Control is one of my favorite adventure games of the last decade or so, a mind-bending trip through an ever-changing building where you get to use telekinesis to battle some pretty freaky enemies. It was a graphically-demanding game when it was released in 2019, but a lot can change in less than six years: Control: Ultimate Edition is now available on the iPhone and iPad for a mere $5, following its announcement last October. It’s a universal purchase, which means if you buy it it’ll work on the iPad, iPhone and Mac as well.
Developer Remedy promises that it’s the full Control experience, with the DLC episodes included. Remedy rebuilt the UI and controls to make it work on touchscreen devices; the company says that it has tweaked aiming and the various puzzles to make them work better for the iPad and iPhone. But naturally, the game also works with controllers. If you’re serious about having the best experience with the game, finding a way to play with physical controls is probably a good idea.
The game will run on iPhones with at least an A17 Pro chip. That includes the iPhone 15 Pro and Pro Max, as well all of the iPhone 16 and iPhone 17 series. Plenty of iPad models can run the game, as well — any iPad with an M-series chip or the A17 Pro will work. That means the current basic iPad, with its A16 processor, is left out of the fun. But any iPad Air or Pro from the last four years or so should be good to go.
I tried a test version of Control when I reviewed the new iPad Air recently and, unsurprisingly, the tablet’s M4 chip was more than powerful enough to make for a smooth experience. My main gripe is that when sprinting, you have to hold down the L3 button the entire time you’re running rather than just click it once, which is how it works on other platforms. Otherwise it looks and plays smoothly, though I can’t vouch for how it’ll perform on hardware older than the M4 from 2024.
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Control marks the latest “AAA” title to hit the iPad and iPhone. Apple has aggressively courted developers for its platforms in recent years, and while most games don’t hit the Mac or iOS when they launch, more and more are showing up eventually. There are multiple recent Resident Evil titles for the iPad, and other games like Death Stranding and Assassin’s Creed Mirage have been ported recently as well. There are others on the Mac as well, including demanding titles like Cyberpunk 2077 and Lies of P. Apple’s platforms aren’t going to be an avid gamer’s first stop still, but having high-profile games to supplement the many indie titles available helps round out the options for Apple users.
Longtime Slashdot reader mmarlett writes: The Atlantic has a long article on the story of missing scientists recently featured here on Slashdot. In short, it is an incoherent conspiracy theory that spreads wide and far, not paying any attention to boundaries of time, space, or area of expertise. “Which is all to say that another piece of flagrant nonsense has ascended to the highest levels of U.S. politics and media,” writes the Atlantic’s Daniel Engber. “To call it a conspiracy theory would be far too kind, because no comprehensive theory has been floated to explain the pattern of events. But then, even the phrase pattern of events is imprecise, because there is no pattern here at all. Given all the people who could have been roped into this narrative but weren’t, any hope of finding meaning falls away. Barring any dramatic new disclosures, the mystery of the missing scientists has the dubious honor of being a sham in every way at once.”
Disclaimer: This post talks about Bluesky and an offering from Bluesky and I am on the Bluesky board. Take everything I say with whatever size grains of salt you feel is appropriate.
I’ve written a few times now about how I think that AI tools, used carefully and thoughtfully, represent our best chance at taking back control over the open web. I know this is not a popular opinion with many Techdirt readers, but I’m hoping some of you will read through this to try to understand and engage with the points I’m making here. I truly do believe that if used well and appropriately, these tools can serve to put power back into the hands of users, rather than giant centralized companies who are more interested in exploiting your attention.
Over the last few weeks I’ve been playing around with an AI-powered tool that Bluesky has released (much to the chagrin of many users) to a relatively small group of early beta testers. I think the negative reaction to the product announcement is understandable, given the general distrust of all AI tools, but it’s really worth examining what this tool is and what it can enable, including really empowering people to take back control over their own social experience. It literally gives you a path to routing around Bluesky’s own design features if you don’t like them.
Yes, a lot of AI is overhyped garbage being shoved at people who don’t want it — but that doesn’t mean the underlying tools can’t be useful when applied carefully by those who choose to use the tools appropriately.
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It means not outsourcing your brain to the tool, but rather using it the way any skilled person automates some aspect of work that they do. I’ve sanded and restained the floors of my house, and while I could have done the whole thing by hand with a stack of sandpaper, it was helpful to rent a floor sander from a local hardware store, learn how to use it properly, and then use it so that I could finish the job in a day rather than weeks. I view AI tools the same way. If you learn how to use them properly, as an assistive tool rather than a replacement for your brain, they can help you accomplish useful things.
Let me give an example: a couple of weeks ago, law professor Blake Reid wrote a short thread on Bluesky about how he needed to take a break from social media, because he worried that it was eating up too much of his time and he was better off just stopping cold turkey, to avoid getting sucked into unproductive discussions that push him to (as he put it) “get over my skis” in engaging in conversations where he’s tempted to weigh in despite not having much expertise (a common thing on social media). It’s a worthwhile thread.
But in that thread he mentioned that he was hopeful that maybe some day technology itself could help him use social media in a healthier way, to dial back how much time he spent on it, and get him focused on the more productive and useful discussions (which he admits also happen regularly on Bluesky).
What was amusing to me was that the only reason I saw that post by Reid was because I’ve been beta testing a new tool that… kinda does that. When he wrote that thread, I was actually on vacation, hiking in the National Parks in Utah, and mostly offline. But in the evenings, I would check in, and rather than sorting through everything I missed on social media that day, I had a tool just show me things that I would find useful that I might have missed.
