Connect with us

Sports

NFL cutdown day: Where do Titans sit in waiver wire priority

Published

on

The Tennessee Titans will have one of the NFL’s best positions in the waiver wire pecking order when the league’s final roster cuts are finalized.

Tennessee reduced its roster to the league-mandated maximum of 53 players, and now the real fun will begin. Players who are subject to waivers as part of those final roster reductions will then be available for other teams to claim, with the claiming period expiring at 1:00 p.m. ET on Monday, August 31.

Advertisement

The Titans enter the process with the No. 4 waiver priority, allowing general manager Mike Borgonzi and the team’s personnel department to add young talent released by other teams before most of the league gets a chance to do so. In looking at the initial 53-man roster, cornerback, edge, and offensive line could be areas to monitor.

Advertisement

The initial waiver order is based on the 2026 NFL draft order and will remain in effect through the first three weeks of the regular season. Beginning September 29, after the third regular-season weekend, waiver priority will be determined by the current standings, with strength of schedule and additional tiebreakers used when necessary.

This article originally appeared on Titans Wire: NFL cutdown day: Where do Titans sit in waiver wire priority

Source link

Advertisement
Continue Reading
Click to comment

You must be logged in to post a comment Login

Leave a Reply

Sports

Main story and 100% completion time

Published

on

Star Wars Zero Company offers a substantial amount of story content, despite being a tactical strategy game. You step into the shoes of Hawks, a former Republic captain now leading a mercenary group taking on odd jobs in the galactic underworld during the final stages of the Clone Wars. His goal is to pay off a massive debt owed to the Hutt Cartel.

For those wondering, the campaign has a bit of replayability and side content. Wrapping up Operator Bonds, optional missions, and achievements bumps up the completion time in Star Wars Zero Company.


Star Wars Zero Company completion time

Step into the shoes of Hawks in a 40-hours story campaign (Image via Electronic Arts)Step into the shoes of Hawks in a 40-hours story campaign (Image via Electronic Arts)
Step into the shoes of Hawks in a 40-hours story campaign (Image via Electronic Arts)

You can expect the following completion time for Star Wars Zero Company:

Advertisement
  • 30 to 40 hours: If you are just completing the main campaign and nothing else
  • 45 to 55 hours: For completing the main quest, along with the side content
  • Over 60 hours: All content, including Beskar Mode achievements, Operator Bonds, and cycle-based missions.

Assuming your first playthrough is on Normal mode, you can expect to clear the game in under 40 hours. However, if you are a completionist, the time required to clear all content will easily push past 60 hours. You will need to play the campaign twice: once on Normal and once on Beskar mode. The latter is required to unlock the Legend achievement.

During your playthrough, check your Holotable for Crisis missions and complete them at the earliest to prevent the enemy coil from growing stronger. To unlock more achievements, complete the Crewmate missions, containing stories associated with your team. Upon completing them, shift to the Critical missions. They include mandatory quests that you can complete within a few cycles.

All regular missions in Star Wars Zero Company are available across 14 chapters:

  • Prologue
  • Business As Usual
  • In Debt to the Hutts
  • Republic Intelligence
  • Smugglers and Slugrats
  • Enter Fathom
  • Jedi Undercover
  • The Umbaran Connection
  • The Fathom Menace
  • Liberate Luunata
  • Tighten the Noose
  • Back to Business
  • Fathom’s Grand Designs
  • Epilogue

Follow Sportskeeda for more gaming news and guides: