Security teams log 54% of successful attacks and alert on just 14%. The rest move through your environment unseen.
The Picus whitepaper shows how breach and attack simulation tests your SIEM and EDR rules so threats stop slipping by detection.
The UK government will ban under-16s from social media, with regulations due before Christmas and the rules taking effect in spring 2027.
To enforce it, platforms must age-check their users. In practice that means anyone opening a new account will likely have to prove they’re over 16 by uploading an ID or passing a facial age scan, the same checks that adult sites serving UK visitors have implemented since July 2025 under the Online Safety Act.
Long-standing accounts are largely exempt, but signing up fresh now triggers verification, effectively ending anonymous account creation in the UK.
Security and privacy experts warn the checks are easy to circumvent, put everyone’s ID and biometric data at risk of breaches, and were rushed in with little political scrutiny.
Prime Minister Keir Starmer set out the plan on June 15, following a national consultation that drew more than 116,000 responses from parents, children and experts.
The government says nine in ten parents backed an under-16 ban, and two-thirds of young people agreed that under-16s should be kept off at least some platforms.
“That’s why we’re going further than any country in the world by banning social media for under-16s and putting wider protections in place to give kids their childhood back,” Starmer said.
“This is a line in the sand. Tech giants had their chance and failed.”
Technology Secretary Liz Kendall framed it as a fight with the platforms: “Tech companies have had countless opportunities to keep children safe, yet they have failed to act. That is why we are taking power away from the tech giants and putting it back in parents’ hands.”
The ban is modelled on Australia’s, which took effect in December 2025 and was the first of its kind.
It will cover user-to-user platforms “whose purpose is to enable social interaction” and that run algorithmic feeds. The government names Instagram, YouTube, TikTok, Snapchat, Facebook and X. Messaging services such as WhatsApp and Signal are explicitly excluded, as is YouTube Kids.
There will be a narrowly defined exemption list for educational services, e-commerce and music streaming.
The UK says it will go further than Australia.
High-risk features, such as livestreaming and strangers being able to contact children, will be restricted across a wider range of services, including gaming sites like Roblox (the platform stays, but features such as chat get locked down).
To avoid a “cliff-edge at 16,” those stranger-contact and livestreaming restrictions will be on by default for 16- and 17-year-olds too.
Separately, AI “romantic companion” chatbots that simulate sexual or roleplay relationships will have to enforce an 18+ minimum, with intimate functions restricted for under-18s on AI chatbots more broadly.
The government is also consulting on overnight curfews and breaks in infinite scrolling for under-18s, with detail promised in July.
The government’s reassurance is that most adults won’t face a fresh check.
According to a fact sheet, an account is treated as low-risk if it has been open for more than 16 years, has a credit card attached, or is linked to an email already age-verified elsewhere. Anyone who’s already verified under the existing Online Safety Act wouldn’t need to do it again.
But that carve-out is essentially a grandfather clause, and it does nothing for new accounts.
If you create a social media account from scratch after the rules land—say you want a fresh, pseudonymous handle, or you’re simply a new user—none of those passive signals apply, and the fallback is exactly what the fact sheet describes: a facial recognition check, or an ID upload.
In practice the regime quietly converts what’s billed as child protection into a rule that no adult can open a new account without proving their age.
It’s a lighter touch than the adult-content regime, for now.
Since July 25, 2025, the Online Safety Act has required adult and other sensitive sites to run “highly effective” age checks (typically an ID upload or a facial-age selfie) for every user, with no grandfathering.

Enforcement has also been aggressive. By February 2026, Ofcom had opened investigations into more than 90 platforms and issued six fines, and its remit had stretched to Reddit, X, Discord, Bluesky and AI services.
The social media age-gate doesn’t go that far yet, but it normalises the same plumbing.
Ofcom has been asked to run a rapid study on how to verify whether someone is over 16. The aforementioned fact sheet also notes proving you’re over 18 “could be as simple as a facial recognition check.”
