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Tech

All Stellaris cheats and console commands

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Running a galactic empire in Stellaris is an arduous task. One bad war, an economic spiral, or one neighbor with a suspiciously large fleet can turn a promising save into a slow-motion disaster. You may want to fix a mistake, or maybe even want to test a build. And sometimes, you just want to see what happens when your empire suddenly has more alloys than sense.

This is where Stellaris console commands come in. These cheats let you add resources, finish research, control empires, spawn ships, trigger events, or bend the galaxy in ways the normal game usually won’t allow.

There are a few things to know before you start. Console commands are mainly for the PC version of Stellaris, and the command console is available only outside Ironman mode. If you’re trying to earn achievements, cheats are not the way to do it, as they are treated as cheating for achievement purposes, which is exactly why Ironman blocks the console.

So here’s how to use Stellaris cheats, followed by the most useful console commands to try first.

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How to enter Stellaris cheats

To use console commands in Stellaris, press the tilde key on your keyboard, usually the key above Tab and to the left of 1. On some keyboards, you may need to use Shift + Alt + C instead. Once the console opens, type or paste the command you want and press Enter.

If a command includes something in brackets, such as [amount], [empire ID], or [technology ID], you need to replace that with the value you want. Do not type the brackets unless the command specifically requires them. A lot of commands also need IDs. The easiest way to find those is with “debutooltip”.

After entering that command, hover over an empire, species, planet, fleet, or other game element to see more detailed ID information. This is a useful way to grab the specific IDs needed for more advanced commands.

Main Stellaris cheats

Command What it does
activate_all_traditions Activates all Traditions.
activate_ascension_perk Activates the specified Ascension Perk; pressing Tab reveals IDs.
activate_gateways Activates all gateways in the galaxy.
activate_relic Activates the triumph effect of a relic.
activate_tradition Activates the specified Tradition; pressing Tab reveals IDs.
add_anomaly Adds an anomaly ID to the selected celestial body.
add_intel Adds intel toward a target empire.
add_loyalty Adds loyalty toward a target subject.
add_opinion Increases one empire’s opinion of another.
add_pops Creates pops from a species ID on the selected celestial body.
add_relic Grants a relic; typing all grants all relics.
add_ship Creates a fleet with one ship of the specified design.
add_spynetwork_value Adds infiltration progress to a spy network.
add_time Adds a specified amount of days, months, or years.
add_trait_leader Adds a trait to a leader.
add_trait_species Adds a trait to a species.
advance_council_agenda Adds progress to the council agenda.
ai Toggles AI on or off.
alloys Adds Alloys.
annex Takes control of all worlds and starbases of a target empire.
break_fleet_contract Returns a selected leased fleet to its original owner.
build_pops Assembles pops on the selected celestial body.
cash Adds Energy Credits.
colonize Starts colonization of the selected celestial body using a pop ID.
communications Establishes communications with empires.
contact Starts first contact with all empires.
create_megastructure Creates a megastructure in the current system.
create_navy Creates a fleet using your most recent ship designs.
damage Deals hull damage to ships in the selected fleet.
debug_nomen Makes AI empires refuse player proposals.
debug_yesmen Makes AI empires accept player proposals.
effect add_building = Adds a building to the selected celestial body.
effect add_deposit = Adds a resource deposit or planetary feature.
effect remove_deposit = Removes a resource deposit or planetary feature.
effect add_district = Adds a district to the selected celestial body.
effect add_planet_devastation = Adds devastation to the selected celestial body.
effect country_add_ethic = Adds an ethic to the player empire.
effect country_remove_ethic = Removes an ethic from the player empire.
effect create_archaeological_site = Adds an archaeological site to the selected celestial body.
effect force_add_civic = Adds a civic to the player empire.
effect force_remove_civic = Removes a civic from the player empire.
effect remove_megastructure = Removes the selected megastructure.
effect remove_modifier = Removes a modifier from the selected celestial body or empire.
effect set_origin = Replaces the origin of the player empire.
effect shift_ethic = Shifts the player empire’s ethics.
effect destroy_colony Decolonizes the selected world.
election Starts a ruler election.
end_senate_session Passes or fails the currently voted resolution.
engineering Adds Engineering research points.
event Triggers an event ID.
federation_add_experience Adds Federation Experience.
federation_add_cohesion Adds Federation Cohesion.
federation_add_cohesion_speed Adds monthly Federation Cohesion.
federation_examine_leader Triggers a Federation succession.
finish_arc_stage Finishes the current chapter of an archaeological site.
finish_research Finishes all active research.
finish_special_projects Finishes all special projects.
finish_terraform Finishes all terraforming processes.
food Adds Food.
force_integrate Integrates a target empire into the player empire.
force_senate_vote Ends the current senate recess.
free_government Lets the player change governments without usual restrictions.
free_policies Lets the player change policies and species rights without restrictions.
grow_pops Adds growing pops to the selected world.
hire_all_leaders Hires all leaders in the leader pool.
influence Adds Influence.
instant_build Toggles instant construction and upgrades. Use while paused.
instant_specialization_conversion Toggles instant specialized subject conversion.
intel Gives sight of the entire galaxy.
invincible Makes player ships unable to take damage.
max_resources Fills all resource storage.
minerals Adds Minerals.
observe Switches to observer mode.
own Takes ownership of a selected fleet, starbase, planet, or specified planet ID.
physics Adds Physics research points.
planet_ascension_tier Changes the ascension tier of the selected celestial body.
planet_class Changes the selected celestial body’s class.
planet_happiness Adds happiness to the selected planet.
planet_size Changes the size of the selected celestial body.
play Switches player control to another empire.
random_ruler Replaces the empire ruler with a random one.
remove_trait_leader Removes a trait from a leader.
remove_trait_species Removes a trait from a species.
research_all_technologies Instantly researches all non-repeatable technologies.
research_technology Instantly researches a specified technology.
resource Adds a specified resource.
skills Adds skill levels to every hired leader.
skip_agreement_cooldowns Removes subject agreement cooldowns.
skip_federation_cooldowns Removes federation law cooldowns.
skip_galactic_community_cooldowns Removes Galactic Community resolution cooldowns.
society Adds Society research points.
survey Surveys all celestial bodies.
techupdate Rerolls available research options.
unity Adds Unity.
unlock_edicts Unlocks all edicts.
update_leader_pool Refreshes the leader pool.
branchoffice Creates or takes control of a branch office on the selected world.
minor_artifacts Adds Minor Artifacts.
menace Adds Menace.
imperial_authority Adds Imperial Authority.
add_subject_xp Adds specialized subject XP to a target.
effect unlock_council_slots = 1 Unlocks a council slot.
astral_threads Adds Astral Threads.
finish_rift_stage Finishes the current chapter of the selected Astral Rift.
set_completed_rifts Sets the number of completed Astral Rifts.
spawn_astral_rift Spawns an Astral Rift.

