteries could fill any available space, even structural elements of our gadgets, rather than always taking a rigid shape like a pouch or cylinder?
The new approach has obvious appeal. The entire airframe of a drone could be filled with energy storage for increased range. Smartglasses could have sleek battery-packed frames, so they look like everyday eyewear rather than “Revenge of the Nerds” props. One of the biggest advantages of 3-D printing is that it works with any battery, regardless of its cell chemistry. It could advance today’s lithium-ion as well as emerging sodium-ion and solid-state tech… Some [startups] are trying to use 3-D printing to create efficiencies in existing battery manufacturing systems. A brave handful of startups are pursuing radical new designs and approaches. They’re starting with defense applications, where cost and scale are less of an issue…
At Silicon Valley-based Sakuu… [r]ather than trying to 3-D-print whole batteries, the company is working on replacing one of battery manufacturing’s biggest pain points, says Arwed Niestroj, Sakuu’s chief operating officer, who is also a nuclear physicist and former head of Mercedes-Benz Research & Development North America. Existing battery assembly lines include football-field-long ovens for drying layers of material that have been dissolved in solvents. This requires a huge amount of energy and is a significant contributor to manufacturing costs, a big reason EV batteries aren’t cheaper. Sakuu’s process, under development for years, uses additive manufacturing to lay down key battery components without solvents, eliminating the need for ovens, says Niestroj.
Sakuu is currently working to commercialize this tech with a major battery manufacturer…
Tech
Hackaday Links: June 21, 2026
Today marks the summer solstice, the longest day of the year and the start of astronomical summer in the Northern Hemisphere. This doesn’t really have much to do with hacking hardware or building gadgets other than the fact that from this point on you’ll have progressively less daylight hours to do it in each day. Of course, if you do your best work in the middle of the night this won’t impact things much.
If you’re as likely to find a controller in your hand as a soldering iron in the evenings, you might be interested in a recent filing against Sony. Lawyers representing a group of four gamers allege that the entertainment giant is violating a California law that says digital storefronts need to make it clear that buyers don’t technically own the games in question but are merely licensing them — a license which, as we’ve seen in the past, can be revoked or modified at any time with no restitution made to the purchaser.
Now while we agree conceptually that selling gamers a license rather than an actual copy of the game is clearly a one-sided deal, we’re still not sure this case has a lot of merit. As far as we can tell, Sony does make it clear in the fine print that you’re not really going to own anything once they take your money. Or, at the very least, they make it equally as clear as any other company that’s selling digital downloads these days. Should the court actually find that said fine print is a little too fine, it could conceivably have ramifications throughout the entertainment industry. This is certainly a case to keep an eye on.
If you want to be sure none of your games can be removed from your digital grasp without warning, perhaps your best bet is to stick to the classics. Fans of 1989’s F-15 Strike Eagle II on PC will be excited to hear that there’s an ongoing effort by Neuvieme Porte to reverse engineer the flight sim and re-implement the whole thing in portable C.
This would open up all sorts of possibilities, such as ports to other platforms and the addition of new features and content. But before the project can get to that point however, Neuvieme is looking to recruit some virtual test pilots. Just keep in mind that the goal, at least for now, is to recreate the game exactly. That means bugs present in the original release are to be preserved. As such, it would help to have logged enough hours back in the DOS days to recognize what’s an OG bug and what’s been newly introduced.
From working on virtual jet fighters to the real deal, IEEE Spectrum recently ran an article about a startup called Phoenix Semiconductor that’s looking to produce bespoke pin-compatible replacements of critical chips for the military. They reason that the Air Force won’t mind paying $1,000 for a chip that cost them a buck back in 1975 when the alternative is grounding a $70+ million F-18 that needs the thing to take off. The goal isn’t really to recreate the old parts as they were, but instead to build drop-in replacements that are tailored for specific applications. In other words, Uncle Sam doesn’t care of the IC actually looks like the original, so long as it fits and it gets the jet up in the air again.
Finally, on the subject of aerospace technology, NASA’s Jet Propulsion Laboratory published a blog post earlier this week detailing their work on the Exploration Rover for Navigating Extreme Sloped Terrain (ERNEST). While NASA’s Curiosity and Perseverance rovers have done some incredible work on Mars, they’re slow and have to be operated with the utmost caution to make sure they don’t get stuck. In comparison, ERNEST is several times faster and is designed with an active suspension system that lets it lift each wheel up off the ground independently if needed.
The prototype rover also features improved autonomy that may allow future rovers make more decisions on their own. That may not be a huge time saver on the Moon, but given the communication delays with the Red Planet, a Mars rover that doesn’t have to stop and ask Earth for directions so often will be able to get more useful work done at the end of the day.
See something interesting that you think would be a good fit for our weekly Links column? Drop us a line, we’d love to hear about it.
Tech
Polymarket Has Reportedly Been Paying Creators To Post Fake Betting Videos
The Wall Street Journal reviewed 1,105 videos along with guidance given to creators for crafting their posts.
In case you needed another reason to be wary of those videos showing people winning big on Polymarket, an investigation by The Wall Street Journal has found that the company is paying social media creators to post misleading content promoting the prediction market. Of the 1,105 TikTok videos the publication reviewed, 778 appeared to show someone placing a bet — but a closer look reportedly revealed that none of the latter featured the actual Polymarket website, instead using dummy sites made to look like the real thing.
For more than half of the videos that appeared to show winning bets, those bets would in reality have been losses, The Wall Street Journal reports. The publication spoke to creators who worked with Polymarket and viewed materials they say they were given to ensure their videos were convincing and engaging. In addition, Polymarket reportedly also enlisted a “social-media army” to repost these videos and help them go viral.
Polymarket has been making headlines this year as governments grapple with how to regulate prediction markets. Minnesota last month became the first US state to ban them. Other states have tried to do the same, but multiple lawsuits have challenged these efforts. Meanwhile, Spain blocked Polymarket and another prediction market, Kalshi, in May as it figures out whether they violate the country’s gambling law.
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