The well-documented weakness is that a VPN defeats all of it. The Online Safety Act targets sites, not users, so connecting through a server outside the UK sidesteps the check.
Some VPN providers reported signup spikes of up to 1,800% when adult-site enforcement began.
Any social media age-gate inherits the same gap, and Australia’s experience bears it out. Research there found more than 60% of children were still using social media months after that country’s ban.
The UK government has limited room to close the loophole. A blanket VPN ban for the whole population has been ruled out.
In October 2025 a tech minister, Baroness Lloyd, told the Lords there were “no current plans to ban the use of VPNs,” citing their legitimate uses.
A children-specific clampdown is a different story. In February 2026 the government said its wellbeing consultation would examine “options to age restrict or limit children’s VPN use,” and in January 2026 the House of Lords inflicted a government defeat, voting 207 to 159 for an amendment to the then Children’s Wellbeing and Schools Bill that would require ministers to prohibit VPN providers from serving UK children.
To sort children from adults, that measure would in practice force providers to age-check every user. The amendment drew public petitions against it.
The Commons rejected it across several rounds of parliamentary ‘ping-pong,’ and the Act that received Royal Assent (became law) in April instead handed ministers a broad power to restrict children’s online access by regulation.
For now, nothing stops a determined adult, or a determined 15-year-old, from getting around it.
The cybersecurity objection isn’t to the goal, but that the enforcement mechanism creates new risks while the controls themselves don’t hold up.
Dr. Siamak Shahandashti, a senior lecturer in cyber security and privacy at the University of York, pointed to fresh empirical work from Politecnico di Milano testing age-verification methods deployed on adult sites.
The researchers found low-to-medium robustness for nearly every method except credit-card checks. Most could be bypassed with tools and know-how within reach of “motivated minors.”
Their blunt conclusion, which Shahandashti quoted: mandated age verification currently functions as “compliance theatre.” He added that checks linked to real, physical ID could be made robust enough if clear standards were set.
Dr. Richard Gomer, a lecturer in computer science at the University of Southampton, zeroed in on the second-order risk. Enforcing an under-16 ban means age-gating everyone, and that process is itself dangerous.
Handing a passport or driving licence to platforms, he warned, exposes people to identity theft or blackmail when those records inevitably leak, something already seen under the Online Safety Act rollout.
He also flagged the quieter cost of the regulation pushing the web further from its original ideals of anonymous, open communication.
That data-breach risk is not hypothetical either.
Responding to the ban, the Open Rights Group (ORG) warned that over-16s will now have to surrender identity documents or biometric data to unregulated age-verification companies, pointing to Discord as a platform that already suffered a major data leak after introducing age checks.
James Baker, who runs ORG’s Platform Power and Freedom of Expression programme, argues the measures chase symptoms rather than the cause, namely the engagement-driven business models that reward harmful content, and has previously warned that the underlying powers were “rushed through without proper time for political scrutiny.”
Platforms aren’t on side either.
Meta and YouTube both argue that bans push teenagers toward less-regulated spaces rather than making them safer, with Meta making the case that age checks should sit on the device so users aren’t handing ID to every service separately.
It’s worth noting where this sits. Since January 2025 the government has been building a GOV.UK Wallet and a digital driving licence, pitched partly as a way to prove your age online and in person using the facial-recognition features built into modern phones.
That’s separate from this announcement and predates it. But together they sketch a direction of travel, where proving your age is increasingly a precondition for being online in the UK.
Security teams log 54% of successful attacks and alert on just 14%. The rest move through your environment unseen.
The Picus whitepaper shows how breach and attack simulation tests your SIEM and EDR rules so threats stop slipping by detection.
This week Jonathan chats with Florian Gilcher about Rust and Ferrous Systems! How have we gotten here, what’s coming next, and what’s new in the Rust world? Watch to find out!
Did you know you can watch the live recording of the show right on our YouTube Channel? Have someone you’d like us to interview? Let us know, or have the guest contact us! Take a look at the schedule here.
