Tech
Samsung S90H vs. S95H vs. S85H OLED TVs: What’s New? What’s Different?
At a media workshop at Samsung’s US headquarters last month, we got to spend some quality time with Samsung’s new 2026 OLED TVs, including the S90H and S95H flagship. Both sets offer impressive performance but they do differ in some important ways like peak brightness and color gamut coverage. In fact, both TVs feature the same video processor and 165Hz native OLED panels, but they’re tuned for different performance levels with the S95H offering much higher peak brightness, making it better suited for bright room viewing.
Bot the S90H and S95H also feature the latest version of Samsung’s Glare Free screen treatment which reduces the reflection of ambient room light. Meanwhile, Samsung’s S85H OLED comes with a more traditional glossy screen with a 120 Hz native OLED panel.

One thing that varies significantly on the S90H and S95H is the cosmetic design. The S95H sports a new “Float Layer” industrial design which features an integrated (non-removable) picture frame around the edges of the panel. The set also comes with an innovative flush wall-mount bracket that allows the TV to sit completely flat against the wall. The design makes the S95H look more like artwork when not in active use. But unlike Samsung’s “The Frame” and “The Frame Pro” TVs, the outer frame itself is neither replaceable nor customizable.
Museum Quality TV?
For the first time on an OLED TV, Samsung has given owners of the S95H access to the Samsung Art Store, a curated collection of artwork which can be displayed on the set when you’re not actively using it to watch video. Although “given” is an odd word to use here. While customers can access up to 30 different pieces of art per month for free, access to the full art store with over 5,000 pieces of art incurs a subscription fee, currently $5.00/month or $50/year.
Compared to last year’s flagship S95F, the S95H does away with the separate One Connect box which had moved all the inputs and outputs to a separate component, connected to the TV by a proprietary cable. This year, all of the inputs and outputs on the set are integrated into the side of the TV itself, but in a discrete manner in which they are not visible when the TV is mounted to the wall using the included flush wall-mount hardware.
Customers who want a simpler installation for the S95H can purchase a wireless One Connect dongle which plugs into a proprietary port in the back of the TV. This allows you to connect all your video source and components to a separate wireless One Connect box, located up to 30 feet away from the TV. With this option, the only cord the S95H needs is a power cord. And, since all of the HDMI ports on the TV and on the OneConnect box are accessible, technically you can connect up to 8 separate sources via HDMI 2.1 if you use the wireless OneConnect box. That’s a lot of ports!

Meanwhile the S90H offers a more traditional cosmetic design, with a thin black bezel and all input and output ports recessed into the side/back of the TV. Unlike last year’s S90F, the S90H now includes Samsung’s Glare Free screen treatment which reduces reflections from ambient room lighting. If you prefer a glossy type of screen, Samsung offers the S85H OLED TV without the Glare Free coating.

QD or Not QD?
In terms of underlying panel differences, Samsung is once again using different panels within a specific model line, depending on screen size. Some use a QD-OLED (Quantum Dot Organic Light-Emitting Diode) panel from Samsung Display, while others use a WOLED (White Organic Light-Emitting Diode) from LG Display. Both offer exceptional black levels thanks to self-emissive pixels, as well as excellent off-axis viewing and freedom from artifacts like Dirty Screen Effect, blooming and haloing around bright objects. QD-OLED panels generally have a slightly wider color gamut than WOLED panels, though this isn’t normally evident while viewing real world content on Blu-ray, streaming or even UHD Blu-ray Disc.
From what we could see (and measure) the 65-inch S95H seems to be using the latest QD-OLED panel from Samsung Display. BT.2020 color gamut tests came in at around 88.4% of BT.2020, which is consistent with a QD-OLED panel. If Samsung takes the same strategy as last year, then we expect that the 55-inch and 77-inch screen sizes of the S95H will also use a QD-OLED panel (at least in the United States), while the 83-inch screen size will use a WOLED panel. The S85H will use a W-OLED panel in all screen sizes.
It gets a little trickier with the S90H. Last year, the “90” model (S90F) used a QD-OLED panel in select screen sizes (55, 65 and 77 inches), but the measurements we made on the S90H in a 65-inch screen size suggest that this new model actually uses a WOLED panel. While it can reach 98.6% of the P3 color standard, it only manages to reproduce 74.77% of the BT.2020 color gamut. And while this isn’t a serious limitation on most of today’s content, it does suggest that the underlying panel is actually WOLED, not QD-OLED.
This may be subject to change, particularly outside the North American market. And we can only report on the actual sample that we viewed and measured at the workshop. Production samples may differ.

Samsung Vision AI – The Next Generation
All of Samsung’s 2026 MiniLED, Micro RGB and OLED TVs are taking full advantage of Artificial Intelligence, both in picture processing and in the overall end user experience. More than simple recommendations about what else to watch, Samsung’s Vision AI allows you to interact with your TV with normal language questions and get not only content recommendations but also natural answers to these questions. You can even get real time language translations in a number of different languages via on-screen subtitles (on select content).
Both the S90H and S95H use Samsung’s NQ4 AI Gen3 Processor, the same processor from last year’s flagship OLED TV. This brings several AI-based picture enhancement options to bear, including 4K AI Upscaling Pro to improve the look of lower-resolution content, AI Motion Enhancer Pro, and an Adaptive Picture function that uses AI to optimize the image based on the content being viewed. This assures that sports programs will have blur-free fast motion while movies will preserve a more cinematic look.
In honor of this year’s World Cup, Samsung is offering a new AI Soccer mode which accentuates the green grass of a soccer pitch and enhances the detail and clarity of the moving soccer ball while also giving the crowd noise a more spacious sound effect. We saw a demo of this and have to say it was pretty effective at making you feel like you’re actually at a match, but without any pesky football hooligans.
One UI Tizen FTW
All three of Samsung’s 2026 OLED TVs include the latest version of Samsung’s Tizen Operating System. This platform offers all of the major streaming apps and is one of the better user interfaces when it comes to finding and presenting content without excessive advertising. In our use, we found the menu navigation and apps to be smooth and zippy, and the AI-enhanced search found content from a variety of streaming apps and sources as expected. Samsung says they will provide free upgrades to the O/S for up to 7 years, so customers will get enhanced operation and new features over time without having to buy a new TV every year.
As with Samsung’s 2025 TVs, the S85H, S90H and S95H support HDR10 and HDR10+ HDR options, but not Dolby Vision. They do support Dolby Atmos audio as well as Samsung’s new Eclipsa Audio immersive audio format (but not DTS).
Thoughts on Performance
We spend several hours with both the S90H and S95H using a Kaleidescape Strato E movie player loaded with challenging content as well as a few UHD Blu-ray Discs. Initial tests showed that both the S90H and S95H offer excellent color saturation and detail. Black levels in a darkened room were exceptionally inky, and still pretty strong when we turned on the lights. Unlike the first generation of Samsung’s Glare Free screen treatment, the latest version manages to nearly eliminate light reflections on the screen without sacrificing black levels too drastically.

Skin tones were particularly well represented on both sets as evidenced by test clips on Spears and Munsil’s UHD Benchmark discs. And using 4K/HDR content mastered for 4,000 nits of peak brightness (like the film “Alpha”), we could see that both sets’ on-board HDR Tone Mapping did a great job adjusting the HDR scale so that bright specular highlights were maintained as well as dark shadow details, even when both appeared on screen at the same time.