Event cheats

Command Event / effect
akx.8888 The Horizon Signal.
anomaly.95 Voyager 1 / Solar Coordinates event.
anomaly.186 Limbo.
anomaly.2523 Gigantic Skeleton; grants a Skeletal Giant army.
anomaly.3085 The Prince.
colony_mod.101 Titanic Life Study: Success; allows Titanic Beast armies.
crisis.50 Rise of the Sentinels.
crisis.71 Sentinel Fleet Donation.
crisis.105 Long live the Queen; spawns the Domesticated Prethoryn Queen.
crisis.2400 Cybrex Return.
crisis.4550 Star-Eater Firing; destroys the current system.
fallen_empires_tasks.1 Fallen Empire sends a random gift.
galactic_features.301 Fallen Empire mothballed fleet.
nomad.1 The Nomads.
precursor.98 Vultaum Home System Located.
precursor.598 Yuht Home System Located.
precursor.1098 First League Home System Located.
precursor.1598 Irassian Home System Located.
precursor.2098 Cybrex Home System Located.
story.107 Amoebas Pacified.
story.207 Crystals Pacified.
origin.5605 Teachers of the Shroud; unlocks Shroud Beacon starbase building.
leviathans.3103 Dreadnought Repaired.
utopia.3000 Enter the Shroud.
utopia.3021 Avatar army.
utopia.3190 The Chosen One.
utopia.3304 Whisperers in the Void covenant option.
utopia.3305 Composer of Strands covenant option.
utopia.3306 Eater of Worlds covenant option.
utopia.3307 Instrument of Desire covenant option.
syndaw.545 A Question; starts AI-Related Incidents.
syndaw.1000 Machine Uprising.
marauder.85 Mercenaries Become Available.
distar.172 Neural Symbiosis; Brain Slug Host trait option.
distar.212 Death of the Matriarch rewards.
distar.260 Wild Eukaryotes.
distar.1001 Paradise Lost.
distar.1081 Azizians.
distar.2050 Alien Entity; spawns the Enigmatic Cache.
distar.3014 The Nivlac, unfriendly version.
distar.3016 The Nivlac, friendly version.
distar.3055 Alien Box Opened.
distar.5006 The Voidspawn.
distar.5012 Gargantuan Evolution.
graygoo.400 A Quiet Stroll; encounter Gray.
ancrel.4000 Whispers in the Stone archaeology site.
ancrel.4058 The Sentinels; option to gain Sentinel armies.
ancrel.6130 Zarqulan’s Chosen.
ancrel.10050 Secrets of the Yuht.
aquatics.120 The Time Has Come; Dragon Hatchery option.
paragon.3999 Arrival; spawns the Talon.

Galaxy cheats

Command Event / effect
galcom.16 The Birth of the Galactic Community.
action.99 Establishes the Galactic Market in the capital system.
crisis.199 Spawns the Prethoryn Scourge.
crisis.1000 Spawns the Unbidden.
crisis.1100 Spawns the Aberrant.
crisis.1200 Spawns the Vehement.
crisis.2000 Spawns the Contingency.
fallen_empires_awakening.1 Awakens a Fallen Empire.
galactic_features.401 Space Storm Hits Galaxy.
galactic_features.403 Space Storm Dissipates.
utopia.3308 End of the Cycle covenant option.
utopia.3320 The Reckoning.
fallen_machine_empire.1 Ancient Caretakers Awaken.
marauder.500 The Drums of War.
distar.232 Junk Ratlings; creates the Ketling species if conditions are met.
distar.236 Junk Ratlings; creates the Ketling Star Pack empire if conditions are met.
distar.11000 Spawns a sealed L-Cluster.
distar.13000 L-Cluster L-Drake outcome.
graygoo.1 L-Cluster Gray Tempest outcome.
graygoo.100 L-Cluster Dessanu Consonance outcome.