Direct Download in DRM-free MP3.
If you’d rather read along, here’s the transcript for this week’s episode.
Theme music: “Newer Wave” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
The Trump administration’s disagreement with Anthropic over its most advanced AI models appears to be fast coming to a head.
Trump officials tell Inner Loop that if Anthropic wants to rerelease Claude Fable 5, the AI model that they took offline with export controls last week over concerns about jailbreaking—a method of using prompts to get around a model’s safeguards—the company will need to take steps to actually address what the government alleges are vulnerabilities.
Anthropic has said for days that the administration’s concerns are overblown and that the effects of the jailbreaks are minimal. It reiterated this position to the Commerce Department and the Office of the National Cyber Director, Sean Cairncross, in a technical meeting on Monday.
But officials say they are past arguing whether the jailbreaks are significant, since the National Security Agency concluded that there are ways to disable guardrails on Fable 5, which are put in place to prevent users from accessing capabilities of the Mythos model related to cybersecurity, chemistry, and biology
At this stage, the administration essentially views the situation as Anthropic’s problem to fix, according to three people familiar with discussions.
Neither the Commerce Department’s Center for AI Standards and Innovation nor the National Security Agency has the staff or the bandwidth to be drawn into chasing down every conceivable jailbreak on every model that reaches the market, the people said.
As a result, the administration believes that Anthropic should be more proactive about continually testing not just Fable 5 but all of its frontier AI models to find potential jailbreaks and flag them to the government themselves.
But on a more fundamental level, it remains unclear how Anthropic is supposed to prevent jailbreaking.
Independent cybersecurity experts have increasingly taken the view that guardrails on AI models are only a stopgap solution, since skilled users and future AI models will find ways to bypass constraints—meaning that what the White House appears to want cannot be done.
A White House spokesperson declined to comment.
At the start of the week, Trump’s pick to serve as Acting Director of National Intelligence, Bill Pulte, was on track to never even start the job. Now, Trump has thrown him a lifeline—and it’s the permanent DNI nominee, Jay Clayton, who now faces the prospect of never serving in the role.
To recap: Trump initially named Pulte, his housing finance chief, to replace outgoing DNI Tulsi Gabbard.
Faced with bipartisan pushback because Pulte doesn’t have the national security experience required by law for the role and because he flagged allegedly questionable mortgage fraud accusations against Trump’s political enemies, Trump announced Clayton, the US attorney for the Southern District of New York, as his nominee for a permanent DNI.
Gabbard was scheduled to depart June 18, with Pulte’s first day set for June 19. But Senate Republicans wondered, if Clayton could have his hearing fast-tracked to June 17 and start by June 22, would Pulte even get into the building?
On Wednesday, Trump blew up the plan. As part of a wider feud with Senate Republican leadership over the filibuster, Trump announced Clayton’s hearing would be delayed indefinitely, in an apparent effort to prevent Pulte from getting jumped. Senate Republicans then announced that the hearing would proceed, unless Clayton didn’t appear or his nomination was withdrawn.
The situation may be a body blow for the Office of the Director of National Intelligence, which Trump has directed Pulte to vastly downsize, and staffers have been unimpressed by what they see as Pulte’s minimal effort to get to know the agency and lack of regular briefings, people familiar with the matter said.
If you need to store some data on a resource-constrained embedded platform, the prospect of dragging in a dependency for something like FAT filesystem access to flash or other storage medium can seem rather daunting. Not only is your binary size now significantly larger, the overhead of these filesystems is also not insignificant as they were not really designed for this type of environment. Here [Drew Gaylo]’s UTFS format is an interesting alternative to just writing raw binary data to said storage medium.
As explained in the accompanying introduction article, the basic idea is similar in scope but very much slimmed down compared to the venerable Tape ARchive (TAR) format, hence the Micro (µ) Tar File System name. The provided UTFS implementation is quite small, spanning two source files in C99 with zero heap usage. Targeting a custom store medium requires implementing one read and one write function to match the underlying platform.