The S95H provided a more punchy and dynamic image overall, thanks to its higher peak brightness, though this advantage was less obvious when we dimmed the lights.
S90F vs. S95H, By the Numbers
Using the latest version of CalMAN software on the S95H, we measured a peak brightness of 2,553 nits in a 10% field white window in Standard mode and 1,072 nits in Filmmaker mode. The brightness measurement in Standard mode is exceptionally high for an OLED TV and about 25% higher than last year’s S95F. And the lower brightness in Filmmaker mode seems to be consistent with recent OLED TVs from both LG and Panasonic, each of which is targeting a closer visual match to the broadcast reference monitors in use in the film industry to master theatrical content for home. Meanwhile the S90H peaked at 1,190 nits, again using a 10% window in Standard mode and 1,295 nits in Filmmaker mode.
In terms of color gamut, both sets were able to reproduce close to 100% of the P3 color standard (99.9% on S95H, 98.6% on S90H), but they differed a bit on the BT.2020 color gamut tests, as we mentioned earlier. The S95H was able to hit 88.4% of BT.2020 while the S90H only managed to hit 74.77% of BT.2020 in the CalMAN tests. This leads us to believe that the S95H is using a QD-OLED panel while the S90H may be using a WOLED panel. Does this matter in real life? Maybe not. Most content on streaming and even on UHD Blu-ray Disc stays within the P3 color space, which both sets are more than capable of reproducing,
In terms of overall color accuracy, we measured the average “Delta E” (color variation from reference) at under 3 for grayscale and under 2 for color on both sets, both in Filmmaker mode. Specifically the S95H averaged 2.9 dE for grayscale and 1.6 for color dE. The S90H actually turned in slightly better out-of-the-box measurements with an average dE for grayscale of 2.8 and an average dE for color of 1.1. These are both impressive measurements for out-of-the-box settings and it’s likely that even better results could likely be attained with a full calibration.
Overall, both sets offered solid performance for an OLED TV. Or really for any display. Whether you’re gaming, streaming, watching HD Blu-ray Discs or 4K UHD Blu-rays, or 4K/HDR movies on Kaleidescape, you’ll be in for a visual treat with either of these sets.
Check out Al Griffin’s S95H hands-on review for additional measurements, specs and details.
Specs and pricing of the S85H OLED TV are also included below with the S90H and S95H details, but we have not yet spent any hands-on time with the S85H.
55-inch: $2,499.99
2026 Samsung Model
S95H
S90H
S85H
Product Type
OLED TV
OLED TV
OLED TV
Screen Sizes (inches)
55, 65, 77, 83
42, 48, 55, 65, 77, 83
48, 55, 65, 77, 83
Price
65-inch: $3,399.99
77-inch: $4,499.99
83-inch: $6,499.9942-inch: $1,399.99
48-inch: $1,599.99
55-inch: $1,999.99
65-inch: $2,699.99
77-inch: $3,699.99
83-inch: $5,299.9948-inch: $1,199.99
55-inch: $1,499.99
65-inch: $1,999.99
77-inch: $2,799.99
83-inch: $4,499.99
Refresh Rate
165Hz (VRR Support)
165Hz (VRR Support)
120Hz (VRR Support)
Lighting Technology:
Self-illuminating pixels
Self-illuminating pixels
Self-illuminating pixels
Display Resolution
4K (3,840 x 2,160)
4K (3,840 x 2,160)
4K (3,840 x 2,160)
Anti Reflection
Glare Free
Glare Free
Glare Free
Viewing Angle
Ultra Viewing Angle
Ultra Viewing Angle
Ultra Viewing Angle
Dimming Technology
Individual Pixel Control
Individual Pixel Control
Individual Pixel Control
Processor
NQ4 AI Gen3 Processor
NQ4 AI Gen3 Processor
NQ4 AI Gen2 Processor
Upscaling
4K AI Upscaling Pro
4K AI Upscaling Pro
4K AI Upscaling
Variable Refresh Rate (VRR)
Yes
Yes
Yes
Motion Handling
Motion Xcelerator 165Hz
Motion Xcelerator 165Hz
Motion Xcelerator 120Hz
DLG (Dual Line Gate):
N/A
N/A
NA
Contrast Enhancer
Real Depth Enhancer
Real Depth Enhancer
Real Depth Enhancer
Contrast Booster
Yes
Yes
Yes
AI Motion Enhancer:
Pro
Pro
No
Color
Perceptual Color Mapping
Perceptual Color Mapping
Perceptual Color Mapping
Color Booster
Pro
Pro
Pro
HDR (High Dynamic Range)
OLED HDR Pro
83″- 55″: OLED HDR +
48″- 42″: OLED HDROLED HDR
HDR10+
Yes (Adaptive/Gaming/Advanced)
Yes (Adaptive/Gaming/Advanced)
Yes (Adaptive/Gaming/Advanced)
Auto HDR Remastering
Yes
Yes
No
Adaptive Picture
AI Optimized / AI Customization
AI Optimized / AI Customization
AI Optimized / AI Customization
Supersize Picture Enhancer
No
No
No
Audio
Speaker Type: 4.2.2CH
Output Power (W): 70W
Dolby Atmos
Object Tracking OTS+
Q-Symphony:
Active Voice Amplifier (AVA) Pro
Adaptive Sound: Pro
Bluetooth Audio
360 AudioSpeaker Type: 83″-48″: 2.1CH, 42″: 2CH
Output Power (W): 83″-48″,40W,42″: 20W
Object Tracking: OTS Lite
Q-Symphony:
Active Voice Amplifier (AVA) Pro
Adaptive Sound: Pro
Bluetooth Audio
360 AudioSpeaker Type: 2CH
Output Power (W): 20W
Dolby Atmos
Object Tracking Sound (OTS): OTS Lite
Q-Symphony
Active Voice Amplifier (AVA): AVA Pro
Adaptive Sound: Pro
Bluetooth Audio
360 Audio
TV Design
FloatLayer
4 Bezel-less
Front Color: Slate Black
Stand Type: Round Feet
Stand Color: Black
Adjustable Stand: N/ALaserSLim
4 Bezel-less
Front Color: Graphite Black
Stand Type83″ – 48″: Simple Plus Blade 42″: Simple Blade
Stand Color: 83″- 48″: Space Titan
42″: Black
Adjustable Stand: 83″-48″: N/A
42″: Yes83″ – 55″: Contour 48″: LaserSlim
4 Bezel-lessFront Color: Graphite Black
Stand Type: 83″ – 55″: Simple Linear. 48″: Simple Blade Wide
Stand Color: Black
Adjustable Stand: 83″-55″: N/A, 48″: Yes
Connectivity
Wi-Fi 6E
Bluetooth (BT5.3)
One Connect Box: N/A
4 x HDMI
HDMI Maximum Input Rate: 4K 165Hz (for HDMI 1/2/3/4)
HDMI Audio Return Channel: eARC
HDMI-CEC:
3 x USB-A Ports
1 x Ethernet (LAN):
1 x Digital Audio Out (Optical):
1 z RF Connection: Y
1 x RS-232C InputWi-Fi 6E
Bluetooth (BT5.3)
One Connect Box: N/A