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But using an AI tool, I had built an entirely personalized news aggregator, which had access to my Bluesky account, Techdirt’s RSS feed, and the knowledge that I had been out all day and wanted not just a summary of what news might be interesting to me as the editor of Techdirt, but also what people on Bluesky were saying about it. Here’s a screenshot of what my first attempt at this looks like:
The tool that let me do this is an advanced version of Attie, which I also recognize is extremely controversial among users on Bluesky, many of whom vocally have expressed their hatred of the very idea of it when it was announced last month. But, my main interest is in figuring out to empower users who want to take control over their own social experience, and this seems like a clear example of that. I’ll note that this version of Attie has not yet rolled out to most of the beta testers (I believe some have access to it — but this is one small benefit of being on the board).
Honestly, I think the way Bluesky announced Attie may have done it an injustice, positioning it as a kind of AI-powered feed generator. There are multiple other feed generator tools for Bluesky out there, many of which are really fantastic. For a while now I’ve used both Graze.social and Surf.social to make AI-powered feeds (which never seemed to generate much controversy).
But generating feeds alone isn’t all that interesting. With the more advanced version of Attie, I can take much more control over my entire social experience. The fact that with a single prompt I could build that personalized aggregator (based not just on my own feed, but Techdirt’s RSS) is something more powerful, including the fact that the tool knows to summarize a whole days’ worth of posts, because I’m trying to see in a glance if there’s anything relevant for Techdirt and I’d been offline the entire day.
Rather than just letting a single company (in this case Bluesky) define my entire experience for me, I can vibe-code my social experience. I can tell it not just the types of content I want to see, but how I want to see it. And for what reason. And how much (or how little) content to show me. And with what context around it. It’s all based on what I expressly want. Not what any company thinks I want.
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And I keep experimenting with other versions of this as well. In one test, I had it also try to summarize stories and tell me why it thought I’d find them useful for Techdirt:
In this case it not only found a story that is interesting to me, but it suggested multiple sources for me to read about it, even noting (for example) that Professor Eric Goldman’s blog post is “the definitive blog post” for my coverage (it’s not wrong).
I go back to the piece I wrote a little while back about the kind of learned helplessness of social media users. We’ve had two decades of billionaires deciding exactly how they wanted to intermediate your social experience. How your feed looks. What kind of algorithm you’ll see. What sorts of content will be put in your feed. They got to focus on engagement maxxing. You just had to deal with it.
In such a world, the only thing users felt they could do in response was to yell. They could yell at the CEOs of these platforms. Or at the government, telling them to yell at the CEOs of these platforms.
But with an AI tool that explores an open social ecosystem, you don’t need to yell at a CEO or a regulator. You can just tell the tool what you want, what you don’t want, how you want (or don’t want) to see it, and what context would be useful. It puts you in control.
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And yes, sometimes it makes mistakes. It can recommend a story I’m not interested in. But, then I can just tell it that such and such story isn’t useful and why… and it will update the system for me.
Once again, I understand that some people hate any and all uses of AI. And I’m not suggesting you have to run out and use the tools yourself. You do you. But showing concrete use cases where these tools actually deliver more user agency — more control over your online environment, rather than deferring to the whims of any particular company — matters.
The larger point here isn’t really about Attie specifically (indeed, anyone could build their own version of this thanks to open protocols). It’s that for two decades, users have been trained to believe their only options are to accept whatever a platform gives them, or yell loudly enough that someone powerful might change it. That’s the learned helplessness I wrote about earlier, and it’s corrosive.
Tools like this — built on open protocols, not locked inside a corporate walled garden — represent a different path. One where you don’t petition a billionaire for a better feed algorithm. You don’t petition the government to try to put time limits on social media. You just build the experience you want. You tell it to make you a better interface that matches what you want. You tell it you don’t want to spend that much time. That’s what “protocols, not platforms” actually looks like in practice, helped along by agentic tools, and it’s why I think this matters well beyond whether any particular AI tool is good or not.
Summary: Sundar Pichai opened Cloud Next 2026 with Google Cloud at $70 billion in annual revenue, 48% growth, a $240 billion backlog that doubled in a year, and $175-185 billion in planned capital expenditure. The Gemini app has 750 million monthly users, AI Overviews reach two billion, and the Gemini API processed 85 billion requests in January alone. Pichai framed the conference around Search evolving from a retrieval engine into an “agent manager” and announced the Universal Commerce Protocol with Shopify, Target, and Walmart, while positioning Google’s full-stack integration from custom silicon to consumer distribution as the advantage competitors cannot replicate.
Sundar Pichai opened Google Cloud Next 2026 on Tuesday with a set of numbers that reframe the competitive dynamics of enterprise AI. Google Cloud is now generating more than $70 billion in annual revenue, growing at 48% year on year, with a backlog of $240 billion, up 55% and more than double the roughly $155 billion of a year ago. The number of billion-dollar deals Google Cloud signed in 2025 exceeded the combined total of the three previous years. Existing customers are outpacing their own commitments by 30%, spending faster than they contracted. Google has committed $175 billion to $185 billion in capital expenditure for 2026, nearly doubling the $91.4 billion it spent last year. Pichai described the moment as “a fundamental rewiring of technology and an accelerant of human ingenuity.” The money suggests he may not be exaggerating.
The keynote, titled “The Agentic Cloud,” was less a product launch than a thesis statement. Google is positioning itself not as a cloud provider that offers AI but as the operating system for what it calls the agentic enterprise: a model in which AI agents handle routine business operations autonomously, communicate with each other across platforms, and interact with the physical world through commerce, search, and real-time data. The pitch is that Google is the only company that controls every layer of that stack, from the custom silicon that runs inference, to the frontier models that power reasoning, to the cloud platform that hosts the agents, to the productivity suite and search engine through which three billion users interact with them.