A couple of examples are also provided, covering using the built-in Flash of a SAMD20 MCU and the EEPROM of an ATmega328. Compared to raw binary data that’d have to be fully rewritten, UTFS allows for sections of the storage to be accessed as files and thus updated in-place.
Schools are racing to write AI policies, but what if the policy is not the first step? This week, we hear from Aleta Margolis, founder and president of the Center for Inspired Teaching, who argues that real progress starts with a conversation, not a rule. Then EdSurge editor-in-chief Sarah McKibben brings it home with what AI actually looks like at her kitchen table, with two middle schoolers navigating it in real time.
What You’ll Learn:
A new RAND American Youth Panel survey found that only about one in three students say their school has a school-wide AI policy, and Aleta Margolis of the Center for Inspired Teaching explains why co-creating guidelines with students leads to better outcomes than top-down rule-making.
A recent NPR and Ipsos poll found that 54 percent of teachers say AI is making it harder for students to learn critical thinking skills, and nearly three in four believe its impact on education will exceed that of the internet or computers.
Sarah McKibben describes the mix of productive and concerning AI use she sees with her own children, including a student using an AI humanizer app to avoid plagiarism detection when submitting AI-written essays.
Both guests converge on the idea of productive struggle: the concern is not AI itself but whether students are learning to think with it rather than bypassing the thinking entirely.
Listen here:
If you have ever felt like your TikTok feed is mostly fake content, you are not imagining it. A new report from Kapwing found that 59% of videos served to a brand-new TikTok account are AI slop. That is roughly three times the rate Kapwing found when it ran the same test on YouTube.
Kapwing built a fresh account on both platforms and manually checked the first 500 videos served to each one. On TikTok, 294 of those videos were AI-generated. On YouTube, only 104 of the first 500 Shorts qualified as slop, putting that platform’s rate at 21%.

The scale of the problem is staggering when you consider that TikTok had already labeled 1.3 billion videos as AI-generated by November. Kapwing also manually reviewed over 10,000 TikTok videos across 20 different content categories to get a fuller picture of where slop tends to cluster.
Kids’ content topped every category, with 57% of the 2,000 videos turning out to be AI-generated. The worst single tag was #cartoonkids, where 97 out of 100 featured videos were artificial.

Science and Education, Health, and History followed close behind, each landing between 33% and 35% AI slop. These are categories where animation and voiceover narration tend to replace real demonstration.
On the other end, Fashion, Music, and Fitness were nearly untouched, each sitting below 2%, likely because those formats rely heavily on real, on-camera presence.
Even though TikTok has rolled out tools for users to dial back AI content in their feeds, this study suggests that what shows up by default still leans heavily towards AI. For now, the burden of filtering slop from substance largely falls on the viewer.
The problem with letting an AI agent loose inside a company is not that it might forget who it is. It is that it has no reason to hold back.
A human employee is restrained by the fear of being fired. An agent, as one investor in Arcade.dev put it, “will exhaustively exploit every permission it inherits” to reach its goal. Arcade has raised $60mn to make sure that, by design, it cannot.
The Series A was led by SYN Ventures, with strategic cheques from Morgan Stanley and Wipro. Added to a $12mn seed last year, it brings the San Francisco startup to $72mn in total funding.
Most companies can already verify that an agent is what it claims to be. What they cannot do, according to Arcade chief executive Alex Salazar, is prove that a given agent, acting for a given user, is allowed to perform a given action on a given system.
“Agents don’t fail in production because the model is wrong,” Salazar said. “They fail because nobody can prove” who is authorised to do what. That gap, he argues, is why so many corporate agents never leave the pilot stage.
Salazar, a former Okta product leader who once sold a startup to the identity firm, built Arcade with chief technology officer Sam Partee, formerly of Redis.