4 x HDMI
HDMI Maximum Input Rate: 4K 165Hz (for HDMI 1/2/3/4)
HDMI Audio Return Channel: eARC
HDMI-CEC:
3 x USB-A Ports
1 x Ethernet (LAN):
1 x Digital Audio Out (Optical):
1 z RF Connection: Y
1 x RS-232C InputWi-Fi 6E
Bluetooth (BT5.3)
One Connect Box: N/A
4 x HDMI
HDMI Maximum Input Rate: 4K 120Hz (for HDMI 1/2/3/4)
HDMI Audio Return Channel: eARC
HDMI-CEC:
2 x USB-A Ports
1 x Ethernet (LAN):
1 x Digital Audio Out (Optical):
1 z RF Connection: Y
1 x RS-232C Input
Samsung Vision AI
Vision AI Companion:
AI Soccer Mode:
AI Sound Controller: Pro
Live Translate
Generative Wallpaper:
Multi AI Agents (Copilot & Perplexity)
Pet & Family Care:
Home Insight: Vision AI Companion:
AI Soccer Mode:
AI Sound Controller: Pro1
Live Translate
Generative Wallpaper:
Multi AI Agents (Copilot & Perplexity)
Pet & Family Care:
Home Insight: AI Soccer Mode:
AI Sound Controller:
Live Translate
Multi AI Agents (Copilot & Perplexity)
Pet & Family Care:
TV Art Features
Art Mode: N/A
Art Store: YesArt Mode: N/A
Art Store: YesArt Mode: N/A
Art Store: N/A
Operating System
One UI Tizen
One UI Tizen
One UI Tizen
Free Ad-Supported TV:
Samsung TV Plus
Samsung TV Plus
Samsung TV Plus
Smart Home Connectivity
SmartThings
Matter, IoT-Sensor Functionality
Quick RemoteSmartThings
Matter, IoT-Sensor Functionality
Quick RemoteSmartThings
Matter, IoT-Sensor Functionality
Quick Remote
Smart Assistants (Built-In)
Bixby, Alexa
Bixby, Alexa
Bixby, Alexa
Smart Assistants (Works with):
Google Assistant
Google Assistant
Google Assistant
Far-Field Voice Interactions
Yes
Yes
Yes
Web Browser
Yes
Yes
Yes
Samsung Health
Yes
Yes
Yes
Multi-Device Experience:
Mobile to TV
TV initiates mirroring
Sound Mirroring
Wireless TV OnMobile to TV
TV initiates mirroring
Sound Mirroring
Wireless TV OnMobile to TV
TV initiates mirroring
Sound Mirroring
Wireless TV On
Multi-View
Up to 2 videos
Up to 2 videos
Up to 2 videos
Buds Auto Switch
Yes
Yes
Yes
Works with Apple AirPlay
Yes
Yes
Yes
Works with Google Cast:
Yes
Yes
Yes
Daily+
Yes
Yes
Yes
Now Brief
Yes Voice/User Detection
Yes Voice/User Detection
Yes Voice/User Detection
Workout Tracker
Yes
Yes
Yes
Karaoke Mic
Yes
Yes
Yes
Multi-Control
Yes
Yes
Yes
Storage Share:
Yes
Yes
Yes
Gaming Support
Gaming Hub:
Cloud Gaming:-Xbox, NVIDIA GeForce Now, Luna, Blacknut, Antstream, Boosteroid
AI Auto Game Mode
ALLM (Auto Low Latency Mode)
Game Motion Plus
Super Ultra Wide Game View
Game Bar
Mini Map Zoom
AMD FreeSync: Freesync Premium™ Pro
NVIDIA G-SYNC
HGiG
Hue Sync:Gaming Hub:
Cloud Gaming:-Xbox, NVIDIA GeForce Now, Luna, Blacknut, Antstream, Boosteroid
AI Auto Game Mode
ALLM (Auto Low Latency Mode)
Game Motion Plus
Super Ultra Wide Game View
Game Bar
Mini Map Zoom
83″- 48″: AMD FreeSync: Freesync Premium™ Pro
42″: Freesync Premium™
NVIDIA G-SYNC
HGiG
Hue Sync:Gaming Hub:
Cloud Gaming:-Xbox, NVIDIA GeForce Now, Luna, Blacknut, Antstream, Boosteroid
AI Auto Game Mode
ALLM (Auto Low Latency Mode)
Game Motion Plus
Super Ultra Wide Game View
Game Bar
Mini Map ZoomAMD FreeSync: Premium™
NVIDIA G-SYNC
HGiG
Hue Sync:
Security
Knox Vault: N/A
Knox Security: YesKnox Vault: N/A
Knox Security: YesKnox Vault: N/A
Knox Security: Yes
Power
Power Supply (V): AC110-120V~ 50/60Hz
Stand-by Power Consumption (W): 0.5
Typical Power Consumption (W) 83″: 236W 77″: 192W 65″: 145W 55″: 127W
Max Power
Consumption (W):
83″: 650W 77″: 770W 65″: 600W 55″: 470W Eco Sensor
Auto Power Saving
Auto Power OffPower Supply (V): AC110-120V~ 50/60Hz
Stand-by Power Consumption (W): 0.5
Eco Sensor: Yes
Auto Power Saving:
Auto Power OffPower Supply (V): AC110-120V~ 50/60Hz
Stand-by Power Consumption (W): 0.5
Eco Sensor: Yes
Auto Power Saving:
Auto Power Off
Included Accessories
Remote Control: BT SolarCell™ Remote TM2660H
Power Cable
Slim Fit Wall-mount SupportRemote Control: BT SolarCell™ Remote TM2660H
Power Cable
Slim Fit Wall-mount SupportRemote Control: BT SolarCell™ Remote TM2660H
Power Cable
Slim Fit Wall-mount Support
Sizes and U.S. Pricing of Samsung’s 2026 OLED TVs:
S95H OLED TV
- 55-inch S95H: $2,499.99
- 65-inch S95H: $3,399.99
- 77-inch S95H: $4,499.99
- 83-inch S95H: $6,499.99
S90H OLED TV
S85H OLED TV
The Bottom Line
With Samsung’s 2026 line-up of OLED TVs, it’s clear that the company is still committed to this category, even as they continue to enhance their LCD TV line-up with both Mini LED and Micro RGB backlighting. The 165 Hz OLED panel, impressive peak brightness, advanced AI processing, deep black levels and accurate color reproduction should appeal to those who want exceptional picture performance without the requirement to turn out the room lights or close the drapes.
Samsung’s industrial design has always had its share of fans and detractors. Incorporating a picture frame into the chassis of the S95H will likely appeal to those who want their TVs to pass as artwork when not in use, but it may be a sticking point for those who want a more traditional thin bezel design. For those who like the idea of the Frame TV but want something with higher picture performance, we believe the S95H will offer a compelling choice.
We also believe moving away from the required One Connect box on the S95F by including the input/output ports on the S95H TV itself and offering a wireless One Connect option for those who want to move the cables to a separate box is a great move. This makes the S95H even easier to install than its predecessor with more options for the consumer and custom installer.
For those who appreciate the wider color gamut reproduction of a QD-OLED panel but dislike the matte finish of Samsung’s Glare Free screen treatment or aren’t fans of the framed design of the S95H, Samsung isn’t really offering an alternative this year. Whether this turns out to be a misstep or just a trivial checklist item remains to be seen.