Edict, building, and paragon cheats

Command What it grants
anomaly.4051 Improved Working Environment.
anomaly.4081 Extensive Sensor Searches.
anomaly.4105 Improved Energy Initiative.
anomaly.4136 Master’s Teachings: The Greater Good.
anomaly.4141 Master’s Teachings: Philosophical Mindset.
anomaly.4151 Master’s Teachings: Diplomatic Trust.
anomaly.4166 Master’s Teachings: Warring States.
leviathans.322 Ministry of Culture.
ancrel.10004 Auto-Forge.
ancrel.10005 Sky-Dome.
ancrel.10006 Dimensional Fabricator.
ancrel.10007 Affluence Center.
ancrel.10008 Nourishment Center.
ancrel.10009 Class-4 Singularity.
paragon.241 Contained Ecosphere.
galactic_features.303 Tuborek.
distar.156 S875.1 Warform.
distar.245 Caretaker AX7-b.
ancrel.4036 Oracle.
paragon.1 The Beholder.
paragon.228 Astrocreator Azaryn.
paragon.3115 Keides, Scion of Vagros.
leviathans.123 XuraCorp paragon.
leviathans.124 Riggan paragon.
leviathans.125 Muutagan paragon.
leviathans.590 Curator paragon.
enclave.7100 Shroud-Touched paragon.
astral_planes.3100 Zadigal.

Advanced gameplay and empire commands

Command What it does
debugtooltip Toggles detailed tooltips for IDs.
fast_forward Skips forward a specified number of days.
warexhaustion Adds war exhaustion.
tweakergui instant_colony Toggles instant colony settling.
yesmen Makes AI empires accept deals and proposals.
kill_country Kills the current or specified empire.
planet_resource Adds a resource to the selected planet.
add_ethic_pop Adds an ethic to a pop.
remove_ethic_pop Removes an ethic from a pop.
peace_on_player Forces an empire to offer peace.
ticks_per_turn Adjusts ticks per turn.
kill_leader Kills a specified leader.
surrender Makes an empire surrender in a war.
kill_pop Kills a specified pop.
casusbelli Starts a Casus Belli against an empire.
populate Fully populates free slots on the selected planet.
effect Executes an effect script.
kill_ruler Kills a specified ruler.
factions.spawnall Spawns all factions.
terraforming_resources Adds terraforming resources to the selected planet.
reverse_diplo Sends a diplomatic action from another empire to the player.
war_on_player Makes a specified empire declare war on the player.
spawnentity Spawns an entity at the cursor location.
run Runs commands from a .txt file.
switchlanguage Switches or reloads localization.
advanced_galaxy Simulates a year-2400-style advanced galaxy.
game_over Ends the game with a specified victory type.
mature_galaxy Simulates 100 years of galaxy development.
deposits Prints deposit statistics.
berserk_ai Sets AI aggression very high.
ambient_object Spawns an ambient object.
regenerate_border_colors Regenerates border colors.
overnight Runs the game in overnight mode.
remove_notification Removes current notifications.
tweakergui terraincognita Reveals uncharted space.
ftl Toggles faster-than-light travel.
control Occupies a specified planet.
copy_pop Copies a pop to the selected planet.
resources Prints resource statistics.
borders Calculates and prints map borders.
gfxculture Changes graphical culture.
clear_debug_lines Clears debug lines.
techweights Prints technology tree weights.
human_ai Toggles AI for human empires.
planets Prints planet classes and counts.
achievement_status Prints achievement status.
ai_anomalies Toggles AI-only anomalies for humans.
help Shows command help.
test_achievement Tests an achievement trigger.
attackallfleets Makes player fleets attack non-player fleets.
debug_achievements_clear Debug command related to achievements.
factions.showallfactions Prints all factions and stats.
trigger Runs a specified test script.
production Prints production debug info.
path Finds paths between stars.
eventstats Prints running event statistics.
reload_galaxy Starts a new game.
smooth Toggles graphical frame smoothing.
particle_editor Opens the particle editor.
filewatcher Toggles filewatcher.
goto Moves camera to X/Y coordinates.
reload_graphical_map Reloads the graphical map.
info Toggles debug info.
blend_post_effect Blends into a post-effect setting.
debug_achievements Debug achievement command.
memtest Tests for memory leaks.
threading.taskthreadscount Prints thread usage.
alienfx Attempts AlienFX integration.
reloadfx Reloads shaders.
check_save Checks save consistency.
democratic_election Starts a democratic election.
eventscopes Prints event scope trees.
audio.playeffect Plays a sound effect.
recalc_fleet_presence Recalculates fleet presence cache.
crash Crashes the game.
fullscreen Toggles fullscreen.
wireframe Toggles wireframe mode.
audio.setactivegroup Sets active audio group.
factions.showattraction Prints faction attraction levels.
message Prints message types.
nogui Toggles the GUI.
clear_debug_strings Removes debug strings.
collision Toggles collision boxes.
debuglines Toggles debug lines.
debugtexture Debugs textures.
hdr Toggles HDR rendering.
map_names Prints map names.
nomen Makes AI empires reject deals.
nomouse Toggles scrollwheel behavior.
scaling Toggles model scaling.
srgb Toggles SRGB color.
trigger_docs Prints trigger/effect information.
particle Toggles particle debug info.
rendertype Prints current rendering system.
error Prints errors to log and console.
guibounds Shows GUI element bounds.
volume Sets game volume delta.
hsv Converts HSV to RGB.
trigger_file Tests a trigger script file.
clearflag Removes an event flag.
contacts_summary Hides holding status of Casus Belli on contacts screen.
game_paused Toggles pause state.
version Copies current game version to clipboard.
audio.testeffectweights Tests sound effects.
debug_dumpevents Displays fired events.
debug_stats Displays performance stats.
deltat Scales delta time.
diplo_3rd_party Applies a diplomatic action between two actors.
dump_ai_build_plan Shows what the AI intends to build.
dump_origins Shows origins within the galaxy.
human_anomalies_for_ai Lets AI access regular anomalies.
helphelp Joke/no-help command.
particle.miplevels Prints particle mipmap levels.
particle.wireframe Toggles particle wireframes.
players Displays human players.
pp Adds minerals.
rebuild_sectors Reconstructs sector boundaries.
missilegfx.extratimepertick Increases duration of in-game ticks.
missilegfx.slowdownradius Decreases missile radii.
no_resources Removes all resources.
pop_happiness Sets empire population happiness.
instant_survey Toggles instant surveying.
alerts.showall Toggles all UI alerts.
ignore_truce Ignores truces.
instant_anomaly_research Removes anomaly research duration.
threading.taskthreadcount Displays CPU thread usage.
one_year Fast-forwards one year.
thirty_years Fast-forwards 30 years.

