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Tech

visionOS 26 one year later review: nothing to see here

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Apple Vision Pro isn’t a priority product for Apple’s teams, and it shows in the development of visionOS 26. Bug fixes, minor adjustments, and nearly zero feature additions define the year.

When visionOS 26 was revealed, it was clear that new hardware would be crucial for the platform. Then the M5 model arrived, and it was better, but nothing else changed in the time since.

I’m sitting here typing this on the Apple Vision Pro connected to a Bluetooth mechanical keyboard and Apple Magic Trackpad. It’s been over two years since I used the original model, and yet, it still feels magical.

I understand some people are already trying to wash their hands of the product and call it dead. Those that own it may even treat it as old news or some kind of forgotten party trick.

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For me, Apple Vision Pro stands as a preview of what could come later, and at the foundation of that preview is visionOS.

The problem is that visionOS foundation is just shaky right now, and not really that well maintained.

visionOS 26 review: frozen in time

The problem is one that’s been there since the product’s inception. Apple loves to show off this beautifully crafted piece of hardware that is capable of high-resolution software interactions in mixed reality.

visionOS Home View with circular app icons arranged in a grid, floating over a dark outdoor forest landscape at dusk with trees silhouetted against a dim sky

visionOS 26 review: Organizing the Home View with folders is a welcome addition

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However, that’s where the enthusiasm ends. Updates to visionOS primarily arrive during WWDC each year, and very little is added after that.

First-party apps that got the visionOS native treatment have basically stalled in development. The list of Apple-compatible apps brought from iPad to Apple Vision Pro hasn’t changed since the product was revealed in 2023.

It’s not that I expect Apple Vision Pro to get the same treatment as iPhone, but the near radio silence is deafening. Immersive Content seemingly falls out of the sky with little fanfare, gaming continues to be virtually nonexistent, and developers have little interest in developing for the platform.

Almost all of these issues arise from one central issue: Apple isn’t evangelizing the device the way it should. The company should have a team dedicated to going to developers and asking what it would take to get their apps natively on the platform.

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If it’s money, and the app is popular elsewhere, offer an incentive package. Make it happen.

Apple Vision Pro hanging on a vertical stand with two PSVR2 controllers resting below, on a cluttered desk beside a lamp, smartphone, and closed notebook against a plain wall

visionOS 26 review: features like PSVR2 controller support mean little if developers don’t adopt them

Instead, we see developers increasingly shrug at Apple Vision Pro because targeting the platform will never be financially viable. Building a native application for Apple Vision Pro would struggle to even pay for the $3,500 headset, let alone subsidize future updates.

So, as we enter WWDC 2026, that’s what is on my mind. The hardware is excellent, the native software that is available is stunning, but that isn’t enough on its own.

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Apple needs to convince developers, and what better place than a worldwide developer conference. I know AI will be the focus of the event, but Apple needs to use at least some of the time to push Apple Vision Pro forward.

Otherwise, we’ll be frozen in time until the next hardware iteration, which will be late 2028 at the earliest.

visionOS 26 review: M5 only helps so much

The good news is that Apple Vision Pro doesn’t need a hardware iteration at the moment. Sure, thinner and lighter would be great, but the M5 is more than enough to drive visionOS, apps, and games today.

Apple Vision Pro and connected battery pack resting on a wooden table near a sunny window, with two potted green plants softly blurred in the background

visionOS 26 review: Apple Vision Pro with M5 is a needed improvement for visionOS 26 features

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I currently have six apps, seven widgets, and a partial immersive view of Jupiter open. Everything is still responsive and easy to navigate, and there’s room to add more if I wanted.

One of the issues I encountered with visionOS 26 on an M2 version of Apple Vision Pro was buffering widgets. If a photo frame or weather widget was slightly out of frame, it would have to load in as I turned my head to look at it.

Now, with M5, I almost never see a widget loading. I don’t walk around my home and wait for physical photos to load, so it breaks immersion to wait for the virtual ones. I do wish Apple would match texture and brightness of virtual objects to the environment more.

A home office filled with virtual windows and widgets shown from an Apple Vision Pro

visionOS 26 review: widgets galore

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The ability to lock windows to surfaces also means I’m keeping more open at any given time. These windows and widgets persist, even after a restart, so it’s like they’re truly part of my space.

However, a look into the widget gallery is yet another reminder of how little developer support exists on the platform. The list of apps I have downloaded that support widgets is small, and apps that are built to be widget-based apps aren’t in the widget picker.

Then the App Store shows how few developers have bothered with widgets. Apple’s own promotional link only has a few apps that amount to sticky notes and clocks.

visionOS 26 review: low hanging fruit for OS 27

There are other oddities in the visionOS platform, and they have nothing to do with the M5 or performance.

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visionOS Home View iPad app folder on a dark background, showing circular icons for apps like Discord, Podcasts, Shortcuts, Home, News, Photomator, and others arranged in three rows

visionOS 26 review: iPad compatible apps need to go native, at least those from Apple

Find My still isn’t available in any form on Apple Vision Pro. My primary use case for it on the device would be to see my family and friends’ locations in the Messages app.

I can AirPlay my view to an Apple TV or other device, but I can’t control the music currently playing on a HomePod. The entire concept of whole-home audio doesn’t exist on Apple Vision Pro.

Even if I navigate to a HomePod in the Apple Home app, I can’t view or control playback. If I command Siri to play music in my office, it replies that it can’t manage that here.

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Spatial computing is meant to offer less friction between the user and their environment. What I’d like to see is the Apple Music poster widget show what’s now playing in the room it is placed in.

A spatial browsing view in Safari with large images and text in a gray empty background

visionOS 26 review: spatial browsing is an interesting concept but needs more work

Heck, show me the now playing music and controls when I look at a HomePod. Given all the technology at play, it theoretically is possible.

The Apple Creator Studio is also missing on Apple Vision Pro. If I want to use Pixelmator Pro, I have to use Mac Virtual Display to launch it on my less powerful Mac mini with M4.