But what we’ve seen so far of the Samsung OLED line suggests that the flagship S95H will likely be one of the top performing TVs of the year.
Related Reading:
Check Out Samsung’s 2026 Lineup of MiniLED TVs: Pricing, Specs and Details
2026 Samsung S95H OLED TV Hands-on Review: Museum Quality OLED?
Tech
Are Employers Using Your Data To Figure Out the Lowest Salary You’ll Accept?
MarketWatch looks at “surveillance wages,” pay rates “based not on an employee’s performance or seniority, but on formulas that use their personal data, often collected without employees’ knowledge.”
According to Nina DiSalvo, policy director at labor advocacy group Towards Justice, some systems use signals associated with financial vulnerability — including data on whether a prospective employee has taken out a payday loan or has a high credit-card balance — to infer the lowest pay a candidate might accept. Companies can also scrape candidates’ public personal social-media pages, she said…
A first-of-its-kind audit of 500 labor-management artificial-intelligence companies by Veena Dubal, a law professor at University of California, Irvine, and Wilneida Negrón, a tech strategist, found that employers in the healthcare, customer service, logistics and retail industries are customers of vendors whose tools are designed to enable this practice. Published by the Washington Center for Equitable Growth, a progressive economic think tank, the August 2025 report… does not claim that all employers using these systems engage in algorithmic wage surveillance. Instead, it warns that the growing use of algorithmic tools to analyze workers’ personal data can enable pay practices that prioritize cost-cutting over transparency or fairness…
Surveillance wages don’t stop at the hiring stage — they follow workers onto the job, too. The vendors that provide such services also offer tools that are built to set bonus or incentive compensation, according to the report. These tools track their productivity, customer interactions and real-time behavior — including, in some cases, audio and video surveillance on the job. Nearly 70% of companies with more than 500 employees were already using employee-monitoring systems in 2022, such as software that monitors computer activity, according to a survey from the International Data Corporation. “The data that they have about you may allow an algorithmic decision system to make assumptions about how much, how big of an incentive, they need to give to a particular worker to generate the behavioral response they seek,” DiSalvo said.
The article notes that Colorado introduced the “Prohibit Surveillance Data to Set Prices and Wages Act” to ban companies from setting pay rates with algorithms that use payday-loan history, location data or Google search behavior for algorithmically set.
Thanks to long-time Slashdot reader sinij for sharing the article.
Tech
Ursula K. Le Guin’s blog has been turned into a podcast
For those who will never tire of the words of Ursula K. Le Guin, a special treat is on the way. The esteemed late author’s blog, which she started in 2010 at the age of 81, is being rereleased as a podcast, In Your Spare Time. Le Guin’s blog ran until 2017, and a book collecting a selection of those posts was published that year. But, the podcast will include everything: essays, poems and “even the ones that are mostly cat pictures,” according to the announcement. The first episode will be released April 8 on Apple Podcasts, Spotify and other platforms.
From Le Guin’s official Instagram account, which is managed by her estate:
We always wanted to hear a version of the blog that includes every single post, even the ones that are mostly cat pictures. So for the next two years and change, we’ll release an episode every Wednesday. Each episode features a different reader of Ursula’s text, and each reader adds their own thoughts—about their relationship with Ursula and her work, or about the specific topic of the post, or whatever catches their fancy.
You can listen to a trailer here ahead of the first episode’s release this week. Post zero, “A Note at the Beginning,” will be read by David Mitchell.
Tech
The Social Media Addiction Verdicts Are Built On A Scientific Premise That Experts Keep Telling Us Is Wrong
from the we-keep-seeing-this-over-and-over dept
Last week, I wrote about why the social media addiction verdicts against Meta and YouTube should worry anyone who cares about the open internet. The short version: plaintiffs’ lawyers found a clever way to recharacterize editorial decisions about third-party content as “product design defects,” effectively gutting Section 230 without anyone having to repeal it. The legal theory will be weaponized against every platform on the internet, not just the ones you hate. And the encryption implications of the New Mexico decision alone should terrify everyone. You can read that post for more details on the legal arguments.
But there’s a separate question lurking underneath the legal one that deserves its own attention: is the scientific premise behind all of this even right? Are these platforms actually causing widespread harm to kids? Is “social media addiction” a real thing that justifies treating Instagram like a pack of Marlboros? We’ve covered versions of this debate in the past, mostly looking at studies. But there are other forms of expert analysis as well.
Long-time Techdirt reader and commenter Leah Abram pointed us to a newsletter from Dr. Katelyn Jetelina and Dr. Jacqueline Nesi that digs into exactly this question with the kind of nuance that’s been almost entirely absent from the mainstream coverage. Jetelina runs the widely read “Your Local Epidemiologist” newsletter, and Nesi is a clinical psychologist and professor at Brown who studies technology’s effects on young people.
And what they’re saying lines up almost perfectly with what we’ve been saying here at Techdirt for years, often to enormous pushback: social media does not appear to be inherently harmful to children. What appears to be true is that there is a small group of kids for whom it’s genuinely problematic. And the interventions that would actually help those kids look nothing like the blanket bans and sweeping product liability lawsuits that politicians and trial lawyers are currently pursuing. And those broad interventions do real harm to many more people, especially those who are directly helped by social media.
Let’s start with the “addiction” question, since that’s the framework on which these verdicts were built. Here’s Nesi:
There is much debate in psychology about whether social media use (or, really, any non-substance-using behavior outside of gambling) can be called an “addiction.” There is no clear neurological or diagnostic criteria, like a blood test, to make this easy, so it’s up for debate:
- On one hand, some researchers argue that compulsive social media use shares enough features (loss of control, withdrawal-like symptoms, continued use despite harm) to warrant the diagnosis for treatment.
- Others say the evidence for true neurological dependency is still weak and inconsistent because research relies on self-reported data, findings haven’t been replicated, and many heavy users don’t show true clinical impairment without pre-existing issues.
Her bottom line is measured and careful in a way that you almost never hear from the politicians and lawyers who claim to be acting on behalf of children:
Here’s my current take: There are a small number of people whose social media use is so extreme that it causes significant impairment in their lives, and they are unable to stop using it despite that impairment. And for those people, maybe addiction is the right word.
For the vast majority of people (and kids) using social media, though, I do not think addiction is the right word to use.
That’s a leading expert on technology and adolescent mental health, someone who has personally worked with hospitalized suicidal teenagers, telling you that for the vast majority of kids, “addiction” is the wrong word. And she has a specific, evidence-based reason for why that distinction matters — one that should be of particular interest to anyone who actually wants platforms held accountable for the kids who are being harmed.
Nesi argues that overusing the addiction label doesn’t just lack scientific precision. It actively weakens the case for meaningful platform accountability:
Preserving the precision of the addiction label — reserving it for the small number of kids whose use is genuinely compulsive and impairing — actually strengthens the case for platform accountability, rather than weakening it. It’s that targeted claim that has driven legal action and regulatory pressure. Expanding it to average use shifts focus from systemic design fixes to individual diagnosis, and dilutes the very argument that holds platforms responsible.
This is a vital point that runs counter to the knee-jerk reactions of both the trial lawyers and the moral panic crowd. If you say every kid using social media is an addict, you’ve made the concept of addiction meaningless, and you’ve made it dramatically harder to identify and help the kids who are actually suffering. You’ve also given platforms an easy out: if everyone’s addicted, then it’s just a feature of how humans interact with technology, and nobody is specifically responsible for anything. Precision is what creates accountability. Vagueness destroys it.