Do Stellaris console commands work on PlayStation or Xbox?

No, not in the same way. The “console” in console commands refers to the PC command console, not PlayStation or Xbox hardware. So you should not expect to open the same command window and enter PC-style cheats.

Why won’t the console open?

There are a few likely reasons:

  • You are playing in Ironman mode.
  • You are using the wrong keyboard shortcut.
  • Your keyboard layout uses a different key for the console.
  • You are playing on a console version rather than PC.
  • The game or launcher has input conflicts.

Try the tilde key first, then try Shift + Alt + C. Also, make sure the save is not in Ironman mode.

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Nutanix’s Tech Day London 2026 offers infrastructure insights

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SPONSORED POST: Come join this working afternoon for infrastructure teams

Your hybrid estate has grown more complicated since the last refresh cycle. Some workloads run in the public cloud, others never left the rack, and a few sit stuck in transition because nobody wants to be the person who broke the database. Add AI to the pile and the platform questions only get harder.

Nutanix Tech Day is a half-day event designed to help the people who have to deal with increasingly complex infrastructure.

Date: Wednesday, June 24, 2026

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Time: 12pm to 6pm BST

Place: Prospero House, Southbank, London

Registration is free and includes lunch, refreshments, and time set aside for networking.

What you’ll learn

The agenda runs through the headline announcements and key takeaways from Nutanix .NEXT Chicago 2026. Then you’ll get technical sessions on disaster recovery, data sovereignty, hybrid multicloud management, operational automation, and enterprise AI use cases that have shifted from slideware into production budgets.

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The tracks split so you can pick the sessions aligned to your priorities and skip the rest. If you have ever sat through a vendor day waiting for the one talk relevant to your stack, try this instead.

Customer sessions are especially worth turning up for. The Bunker and London Gatwick Airport will walk attendees through what they have done with Nutanix in production, and talking to people who run the platform day to day is the cheapest form of due diligence you will find.

Who it’s for

This event is for infrastructure engineers, technical architects, systems administrators, and cloud professionals. Security and compliance leads have reason to attend too, given the disaster recovery and data sovereignty material on the agenda.

Why attend in person?

The event puts you in a room with peers tackling the same problems and with the engineers who have run these platforms in production, the kind of conversation that rarely transfers to a video call. You can put questions directly to Nutanix specialists in an interactive setting, which tends to be the part of these days that justifies the train fare.

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The 12pm start gives you half a day out of the office to meet some interesting people, lunch included, and a working list of things to try when you get back. The tote bag is optional.

Join Nutanix Tech Day London 2026

Discover practical insights from Nutanix experts and industry leaders on AI infrastructure, hybrid multicloud, modernisation, and operational resilience. Register now.

Sponsored by Nutanix.

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RENPHO Smart Scales are at their lowest price for Prime Day

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When did you last step off the scales feeling like you actually understood what the number meant, rather than just hoping it was moving in the right direction?

RENPHO Smart ScalesRENPHO Smart Scales

RENPHO Smart Scales are at their lowest price for Prime Day

RENPHO Smart Scales are at their lowest price for Prime Day

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The RENPHO MorphoScan Smart Body Scale is built to answer that question, using Bioelectrical Impedance Analysis to track over 13 metrics including muscle mass, visceral fat, body water percentage, and metabolic age alongside your weight.