Arcade did not set out to build this. Its first product was an agent that diagnosed misbehaving servers and databases, which required sweeping super-user access. “No one in their right mind was going to actually let us do that in the real world,” Salazar said.
So the team split the model’s reasoning from the layer that actually touches tools, and built the part that decides which tools the agent may use. Nobody was excited about the diagnostic agent. Everybody who understood AI was excited about the authorisation layer. Arcade dropped the agent and kept the plumbing.
That plumbing now hangs off Anthropic’s Model Context Protocol, the emerging standard for connecting models to tools like email and internal APIs, to which Arcade says it has contributed. Its runtime checks each request against an organisation’s real permissions, can run inside a customer’s own environment, and logs every action so a company can tell an agent’s move apart from a human’s.
Salazar’s argument for why a control layer has to sit outside the agent is the oldest one in enterprise risk: the thing taking an action never gets to authorise itself. Traders don’t approve their own trades. A smarter model, he says, doesn’t change that, and because most companies run several models at once, the control layer has to be neutral to all of them rather than owned by any one vendor.
It lands amid a rush of startups selling ways to put AI agents to work and, increasingly, to fence them in. Arcade frames the incumbents as solving the wrong problem, with API gateways routing traffic and identity tools proving who you are, when the question is what an agent may do, on which system, right now. Its bet is that the boring layer underneath is where the durable business sits.
For now this is a roughly 40-person company that still has to scale and defend its turf in a field filling up fast. Several of its headline proof points, production use at the world’s largest banks, a 25-fold jump in usage, thousands of prebuilt tools, are Arcade’s own figures rather than independently verified.
The underlying argument, though, is hard to dismiss. As agents start acting on systems no single person fully understands, the question of what they are permitted to touch stops being a policy document and becomes infrastructure. Arcade is betting it owns that infrastructure.
systems
AI drug discovery is so last year, even though it hasn’t accomplished much yet
In order to move more semiconductor manufacturing onshore, the US needs to depend less on foreign-sourced materials. Now, the government is giving an Alphabet spinoff $500 million in CHIPS Act funds to find domestic minerals, molecules, and chemicals needed for this process.
SandboxAQ (that’s AI and Quantum, for those wondering), which spun off from Alphabet in 2022 under the chairmanship of former Google CEO Eric Schmidt, announced the award Wednesday. The company won’t be doing any manufacturing – this is just an R&D grant to turn the startup’s AI simulation software toward discoveries necessary to build a domestic chip industry.
According to SandboxAQ, the $500 million awarded to it by the Department of Commerce will go toward developing “novel molecules and formulations for semiconductor manufacturing,” including chip production materials that are free of PFAS (“forever chemicals”), new semiconductor fabrication catalysts, magnets that don’t rely on foreign-sourced neodymium and other rare earths, and fab-powering batteries that don’t rely on majority foreign-sourced materials like lithium.
The CHIPS and Science Act, signed into law by President Biden in 2022, was designed in part to dole out $52 billion to US firms to reignite domestic semiconductor manufacturing, which has mostly fled the country for more favorable production environments overseas. Four years on, the government’s many investments have seen some payoff, like the acquisition of a 10 percent stake in Intel to help keep the company afloat, but there’s still a lot of work to be done to reduce dependence on foreign supply chains and manufacturers.
SandboxAQ relies its own large quantitative models (LQMs), which it describes as “AI systems trained on the laws of physics, chemistry, and biology, not human language.” That, the company asserts, means they’re well-suited to discover new materials needed to eliminate harmful PFAS and foreign-sourced materials from the semiconductor supply chain.
The hope is that the LQMs will be able to generate their own material predictions that researchers then test in the lab – essentially the same process that’s undergirded the years-long effort to use AI to help synthesize new drugs.
Despite AI industry leaders prognosticating we’d be popping AI-designed drugs in 2025, AI has yet to design a functional medicine, according to the US National Institutes of Health. Why, then, should we presume an AI will succeed at replacing critical battery and chip manufacturing components where drug research has failed?