We highlighted something similar back in January, when a study published in Nature’s Scientific Reports found that simply priming people to think about their social media use in addiction terms — such as using language from the U.S. Surgeon General’s report — reduced their own perceived control, increased their self-blame, and made them recall more failed attempts to change their behavior. The addiction framing itself was creating a feeling of helplessness that made it harder for people to change their habits. As the researchers in that study put it:
It is impressive that even the two-minute exposure to addiction framing in our research was sufficient to produce a statistically significant negative impact on users. This effect is aligned with past literature showing that merely seeing addiction scales can negatively impact feelings of well-being. Presumably, continued exposure to the broader media narrative around social media addiction has even larger and more profound effects.
So we’re stuck with a situation where the dominant public narrative — “social media is addicting our children” — appears to be both scientifically imprecise and actively counterproductive for the people it claims to help. That’s a real problem. And it would be nice if the moral panic crowd would start to recognize the damage they’re doing.
None of this means there are no risks. Nesi is quite clear about that, drawing on her own clinical work:
A few years ago, I ran a study with adolescents experiencing suicidal thoughts in an inpatient hospital unit. Many of the patients I spoke to had complex histories of abuse, neglect, bullying, poverty, and other major stressors. Some of these patients used social media in totally benign, unremarkable ways. A few of them, though, were served with an endless feed of suicide-related posts and memes, some romanticizing or minimizing suicide. For those patients, it would be very hard to argue that social media did not contribute to their symptoms, even with everything else going on in their lives.
Nobody who has paid serious attention to this issue disputes that. There are kids for whom social media is a contributing factor in genuine mental health crises. The question has always been whether that reality justifies treating social media as an inherently dangerous product that harms all children — the premise on which these lawsuits and legislative bans are built.
The evidence consistently says no. When it comes to whether social media actually causes mental health issues, the newsletter is direct:
The scientific community has substantial correlational evidence and some, but not much, causal evidence of harm. Studies that randomly assigned people to stop using social media show mixed results, depending on how long they stopped, whether they quit entirely or just reduced use, and what they were using it for.
And:
It is still the case that if you take an average, healthy teen and give them social media, this is highly unlikely to create a mental illness.
This is consistent with what we’ve been reporting on for years, including two massive studies covering 125,000 kids that found either a U-shaped relationship (where moderate use was associated with the best outcomes and no use was sometimes worse than heavy use) or flat-out zero causal effect on mental health. Every time serious researchers go looking for the inherent-harm story that politicians keep telling, they come up empty.
One of the most fascinating details in the newsletter is the Costa Rica comparison. Costa Rica ranks #4 in the 2026 World Happiness Report. Its residents use just as much social media as Americans. And yet:
It doesn’t necessarily have fewer mental illnesses. And it certainly doesn’t have less social media use. What it has is a deep social fabric, and that may mean social media use reinforces real-world connections in Costa Rica, whereas in English-speaking countries, it may be replacing them.
In other words, cultural factors appear to be protective. The underlying challenges to social foundations — trust, connection, belonging, and safety — are what drive happiness. Friendships, being known by someone, the sense that you belong somewhere: these are the actual load-bearing pillars of mental health, more predictive of wellbeing than income, and more protective against mental illness than almost any intervention we have.
If social media were inherently harmful — if the “addictive design” of infinite scroll and autoplay and algorithmic recommendations were the core problem — Costa Rica would be suffering the same outcomes as the United States. They have the same platforms, same features, and same engagement mechanics. What actually differs is the strength of the social fabric, not the tools themselves.
This is a similar point I raised in my review of Jonathan Haidt’s book two years ago. If you go past his cherry-picked data, you can find tons of countries with high social media use where rates of depression and suicide have gone down. There are clearly many other factors at work here, and little evidence that social media is a key factor at all.
That realization completely changes how we should think about policy. If the problem is weak social foundations — not enough connection, not enough belonging, not enough adults showing up for kids — then banning social media or suing platforms into submission won’t fix it. You’ll have addressed the wrong variable. And in the process, you’ll have made the platforms worse for the many kids (including LGBTQ+ teens in hostile communities, kids with rare diseases, teens in rural areas) who rely on them for the connection and community that their physical environment doesn’t provide.
Nesi’s column has some practical advice that is pretty different than what that best selling book might tell you:
If you know your teen is vulnerable, perhaps due to existing mental health challenges or social struggles, you may want to be extra careful.
If your teen is using social media in moderation, and it does not seem to be affecting them negatively, it probably isn’t.
That sounds so obvious it feels almost silly to type out. And yet it is the exact opposite of the approach we see in the lawsuits and bans currently dominating the policy landscape, which assume social media is a universally dangerous product requiring universal restrictions.
The newsletter closes with a key line that highlights the nuance that so many people ignore:
Social media may be one piece of the puzzle, but it’s certainly not the whole thing.
We’ve been making this point at Techdirt for a long time now, often in the face of considerable hostility from people who are deeply invested in the simpler narrative. I’ve written about Danah Boyd’s useful framework of understanding the differences between risks and harms, and how moral panics confuse those two things. I’ve covered so many studies that find no causal link that I’ve lost count. I’ve pointed out how the “addiction” framing may be doing more damage than the platforms themselves.
That’s why it’s encouraging to see credentialed, independent researchers — people who work directly with the most vulnerable kids — end up in the same place through their own work. Because this conversation desperately needs more voices willing to acknowledge both realities: that some kids are genuinely harmed and need targeted help, and that the sweeping narrative of universal social media harm is not supported by the science and leads to policy responses that may hurt far more people than they help.
The kids who are in that small, genuinely vulnerable group deserve interventions designed for them — better mental health funding and access along with better identification of at-risk youth. What they don’t deserve is to have their suffering used as a blunt instrument and a prop to reshape the entire internet through lawsuits built on a scientific premise that the actual scientists keep telling us is wrong.
Filed Under: addiction, experts, jackqueline nesi, katelyn jetelina, mental health, social media
Companies: meta, youtube
Tech
Minnesota Kicks Off Legal Battle With Trump Administration To Hold ICE Shooters Accountable
from the occupied-territories dept
This story was originally published by ProPublica. Republished under a CC BY-NC-ND 3.0 license.
They asked nicely at first.
After an Immigration and Customs Enforcement agent shot and killed Renee Good, a 37-year-old mother of three who’d recently moved to Minneapolis, local law enforcement officials requested a partnership with the federal government to investigate the case, as they’d done in past shootings involving federal agents.
When the Trump administration refused to cooperate, Minnesota prosecutors ratcheted up their efforts. They sent a series of strongly worded legal letters demanding evidence in the Good shooting as well as the shootings of Julio Cesar Sosa-Celis, a Venezuelan immigrant who was wounded a week after Good was shot, and Alex Pretti, who was killed on Jan. 24.
Still, the administration rebuffed the requests.
This week, prosecutors from Hennepin County and the state of Minnesota took the next step to force the Trump administration’s hand. They filed a federal lawsuit against the departments of Homeland Security and Justice over the evidence in the shootings, an action that Hennepin County Attorney Mary Moriarty, whose jurisdiction covers Minneapolis, characterized as “unprecedented in American history.”