It’s down to £89.99 from £109.99 during Prime Day, saving you £20 at its lowest price ever on Amazon, which makes this the most accessible the MorphoScan has been since it launched.

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Those metrics sync automatically over Bluetooth and Wi-Fi to the RENPHO app, which converts your readings into visual trend charts so you can see week on week whether your training is shifting body composition or just fluctuating water weight.

The app connects natively with Apple Health, Fitbit, and Google Fit, so the MorphoScan slots into whatever health ecosystem you’re already using without asking you to abandon anything you’ve built up.

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It also supports unlimited user profiles and recognises each family member automatically when they step on, meaning one device handles an entire household without anyone needing to manually switch accounts or scroll through a settings menu.

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The platform itself is built around high-precision sensors housed in a design that sits cleanly in a modern bathroom, so it doesn’t feel like a compromise between function and the way the room looks.

The fact that over 700 verified Amazon buyers have settled on a 4.2-star average for the MorphoScan is the kind of signal that matters more than a spec sheet when you’re choosing something you’ll step on every morning.

If you’ve been tracking progress the hard way and want something that finally gives you a full picture, the £16.50 saving makes the RENPHO MorphoScan a genuinely strong buy before the Prime Day window closes on 26 June.

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Use of HMRC’s taxing IR35 status tool drops 71% in two years

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PUBLIC SECTOR

Data suggests firms are turning away from CEST as critics say it fails to reflect recent court rulings

Use of HMRC’s own tool for checking compliance with the UK’s controversial IR35 freelancer tax rules has fallen sharply, according to Freedom of Information data obtained by tax adviser IR35 Shield.

The Check Employment Status for Tax tool, better known as CEST, was created to help firms decide whether contractors should be taxed like employees. But usage fell 43 percent during the 2025-26 tax year, and dropped 71 percent between 2023-24 and 2024-25, from 458,894 determinations to 135,178.

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What is IR35?

IR35 is a reform unveiled in 1999 by the UK tax authorities. The latest regulation change – which came into force in April 2021 – forces medium and large businesses in the UK to set the tax status of their contractors and freelancers. Previously this was set by the contractors themselves.

Contractors found to be within the scope of the legislation – i.e. inside IR35 – will have to pay more tax than they might expect.

The reforms are part of the government’s crackdown on so-called disguised employment, where workers behave as employees but avoid paying regular income tax and national income contributions by billing for their services through PSCs, which are taxed at lower corporate rates.

The measures first came into effect in the UK public sector in 2017. The British government hoped the reforms would recoup £440m by bringing 20,000 contractors in line.

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HMRC reckons that only one in 10 contractors in the private sector who should be paying tax under the current rules are doing so correctly. It estimates the reforms will recoup £1.2bn a year by 2023.

The findings suggest that firms continue to abandon CEST in favor of alternative status assessment solutions and more comprehensive compliance processes, IR35 Shield said.

CEO Dave Chaplin said: “The majority of firms we speak to for the first time are either lifting blanket bans or seeking to move away from using CEST, having realized it is not compulsory to use, nor does it give them the level of certainty they need.”

The decline is not the result of changes to the tool or legislation, according to IR35 Shield.

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“The underlying CEST logic has not been updated since November 2019 and was based on HMRC’s view of the law at that time. Despite the courts dismissing HMRC’s position in key areas, upon which the tool was based, the tool has not been updated,” Chaplin said.

IR35 Shield pointed out that HMRC lost a recent employment status case with Professional Game Match Officials Limited (PGMOL). Entering the facts of the case into CEST would have produced an indeterminate result, it said.

In 2022, the Public Accounts Committee Committee (PAC) found that central government was spending hundreds of millions of pounds to cover tax owed for individuals wrongly assessed as self-employed. “Government departments and agencies owed, or expected to owe, HMRC £263 million in 2020-21 due to incorrect administration of the rules,” the House of Commons spending watchdog said.

Part of the compliance problem was down to HMRC’s guidance and the CEST tool. “Some questions within CEST were difficult to interpret correctly, and the guidance was long, too general in scope and not integrated into CEST itself,” the PAC said.

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In a statement sent to The Register, a spokesperson at HMRC, said: 

“We always expected use of the tool to reduce as employers familiarised themselves with the 2021 off-payroll working reforms, and the majority of those who use the tool are satisfied with the service they receive.

“The tool is rigorously tested against case law and we’ll stand by the tool’s results, so long as the information provided is correct in accordance with our guidance.” ®

 

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Is Tesla Planning To Sell Modular AI Data Center Hardware?

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Electrek reports:

Tesla wants to sell modular AI data center hardware, according to a new trademark application for a product called “Megapod.” The filing describes a complete, self-contained computing system for AI workloads…

Tesla filed the “Megapod” trademark (serial number 99893717) with the U.S. Patent and Trademark Office this month, through its longtime IP counsel. It’s an intent-to-use application, meaning Tesla is claiming the name for a product it hasn’t launched yet. The goods-and-services description is unusually specific for a trademark. Megapod covers “modular data center hardware systems for artificial intelligence computing, comprised of computer servers, computer hardware for artificial intelligence data processing, networking equipment, power distribution units, and cooling systems.” It also covers “self-contained modular computing hardware systems for artificial intelligence workloads,” integrated platforms sold as a single unit — an enclosure bundling compute, power distribution, and cooling — and downloadable software to monitor, manage, and optimize those systems.