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I hope some of these issues are addressed during WWDC 2026.

visionOS 26 review: Finding a killer app

One of the repeated complaints I’ve heard about Apple Vision Pro and the visionOS platform is its lack of a “killer app.” I find the concept a bit silly considering that none of Apple’s platforms have a single central feature that attracts users.

Virtual NBA viewing interface showing Bucks vs Lakers, with LeBron James dribbling, on-screen controls for immersive full game, and thumbnails of additional basketball matchups below.

visionOS 26 review: immersive video, especially sports streams, may be the closest thing to a killer app on Apple Vision Pro

Defining a killer app for each platform is actually quite a difficult exercise, as it changes depending on who you ask. Some might say social media is a killer function of iPhone, while others might say games or photography.

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Apple Watch is a fitness device for some and a notification engine for others. iPad can be a book, a sketchpad, a laptop, or gaming console.

The idea that Apple Vision Pro needs a killer app is strange. Like Apple’s other platforms, it’s great at a lot of things and how it is used will depend on the individual.

Gaming

For other headset devices like the Oculus from Meta, gaming has been the driving force for sales. While productive tools exist on those platforms, they’re more afterthoughts than anything.

First-person shooter game scene with two futuristic pistols aiming at armored enemies near stairs, muzzle flash visible, health bar above foe, glowing orbs floating around in a dim corridor

visionOS 26 review: gaming is alive and well on Apple Vision Pro, but the selection is limited

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Given the size of the native App Store in visionOS, gaming is proportionally sized, so far. I have seventeen spatial games installed on Apple Vision Pro. Most are from Apple Arcade, but a couple are purchased directly from the App Store.

None of the games would win awards, but they’re entertaining and take great advantage of Apple Vision Pro as a platform. From hand gestures for driving in a kart game to using PSVR2 controllers in a first-person shooter, there is quite the variety of games.

Though, of course, it is a paltry collection compared to what is available on the wider market. It isn’t that gaming isn’t possible and fun on Apple Vision Pro, it’s that the devs aren’t there.

Apple Vision Pro and PlayStation controller resting on a wooden table, with a connected power bank and a couple of small electronic devices in the background

visionOS 26 review: some iPad games work great on Apple Vision Pro with a controller

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I’d love to see Capcom in the WWDC keynote showcasing Resident Evil 7 built for Apple Vision Pro. The real get would be Beat Saber, but it seems neither Meta nor Apple are interested in getting the game to the platform.

The games that do exist face other issues. We got Job Simulator but it hasn’t been updated in over a year and thus doesn’t support PSVR 2 controllers.

Crossy Castle is a fun game from the Crossy Road developers, but it also isn’t being updated. The iPhone/iPad version of the game has a Bluey expansion that isn’t available in the Apple Vision Pro version.

Gaming, thankfully, isn’t limited to what can run on the device. There are many options to get games to Apple Vision Pro like streaming via GeForce Now, playing from a local PC, or remote play from a console.

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Apple Vision Pro on top of a PlayStation 5 Pro in an entertainment stand

visionOS 26 review: Apple Vision Pro and PlayStation 5 Pro make a good combination

I’ve been using Portal to stream to the Apple Vision Pro, and since it is native software, it has some really interesting abilities. It’s how I’ve been playing Minecraft on the headset, but with stereoscopic 3D generated live by the app, upscaled to 4K.

I’d love to see Minecraft native on the platform, or even as an iPad-compatible app, but Microsoft has no interest in that.

Apple did introduce PSVR2 controller support with visionOS 26. While the games that support it are few and far between, I’m glad the option is there. Let’s hope for more support in the coming year.

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Media playback

Because of the high-resolution displays, Apple Vision Pro is uniquely positioned to be an entertainment headset. Sure, you can watch video on Oculus or PSVR2, but the resolution is low enough to encounter motion sickness and the “screen door” effect.

Apple Immersive Video interface displaying a grid of colorful movie and show posters over a blurred lakeside forest background, with side navigation icons and a subtle gray panel frame

visionOS 26 review: the list of Immersive Video grows each month

As someone that owned several kinds of 4K 3D TVs back in the day, I can honestly say Apple Vision Pro is the best way to watch 3D content. Period.

I remember when I was in the Navy, I researched portable media viewing products, and one was the Sony Personal 3D Viewer. It played 3D movies natively because you’d get one side of the 3D in each eye.

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I never bought one, but it was a wearable 3D display that connected via cable to an external HDMI box where you’d connect a PS3 for 3D Blu-ray and games . Apple Vision Pro turns that entire product into a series of apps.

Sure, 3D movies are great on the platform, but Immersive Video is the true winner here. Even though Apple’s rollout of such content is glacial, each one is a peek into a different universe from a whole new perspective.

Productivity tools

Finally, there’s the productivity aspect of Apple Vision Pro. I can put the headset on and see my virtual workstation in seconds.

Dark desk setup with multiple monitors, floating virtual screens showing websites and apps, a large planet backdrop, scattered gadgets, coffee mugs, and bright posters on the wall

visionOS 26 review: being productive on Apple Vision Pro is possible, as long as the apps you need are available

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I’m writing this review from inside the headset via an iPad-compatible app called Drafts. There aren’t any good writing tools native to Apple Vision Pro yet that I’m aware of, and besides, it would be tough to give up Drafts.

I can write, edit, upload, and publish from Apple Vision Pro. As I’ve mentioned, the biggest limitation in my workflow today is the inability to edit and create images.

Pixelmator Pro is either on my iPad Pro or Mac mini, but not on Apple Vision Pro. I can jump into the Mac mini via Mac Virtual Display, but it isn’t an ideal solution.

Floating virtual control panel with time 4:38, WiFi and volume toggles, music playback controls, user icons, and options for Mac virtual display, mirroring, guest user, window sharing, and focus mode.

visionOS 26 review: I have to swap over to Mac Virtual Display to use Pixelmator Pro

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If I need an image and I’m working in Apple Vision Pro, I often take it off and make the image on iPad. That doesn’t happen often though, since I generally work in Apple Vision Pro on long-form writing.

Outside of my little professional use case, there are many more. Apple Vision Pro has appeared in engineering environments, surgical rooms, and in movie studios.

There is no doubt that Apple Vision Pro is a capable production platform.

Multi-faceted

Of the three elements I’ve mentioned here, it is difficult to pick what Apple Vision Pro’s “killer app” is or should be. It’s great at gaming, media playback, and productivity tasks just like any other Apple platform.

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Apple Vision Pro resting beside a colorful computer keyboard on a desk, softly lit by warm sunlight with a blurred background suggesting a cozy, modern workspace

visionOS 26 review: Apple Vision Pro doesn’t need a killer app, it needs developers

I say let the device speak for itself. The problem isn’t so much what it can or can’t do, but developers willing to build for the platform.

visionOS 26 helped expand all three of these elements with things like PSVR2 controller support, expanded media format support, and shared spatial environments for productivity tools.

Apple Vision Pro is still expensive and relatively heavy, and a killer app isn’t going to change that. I do hope visionOS 27 can continue to expand on these three pillars of the platform.

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visionOS 26 review: other new features

Let’s end this review with a list of features that did arrive with visionOS 26. I didn’t spend much time on each individual feature here because I already did so in my original review.

Here’s what else was new when visionOS 26 launched that I haven’t directly covered so far:

  • Spatial Scenes in Photos
  • Spatial browsing in Safari
  • Shared Spatial Environments
  • New Persona
  • Native 360, 180, and wide field-of-view video support
  • Jupiter environment
  • Save eye and hand setup to your iPhone
  • Apps in folders
  • Unlock iPhone while wearing Apple Vision Pro
  • Look to scroll
  • New Control Center
  • Game controllers remain visible even when immersed

Spatial was the name of the game for visionOS 26. I’ve barely tapped into the Spatial Browsing feature, but it sure does remind you it exists on every compatible website.

I never used my new Persona nor did I use a Shared Spatial Environment. The remaining updates are excellent quality-of-life updates, but don’t need to be addressed directly here in this one-year-later review.

I hope that visionOS 27 can offer a similar length list of new changes and updates, though I have a feeling Apple Intelligence will own the show this time around.

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visionOS 26 was exemplary of a good annual update

I may have my complaints, but visionOS 26 is an excellent upgrade overall. visionOS 2 was a half-step as the first OS update that arrived only months after launch.

Apple Vision Pro resting on a wooden table beside its battery pack, with a dark couch and patterned blanket softly blurred in the background

visionOS 26 review: it’s time for another big update cycle

visionOS 26 was the first update with a full year of development behind it, and it delivered. Clearly needed quality-of-life updates were added while enhancements prepped the platform for M5.

What I hope for visionOS 27 is more of the same, but with more attention throughout the year. We should be able to get excited about a major upgrade in visionOS 27.2 instead of having to wait for visionOS 28 for anything new.

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I believe spatial computing and Apple’s work on artificial intelligence go hand in hand. Both platforms had their starts in the Apple Car, and each feeds into the other in obvious ways.

The more a computer can “understand” the world around the user, the user’s voice, and how a device is used, the better spatial computing can be. Apple Intelligence is going to focus on proactive interactions with the user, which could greatly benefit Apple Vision Pro users.

Apple Vision Pro with glossy black front resting on a cushion, set against a dark background featuring a glowing multicolored abstract looped pattern

visionOS 26 review: Apple Vision Pro will benefit from Apple Intelligence advancements

Since developers can’t really make money on Apple Vision Pro and aren’t bothering with implementing much, I have a radical suggestion. Perhaps, if it can be done ethically, Apple should borrow a page from Google’s upcoming features.

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Imagine being able to generate a spatial widget with a voice command. Built-in vibe coding with clear limits on what can be built powered by on-device Apple Foundation Models.

If it’s possible, I’d be interested in seeing something like that in visionOS 27. At the least, I hope Apple Vision Pro isn’t a forgotten platform during the WWDC keynote.

My biggest fear for the platform is neglect.

visionOS 26 review – Pros

  • Spatial widgets are great, especially with M5
  • PSVR2 controller support is awesome when devs support it
  • Organizing Home View is a big finally
  • Gaming continues to expand, if slowly, on the platform

visionOS 26 review – Cons

  • Compatible iPad app list still hasn’t changed
  • No Find My, Contacts app, categories in Mail, etc.
  • Developer support still the biggest issue with visionOS

Rating: 2.5 out of 5

The visionOS 26 release brought some must-needed changes to the platform, but Apple stopped doing that after the very first release. A year later, nearly nothing has changed.

Apple needs to show the platform some love with visionOS 27.

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Nothing CEO warns memory costs now exceed 50% of smartphone’s hardware bill

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Bubbling Costs: Carl Pei is adding his voice to a growing list of industry insiders pointing to the rapid changes driven by the AI investment boom. RAM is now more expensive than ever, and consumer devices will likely have to adapt to these higher component costs.

Nothing co-founder and CEO Carl Pei has said that AI is making components significantly more expensive, warning that a reckoning is coming for consumers buying new devices. In a recent post shared on his X account, Pei said memory chips now account for more than 50% of the total hardware bill of materials in a smartphone.

DRAM – and, likely, solid-state storage as well – has become the most expensive element in a phone’s bill of materials. Pei illustrated how rising costs are affecting his company’s business: for Nothing’s Phone (4a), the cost of memory chips has more than doubled between the design phase and launch, and then doubled again.

Pei previously highlighted the impact of rising memory prices earlier this year, saying 2026 would be a “truly unprecedented” year for the consumer electronics industry. Smartphone makers have traditionally relied on a simple assumption: that hardware components would gradually get cheaper over time. Demand for chips from AI data center buildouts has disrupted that pattern, reshaping supply chains and driving memory prices sharply higher.

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Pei said this shift is now fully underway and accelerating faster than expected. The result, he argued, is that smartphone prices are rising and are likely to continue doing so into next year. New phone models released since February 2026 have launched at prices about $100 higher than previous generations. In India, one of Nothing’s key markets, phones previously priced above ₹30,000 now carry price tags roughly ₹7,000 higher.