The Trump administration has declined to release the names of the agents involved in the shootings, even after the Minnesota Star Tribune and ProPublica identified the officers involved in the Good and Pretti incidents.
“The federal government has refused to cooperate with state law enforcement, which is unique, rare and simply cannot be tolerated,” Minnesota Attorney General Keith Ellison told reporters. “[We] can’t sit around and let them do it.”
In the standoff over evidence, the case has already become a game of constitutional chicken over states’ rights versus federal immunity, a battle that will have implications for others who wish to hold agents in the president’s immigration surge criminally accountable.
So far, neither side is showing signs of backing down, foreshadowing a fight that could take years. If prosecutors do eventually file charges against federal agents involved in the shootings, legal experts said the path to trial, much less winning convictions, will be filled with legal and procedural challenges.
“State prosecutors across the country are going to be watching what happens in Minnesota really closely,” said Alicia Bannon, director of the judiciary program at the nonprofit Brennan Center for Justice.
The first test for prosecutors, if they file charges, would be to prove the agents don’t qualify for immunity through the Constitution’s supremacy clause, a rarely invoked legal doctrine that protects federal officers from state prosecutions if they’re acting lawfully and within the scope of their duties.
Failing to pass that test would likely end the case.
The U.S. Supreme Court hasn’t taken up a case involving supremacy clause immunity in over 100 years, Bannon said, and judges have come down differently on legal issues related to its application.
There’s no easy answer as to whether Minnesota will be able to get past a supremacy clause defense, said Jill Hasday, a constitutional law professor at the University of Minnesota.
“That depends on the facts, but probably the odds are stacked against it,” she said.
Even if they survive such a fight, the cases could be dogged by a series of logistical challenges. Moriarty, who has been leading the investigations, has decided not to seek reelection and will leave office at the end of the year. That means whoever wins the election for her seat in November could inherit the prosecutions.
In addition to not having the names of the agents, prosecutors don’t know where those agents are now. Minnesota may need to extradite them, potentially from a MAGA-leaning state that may balk at sending them to Hennepin County to stand trial.
“Will the federal government or other states cooperate with that? I think the answer to that is sort of iffy,” said Ilya Somin, a law professor at George Mason University in Virginia. (Indeed, in a case involving a doctor charged with illegally mailing abortion medication to a Louisiana woman, the state of California has rejected an extradition request, citing its own laws protecting doctors from prosecution elsewhere.)
The fight is focused on three shootings. But Moriarty’s office has opened criminal investigations into 14 additional cases of potentially unlawful behavior by federal agents during Operation Metro Surge, which started in early December and has wound down over the past few weeks.
The other cases Moriarty is examining involve allegations of excessive force or other misconduct by federal agents, such as an incident in early January in which agents allegedly used force on staff and students on the grounds of a high school.
Prosecutors are also investigating Gregory Bovino, the outgoing Border Patrol commander who helped to lead immigration surges into several American cities and who was seen on video lobbing green-smoke canisters into crowds at a park in Minneapolis. A Department of Homeland Security spokesperson said at the time that Bovino and other agents were responding to a “hostile crowd.”
The tension has played out in a series of demand letters sent by Moriarty to the Justice and Homeland Security departments. “Public transparency is vitally important in these cases — not just for the people of Hennepin County and Minnesota, but for the public nationwide,” Moriarty wrote in one of the letters. “The only way to achieve transparency is through investigation conducted at a local level.”
In January, after the shooting of Good, federal officials had agreed to participate in a joint investigation with the Bureau of Criminal Apprehension — Minnesota’s state police agency tasked with examining use of deadly force cases — according to the letters signed by Moriarty.
State officials presumed they’d be able to examine evidence, such as the car Good was driving and the guns used to shoot her and the other victims. But the investigators later learned through public statements by high-ranking Trump administration officials that federal agents were no longer planning to share evidence, the letter states.
Local and state prosecutors don’t have the authority to subpoena them for evidence like in a typical criminal investigation. The demand letters, called Touhy letters, are formal written requests, used as an alternative to a subpoena, asking a federal agency to provide evidence or testimony in a case in which the government is not a party. Moriarty sought an extensive list of evidence in the shootings, from the guns fired by the agents in all three cases to official reports, agent GPS devices and witness statements. The Touhy letters asked for a response by Feb. 17.
Normally, the federal government complies with Touhy letters as a matter of protocol, as long as releasing the information doesn’t violate an internal policy, said Timothy Johnson, a political science and law professor at the University of Minnesota.
But on Feb. 13, the FBI told BCA investigators that it won’t share investigative materials in the Pretti case, BCA Superintendent Drew Evans said in a statement. Evans said the police agency had reiterated its requests for evidence in the Good and Sosa-Celis cases.
More than a month after the deadline set by prosecutors, the Trump administration still hasn’t turned over the materials.
“There has been no cooperation from federal authorities,” BCA spokesperson Michael Ernster said.
The agents involved in the shootings have not spoken publicly, but a spokesperson for the Department of Homeland Security defended Good’s shooting, saying the agent acted in self-defense. They said the Pretti shooting was under investigation by the FBI and the Department of Homeland Security, with the Border Patrol conducting its own investigation. Those investigations could result in discipline or charges, including for civil rights violations.
The Department of Homeland Security spokesperson said federal officials found that, after Sosa-Celis’ shooting, officers made false statements. But the agency did not say whether it would cooperate with the local authorities or follow a court ruling requiring it to do so.
The Justice Department did not respond to a request for comment or to questions. Neither agency has responded to the lawsuit.
Moriarty called the lawsuit “critically important” to investigating the shooting cases but also said she had not made any decisions on whether her office will file charges.
“There has to be an investigation anytime a federal agent or a state agent takes the life of a person in our community,” she said. “And ultimately the decision may be it was lawful. You don’t know, but that’s why you do the investigation. You are transparent with the results of that investigation, and you are public with your transparency about the decision and how you got there.”
But a lawsuit does not guarantee that prosecutors will get all they want. “The question then becomes, even if Hennepin County or Minneapolis wins the suit, will they comply then?” Johnson asked. “And the answer is probably no.”
If the Trump administration did eventually defy a judge’s order, he said, prosecutors could try to appeal up to the U.S. Supreme Court. As far as what could happen next: “It’s anyone’s guess.”
Filed Under: alex pretti, doj, ice, investigations, julio cesar sosa-celis, keith ellison, minnesota, murder, renee good
Tech
Game Jam Winner Spotlight: CARAMENTRAN
from the gaming-like-it’s-1930 dept
It’s time for the second in our series of spotlight posts looking at the winners of our eighth annual public domain game jam, Gaming Like It’s 1930! We’ve already covered the Best Adaptation winner, and this week we’re looking at the winner of Best Deep Cut: CARAMENTRAN by RedSPINE and poymakes.
Sometimes, we get entries that were designed for more than one game jam, and this is one of them. In this case, the game was also created for the Themed Horror game jam in which one of the themes was “macabre carnival”. CARAMENTRAN delves specifically into a Provençal carnival tradition from France, in which the “King of Carnival” or Caramentran is put on trial for all the year’s ills then burned at the stake in punishment. As the player, you are Caramentran himself, trying to ward off accusations from the villagers while extinguishing the flames at your feet in a grimy, unsettling horror arcade game.