The scale of the machine
The Gemini app has reached 750 million monthly active users as of the fourth quarter of 2025, up 100 million from the previous quarter. AI Overviews, Google’s AI-generated search summaries, reach two billion monthly users across more than 200 countries and drive 10% more search queries globally. AI Overviews now trigger on approximately 48% of all tracked queries, up from 31% in February 2025, a 58% increase in a year. The Gemini API processed 85 billion requests in January 2026, a 142% increase from 35 billion in March 2025. Eight million paid Gemini Enterprise seats are deployed across 2,800 companies. Thirteen million developers are building with Google’s generative models. Gemini 3 Pro has had, in Pichai’s words, “the fastest adoption of any model in our history.”
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These are not cloud metrics. They are platform metrics. Google is arguing that its advantage over AWS, Azure, OpenAI, and Anthropic lies not in any single product but in the fact that it reaches more users, processes more queries, and touches more surfaces than any competitor. Search alone handles more than a billion shopping interactions per day. Workspace has more than three billion users. Android runs on billions of devices. The thesis is that when AI agents become the primary interface for work and commerce, the company with the largest existing surface area wins, because the agents need somewhere to run, something to connect to, and someone to serve.
Pichai’s most consequential framing may have come in a podcast appearance earlier this month: “A lot of what are just information-seeking queries will be agentic in Search. You’ll be completing tasks. You’ll have many threads running.” He described Search evolving from a retrieval engine into an “agent manager,” an orchestration layer that dispatches AI agents to complete tasks on a user’s behalf rather than returning a list of links.
The infrastructure for this is already being built. Google announced the Universal Commerce Protocol at NRF in January, an open-source standard foragentic commerceco-developed with Shopify, Etsy, Wayfair, Target, and Walmart. More than 20 partners have endorsed it, including Adyen, American Express, Best Buy, Flipkart, Macy’s, Mastercard, Stripe, The Home Depot, Visa, and Zalando. UCP is built on REST and JSON-RPC transports with the Agent2Agent protocol, Model Context Protocol, and a new Agent Payments Protocol built in. It lets AI agents treat any participating store as a programmable service, with the merchant remaining the merchant of record. Pichai, who described himself as “an indecisive shopper,” said he is “looking forward to the day when agents can help me get from discovery to purchase.”
The implications for the advertising industry are significant. If Search shifts from showing links that users click to dispatching agents that complete purchases, the entire cost-per-click model that funds Google’s advertising business, and by extension the businesses of every company that advertises on Google, changes.Retailers are already deploying AI-powered shoppingthrough Gemini, ChatGPT, and Copilot. The question is whether agentic commerce cannibalises Google’s own advertising revenue or whether Google can capture a larger share of the transaction itself. UCP suggests Google is betting on the latter.
The full-stack argument
The competitive positioning at Cloud Next was unusually direct. Thomas Kurian said competitors are “handing you the pieces, not the platform,” leaving enterprise teams to integrate components themselves. The claim rests on Google’s vertical integration: Ironwood TPUs and the forthcoming eighth-generation split into Broadcom-designed training chips and MediaTek-designed inference chips provide the silicon. Gemini 3 Pro, 3 Flash, and 3.1 Pro provide the models. The Gemini Enterprise Agent Platform, formerly Vertex AI, provides the developer tools and runtime. Workspace Studio provides the no-code agent builder. Search and Android provide the consumer distribution. No other company assembles all of these under one roof.
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The argument has a specific target:Microsoft Copilot, which despite being embedded in virtually every Fortune 500 company has struggled with adoption. Only 3.3% of Microsoft 365 users with Copilot access actually pay for it, and its accuracy net promoter score deteriorated to negative 24.1 by September 2025. Google’s eight million paid Gemini Enterprise seats in roughly four months represents a faster trajectory, though from a much smaller base.GitHub has frozen new Copilot sign-upsbecause agentic coding sessions consume more compute than users pay for, illustrating why owning the silicon layer, as Google does, is not just a technical advantage but an economic one.
The capital question
The $175 billion to $185 billion in planned capital expenditure is the number that makes the rest of the strategy credible or alarming, depending on how the next two years unfold. Roughly 60% goes to servers and 40% to data centres and networking equipment. Combined with Microsoft, Meta, and Amazon, total big tech AI infrastructure spending isapproaching $700 billion this year, a figure large enough to reshape energy markets and strain power grids. Pichai acknowledged on the fourth-quarter earnings call that the “top question is definitely around compute capacity and all the constraints, be it power, land, supply chain,” and expects Google to remain supply-constrained through 2026.
The backlog provides the justification. At $240 billion, it represents more than three years of current revenue contracted but not yet delivered. Thirteen product lines each generate more than $1 billion in annual revenue. The ServiceNow deal alone was worth $1.2 billion over five years. If the demand is real, and the backlog suggests it is, then the capital expenditure is not a gamble but an obligation: the cost of building the infrastructure to fulfil commitments already made.
Google Cloud holds roughly 11% of the cloud infrastructure market, behind AWS at 31% and Azure at 25%. The gap has narrowed: Google grew at 48% in the fourth quarter of 2025, the fastest of the three, and achieved sustained profitability for the first time. But the gap remains. What Pichai presented at Cloud Next is not a plan to close that gap through incremental cloud sales. It is a plan to redefine what the cloud is, from a place where companies store data and run workloads to a platform where AI agents perform work, make decisions, complete purchases, and coordinate with each other across organisational boundaries. If that transition happens, the company that built the agents, the models, the chips, the protocols, and the distribution channels stands to capture a share of the value that the current market share numbers do not reflect. That is the bet. Cloud Next 2026 is the moment Google made it explicit.
For decades, playing a video game was like following someone’s elaborate script. Every character and branching path was meticulously created by a developer. While impressive, these environments were ultimately finite and predictable. They had boundaries, not just on the map, but in their very code. Modern reality has changed it. Artificial intelligence is transforming the virtual world from static landscapes to dynamic systems with no pre-written steps. The gaming environment is becoming smart, and the players enjoy total immersion and engagement in the process.