The idea that device makers can solve the issue simply by stocking up on chips ahead of the manufacturing phase no longer holds. Memory products are now allocated by chip manufacturers, leaving device companies such as Nothing to take what they are given – regardless of cost.

Pei offered a final piece of advice for users looking to buy a new smartphone or other consumer electronics device: “If you’ve been waiting to upgrade a device, the best time was yesterday. The next best time is now. This year’s sales season won’t have the discounts people are used to.”

Rising memory prices and ongoing shortages are expected to ripple across the industry, with smartphones and PCs among the sectors most affected. Earlier this year, HP CFO Karen Parkhill said that memory’s share of a PC’s bill of materials has risen to more than 30%.

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iOS 27 and macOS 27 pack strong evidence of iPhone Fold and touch MacBook Pro

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Apple’s latest developer betas for iOS 27 and macOS 27 are quietly adding fuel to long-running rumours about two of its most anticipated future devices.

Nothing is officially confirmed, but the code and system changes in the first betas are starting to look less like general platform tweaks. Instead, they look more like support work for new hardware form factors.

Starting with the iPhone Fold, references spotted in iOS 27 include terms like “foldState”, “angleDegrees” and multiple display identifiers.

These strongly suggest the system is being prepared to handle a device that changes shape depending on how it’s opened. These kinds of parameters would make sense for a folding device. In particular, one that needs to dynamically adjust its interface between folded and unfolded states.

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On the macOS side, Apple has updated the iPhone Mirroring app to support wider, more flexible layouts that resemble an expanded iPad-style interface. While that could simply improve compatibility with larger screens, it also lines up neatly with expectations for a foldable iPhone display.

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There are also broader design signals in iOS 27. Apple has pushed developers toward “app adaptability”, encouraging apps to scale more fluidly across different screen sizes and aspect ratios. Again, that’s not new in itself. However, it becomes more notable when paired with references to a squarer, more variable display shape.

For the touchscreen MacBook, the clues are more indirect but still interesting. macOS 27 introduces refinements like improved Sidecar touch input behaviour, allowing more direct interaction between devices. Additionally, there are UI changes such as pull-to-refresh gestures. These are familiar touch-first design patterns, even if they’re currently still compatible with trackpad and mouse input.

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There’s also a new Siri Search and Ask interface with a more compact, pill-shaped design. Some have noted this could eventually translate into a more touch-friendly system UI, if Apple goes in that direction.

Taken individually, none of these changes are proof of new hardware. Apple frequently updates its operating systems to prepare for multiple generations of devices. Many of these adjustments could simply improve flexibility across existing iPhones, iPads and Macs.

But taken together, they do fit neatly with long-running reports from well-sourced Apple watchers. These reports suggest a folding iPhone could arrive soon. After that, there might be a MacBook Pro with touch support.

(via Bloomberg)

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Facebook’s New AI Tools Offer More Of The Same, With Photo-Editing And Question-Answering Capabilities

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Now you can ask a different chatbot which restaurant to try.

Meta just announced a suite of AI tools for Facebook users. Nothing here looks especially new, but availability on Facebook could be of some use to certain power users.

First up, there’s the simply-named AI Mode. This is a standard chatbot that answers questions, with Meta using the example everyone uses when rolling out one of these tools. The company highlights a person asking the chatbot for nearby summer vacation spots.

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Meta does say that AI Mode pulls data from across its apps, like from Groups and Reels, so maybe the information provided will be slightly different than when asking about summer getaways via Gemini, Claude, Grok, ChatGPT and all the rest. The company promises “real perspectives and experience rather than a generic list of search results.” This is all powered by the Meta’s recently-announced Muse Spark technology.

The update also includes photo-editing capabilities, as that tends to be the other big selling point of these tools beyond “find me somewhere to vacation.” There are fresh collage cutout templates for altering photos from the camera roll and new transition effects to create “smooth, stylized video montages that are ready to share.” Meta says it can whip up these videos with “just a tap.”

Finally, there are new photo presets that “make it easy to change your clothing, hair and accessories with AI.” Meta is pitching this for sports fans, so folks “can easily rep your fandom and virtually wear a team jersey to celebrate.” Nothing says true fandom like a fake jersey.

This is launching right now to mobile Facebook users. We don’t know if there’s a version coming to the web, but that would likely be difficult as computers don’t tend to have a camera roll or anything like that.

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Adani and Jabil plan to make AI data-centre gear in India

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Adani and Jabil are teaming up to make AI hardware in India.

The Adani Group, India’s infrastructure-and-energy conglomerate, and Jabil, the US contract manufacturer, said on Monday they intend to form a strategic alliance to build a vertically integrated AI and data-centre hardware platform in the country. They put no number on it, and the agreement is not yet signed.

What they want to make is the physical guts of an AI data centre. The plan is multi-gigawatt capacity for high-density, liquid-cooled AI racks, servers, storage and networking, plus the power and cooling gear that surrounds them: distribution and coolant units, transformers, switchgear and thermal systems.

The pitch is a single, end-to-end source, from design to deployment. Jabil brings 60 years of manufacturing and, after recent acquisitions, power and thermal expertise; Adani brings infrastructure, green energy, logistics and its own fast-growing data-centre operations.

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Why Adani and Jabil are betting on India

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The demand case is a sovereignty case. India’s data-centre capacity is forecast to reach 5 to 8 gigawatts by 2030, hyperscalers have lined up more than $50bn in spending, and the country’s data-protection law and data-localisation push are nudging buyers toward hardware made at home.

A new tax holiday for data centres, running to 2047, sweetens the export maths further.

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For Adani, the alliance slots into a vast existing bet: a $100bn commitment to develop 5 gigawatts of green-powered, AI-ready data centres by 2035. Making the racks and power gear domestically, rather than importing them, lets it capture more of that build-out and, in theory, sell the surplus abroad.

Gautam Adani framed it in epochal terms, calling AI an “Intelligence Revolution” and arguing India must be “a creator, builder, and exporter of intelligence,” not just a consumer.