It’s a fitting premise for a horror game, but what makes it special for this game jam is its visual assets, drawn from a variety of public domain sources. The game’s hauntingly hideous aesthetic comes from a collage of archive images and postcards of actual carnivals in Southern France, combined with figures taken from American magazines, ads, and fashion plates.

Many of the materials are from 1930, while many others are from earlier, and the combination of wildly different styles is viscerally jarring in a way that amplifies the horror. There are no widely recognized images or famous works of art here, only fragments of visual language plucked piece by piece from the vast sea of imagery in the public domain, and for that it’s this year’s Best Deep Cut.
Congratulations to RedSPINE and poymakes for the win! You can play CARAMENTRAN in your browser on Itch. We’ll be back next week with another winner spotlight, and don’t forget to check out the many great entries that didn’t quite make the cut. And stay tuned for next year, when we’ll be back for Gaming Like It’s 1931!
Filed Under: game jam, games, gaming, gaming like it’s 1930, public domain, winner spotlight
Tech
OCSF explained: The shared data language security teams have been missing
The security industry has spent the last year talking about models, copilots, and agents, but a quieter shift is happening one layer below all of that: Vendors are lining up around a shared way to describe security data. The Open Cybersecurity Schema Framework (OCSF), is emerging as one of the strongest candidates for that job.
It gives vendors, enterprises, and practitioners a common way to represent security events, findings, objects, and context. That means less time rewriting field names and custom parsers and more time correlating detections, running analytics, and building workflows that can work across products. In a market where every security team is stitching together endpoint, identity, cloud, SaaS, and AI telemetry, a common infrastructure long felt like a pipe dream, and OCSF now puts it within reach.
OCSF in plain language
OCSF is an open-source framework for cybersecurity schemas. It’s vendor neutral by design and deliberately agnostic to storage format, data collection, and ETL choices. In practical terms, it gives application teams and data engineers a shared structure for events so analysts can work with a more consistent language for threat detection and investigation.
That sounds dry until you look at the daily work inside a security operations center (SOC). Security teams have to spend a lot of effort normalizing data from different tools so that they can correlate events. For example, detecting an employee logging in from San Francisco at 10 a.m. on their laptop, then accessing a cloud resource from New York at 10:02 a.m. could reveal a leaked credential.
Setting up a system that can correlate those events, however, is no easy task: Different tools describe the same idea with different fields, nesting structures, and assumptions. OCSF was built to lower this tax. It helps vendors map their own schemas into a common model and helps customers move data through lakes, pipelines, security incident and event management (SIEM) tools without requiring time consuming translation at every hop.
The last two years have been unusually fast
Most of OCSF’s visible acceleration has happened in the last two years. The project was announced in August 2022 by Amazon AWS and Splunk, building on worked contributed by Symantec, Broadcom, and other well known infrastructure giants Cloudflare, CrowdStrike, IBM, Okta, Palo Alto Networks, Rapid7, Salesforce, Securonix, Sumo Logic, Tanium, Trend Micro, and Zscaler.

The OCSF community has kept up a steady cadence of releases over the last two years
The community has grown quickly. AWS said in August 2024 that OCSF had expanded from a 17-company initiative into a community with more than 200 participating organizations and 800 contributors, which expanded to 900 wen OCSF joined the Linux Foundation in November 2024.
OCSF is showing up across the industry
In the observability and security space, OCSF is everywhere. AWS Security Lake converts natively supported AWS logs and events into OCSF and stores them in Parquet. AWS AppFabric can output OCSF — normalized audit data. AWS Security Hub findings use OCSF, and AWS publishes an extension for cloud-specific resource details.
Splunk can translate incoming data into OCSF with edge processor and ingest processor. Cribl supports seamless converting streaming data into OCSF and compatible formats.
Palo Alto Networks can forward Strata sogging Service data into Amazon Security Lake in OCSF. CrowdStrike positions itself on both sides of the OCSF pipe, with Falcon data translated into OCSF for Security Lake and Falcon Next-Gen SIEM positioned to ingest and parse OCSF-formatted data. OCSF is one of those rare standards that has crossed the chasm from an abstract standard into standard operational plumbing across the industry.
AI is giving the OCSF story fresh urgency
When enterprises deploy AI infrastructure, large language models (LLMs) sit at the core, surrounded by complex distributed systems such as model gateways, agent runtimes, vector stores, tool calls, retrieval systems, and policy engines. These components generate new forms of telemetry, much of which spans product boundaries. Security teams across the SOC are increasingly focused on capturing and analyzing this data. The central question often becomes what an agentic AI system actually did, rather than only the text it produced, and whether its actions led to any security breaches.
That puts more pressure on the underlying data model. An AI assistant that calls the wrong tool, retrieves the wrong data, or chains together a risky sequence of actions creates a security event that needs to be understood across systems. A shared security schema becomes more valuable in that world, especially when AI is also being used on the analytics side to correlate more data, faster.
For OCSF, 2025 was all about AI
Imagine a company uses an AI assistant to help employees look up internal documents and trigger tools like ticketing systems or code repositories. One day, the assistant starts pulling the wrong files, calling tools it should not use, and exposing sensitive information in its responses.
Updates in OCSF versions 1.5.0, 1.6.0, and 1.7.0 help security teams piece together what happened by flagging unusual behavior, showing who had access to the connected systems, and tracing the assistant’s tool calls step by step. Instead of only seeing the final answer the AI gave, the team can investigate the full chain of actions that led to the problem.
What’s on the horizon
Imagine a company uses an AI customer support bot, and one day the bot begins giving long, detailed answers that include internal troubleshooting guidance meant only for staff. With the kinds of changes being developed for OCSF 1.8.0, the security team could see which model handled the exchange, which provider supplied it, what role each message played, and how the token counts changed across the conversation.
A sudden spike in prompt or completion tokens could signal that the bot was fed an unusually large hidden prompt, pulled in too much background data from a vector database, or generated an overly long response that increased the chance of sensitive information leaking. That gives investigators a practical clue about where the interaction went off course, instead of leaving them with only the final answer.
Why this matters to the broader market
The bigger story is that OCSF has moved quickly from being a community effort to becoming a real standard that security products use every day. Over the past two years, it has gained stronger governance, frequent releases, and practical support across data lakes, ingest pipelines, SIEM workflows, and partner ecosystems.
In a world where AI expands the security landscape through scams, abuse, and new attack paths, security teams rely on OCSF to connect data from many systems without losing context along the way to keep your data safe.
Nikhil Mungel has been building distributed systems and AI teams at SaaS companies for more than 15 years.
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Tech
AT&T’s New OneConnect Bundles Mobile and Home Internet but There’s a Catch
It’s easier now to stay connected wherever you are, but getting to that point is still complicated. Wireless plans for phones and home internet plans are typically two separate things, with some crossover or discounts if you get them from the same provider.
AT&T OneConnect puts wireless and home service together in one bundle, with unlimited mobile data for up to 10 voice lines and gigabit broadband at home. However, it’s limited to new AT&T customers only. Here’s how the details break down.
OneConnect offers three pricing tiers, billed monthly:
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Individual — $90: One member, one voice line, up to three data devices and one household with 1Gbps internet.
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Duo — $120: Two members, two voice lines, up to six data devices and one household with 1Gbps internet.
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Family — $225: Unlimited members, up to 10 voice lines, up to 10 data devices and one household with 1Gbps internet.