In fact, according to SandboxAQ’s announcement, its LQMs aren’t even necessarily grounded in real-world data. They rely in part on synthetic data, which is then fed into the company’s LQMs and used to train their design-make-test workflows.
A company spokesperson told The Register in an email that it still uses real-world data where possible.
“Where experimental data exists, we incorporate it,” SandboxAQ told us. “Where it doesn’t, we can still move forward and solve the problem.”
When asked whether an error in the reasoning process could compound, leading to considerable lost time for researchers and a lack of results, the company admitted that such a potential is exactly what “any rigorous AI-driven materials program has to answer.”
“Our models are trained on the laws of physics and chemistry, so they are anchored to physical reality, rather than free to drift,” the spokesperson told us, adding that lab testing is the final check on AI accuracy. “A material either performs in the lab, or it doesn’t, and that validation gate is precisely what prevents a chain of reasoning from running away with itself.”
SandboxAQ added that it is not starting from zero in any of the four target areas, having done previous work on catalysts, battery materials, alloy discovery, and PFAS breakdown that will be incorporated into its CHIPS Act-funded work.
“In commercial deployment, we’ve already cut development timelines from months to weeks” at the candidate screening stage, the SandboxAQ spokesperson explained. SandboxAQ said that some of the work it’s doing, like PFAS mitigation, could be rolled out to existing fabs, as could new batteries and the like, but it admitted that the various verticals will operate on different timelines.
“Qualification in the semiconductor industry is genuinely rigorous and does take time – we wouldn’t minimize that – but the path runs through validation and industrial qualification with existing manufacturers, not through standing up new fabrication capacity from scratch,” SandboxAQ told us. ®
Karthik Bangalore Rajendra Prasad. Image: Karb AI
The company was recognised for its work in e-commerce advertising for Meta and Google promotions.
Belfast-based technology company Karb AI has come away from the 2026 UK StartUp Awards with the Digital Startup of the Year title for Northern Ireland (NI). The ad optimisation tool for e-commerce brands and agencies was recognised for an ‘AI layer’ that impacts how e-commerce advertises for Meta and Google promotions.
Established in 2025 by Karthik Bangalore Rajendra Prasad, Karb AI enables e-commerce platforms to audit, optimise and scale digital advertising. Its flagship product is an AI decision layer for e-commerce Meta ads.
The UK StartUp Awards, which were founded by Prof Dylan Jones Evans aim to celebrate the ambition and resilience of the entrepreneurs driving the economy. As the NI winner, Karb AI will progress to the UK StartUp Awards national final to be held on 9 September at Ideas Fest in Champneys Tring in Hertfordshire, an event projected to attract 6,000 founders, investors and leaders.
Commenting on the win, Prasad said: “Winning the Digital Startup of the Year for Northern Ireland is a significant milestone for us as we approach our first anniversary. Our mission is to empower e-commerce brands with AI-driven insights that simplify complex advertising decisions and this recognition from the UK StartUp Awards validates the many benefits we’re already delivering for digital marketers and e-commerce companies.”
In other start-up news, earlier this week University College Dublin’s Nax Bioscience and Trinity College Dublin’s Imragen were awarded the top spot at the inaugural Irish Genomics Business Plan Competition, an initiative established to identify and support high-potential genomics-focused start-ups and research ventures in Ireland’s life sciences ecosystem.
Both Nax Bioscience and Imragen were selected as the winners in recognition of their innovative genomics-driven technologies and strong commercial potential.
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Knowing absolutely nothing about you other than the fact that you’re currently reading Hackaday, I can predict with a high degree of certainty that we’re both fond of at least a few of the same movies. That’s not to say they’re necessarily our favorite works of art. Indeed, in some cases they may even be objectively bad films. But the memory of them has stuck with us — and by extension nearly everyone else in the hacker and maker community — for decades.