Make in India, for AI

The deal is one piece of a much larger surge. India has now attracted more than $200bn in AI-infrastructure commitments, led by a $110bn pledge from Reliance, with tens of billions more from Google, Microsoft and Amazon; only last week Meta signed its first Indian data-centre deal, with Reliance.

The country is trying to convert its position as a huge AI consumer into a place that builds the kit, too, the same sovereignty instinct now driving its push for homegrown models.

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The caution is that this is, so far, a press release. There is no disclosed investment, no binding contract, and the companies say they are still negotiating the “definitive operational frameworks.” Their own filing warns the alliance may never be finalised, and the headline-grabbing “$3 trillion market” is their framing of the opportunity, not a commitment.

The ambition is real and well-timed; whether it becomes gigawatts of Indian-made AI racks, or stays a signing-day vision, depends on what gets funded and signed next.

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Second developer betas for iOS 26.6, macOS 26.6 surface

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Apple’s beta testing routine for the current-gen operating systems continues, with the second developer builds of iOS 26.6, iPadOS 26.6, watchOS 26.6, tvOS 26.6, visionOS 26.6, and macOS Tahoe 26.6 out now.

The second developer builds arrive after the first, which landed on May 26.

While usually we deal with only one set of betas, sometimes we have to manage two of them. Following the WWDC keynote, Apple has introduced developer betas of its 27-generation operating systems, including iOS 27 and macOS 27.

Apple will continue to update the 26-generation operating systems as usual, complete with beta rounds running close to the fall release of the 27 generation.

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  • iOS 26.6 build 2 is 23G5043d, replacing 23G5028e
  • iPadOS 26.6 build 2 is 23G5043d, replacing 23G5028e
  • watchOS 26.6 build 2 is 23U5040d, replacing 23U5025e
  • visionOS 26.6 build 2 is 23O5743c, replacing 23O5728e
  • tvOS 26.6 build 2 is 23L5744d, replacing 23L5729e
  • macOS Tahoe 26.6 build 2 is 25G5043d, replacing 25G5028f
  • HomePod Software 26.6 build 2 is 23L5744d, replacing 23L5729e

At the same time, Apple has also brought out two more release candidates:

  • macOS 15.7.8 RC 2 is 24G809
  • macOS 14.8.8 RC 2 is 23J607

Generally speaking, when there are two developer beta tracks, the next-generation version will include the feature changes, while the current-gen track tends to be more muted.

Apple is keen to keep the features for the new versions. The current-gen beta updates are usually performance and security-focused.

The first iOS 26.6 beta build included a new feature for Contacts that notifies if users reach the maximum of 20,000 blocked listings. There was also a security fix for Apple Maps.

AppleInsider and Apple strongly recommend that users avoid installing beta operating systems or beta software onto “mission-critical” or primary-use hardware, due to the potential for issues and data loss. Instead, they should retain backups of their data and try to use secondary hardware that isn’t as essential to maintain.

For users wanting a less risky experience, Apple usually brings out a public beta version shortly after the developer counterpart. It is a more battle-hardened version of the update, with typically fewer issues than the developer builds.

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Find any changes in the new builds? Reach out to us on Twitter at @AppleInsider or @Andrew_OSU, or send Andrew an email at [email protected].

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Downloadable Xbox Thumbstick Toppers Give Gamers Accessibility Options

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Microsoft has a history of taking accessibility options seriously for gaming controllers, and that trend continues with downloadable thumbstick toppers for Xbox controllers. Being straight from the source, the 3D models should fit as well as can be expected with a minimum of fiddling. Just make sure you select the right controller model, because they are each subtly different.

The toppers themselves come in different styles, and there’s a design to fit a variety of needs, from a thumb cradle to ones intended for more serious adaptations —  the perforated X-shaped topper, for instance, is meant to anchor a custom shape molded overtop it.

Microsoft does offer a remarkably hackable adaptive controller that is meant to make it easy to integrate with other hardware, and we’ve seen it used in some truly awesome ways. But it’s nice to see an easy way to extend and adapt normal thumbsticks on regular controllers, giving people even more options.

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We love to see companies offer useful 3D models of their products, saving consumers from having to 3D scan or model things themselves. It’s a form of hacker-friendly hardware design, which we celebrate when we see it, while at the same time wishing it were more common.

Have you benefited from hacker-friendly design and made something useful that wouldn’t exist otherwise? Let us know on the tips line!

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Vibe coding can build your pipeline. It can’t explain it six months later

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AI coding agents are rapidly accelerating data engineering by generating transformations, pipelines, orchestration workflows, validation tests, and infrastructure configurations from prompts.

However, enterprise data platforms have long operated across fragmented systems owned by different teams and built on different technologies. As these systems evolve independently, organizations increasingly struggle with inconsistent business logic, duplicated implementations, difficult downstream impact analysis, and hidden dependencies across the platform.

The rise of vibe coding can further amplify these problems as more operational context, architectural decisions, and business knowledge become scattered across prompts, conversations, generated code, and disconnected workflows rather than becoming part of the system itself.

Spec-driven development (SDD) is emerging as one approach to address this challenge. In SDD, prompts, business rules, validation logic, orchestration behavior, and implementation workflows are converted into executable and versioned specifications that become part of the system itself. These specifications act as persistent operational memory for both humans and AI agents, allowing systems to evolve more consistently across releases, teams, and AI-assisted workflows.

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Because enterprise data engineering already relies heavily on reusable patterns, metadata-driven pipelines, and standardized operational workflows, it is especially well-suited for SDD. By combining AI-assisted generation with deterministic and reusable system contracts, SDD may provide a new operational layer for reducing fragmentation and improving long-term coordination across increasingly AI-generated data platforms.

Vibe coding alone lacks persistent system memory

Vibe coding works remarkably well for generating isolated implementations quickly. But prompts are inherently temporary. They capture an engineer’s assumptions, business context, implementation logic, and system knowledge only for that specific conversation and moment in time.

In practice, making AI-generated systems work often requires far more than a simple prompt. Engineers continuously provide background information, architectural decisions, business rules, schema assumptions, downstream dependencies, operational constraints, debugging history, and implementation guidance throughout the development process.