Beyond the script: creating characters that think
The most noticeable impact of AI falls on the inhabitants of these virtual worlds, Non-Player Characters (NPCs). We’ve all seen a classic city guard who repeats the same line of dialogue endlessly or an enemy running along a predictable path. Modern AI leaves these simplistic automatons behind.
Instead of a rigid script, today’s NPCs perceive and react to the world around them. They utilize complex algorithms to navigate difficult environments, find cover, or coordinate group attacks. More impressively, they learn from player behavior. Imagine an enemy that notices you always use stealth and begins setting traps. This creates a much more engaging experience, the world feels less like programmed challenges and more like intelligent agents with their own goals.
Dynamic pathfinding: Characters don’t follow predefined routes. They can analyze the environment in real time and figure out the best way to the destination point. Remarkably, they cope with that even if the terrain changes suddenly.
Behavioral trees: Developers apply complex decision-making models. This allows NPCs to choose from a wide range of actions based on current situations, making them highly unpredictable.
Machine learning: Some advanced systems train NPCs by having them observe human players. This allows them to adopt effective strategies that a developer might never have programmed manually.
Worlds without end: the magic of procedural generation
Creating a whole world where gamers will learn to survive takes much time and effort. Building every tree or mountain manually is a rigorous task. AI-driven Procedural Content Generation (PCG) turns out to be a solution here. Designers, technical artists, and engineers use the PCG as a toolset of helpful components. The framework creates game content automatically and generates believable environments.
AI technologies allow designers to avoid manually scattering random trees if they need to depict a credible forest landscape. Instead, the AI algorithm learns the rules of a forest ecosystem. The combination of realistic views and the engineer’s initial intent in the setting captures players and makes them enjoy the game. For example, No Man’s Sky used PCG to create a virtual galaxy with billions of planets. Planets have their unique flora and fauna. Players can fight with alien species or trade with them to get necessary resources or equipment. The game fosters a sense of exploration and impresses with its scale. The future of AI in GameDev lies in this ability to create believable worlds.
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A game that knows you: the personalized experience
It is interesting to play a game as long as it is unpredictable. AI allows for tailoring playing experiences to individuals. This is possible due to the AI analyzing the skill levels, performance, and preferences of players. The game adapts to your style of playing and makes subtle adjustments to the game in real time. This is far more than just a simple “easy, normal, hard” difficulty setting.
Dynamic difficulty adjustment: The system detects your performance and adjusts the game levels accordingly. For example, it might slightly reduce enemy numbers or provide more resources. Vice versa, if you’re doing well, the algorithm keeps the challenge.
Personalized content: It’s great to know your decisions impact the storyline of the game. AI might notice you prefer a certain weapon type and start dropping more powerful versions of it. In narrative games, it can alter future plot points based on the choices and emotional reactions it observes from the player. Besides, the system might adapt in-game rewards to players’ preferences. For example, you can receive new gear, abilities, or characters.
Social customization: AI may suggest players with the same skill levels to keep the competitive environment. At the same time, it may also offer personalized NPCs, which adds to the general immersive experience.
Conclusion
To summarize what was mentioned before, AI allows for never having the same gaming experience twice. This makes gameplay exciting for gamers, yet the development process becomes challenging and demands high competence from the specialists. Therefore, game studios partner with a specialized AI development company in the United States to create unforgettable playing grounds. And the amazing news is that it is only the beginning. AI continues to develop and inspire improvements in all the spheres where it is applied.
Whether you are in the cyber field or not, skills in security have a range of benefits that can empower virtually every career.
The cybersecurity space is endlessly evolving as new technologies, protocols and systems demand heightened security measures. Unfortunately, malicious people can circumvent cybersecurity tech almost as quickly as it is invented, so it takes time and commitment to stay on top of skills in this space.
Upskilling in cybersecurity shouldn’t cost an arm and a leg, nor should it be inconvenient to your day-to-day life. With that in mind, SiliconRepublic.com has created a list of some of the most interesting cybersecurity courses designed to suit almost every lifestyle and budget, whether you are a novice, a student or a veteran professional.
Cisco Networking Academy
Cisco Networking Academy is running an Introduction to Cybersecurity course. The free, six-hour, self-paced course covers the basics and aims to give students and professionals the skills needed to protect their personal digital life and gain insights into the biggest security challenges facing companies, governments and educational institutions. There is also a paid option that is instructor-led and may be better suited to a student or professional looking for additional structure.
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There is also a three-hour Cybersecurity Landscape course that will give learners a greater understanding of cybersecurity core concepts, risk management and what it takes to develop a career as a SOC analyst. The academy noted that this is the first course in its Cybersecurity Defense Analyst Career path.
Coursera
Education platform Coursera has dozens of free, inexpensive and slightly more pricey courses open to professionals and students looking to advance their cybersecurity knowledge. For example, there is a CompTIA Security course for people at an intermediate level. At 10 hours a week, the flexible course roughly takes two weeks to complete, enrollment is free and areas covered include cyberthreat intelligence, incident response, risk management, governance and cryptography, among others.
There is also a Certified Cloud Security Professional course. Similarly it is for people at an intermediate level, can be undertaken in 10 weeks and is free to take part in. Skills gained from the various modules include, IT security architecture, cloud technologies, cybersecurity, computer science and encryption.
There are also a range of options that, if you are unsure about what you are looking for, offer free trials. Consider courses such as Introduction to Cybersecurity Essentials, Google Cybersecurity, IBM Cybersecurity Analyst and Cybersecurity for Everyone.
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EdX
Learning resource EdX has plenty of courses for cybersecurity students to avail of, including an IBM Beginners Guide to Cybersecurity course, Cybersecurity Basics: Tools and Cyberattacks course and the Launch your Cybersecurity Career course.