Even if you don’t remember all the little details, you’ll never forget the names: movies like WarGames, Ghostbusters, Back to the Future, and Short Circuit. Stories that showed smart people using their intellect and a bit of cobbled together hardware to triumph over the bad guys. The tech wasn’t always believable, sometimes it was downright farcical. But they made it seem real, and by the end of the story when they won the day using brains and a soldering iron rather than fists or a gun, the minutia of how it all worked wasn’t really that important anyway.

But as we recently discussed some of these classic movies behind the scenes here at Hackaday, it struck us that all of the best examples we could come up with were now 20, 30, or even 40 years old. That’s not to say there aren’t a few contemporary standouts, but they mostly seem to be biopics or other historical dramatizations which don’t quite scratch the same itch. Even so, none of them appear to have had the cultural impact necessary to stand the test of time in the same way their predecessors have.
So where have all of Hollywood’s heroic nerds gone, and what does it mean for future generations if these niche role models are no longer represented?
Before we get lost down memory lane, we should acknowledge that there’s undoubtedly an element of survivorship bias at play here. We naturally identify with the examples that put techie types on a pedestal, and tend to forget about the less flattering portrayals. In truth, it seems that there’s was only a short period of time in which the classic “nerd” characters got promoted from comedic sidekick roles to protagonists. Before that, and arguably after, it’s a different story.

In a way, that was still less insulting than the alternative. If a scientist wasn’t trying to forcibly transplant somebody’s brain, they probably had a pocket protector, horn-rimmed glasses, unkempt hair, and buck teeth. My sincere apologies to any readers who may currently meet that description. They might not have been the “bad guy” in the traditional sense, and may even have ended up helping out the heroes in their own way, but nobody was looking at the screen and wishing they were the one with the lisp and the lab coat.
A particularly notable case is The Nutty Professor, in which Jerry Lewis portrays the quintessential nerd who uses his knowledge of chemistry to create a confident and suave alter-ego for himself in the style of Jekyll and Hyde. To be fair, the movie ultimately makes a statement about being true to yourself and the importance of what’s on the inside. But ironically, more than 60 years later, the imagery of Lewis hamming it up as a socially awkward intellectual is undeniably the film’s most indelible element.
At the dawn of the 80s, things started to change. You still had the classic bespectacled nerd, but increasingly films started to put greater focus on their skills and abilities. The “geeks vs jocks” trope became very popular, perhaps most famously exemplified by the Revenge of the Nerds franchise which managed to wring four films out of the concept.
Now a new breed of nerd started to emerge in film that was young, charismatic, and handsome. The only thing that identified Matthew Broderick’s character in WarGames as anything other than a normal teenager in 1983 was the fact that he had a computer in his bedroom and knew how to program it. Steve Guttenberg played a heartthrob roboticist in Short Circuit, and they really screwed the curve up for the rest of us when they cast Val Kilmer as a laser prodigy in Real Genius. The nerds even started to find love, and one wonders how many young men spent their evenings furiously flipping switches on the front panel of their IMSAI 8080 in hopes that a breathless Ally Sheedy might appear in their doorway with an urgent mission that needed their unique expertise. I don’t know about anyone else, but I still haven’t given up hope.
Even school-age kids were getting in on the action. In 1985, Explorers featured a trio of youngsters who built their own spacecraft after assembling a circuit board based on a schematic they collectively dreamt about. The same year saw the release of The Goonies, and while only one of the kids was a tech wiz, they were all clearly meant to be somewhat off-center socially.
Of course, the most famous and culturally relevant example of 1980s nerds using their tech skills to save the day is Ghostbusters. Three 30-something scientists not only determine the physical properties of supernatural entities through empirical research, but also design and construct the equipment necessary to combat them. The resulting “Proton Pack”, which brilliantly captured the look and feel of a piece of hardware hastily thrown together from scavenged parts, became what is arguably the most iconic prop in cinema history. Not only has it been lovingly and reverently recreated by hackers and makers countless times since the movie’s release in 1985, but not a Halloween goes by that you won’t see at least one strapped to the back of a child.