These contexts become the real operational knowledge behind AI-assisted development.

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However, in most vibe coding workflows, this information remains scattered across prompts, conversations, Jira tickets, documentation, chat history, generated code, and disconnected workflows rather than becoming part of the system itself.

This creates a major problem for enterprise data engineering because modern data platforms are naturally fragmented across many interconnected systems, including ingestion pipelines, warehouses, orchestration frameworks, semantic layers, APIs, dashboards, and machine learning (ML) systems. As more logic and context become embedded inside prompts and generated implementations, organizations gradually lose visibility into:

Over time, the system itself no longer contains the full reasoning behind how it was built. Critical business context, architectural assumptions, and operational knowledge still largely exist inside human judgement and scattered conversations rather than inside the platform itself.

Vibe coding makes implementation significantly faster, but from a system perspective, overall engineering efficiency does not improve proportionally because much of the development lifecycle still depends on human validation, domain knowledge, coordination, and decision-making.

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More importantly, prompts are not naturally iterable engineering artifacts. Enterprise systems continuously evolve across releases, schema changes, business logic updates, and downstream dependencies. Teams repeatedly revisit and refine systems over time, but prompts are optimized for fast local generation rather than system long-term evolution.

They are difficult to:

Even the same prompt may not reliably generate the same implementation with different context in the future.

This is where SDD begins to move to the center of AI-assisted data engineering. Instead of leaving operational knowledge scattered across prompts and conversations, SDD integrates business context, validation logic, transformation behavior, orchestration requirements, and implementation workflows directly into executable specifications that become part of the system itself.

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The system now has persistent memory about how it was designed, why certain decisions were made, and how different components are connected across the platform. This allows teams and AI agents to iterate systems more reliably over time while reducing fragmentation across increasingly distributed data environments.

Spec-driven development turns prompts into system memory

In SDD, systems are built around executable specifications rather than loosely coordinated prompts and implementations alone. Instead of treating specifications as passive documentation written after development, SDD treats them as operational contracts that directly drive code generation, validation, testing, orchestration, and deployment workflows.

In many ways, SDD extends ideas from Infrastructure-as-Code and GitOps into AI-assisted engineering. Specifications combine declarative system definitions with executable implementation workflows. The declarative layer provides system context, schemas, dependencies, constraints, and operational requirements, while workflow-oriented instructions guide AI agents on how to implement and evolve the system consistently.

Once these contexts, rules, and implementation patterns are converted into persistent and versioned contracts stored in repositories and integrated into CI/CD workflows, the system becomes significantly more iterable and governable over time. These specifications effectively become long-term system memory for both humans and AI agents, allowing systems to evolve consistently across releases, teams, and increasingly AI-assisted development workflows.

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In practice, the structure of specifications largely depends on the type of systems and workflows being implemented. However, spec-driven systems often begin with a foundational “constitution” that defines project-wide principles and constraints that should remain consistent across the platform, such as technology standards, naming conventions, architectural rules, governance policies, and core system requirements. On top of this foundation, multiple layers of specifications serve different operational purposes across the development lifecycle:

  • schema specifications define structural compatibility

  • transformation specifications define business logic

  • validation specifications define quality rules

  • orchestration specifications define execution behavior

  • semantic specifications define shared business definitions

  • AI workflow specifications define reusable implementation instructions for coding agents

A simplified specification might look like this:

pipeline_spec:

  source:

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    system: mysql

    table: order

  transformation:

    logic:

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      – load_strategy: scd2

  target:

    platform: snowflake

    table: dim_order

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  validation:

    primary_key: order_id

Additional workflow files can then provide reusable implementation instructions for coding agents:

  1. Generate Python ingestion code for Salesforce customer data.

  2. Generate DBT models implementing Type 2 SCD logic.

  3. Generate Airflow workflows for hourly execution.

  4. Generate validation tests for downstream compatibility.

These specification documents are often maintained as markdown-based operational artifacts generated and refined through AI-assisted workflows. Engineers can iteratively update the specifications, provide additional business context, and collaborate with coding agents to improve implementation logic, workflows, and prompt instructions over time. Compared to traditional documentation processes, AI-assisted specification generation is significantly faster and more adaptive.

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The important shift is not simply better documentation. Specifications become reusable operational context that allows systems to evolve consistently across releases, teams, and AI-assisted workflows. Architectural intent, business assumptions, and implementation logic no longer disappear into temporary prompts and disconnected implementations, but instead become persistent system knowledge integrated directly into the development lifecycle.

Why spec-driven development specifically fits data engineering

SDD can theoretically be applied across many areas of software engineering, but data engineering is especially well-suited for this model because of the nature of modern data platforms.

Enterprise data systems naturally span many interconnected technologies and layers, including transactional systems, ingestion frameworks, streaming platforms, warehouses, orchestration systems, semantic layers, APIs, dashboards, and ML pipelines. Data engineers regularly work across long technology stacks and distributed systems where a single upstream change can impact many downstream consumers.

Enterprise data platforms also support many different teams and applications across fragmented environments. As systems evolve independently, understanding the full downstream impact of an upstream schema or business logic change becomes increasingly difficult. A seemingly small modification can silently break downstream pipelines, dashboards, APIs, semantic models, or machine learning workflows across the platform.

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SDD can address this fragmentation by introducing shared and versioned operational contracts across systems. Because schemas, dependencies, validation rules, transformation logic, and orchestration behavior are explicitly defined within specifications, teams and AI agents gain much better visibility into how systems are connected and how changes propagate across the platform.

Additionally, the goal of data engineering is not simply delivering pipelines quickly. Teams must also optimize for system stability, scalability, consistency, maintainability, operational reliability, and infrastructure cost.

This requires significant system and solution design work from engineers. Teams must define tech stack, create schemas, transformation patterns, orchestration behavior, validation rules, storage strategies, and downstream compatibility requirements carefully across the platform.

However, once these architectural and operational patterns are established, much of the implementation work becomes highly repetitive and standardized.