Advanced professionals have options such as Cybersecurity Fundamentals and Cybersecurity Risk Management. Both courses take eight weeks on average to complete, with a commitment of roughly 10 to 12 hours per week and come with a certificate to show you are now qualified, provided you pass the course.
TryHackMe
TryHackMe is a gamified, hands-on cybersecurity training platform designed for people of all skill levels. The browser-based resource offers users guides, challenges and learning content for complete beginners as well as seasoned hackers.
Students and professionals can enroll in programmes such as Cyber Security 101, Pre Security, Jr Penetration Tester, Soc Level 1, Web Fundamentals and AI Security among others. Many of the initial courses are free and for more advanced options there are monthly payment options. Users can also benefit from a wide community of peers with a common interest and take part in group challenges to advance skills and knowledge.
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Udemy
Educational platform Udemy has a plethora of learning opportunities. The Stay Secure: Modern Information Security Awareness course can help users learn cybersecurity skills to prevent cyberthreats, avoid phishing scams, strengthen passwords and stay safe online. The course is for beginners, is free and consists of 15 lectures.
There is also an SOC Analyst Essentials: Introduction to Cybersecurity programme, where learners explore SOC basics, cybersecurity tools, threat detection, malware analysis and core skills for aspiring SOC analysts. There are 20 lectures and will take, on average, an hour and a half to complete.
Additional courses include Cybersecurity Defence Fundamentals Encryption and OS Security, Cybersecurity Fundamentals: Don’t get Hacked, and Cybersecurity at Work: Stay Safe Online For Employees.
Don’t miss out on the knowledge you need to succeed. Sign up for the Daily Brief, Silicon Republic’s digest of need-to-know sci-tech news.
The Samsung Galaxy A57 5G nails the basics with a slim, premium-feeling design, a bright 6.7-inch AMOLED display and dependable all-round performance for everyday use. Its weak points are easier to forgive at this price, but middling cameras, average battery life and a steep jump for extra storage stop it from being a true standout.
Lightweight and thin design for a phone of its size
Brilliant, big display that’s great for media
IP68 water and dust resistance
Fingerprint sensor is slow and unreliable
Battery life not as strong as expected
Not the smoothest, fastest performance around
A bump in storage costs a fortune
Key Features
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Review Price:
£529
Slim, lightweight build
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The Galaxy A57 measures in at 6.9mm thick and just 179g, an impressive combination considering its large screen.
Premium-looking screen
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The 6.7-inch AMOLED screen looks more premium than ever, with slimmed down, (nearly) symmetrical bezels.
Full dust and water resistance
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The Galaxy A57 is the first in Samsung’s A-series to offer full IP68 dust and water resistance.
Introduction
For the right person, a mid-range phone can be the perfect balance of features and cost. It’s a delicate balance, because you’ll inevitably lose out on something when you compare it to more expensive phones.
Samsung walks that tightrope every year, focusing on a couple of key parts of the experience while compromising on a few others to bring the price down to a more palatable level.
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The Samsung Galaxy A57 is the latest in a long line of mid-market phones, and while not perfect, it hits the mark in a few areas. Let’s get into it.
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Design
Premium metal and glass build stands out
Lightweight design
A bit of a fingerprint magnet
There are both good and bad elements in the design department, but for the most part, the A57 does a really good job of disguising the fact that it’s not one of the more expensive phones. There’s no plastic to be found anywhere, with both front and back adorned with Gorilla Glass Victus+.
Image Credit (Trusted Reviews)
I really like how Samsung’s played with glass finishes to add some visual contrast. The dark, glossy back plays off nicely with the slightly opaque, frosted finish on the camera island, making it look better than the more expensive Galaxy S series in some ways.
Image Credit (Trusted Reviews)
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At least, it is until you actually pick it up and use it, because that glossy, dark finish on the back is a proper fingerprint magnet. One touch, and smears will appear. It’s the reason so many more expensive phones now use a frosted, matte glass finish. This tends to hide fingerprints much better. Perhaps then, a case of giving with one hand and taking away with the other.
Image Credit (Trusted Reviews)
It’s a similar thought when looking at the aluminium frame and the front of the phone. Because I do really like that raised area on the right edge where the volume and side buttons live. It makes that aluminium edge less boring somehow, but then, there’s a bit of a chin in the bezel, where Samsung hasn’t quite managed to give us a uniform bezel on all four sides and corners around the display.
Still, it comes across as a well-thought-through and purposeful design. The thing I noticed first when I unboxed it was how thin and lightweight it seemed. For a phone with such a large display, it has a nimbleness that belies the numbers on a spec sheet. Still, it’s slightly thinner and lighter than the Galaxy S26 Plus, and considerably more so than the Galaxy S26 Ultra.
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It’s obviously still a way off being as skinny as the S25 Edge, but at the same time, when you realise it’s packed in a battery that’s the same capacity as the larger and heavier S26 Ultra, it’s impossible not to be impressed.
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It shares the same water and dust resistance rating as its more expensive cousins too. So if you happen to like walks in the rain, it should cope just fine.
Display
6.7-inch 120Hz AMOLED display
A fantastic panel for the price
Optical fingerprint sensor is hit-and-miss
Just like its design and build, the display is a highlight on the A57. Using it to watch movies or game on, I was never left with a sense that I was using an inferior display, even though technically I was.
Image Credit (Trusted Reviews)
It doesn’t quite reach the same brightness levels of the S26 series, but it’s still very bright, vivid and colour-rich, making it a joy to stream videos and get hooked into social media feeds on. The fact that it’s 6.7 inches diagonally helps too. It’s an expansive canvas with few noticeable weaknesses.