There’s little question that the 1980s represent the high-water mark for nerds in media, but it’s not as if somebody flipped a switch and it all ended at once. There are a few standouts from the early 1990s, with Sneakers coming immediately to mind. It not only meets all of the criteria we’ve discussed here, it’s legitimately an excellent film with an incredible cast. If you haven’t already, please go watch Sneakers.
But for all the hate it’s gotten over the years, I’d also give the nod to Hackers. With a reminder that technical accuracy was never one of the criteria, it absolutely ticks the proper boxes when it comes to young, competent people using their technical skills for good. Plus, if Kilmer raised the bar for hot hackers in film, Angelina Jolie sent it into orbit.

That said, those evolving standards may be the reason these type of movies seem to be so uncommon today. Given the expectations and the technical proficiency of the average moviegoer in 2026, what exactly would a nerd hero actually look like? The nerd stereotypes from the Nutty Professor era would be all but completely unrecognizable to modern audiences, and while one could argue that the likes of Elon Musk and Jeff Bezos are getting uncomfortably close to real-life Bond villains, that’s taking us in the wrong direction.
The reality is, it will take more than a teenager with a computer to captivate audiences today. Or to put it another way, if everyone in the theater is at least a little bit of a nerd to begin with, it’s much more difficult to create that mystique on the screen without taking the story to fantastical lengths.
Or at least, that’s one possibility. We’d love to hear your thoughts on the past, present, and future of nerds in the media. Will we ever see the likes of Real Genius and WarGames again, or has the world simply moved on? Are nerds normal?
Samsung has finally opened pre-orders for the high-end Galaxy XR headset in the UK ahead of release on 8th July, following its release in the States in October 2025.
The launch marks Samsung’s first major step into mixed reality hardware, with Galaxy XR developed in partnership with Google and Qualcomm. It is also the first device to ship in the UK with Android XR, Google’s new extended reality platform, which means tight integration with familiar Google services as well as compatibility with existing Android apps.
The headset runs on Android XR and centres its feature set on multimodal AI interactions that allow users to navigate virtual and real environments through voice, vision and gesture controls. Samsung says the software experience will feel familiar to existing Galaxy users too, with an interface influenced by One UI.
Google’s suite of services sits at the core of the experience, with Gemini available as an in-headset assistant for contextual queries, Google Maps offering immersive 3D exploration with personalised location suggestions, and YouTube providing access to a library of 180 and 360-degree VR content alongside a spatial tab for 3D-converted videos.


You can also use apps such as Chrome, Gmail, Netflix and Paramount Plus in floating windows, giving the headset a broader productivity and entertainment pitch than simple VR content consumption.
A Circle to Search feature extends that discovery layer into the physical world, letting users draw a circle in the air around any real-world object in pass-through mode to trigger an instant search result without removing the headset. Gemini integration also goes beyond simple voice assistance, with the ability to ask questions about what you are seeing around you or to use AI-guided help while exploring places in Google Maps.
The Galaxy XR is built around dual 4K Micro-OLED displays, with Samsung saying each panel is roughly postage-stamp-sized. It runs on Qualcomm’s Snapdragon XR2 Plus Gen 2 platform, which the company says delivers around 20% faster CPU performance and roughly 15% stronger GPU performance than the standard XR2 Gen 2 chip. Samsung has also equipped the headset with 16GB of memory and 256GB of storage, while support extends to 4K per eye at up to 90fps.
For mixed reality use, the headset includes two world-facing cameras for full-HD colour passthrough, six hand-tracking cameras and four eye-tracking cameras, allowing for controller-free navigation in many situations.
Samsung Galaxy XR is available for pre-order now on the Samsung website, with general sale beginning on 8th July. It will also be available in select Samsung stores in London and Manchester, as well as the KX store.
Pricing starts at £1,699 for the headset itself, while the optional XR controllers cost £249, the travel case is priced at £249, and the smart keyboard costs £90.
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