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For example, after defining a reusable ingestion and transformation pattern for Salesforce customer data, onboarding a new table may only require adding another table definition into the specification, while the remaining implementation can be generated automatically through existing specifications and workflows that follow the same operational pattern:

source:

  system: salesforce

  tables:

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    – customer

    – order

    – product

From this specification alone, coding agents could generate new data pipelines following the same governed implementation pattern across the platform. This combination of human-driven architectural design and highly repeatable implementation workflows makes data engineering particularly suitable for SDD.

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In many ways, data engineering has always been moving toward higher levels of automation, from ETL frameworks and metadata-driven pipelines to IaC and declarative orchestration systems. SDD represents another step in that evolution by combining prompt-based AI generation with deterministic and versioned operational contracts.

Instead of relying entirely on temporary conversational prompts or rigid template systems, SDD introduces a middle layer where reusable specifications provide structure, coordination, validation, and persistent system memory for AI-assisted development.

How SDD changes AI-assisted data engineering

SDD introduces a much higher level of automation into enterprise data engineering while also helping reduce the fragmentation problems that modern data platforms increasingly face.

Because schemas, business rules, transformation behavior, orchestration requirements, validation logic, and downstream dependencies are explicitly defined inside reusable specifications, coding agents can generate and evolve large portions of the implementation consistently across the platform. Instead of repeatedly rebuilding pipelines and workflows from temporary prompts and disconnected context, teams can iterate systems through shared operational contracts and reusable implementation patterns.

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This significantly improves consistency, traceability, and coordination across distributed environments. Schema evolution becomes easier to manage, downstream impact becomes more visible, and systems can evolve incrementally instead of through disconnected generations of implementations.

At the same time, human engineers still remain essential in the development lifecycle. While AI agents can automate large portions of implementation work, human judgement is still critical for defining business logic, designing architectures, managing tradeoffs, validating correctness, and coordinating system evolution across organizations.

As more implementation work becomes AI-generated, the role of data engineering also begins shifting. Engineers spend less time writing repetitive pipelines and orchestration logic, and more time defining specifications, designing reusable operational patterns, managing validation rules, and coordinating business context across systems.

This may also gradually reduce some of the traditional boundaries between different data engineering teams. Because implementation becomes increasingly standardized and AI-assisted through shared specifications, organizations may rely less on highly siloed platform-specific implementation teams and more on shared operational contracts and reusable system patterns.

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Ultimately, SDD shifts data engineering toward a more specification-oriented and system-oriented model where humans focus on intent, architecture, and business coordination, while AI agents increasingly handle implementation, testing, and operational generation at scale.

Shuhua Xu is a lead data engineer.

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Creality Falcon T1 Combines Five Laser Engravers Into One Machine

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Laser engraving can be incredibly versatile. You can engrave designs on metal or wood and gift them to your loved ones or sell them as a business. But there has always been a catch. If you want to work with different materials like metal, wood, glass, acrylic, or crystal, you’ll often need multiple machines, each designed for a specific job. This can quickly multiply the costs and make engraving an expensive hobby. Well, that’s exactly the problem the Creality Falcon T1 plans to solve. It’s a 5-in-1 laser workstation that lets you swap between five different laser modules in a single desktop machine.

How Does This Work?

Falcon t1 laser engraver

The main selling point of the Falcon T1 is its modular design. Instead of buying separate machines for different materials, users can swap between five laser modules in about 15 seconds without tools.

Each module is designed for a specific type of work. The 20W Fiber Laser is intended for deep engraving on materials like stainless steel, aluminum, and hardwood. If you’re working primarily with metals and need things like color marking or deeper engravings, the 60W MOPA Laser is designed for materials such as titanium, gold, silver, brass, and copper.

For more traditional maker projects, the 20W and 40W Diode Lasers can cut and engrave wood, acrylic, MDF, leather, ceramics, and bamboo. Meanwhile, the 5W UV Laser focuses on transparent materials such as glass, crystal, and acrylic, opening up possibilities that standard diode lasers typically struggle with.

In practical terms, this means you could engrave a custom design on a metal nameplate and switch modules, then cut a wooden display stand for it with the same machine. According to Creality, building a similar setup using dedicated machines could easily cost over $20,000, whereas the Falcon T1 starts at $2,249.

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Finally, to help you not blow your eyes out, the T1 has Class 1 laser safety certification and a fully enclosed design. Additional safeguards include automatic shutdown when the lid is opened, flame detection systems, airflow monitoring, an emergency stop button, and a laser key lock.

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CNET’s Shopping Experts Found the Best Deals of the Week So You Don’t Have To

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CNET’s deals team and I are always looking to bring you the best discounts from your favorite retailers, like Amazon and Walmart. With the Prime Day sale event creeping up on us, we’re seeing quite a few early discounts that are secretly dropping. It can be tricky trying to decide if it’s a real steal or just retailer fluff, especially during a sale event. We rounded up the standout discounts our CNET shopping experts actually recommend this week, including savings on tech, home essentials and everyday favorites.

Our CNET Deals text subscribers get these deals sent to them before anyone else does. I’ll send the best deals straight to your phone, so you can keep an eye on the hottest drops and jump on them before everyone else does. And it’s completely free. It’s never a bad time to save money, and finding affordable items in 2026 is more welcome than ever. Signing up for the CNET Deals text group is safe and trusted, plus you can opt out anytime.

Best deals of the week

The Amazon Smart Thermostat works with Alexa to create schedules, adjust temperatures automatically and let you control your home’s temp from anywhere through the app. It is Energy Star certified and compatible with select Alexa devices. Plus, DIY installation makes setup relatively easy.

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The Houl Zallee portable speaker is built with dual tweeters, woofers and passive radiators to deliver punchy bass and room-filling audio. The IPX7 waterproof rating means it can handle sudden rain showers or splashes from the pool party. A battery life of up to 32 hours helps keep the music going all weekend long, and the integrated carry handle makes it easy to take from the backyard to the campsite. 

This lightweight camping hammock is 16 ounces and can pack down small enough to fit in most backpacks. It’s made from parachute nylon with triple-stitched seams so it can handle everything from campground overnights to evenings in the backyard. The included tree straps and carabiners makes for easy setup.