Any weaknesses it does have only show in other areas. As an example, it can hit 120Hz refresh rates, meaning it can ramp up to be super smooth and sharp, even with quick animations. However, because it’s not an LTPO panel, it can’t adapt those refresh rates at small 1Hz increments like the top-tier phones.
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You might not notice it at all while watching video or even gaming, but you might notice it when moving quickly from a static page to a moving one. Like when you swipe quickly to go to the Home Screen from a browser page. Going from not moving, to moving, the display often leads to the odd frame drop and stuttering animation. It’s not horrendous, and maybe not even noticeable if you’re not used to the most premium devices on the market.
This lack of ultra-adaptive refresh rate also affects the battery life. But I’ll get more into that later on. The short version of that takeaway is that the less efficient display means that if you use your phone a lot, you’ll drain the battery faster than you would with a more expensive Galaxy S-series phone.
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One other weakness in the display has nothing to do with the display itself, but rather with the fingerprint sensor built into it. Unlike the more premium models, it doesn’t have an ultrasonic sensor, but uses an optical one. And it’s not a great optical sensor, in my experience. It takes a comparatively long time to set up, and you have to hold your finger on it for a second or two before it registers. Plus, in my experience, the first attempt fails fairly frequently.
There’s a possibility I’ve just become too accustomed to the high-end ultrasonic scanners on more premium devices, but I’ve also used mid-range devices with optical scanners that aren’t as slow and finicky as this one.
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Despite the minor compromises, however, I will say this: if your time is spent mostly on social media, YouTube and video watching or casual games, I think you’ll struggle to find a better display than the A57’s for that. It’s a really wonderful canvas for just about everything.
Software
OneUI 8.5 based on Android 16
Smattering of AI features, but not full Galaxy AI support
Six years of OS upgrades
There’s not a huge amount to cover on the software side that hasn’t already been addressed in our other recent Samsung reviews. The One UI 8.5 version of Samsung’s Android skin is largely the same as what you’ll find on the Galaxy S26 series.
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That includes a smattering of AI features built into apps like the Gallery app for editing photos using voice dictation, or getting Bixby (Samsung’s oft-neglected built-in assistant) to change your phone settings for you.
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It does lack some of the features that require more power, though. You’re not going to get DeX, Samsung’s desktop-like interface for external monitors, as an example. The more proactive and pervasive system-wide AI features are also missing. Elements like ‘Now Nudge’ can remind you of upcoming appointments, but they lack the agentic feel of the built-in AI tools.
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Cameras
Three cameras, but includes a junk macro lens
Solid performance, but can struggle with HDR processing
No telephoto lens for zoom, but digital zoom is solid
It’s in the camera department that you start to see the obvious signs that we’re dealing with a mid-range phone. There are three cameras, as is fairly typical, but one of those is a low-resolution macro camera, which effectively acts as a backup lens for close-up photography. You do get an ultrawide lens as well as the main camera, alongside that macro camera.
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How well this camera serves you will likely depend on when you usually take photos, and in what conditions. Outside in bright daylight, it does a pretty good job of delivering sharp, bright and vibrant photographs.
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There’s a little over-sharpening and contrast boosting in the processing that makes images ‘pop’ on screen. Being critical, it can often appear overexposed, particularly in the brighter parts of the image, but that’s being quite nitpicky.
It struggles at times with scenes where there’s bright backlighting and HDR needs to kick in, often leaving the shadowed foreground object a little too dark. On that note, there are times when shadowed areas in not-so-well-lit indoor scenes, or even grey clouds in the skies, can be a little grainy and noisy.
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One of the plus points is that the main sensor is large enough and pixel dense enough that you can punch in to 2x zoom and still get a pretty decent image that doesn’t obviously lack in sharpness.
It makes up for the lack of a dedicated zoom camera slightly, but putting it side-by-side with the Galaxy S26, with its 3x zoom camera, the A57 does struggle with anything beyond 2x zoom. Image quality falls away quite rapidly once you go above that 2x mark and, in my testing, really not worth going anywhere beyond 5x zoom.
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Indoors, away from super bright light sources, it does a decent job of capturing colour and detail. You will probably start seeing that aforementioned noise and grain in darker parts of the image, and see the camera struggle a bit with focusing, especially moving objects like Richard Parker – my pet cat.
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At night time, launching into the dedicated night mode can result in some bright, in-focus images. The primary camera is definitely stronger than the ultrawide, which can sometimes struggle to contain details in brighter parts of the image. But it’s hard to be too critical. The important thing to note is that regardless of the conditions, it’s possible to get a good enough image that you’d be happy to share on social media.
Of course, it’s not as strong or versatile as phones that cost twice as much, but as I suspect anyone buying this will be happy enough with the results.
As a video maker, the lack of 4K recording at 60fps was a tad disappointing. Shooting 4K at 30fps is okay, but I often found the footage a little grainy, lacking in sharpness and smoothness. Particularly when panning across a scene, there was some stuttering and a rolling shutter-like effect. Having to jump down to 1080p to get 60fps means you effectively have the choice between sharp footage or smooth footage; you can’t have both. So I’d say it’s definitely not the phone for wannabe content creators.
Performance
Mid-range Exynos 1680 power
Can handle most daily tasks just fine
Not quite powerful enough for high-res gaming
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Performance, like cameras, is another area where you’ll see a difference between these mid-range phones and the top-tier models. But, just like the camera department, whether or not it’s got enough juice depends very much on what you do.
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For the most part, the experience of using the A57 is fluid and smooth. As mentioned when I was talking about the display, there’s a little bit of stutter and frame-dropping in the user interface when going between static and moving content on screen, but once it’s going, it’s responsive and quick.
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Inside, the phone has the Exynos 1680, which is a very middle-of-the-road type of processor. That said, it’s got enough grunt that it’ll handle most of your casual tasks easily enough.