One notable detail is that the OneConnect subscription prices listed above include taxes and fees, a practice that’s quickly becoming increasingly rare among major carriers. On many plans, including AT&T’s newest wireless plans, those costs are added on top.
For comparison, an AT&T bundle for two people with unlimited wireless and gigabit-speed home internet would cost about $225, including two lines on the AT&T Premium 2.0 plan and AT&T Internet 1000 fiber at $65. For one person, a single Premium 2.0 wireless plan costs $90, plus $65 for home fiber. (It’s also important to note that speeds and availability vary depending on your location.)
As with any new connection plan, you’ll want to scrutinize the details so you know what you’re getting into.
For instance, OneConnect is currently limited to new customers; existing AT&T customers have no migration path to combine their broadband and wireless services under this digital umbrella. According to an AT&T spokesperson, “Once we gather customer feedback and validate the experience with our initial cohort, we will make OneConnect available to as many customers as possible.”
It’s also entirely BYOD — or ‘bring your own device’: “Limited to bring your own eSIM compatible, unlocked smartphones, tablets, and wearables,” reads the fine print on AT&T’s press statement. There are no phone deals tied to OneConnect, although the spokesperson didn’t rule out that possibility in the future.
Unlike AT&T’s standalone wireless plans, OneConnect follows a one-size-fits-all model. One benefit of AT&T mobile service is that each person on an account can select their own plan. For instance, a parent might choose AT&T Premium 2.0, while a teen could opt for the cheaper but more limited AT&T Value 2.0.
Other major carriers offer home internet and mobile service bundles, but they’re not packaged in the same way. Verizon and T-Mobile, for example, provide discounts if you’ve signed up for both types of plans.
AT&T is betting that account owners will want a simpler, bundled service instead of two separate plans. With unlimited talk, texting, data and AT&T’s Active Armor service for filtering out unwanted calls and texts, that’s a size that does seem to fit all.
Tech
Lucid blames dip in Q1 sales on seat supplier issue
Lucid Group finished 2025 on an upswing — building twice as many EVs as the previous year and reporting a 55% uptick in sales. Then the first quarter of 2026 arrived.
The company, which makes the Air sedan and Gravity SUV, reported Friday that it sold 3,093 vehicles in the first quarter, a 42% drop from the previous quarter and about 0.5% lower than the same period last year. It had built many more, about 5,500 in total.
Lucid said the sales dip, and the gap between production and deliveries, is not a demand problem. Instead, the company blames a supplier quality issue with its second-row seats, which disrupted deliveries of the Lucid Gravity for 29 days.
The supplier issue also prompted Lucid to recall more than 4,000 Gravity SUVs. Lucid told the National Highway Traffic Safety Administration that it discovered some of the anchors for the SUV’s second-row seat belts were not properly welded.
Lucid spokesperson Nick Twork confirmed to TechCrunch that the decrease in sales was tied to problems with the supplier. He said that due to an unapproved change made by a supplier, the company issued a stop on Gravity sales that lasted most of February to ensure proper vehicle quality before restarting them. Twork made a point of noting Lucid’s more recent success, saying that “following eight record quarters, we showed strong results in both January and March which very nearly achieved year-over-year growth on their own.”
Lucid said in its securities filing Friday that the issue has been addressed, and the company seems confident that disruption won’t affect its production goals.
Lucid reaffirmed its previously announce production guidance of between 25,000 and 27,000 vehicles this year. Lucid built 18,378 EVs in 2025. That would represent an increase of as much as 47% from last year.
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Lucid’s seat supplier troubles come as the company prepares to start building its first vehicle on a new lower-cost platform aimed at the mass market. Lucid has said that first vehicle will cost around $50,000, a price point that will put it in direct competition with the upcoming Rivian R2 SUV, as well as existing products like the Tesla Model Y, Tesla Model 3, and Chevrolet Equinox EV.
Tech
Seattle VR gaming studio Polyarc announces ‘significant’ layoffs

Polyarc, the Seattle-based VR gaming developer behind the award-winning Moss series, announced that it’s had to “significantly reduce the size of the company.”
The announcement, via LinkedIn on Monday, notes that the layoffs come after “an unsuccessful team-wide effort to secure funding following the cancellation of a major project.”
The company, which had around 52 employees according to LinkedIn, did not specify how many were affected, but said it plans to share a spreadsheet with information about those who were impacted to help them make connections in new job searches.
Polyarc was founded in 2016 by Tam Armstrong, Danny Bulla, and Chris Alderson, all three of whom had formerly worked on Destiny at Bungie. The studio’s debut project, the fantasy adventure Moss, came out in 2018 to critical and commercial success, which led to both a 2021 sequel and a multiplayer spinoff in 2023.
The Moss series, which began as exclusives for the PlayStation VR platform before going multiplatform, is on the short list of candidates for VR gaming’s “killer app.” In Moss, players take the role of a Reader, an unseen individual who discovers a magical book in a forgotten library. That book allows you to watch and affect events in the fantasy world of Moss, where a young mouse named Quill is on a quest to save her kingdom.
The problem for the VR market, however, is that much of it is driven by Meta, and Meta has been steadily stepping back from its VR endeavors for the better part of the last couple of years. In January, another wave of VR layoffs at Meta closed several studios and dramatically lowered the headcount at Bellevue, Wash.-based Camouflaj.
There are still major players in VR gaming, such as Valve and its upcoming Steam Frame. It’d be a mistake to say the sector is dead or dying, but Meta drove so much of the conversation around VR that its slow abandonment has destabilized the format.
In addition, the last three years have been a tough time to work in the video game industry, as numerous companies have been forced to slim or shut down. Other recently affected studios in the Pacific Northwest include Phoenix Labs, Monolith Productions, and Rec Room.
Tech
Amazon meets FedEx Office: A seamless return and one very dumb question about stamps

For a while now, since the closure of the Amazon Fresh Pickup in Seattle, I’ve been complaining about having to drive across the Ballard Bridge to Whole Foods to do my Amazon returns.
So when news emerged that FedEx Office locations are now part of Amazon’s drop-off network, I jumped at the chance to try it. Turns out there’s a FedEx Office on the way to GeekWire HQ, near the PCC on NW 46th Street (across from the “Up” house in the Ballard Blocks complex).
I walked in with a microchip pet door (long story), showed the QR code on my phone, got it scanned, handed over the unpackaged item, and walked out with a receipt. No box, tape, or label required, just as with other drop-off locations. There was no line.
The refund hit my account the same day.
The one thing that made me scratch my head is that, unlike returning something at a Kohl’s or Whole Foods, there’s no real ancillary benefit for FedEx Office. I dropped off the package and there was nothing else to do in the store. I had no copies to make, nothing to ship, and no need for any of the miscellaneous supplies in their limited displays.
However, I was in need of traditional U.S. Postal Service stamps, so I asked if they sold them, and the guy looked at me like I was a complete idiot. Fair enough.
But for pure convenience, it seems like a win for Amazon customers.
Amazon and FedEx severed their logistics relationship back in 2019 as Amazon built out its own delivery network. Now they’re patching things up, and more than 1,500 FedEx Office locations are accepting returns as part of a network of over 10,000 drop-off points nationwide.
We discussed this (and much more) on this week’s GeekWire Podcast. Listen above, and subscribe to GeekWire in Apple Podcasts, Spotify, or wherever you listen.
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