In plain terms: Tesla wants to sell a turnkey AI data center building block. Not a battery, not a chip on its own, but the full rack-and-room of servers, networking, power, and cooling that AI training and inference run on.

Tesla’s offering would have to compete with Nvidia’s liquid-cooled, rack-scale systems that simulates a giant GPU, the article points out. But “The bigger issue is that Tesla has no merchant compute-hardware business to build on.”

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Tesla’s own AI training cluster, Cortex at Gigafactory Texas, runs on roughly 67,000 Nvidia H100-equivalent GPUs. In other words, Tesla is one of Nvidia’s customers, not a competitor selling alternative hardware… Where Tesla does have a real AI-data-center business is power, not compute. Its Megapack and new Megablock energy storage products are selling into AI data centers as grid buffers — Musk’s own xAI has bought roughly $1 billion of Megapacks to keep its training runs powered. That energy-storage strength is the one credible thread here. A Megapod that bundles Tesla’s power electronics, thermal management, and the enclosure — the “shell” around the chips rather than the chips themselves — would at least sit adjacent to a business Tesla actually runs.

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Polymarket reportedly paid creators to post deceptive videos about fake bets

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Polymarket has been paying online creators to post deceptive videos that show them making lucrative bets on the prediction market, according to a new investigation in the Wall Street Journal.

The WSJ said that it analyzed 1,100 videos about Polymarket and also viewed instructional materials that the company provided to creators. Many of those videos were reportedly filmed on “near-perfect copies” of the Polymarket website, while featuring trades and winnings that were not real. The creator videos were then amplified by a “social-media army” deployed by a marketing contractor.

The WSJ said the company also told those creators not to specify that they’d been paid by Polymarket, although the creators started adding “@polymarket partner” to their bios after journalists began asking questions.

Razeen Khan, a college student and creator who worked with Polymarket until March, compared the practice to commercials that make fast food look more appealing than it is in real life: “We’re depicting what actually happens.”

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Polymarket said it is “committed to maintaining accurate, fair, and transparent markets” and plans to conduct an audit of its promotional content.

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Today’s NYT Strands Hints, Answer and Help for June 22 #841- CNET

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Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.


Today’s NYT Strands puzzle has a fun topic, though it might be better suited for October. Some of the answers are difficult to unscramble, so if you need hints and answers, read on.

I go into depth about the rules for Strands in this story

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If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.

Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far

Hint for today’s Strands puzzle

Today’s Strands theme is: Heebie-jeebies

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If that doesn’t help you, here’s a clue: Boo!

Clue words to unlock in-game hints

Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints but any words of four or more letters that you find will work:

  • WILES, WILL, WILLS, SOOT, SOGS, SEEM, BUST, BUTS, HIVE, HIVES, JUMP

Answers for today’s Strands puzzle

These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:

  • CREEPS, SHIVERS, JITTERS, WILLIES, BUTTERFLIES

Today’s Strands spangram

completed NYT Strands puzzle for June 22, 2026

The completed NYT Strands puzzle for June 22, 2026.

NYT/Screenshot by CNET

Today’s Strands spangram is GOOSEBUMPS. To find it, start with the G that’s five letters down on the far-left row, and wind up and around.

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Self-powering shaking capsule shows the future of safe drinking water in the palm of our hands

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Access to safe drinking water remains a challenge for billions of people worldwide, but a new invention from researchers in South Korea could make the process much simpler. A self-powered floating capsule that fits in the palm of a hand can reportedly test water quality and disinfect unsafe water without relying on batteries, external power, or chemical treatments.

A simple shake is all this water purification capsule needs

According to a recent paper published in Nature Water, the device, called the Floating-induced Detection-Guided Disinfection (FDGD) capsule, generates electricity when shaken. An internal magnet moves through a coil to produce enough power to activate a built-in sensor that measures the water’s electrical conductivity, giving users an indication of its quality through a connected smartphone or smartwatch.

If the water passes the initial safety check, the capsule can simply be left floating inside it. Gentle movement from waves or even walking while carrying the container generates static electricity, powering microscopic nanorods on the capsule’s surface. These create strong electrostatic forces that damage the membranes of nearby bacteria and viruses through a process known as electroporation, effectively neutralizing them without adding chemicals.

In laboratory testing involving containers holding up to four liters of water, researchers reported that the device successfully inactivated 99.9999% of bacteria and viruses, including E. coli, across multiple water samples. The technology was detailed in the journal Nature Water, with researchers describing it as an affordable, decentralized solution for regions where conventional water treatment infrastructure is unavailable.

The clever part isn’t the disinfection, it’s the lack of dependencies

Interestingly, plenty of portable water purifiers already exist, but most depend on disposable filters, chemicals, UV lamps, or rechargeable batteries. This capsule sidesteps all of those requirements by harvesting energy from simple physical movement, making it particularly attractive for disaster relief, camping, remote communities, or humanitarian deployments where electricity isn’t guaranteed.