Casual games aren’t a struggle at all, but I did notice it would often drop the resolution in some games to keep gameplay smooth. Mario Kart Tour, which has long been my go-to game on mobile, didn’t look as sharp as it does on more powerful phones. But, crucially, the gameplay isn’t hampered by frame-dropping at all, and so it feels pretty smooth.
It’s a powerful enough chipset that it can also handle quite a lot of the AI-based tasks on the phone. Using Bixby to call up settings options wasn’t as snappy and instant as the S26, but it wasn’t too much of a hindrance either.
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As is always the case, tempering expectations is advised with performance. You’re not going to be able to play the highest fidelity games in their highest settings. If you did, you’d soon find the phone chugging to a halt. But if your game time mostly involves games like Block Blast, Mario Kart or something more casual, the A57 has more than enough grunt for those.
Battery Life
Same 5000mAh battery as S26 Ultra
One day for most users, but can squeeze more out
Full charge in 75 minutes
Tempering expectations is also advised with the battery. Samsung advertises this phone as having a two-day battery, and whether or not that’s achievable very much depends on your screen time and the type of phone user you are. But, for busy power users, I think you’ll get one full day, not two.
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When the screen’s on, even playing the casual games I mentioned before, the battery seems to drain a little quicker than the more powerful S26 models, even the smallest one, which has a smaller battery. My suspicion is that because it can’t drop as low as 1Hz on static pages, and is at a minimum of 60Hz all the time, it uses a lot more energy to power that display. Especially considering how bright it is.
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On my lighter days (I’m a pretty light user already) I could make it last two days. But that’s true of most phones these days. It’s very conservative with battery use in standby mode with the always-on display disabled, so if your screen use is 2-3 hours a day and mostly low-intensity tasks, I think two days might just be possible.
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Charging speeds when empty are fast enough to be convenient, but not market-leading. A full charge takes about 75 minutes, but you can get 50% topped up in 25 minutes in those times when you’ve run empty and you’re in a rush to get out again. You just need to make sure you have a compatible 45W charger to get those speeds.
Should you buy it?
You want a premium-feeling mid-ranger
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With its combination of aluminium frame and glass rear, the A57 5G doesn’t feel as cheap as most mid-range phones.
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You want great performance
The Exynos chipset inside the A57 is fine for day-to-day tasks, but it can’t compete with the most powerful mid-rangers around.
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Final Thoughts
On the whole, Samsung’s Galaxy A57 shares many of the same strengths as previous models. It’s a capable phone with a brilliant display built into a big phone that’s remarkably lightweight and thin-feeling.
Any compromises, like imperfect cameras, performance and battery life, are largely expected at this price point. Costing just over £/$500 for the base model is about on par with what you’d expect for this phone from Samsung.
What’s a little harder to accept is that if you want more storage than the 256GB base model, you’re going to need nearly £/$200 more to get it. And at that price, you can get a much better phone from just about anyone.
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How We Test
We test every mobile phone we review thoroughly. We use industry-standard tests to compare features properly and we use the phone as our main device over the review period. We’ll always tell you what we find and we never, ever, accept money to review a product.
Used as a main phone for over a week
Thorough camera testing in a variety of conditions
Tested and benchmarked using respected industry tests and real-world data
FAQs
How many OS upgrades will the Galaxy A57 get?
Samsung has committed to six years of OS upgrades and security patches.
Does the Samsung Galaxy A57 come with a charger?
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No, despite offering 45W fast charge support, you won’t get a charging brick in the box in most regions.
Engineers took the existing flagship and completely overhauled it to create the 2027 BMW i7, which uses the brains and brawn from BMW’s most recent electric vehicles. This resulted in two all-wheel drive versions that will roll into showrooms late next year, with production kicking off this July at the German factory in Dingolfing.
Designers gave the front end a nip and tuck, as the kidney grille is now thinner and illuminated with beautiful clean LED strips, while the headlights now form a single neat band across the front; the actual beams are now tucked away lower in the bumper to keep things appearing minimalist. You can still get the sleek crystal lenses if you want to add some sparkle when the lights come on. Meanwhile, at the back, the taillights are zipped in tighter towards the middle and have a smoked finish to sharpen the overall look, and just for fun, there’s a new light bar that projects animated patterns onto the ground beside the doors when you’re getting in or out, using a tidy 200K pixels and available in three moods.
BMW MODEL CAR KIT – Racing enthusiasts can fuel their imaginations with the LEGO Technic BMW M4 GT3 EVO Race Car (42226) building set for boys and…
AUTHENTIC DETAILS – This race car playset features iconic BMW detailing and is equipped with a working steering function, a detailed 6-cylinder…
BUILD, PLAY & DISPLAY – Kids can enjoy assembling their model car and racing it down an imaginary track, then display it on a shelf or table to…
All models now have dual motors, with the base i7 50 xDrive producing 449 horsepower and accelerating from 0 to 60 in 5.3 seconds while reaching 130 mph. If you want a little more power, the i7 60 xDrive is the way to go, with 536 horsepower under the hood and a 0-60 time of 4.6 seconds; it is also electronically limited to 149 mph. Both versions employ cutting-edge motor technology that eliminates the need for rare earth magnets and is combined with silicon-carbide inverters to provide the smoothest, quietest ride imaginable.
The battery size is approximately 113 kilowatt-hours, thanks to the new sixth-generation cylindrical cells, which pack 20% more energy into the same space as previously. The top model can now travel over 350 miles on a full charge, which is a significant improvement over the previous model. To make things even better, the engineers reduced the wiring weight by 30% and shortened the harness by 2,000 feet using the new zonal electrical setup, which feeds a central computer with twenty times the processing power. That extra brain aids with over-the-air upgrades and smarter route planning, which automatically includes charging stops and heats the battery in advance.