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This handheld fan doubles as a desktop fan, thanks to an included USB-C charging dock. It features 100 adjustable speed settings, an oversized seven-blade design for smooth airflow and a built-in cooling plate. With up to 16 hours of battery life, a foldable design and a detachable lanyard, it’s perfect to take anywhere all summer.

The A16 iPad is a solid tablet, even though it’s been overshadowed by newer, fancier models. It’s an excellent size and offers amazing graphical performance with the A16 Bionic chip. Best of all, you can pick one up now at a discounted price.

How we choose the deals at CNET

Many of us at CNET have covered shopping events for over five years, including Black Friday, Prime Day, Memorial Day and countless others. Not to mention covering, researching and hunting deals on the daily. We’ve gotten good at weeding out scams and superficial deals, so you see only the best offers from all over. 

When choosing deals to show you, we look for real discounts, quality reviews and remaining sale time. Our team of experts has tested countless products to ensure we’re only sharing the best deals.

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  • Real discounts mean exactly that. We look at the price history for that product to make sure no brands are inflating prices to make the discount seem more substantial than it is.
  • Quality reviews and in-depth testing are important for any product. If you’re unhappy the first time you use it, the discount wasn’t a worthwhile one. 
  • Remaining sale time is a huge part of our vetting process. If a deal seems like it will only be around for a short while or will only be available for the remaining stock, we’ll let you know upfront so you don’t come back to the deal later only to be disappointed. 

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What Stoat And Element Actually Fix

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Hosting your own group chat could let you avoid a lot of drama.

Discord has become a go-to tool for friend groups, fan communities and online organizations of various sizes because of how simple it makes it to host text chats, voice calls and share your screen with other people. Over the last few years it’s also become a lot more annoying to use for those tasks for some of the same reasons. In an effort to pay for servers and keep members safe, Discord has adopted an approach to subscriptions, ads and age-verification that have rubbed a lot of users the wrong way.

Most social platforms of a certain size will deal with similar issues, so at least for now, the only real way to avoid Discord’s problems is to switch to smaller group chats or take the big step of hosting your own server. There’s a growing number of Discord alternatives out there, but open-source chat platforms where you have complete control over your data and don’t have to worry about features being locked behind a subscription will likely be your best option.

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Why are people leaving Discord?

Complaints about Nitro, Discord’s subscription, and the venture capital-backed pressure to grow that guides the company’s product decisions have existed for years. While those might play a role, the current exodus from Discord seems like it can rest squarely at the feet of the company’s age-verification policies.

Discord announced a new collection of teen safety features in February 2026 to follow the United Kingdom’s Online Safety Act, and a growing number of laws that require platforms to use age verification to prevent children from accessing adult content. Discord’s so-called “Teen Default Experience” introduces new default settings for teenagers 13 years and older and an age verification system for any user Discord’s inference model suspects could be underage.

Under the new system, users are expected to provide a video selfie and submit identity documents to one of Discord’s partners to confirm their age. The company says that selfies never leave whatever device is running Discord, and its partners don’t keep a copy of any uploaded identity documents, but backlash to the somewhat invasive nature of the system was swift. Discord ultimately decided to postpone its rollout to the second half of 2026 so it could adjust its approach, including adding more age-verification options. Underlining the risks of collecting identifying information, one of Discord’s third-party service providers was later hacked in October 2025, possibly exposing up to 70,000 Discord users’ government IDs.

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What open-source Discord alternatives are out there?

With an open-source chat platform, security is still an issue, but a mass age-verification system isn’t a concern when you’re just hosting a server for you and your friends. Not every option offers the same familiar interface as Discord, but you can get core features like text chat and voice and video calls from most open-source chat apps.

If you actually want to easily self-host a server, the options get more limited. Apps like Stoat, Element, Fluxxer and Cinny offer Discord or Slack-like experiences that you can run on your own hardware, either using a bespoke system or the open-source Matrix protocol. Matrix-based apps in particular benefit from being based on a transparent and open standard, and are usually interoperable with one another. In terms of matching Discord’s look and feel, however, Stoat and Element seem to get the closest.

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Stoat

Stoat, the open-source chat app formerly known as Revolt, offers an app that looks like Discord with the numbers filed off. The app supports text, voice, and video calls, and, according to its GitHub, began rolling out a screen-sharing feature earlier this year that should make it a better tool for sharing games with friends. The app also supports things like theming, custom emoji and a roles-based moderation system that makes it relatively flexible for anyone porting their community over from Discord.

Stoat will happily host your server for you, but the chat platform can also be self-hosted with a bit of setup. Whether you opt for self-hosting or let Stoat handle the technical details for you, all servers work with the platform’s web, Linux, Windows, macOS, Android, iOS and iPadOS apps.

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Element

Compared to Stoat, Element is a bit more buttoned up, offering a free, self-hosted option and a paid service for enterprise and government customers. Element is end-to-end encrypted, and supports text chats, voice and video calls, screen sharing, file sharing and even location sharing when you’re accessing the platform through a mobile app. Where the app differs is Discord’s more playful elements. Element doesn’t support custom emoji by default, but you can freely theme your Element app however you want.

Also, since Element is built on Matrix (and also run by its creators), the app benefits from the built-in qualities of the protocol. Element is decentralized and interoperable with other apps that run on the Matrix protocol by default. That doesn’t mean it supports the features of every other Matrix app, but you should be able to at least talk to all of them. Element is available for Linux, Windows, macOS, iOS and Android.

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The best open-source Discord alternative

Both Stoat and Element have their strengths and weaknesses. Stoat should be more immediately familiar to anyone coming from Discord, but it’s missing the benefits of being built on Matrix. Element is less like Discord by default, but seems like it might receive more robust development support. The larger problem is getting your friends and colleagues off of Discord in the first place. Discord became as popular as it is because it’s free to use and there were already a lot of people using it. Getting anyone to move to a new app is a challenge. It doesn’t matter whether Stoat or Element are better if you can’t get people to switch to them.

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