Of course, the FDGD capsule is still a research prototype and has yet to prove itself outside controlled testing. But if it can be commercialized at the low cost envisioned by its creators, it could put a reliable water testing and purification tool into millions of hands. Sometimes, the biggest breakthroughs aren’t massive treatment plants or billion-dollar infrastructure projects. Sometimes, they’re small enough to fit in your pocket.

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Quantum computers are coming, and this new device wants to protect the secrets hidden inside tomorrow’s digital world

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  • Fraunhofer introduces quantum random generator targeting future cryptographic security challenges
  • Q-Dice uses vacuum fluctuations instead of software algorithms for randomness
  • New system delivers over 4 Gbit/s quantum-generated random number output

As concerns grow about the security implications of future quantum computers, researchers continue searching for stronger sources of cryptographic protection.

One critical requirement involves generating truly unpredictable random numbers that can withstand increasingly sophisticated attacks against modern digital systems.

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I’m so conflicted about Snap’s new high-tech Specs

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It’s no secret that Snap has been working on a pair of AR-powered smart glasses for quite some time now – the dev kits for the hardware have been available for the past few years, and CEO Evan Spiegel always claimed that they’d be available by the end of 2026.

Well, we’ve just had our first official look at the super high-tech Specs – specs that Snap spent literally billions of dollars on over years of R&D – ahead of release later this year and, let’s just say, reactions are… mixed. 

There’s no getting around it; the glasses don’t look as sleek or as stylish as many were expecting, especially with companies like Meta and Ray-Ban coming out with some pretty slick-looking (albeit comparatively basic) smart specs. It’s actually the opposite; the glasses are massive, chunky and look overly large on the head – even when modelled by Spiegel on stage at the announcement.

As you’d expect, the reaction memes are strong, and opinions are divided online. Even Snap’s stock dropped by 5% after the announcement, suggesting that Snap might’ve been drinking its own kool-aid for a little too long, focusing too much on the smarts and not the fact that, y’know, these actually need to be worn, in public, where people can actually see them on your face. 

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The problem is that I know the software experience on the Specs is fantastic, unlike anything else I’ve ever seen or used – but will people actually give it a go when they look like that? I think we all know the answer to that question. 

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Snap’s software is leagues ahead of the competition

Back in September 2025, I got to try the Spects dev kit at Snap’s London HQ, and Snap OS 2.0 feels closer to the sci-fi AR we were promised a decade ago than anything I’ve used since. While most rivals are serving up green, single‑colour overlays and static notification panels, Snap is running a full operating system that understands the world around you.

Snap AR Specs dev kit hands on Snap AR Specs dev kit hands on
Image Credit (Trusted Reviews)

Full‑colour graphics aren’t just floating in your periphery; they’re anchored to real objects and surfaces. Pin a window next to your desk or drop a widget onto a coffee table and it stays there, even as you look or walk away. It sounds like a small thing, but that persistence makes the specs feel like genuine mixed‑reality interfaces rather than glorified heads‑up displays.

Snap Specs overlaySnap Specs overlay
Image Credit (Snap)

Then there’s the built-in AI, which, believe it or not, is actually quite good. Much like Google Gemini’s Live Mode on mobile, Snap’s Spatial Tips feature doesn’t just answer questions in a floating chat box; it understands what you’re looking at and overlays help directly onto it. 

Snap Spectacles AI helpSnap Spectacles AI help
Image Credit (Trusted Reviews)

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When I asked how to do an ollie on a skateboard, it didn’t spit out a wall of text – it drew the steps onto the board itself, showing where my feet should go at each stage. The same approach applies to things like flat‑pack furniture, car engines or household repairs: you look at the thing you’re stuck on, and the instructions appear right where you need them.

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Snap Specs AI overlaySnap Specs AI overlay
Image Credit (Snap)

On top of that, real‑time translation features can caption conversations and translate signs or menus with real-world overlays, with text that sticks to people and objects as they move. Compared to the mostly static, widget‑driven software on Even Realities’ G2 or Rokid’s AR specs, Snap OS 2.0 feels way more polished, mature and genuinely useful.

So when I say Snap’s software is leagues ahead of the competition, I really do mean it.

Comparing the Snap Specs to existing smart glasses like the Meta Display specs and Even Realities G2 is like comparing an iPhone 17 Pro to a Nokia 3410; they’re in totally different leagues. 

Samsung Galaxy XR on a tableSamsung Galaxy XR on a table
Samsung Galaxy XR. Image Credit (Trusted Reviews)

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In fact, in terms of the tech and mixed-reality experience on offer, they’re closer to the likes of the Apple Vision Pro and Samsung Galaxy XR – relatively large VR-style headsets that you certainly couldn’t wear on a night out or a trip – than existing smart glasses.

Like the proper headsets, Snap’s specs have high-end full-colour screens rather than the single-colour panels used by most existing manufacturers, and like those headsets, it can run a plethora of first- and third-party apps – there’s a reason why Snap got those dev kits out so early, after all. 

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Snap Specs side-onSnap Specs side-on
Image Credit (Snap)

It actually goes a step further with its semi-transparent lenses, rather than using passthrough camera feeds and regular screens like the existing ultra-premium headsets. With electrochromic dimming on the lenses, it’s not hard to imagine they could offer a more immersive mode for watching movies and the like. 