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Charging can get you to 80% in 28 minutes if you plug into a compatible station, and every car has a North American Charging Standard (NACS) port built right in, so you don’t need a special adapter for that. The regenerative braking system is quite sophisticated, as it determines how much energy to take back in based on what you’re doing, traffic lights, and traffic circumstances, resulting in that pleasant one-pedal feel when you want to slow down.
Step inside, and all of the information you need appears instantaneously on the long glass strip of screen that runs pillar to pillar at the base of the windshield. Speed, range, and navigation are right in front of you, in your natural sight line, while the media and AI’s avatar hang out above the new 17.9-inch touchscreen in the center. The front passenger has access to a 14.6-inch screen for personal enjoyment while driving. And in the back, those who want to go all out may purchase an optional 31.3-inch movie screen that descends down from the roof with 8K quality, as well as a built-in camera for video conversations, streaming, and games to play while parked. Music enthusiasts can select an audio system with up to thirty-six speakers that are fully calibrated for the immersive Dolby Atmos experience.
The seats are still extremely luxurious, and for those seeking even greater comfort, there are executive lounge chairs and footrests that can even slide out of the seat in front. Materials such as leather, wood, crystal, and metal combine to create a warm and inviting atmosphere. Four-zone climate control and a panoramic glass roof are standard features, and adaptive air suspension with electronic dampers ensures a smooth ride regardless of the road conditions. Furthermore, twenty-two inch wheels are available as an option, a fresh new dimension not before provided on this model.
Prices begin at roughly $106,200 for the i7 50 xDrive and $124,700 for the i7 60 xDrive before destination fees, and you know what? That’s not a bad deal, especially given the additional technology and range. With these changes, the already fantastic luxury electric vehicle just became even better, as you can now travel even longer on a single charge, charge up much faster when you need to stop, and with all of the screens and sound, every mile seems like a great treat.
Apple has released updates for iOS 26.4.2 and iPadOS 26.4.2, as well as version 18.7.8 for older devices, providing bug fixes and security updates to all users.
Apple’s new update can be applied to all current-gen iPhones.
Incremental updates for Apple’s operating systems provide some much-needed bug fixes, security updates, and performance improvements between major updates. On Wednesday, Apple issued the second incremental update of version 26.4, bringing iOS and iPadOS up to 26.4.2. The previous incremental update, for iOS 26.4.1 and iPadOS 16.4.2, landed on April 8. Continue Reading on AppleInsider | Discuss on our Forums
Google announced two new tensor processing units (TPUs) for the “agentic era,” with separate processors dedicated to training and inference. “With the rise of AI agents, we determined the community would benefit from chips individually specialized to the needs of training and serving,” Amin Vahdat, a Google senior vice president and chief technologist for AI and infrastructure, said in a blog post. Both chips will become available later this year. CNBC reports: After years of producing chips that can both train artificial intelligence models and handle inference work, Google is separating those tasks into distinct processors, its latest effort to take on Nvidia in AI hardware. […] None of the tech giants are displacing Nvidia, and Google isn’t even comparing the performance of its new chips with those from the AI chip leader. Google did say the training chip enables 2.8 times the performance of the seventh-generation Ironwood TPU, announced in November, for the same price, while performance is 80% better for the inference processor.
Nvidia said its upcoming Groq 3 LPU hardware will draw on large quantities of static random-access memory, or SRAM, which is used by Cerebras, an AI chipmaker that filed to go public earlier this month. Google’s new inference chip, dubbed TPU 8i, also relies on SRAM. Each chip contains 384 megabytes of SRAM, triple the amount in Ironwood. The architecture is designed “to deliver the massive throughput and low latency needed to concurrently run millions of agents cost-effectively,” Sundar Pichai, CEO of Google parent Alphabet, wrote in a blog post.
Vampire Survivors developer Poncle has big plans for the future, according to an interview the company’s chief strategy officer Matteo Sapio. It’s opening two new studios in Japan and Italy and has over 15 games in active development. That’s a lot of action for a company primarily known for one franchise.
Sapio says the company is developing three basic types of games. There are spinoffs to Vampire Survivors, like this week’s . Poncle is also making original IPs and says there are two games set in new universes coming down the pike.
Finally, it’s working on some roguelites with similar mechanics to Vampire Survivors, but using other IPs. We already know about one of these, a roguelite set in the Warhammer 40K universe . It’s set to land on Steam sometime this year. To assist with these plans, Poncle has developed an engine that can turn pre-existing IPs into games that play like Vampire Survivors.
If you’re wondering if there are enough fans for multiple top-down roguelites with simple controls and bullet hell mechanics, let me point you to Halls of Torment, Deep Rock Galactic: Survivor and Soulstone Survivors, among many others. This has become a popular genre in recent years, likely due to the continued success of Vampire Survivors. To that end, the original game .
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Poncle has, however, paused all of its third-party publishing plans after releasing a couple of games last year. “It was a learning experience,” Sapio said. “But we found that we weren’t able to give the right support.” The company could revisit third-party publishing in the future.
This is great news for Poncle and fans of the Vampire Survivors franchise, but there’s always risk when a company tries to grow like this. Remember Embracer Group? It went on a massive buying spree beginning in 2019, .
However, this isn’t a AAA game development studio. Poncle makes indie titles and the new studios will be lean operations, with “little teams of people.” Sapio said this organizational structure will help keep the company “agile and flexible.”
I personally have high hopes for this endeavor. This is because the just-released spinoff Vampire Crawlers is so very good, which proves to me that Poncle isn’t a one-trick pony. It plays like a mix of Slay the Spire with a first-person dungeon crawler like Etrian Odyssey, all while successfully capturing the vibe of Vampire Survivors. If Poncle can keep up this level of quality, gamers could be in for a long-term treat.
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