Snap Specs in caseSnap Specs in case
Image Credit (Snap)

When you look at the Specs through that lens (pun intended), they look more like a phenomenal feat of engineering than a bulky pair of smart glasses. 

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… but there’s no argument, they’re ugly and expensive

Snap has tried its best to frame these as fashionable, collaborating with the likes of Kaia Gerber, Jimmy Butler, Imogen Heap, Jack Harlow, and Hoyeon to model the Specs in marketing images – but, let’s be honest, they’re still some pretty ugly. 

Snap Specs being worn by CEOSnap Specs being worn by CEO
Image Credit (CNBC)

Compared to regular glasses that most people currently wear, these are much thicker – not just in the frame housing the screens but also in the arms of the glasses. The arms also look way longer than they should – on Spiegel’s head at the reveal, anyway – with very little in terms of a hook at the end to wrap around your ear for extra stability.

The slightly rounded, curved shape of the specs is quite nice in my eyes, but they’re just too big, chunky and obviously-smart to be worn by the average Joe. And with an eye-watering price tag of £1,995/$2,195, they’re not attainable for the average consumer either.

Jack Harlow wearing the Snap SpecsJack Harlow wearing the Snap Specs
Image Credit (Snap)

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Of course, these are first-gen specs, and if Snap does power through and keep iterating on the design and hardware, this is the worst the Specs will ever be. 

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Just think about how much better the Apple Watch Series 11 is compared to the Apple Watch – it’s the same here. The core concept is there, and Snap’s software is a shining beacon in a sea of lazy AR concepts; it just needs the time to properly cook. 

Snap SpecsSnap Specs
Image Credit (Snap)

That said, I reckon the Snap Specs will be a big hit with die-hard techies with money to burn, and I imagine I’ll be seeing execs from companies sporting the Specs at events like MWC in 2027 – but will I see anyone actually wearing them in day-to-day life? I doubt it, and that’s a shame. 

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Forget RTX filters. BenQ’s gaming monitor does the pretty stuff itself

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I’ve spent years messing with in-game brightness sliders, GPU filters, HDR modes, and monitor presets to tinker with my experience on my favorite games. Of course, I’d always go with the original artists’ intent first, but replaying these titles with new filters does freshen up the atmosphere.

This is why I was particularly impressed by BenQ’s new MOBIUZ gaming monitors. During a recent visit to BenQ’s Taiwan HQ, I got a hands-on look at the company’s latest AI-powered game filter tech, and it immediately made more sense than I expected. The company isn’t just slapping on the “AI” sticker onto a gaming display. What you are getting here is custom touches to change up your experience by pulling from BenQ’s game art database that automatically tunes brightness, contrast, and color balance to match the game’s visual style. The fun part is that your performance doesn’t take a hit.

The filter lives in the monitor

When you use GPU-side filters, such as Nvidia’s Game Filters, your graphics card is still involved in the post-processing pipeline. Those tools can make a game look sharper, moodier, or more vivid, but they can also come with a performance cost depending on the setup. BenQ takes a different route by moving this job to the display itself. Its Smart Color system works through the Color Shuttle software and uses an AI chipset with BenQ’s MOBIUZ Game Color Database.

So rather than applying a GPU-level filter to the rendered frame, it adjusts the monitor’s own output using game-specific visual profiles. In practice, you can make a game look richer or more balanced without worrying that the filter itself is quietly eating into your frame rate. Considering how precious those extra fps can be for a lot of PC gamers, the visual filter makes sure you don’t lose any of it.

More than just a bunch of presets

The part I liked during the demo was that BenQ is not treating this like an old-school FPS/RPG/Racing preset menu. Those have existed forever, and most of them are either too aggressive or too generic. Color Shuttle is built around a game art database with more than 120 profiles. BenQ says it uses deep learning to understand color grading, lighting, and artistic direction across different game styles. Once Smart Color is enabled, it can detect what you are playing and switch to a suitable profile automatically.

You can also tweak those settings yourself, including familiar BenQ tools like Color Vibrance and Light Tuner that let you shift the image toward your preference. Again, “better colors” has always been a subjective thing. One player may want a horror game to look darker and moodier, while another may prefer better shadow visibility. Someone else may want open-world games to look more cinematic. BenQ’s system gives you a starting point, then lets you tune from there.

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Backed by a community

One of the best parts of Color Shuttle is cloud sharing. You can save custom presets, upload them, and share them with other players. Other users can then download those setups for their own compatible monitors. This gives the feature a social side. Imagine downloading a profile for a specific game because another player has already found a better balance for night scenes or other scenes.

But that also explains why the internet connection is part of the story. Color Shuttle connects to BenQ’s Game Color Database, and the cloud side is used for saving and sharing profiles. The AI tuning is not the same thing as cloud gaming or streaming, but the ecosystem still depends on BenQ’s online database and community layer.

Still, there are some limitations. Color Shuttle is currently a Windows 10/11 app, and console users need to save presets to the monitor’s Gamer modes through a PC before using them elsewhere. Regardless, I like where BenQ is going here. A lot of AI gaming features feel too heavy or too tied to expensive GPU upgrades. Smart Color is smaller, but also more practical.

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