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A Status Screen For Bambu Labs Printers

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If you’ve got a Bambu Labs printer, it’s usually pretty straightforward to keep an eye on it via the onboard display or the various apps the company has released. However, if you want a dedicated display somewhere remote from your printer, you might like this build from [Keralots].

The project is based on an ESP32-S3 Super Mini, paired with a 1.54″ TFT display with a 240 x 240 resolution. It’s set up to talk to Bambu Labs printers over MQTT with TLS. It harvests status data and uses it to display a real-time dashboard with critical printer parameters display on arc gauges. There’s also plenty of live stats to pore over, as well as buzzer notifications if you want auditory alerts about what is going on. It’s possible to use with just about any Bambu Labs printer with a Bambu Cloud access token; otherwise, you can tinker with LAN Direct connections on certain models, but you might need to enable Developer Mode depending on your rig.

If you want to monitor your printer’s vital statistics at a glance, this project is a great way to do it. It breaks out the fundamental numbers in a clear and obvious fashion that’s a little easier to parse quickly compared to the interface of the official software. We’ve featured similar builds before, too. If you’re also paranoid about prints and using that to motivate you towards creating useful hardware, don’t hesitate to let us know on the tipsline. 

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Tim Cook Says Apple Price Increases Are ‘Unavoidable’ Due To Memory Crunch

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RAMaggedon claims another one.

In an interview with The Wall Street Journal, Apple’s outgoing CEO all but confirmed that higher prices are on the way for the company’s products. “Unfortunately, price increases are unavoidable,” Tim Cook told the publication. “We’re doing our best to mitigate the huge increases that are being passed to us, and we’ve been trying to shield our customers from the increases, but the situation has become unsustainable.”

Unfortunately, Cook didn’t offer any specifics about either the amount prices will go up or when. With WWDC 2026 in the books, Apple is just a few months away from announcing its iPhone 18 lineup. It seems very likely those devices will be more expensive than the prior generation. Same goes for any new laptops and tablets Apple unveils this year. And given the industry’s ongoing struggles to source components, courtesy of the surging demand from AI development, Apple’s current product lineup may not escape a jump in prices.

“There’s less supply at a time when consumers want devices and the memory guys are passing along huge price increases,” he said. “We definitely need memory pricing and supply to return to reasonable levels for consumer products. That’s the bottom line.”

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Cook’s interview was typically diplomatic. It seems likely he opted to be the one delivering the bad news rather than having for his successor, John Ternus, take the heat for the coming price hike. He also acknowledged how extreme the market for RAM and storage has gotten: “I’ve never seen anything like it in any area in over 40 years.”

Apple is hardly the first tech company to make essentially this same announcement. Samsung, HP, Microsoft, Nintendo and Valve have all addressed the impact of soaring RAM costs and demand over the past few months.

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IEEE’s 2026 Education Week Emphasized Lifelong Learning

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The rapid evolution of the global engineering landscape requires continuous education. For one week in April, the IEEE community focuses on its educational frameworks. IEEE Education Week, which just concluded its fifth year, provided a comprehensive overview of the resources available to professionals and students.

From 11 to 19 April, the organization supplied a variety of live and virtual events, online resources, and promotions that champion the cycle of lifelong learning.

IEEE President Mary Ellen Randall kicked off the week with the keynote: “Inspiring Tomorrow’s Innovators: How IEEE Educational Resources Can Open Pathways Into STEM.” The event served as a central point for programs that run throughout the year.

“Education Week allows different units to share resources with members and the public, covering everything from preuniversity programs to advanced professional training,” says Jamie Moesch, managing director of IEEE Educational Activities.

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Coordination across the organization

The event relied on the cooperation of 120 IEEE partners. Involved organizational units included the IEEE Communications Society, the IEEE Education Society, and chapters and sections from around the world, including in Brazil, Colombia, and India. They produced 114 events, 23 resources, and 11 special offers.

“These collaborations help members remain current in a changing technological environment,” says Timothy Kurzweg, vice president of IEEE Educational Activities. “The goal is to provide accessible tools that assist members in both their own professional development and their efforts to mentor new engineers.”

“The week allows different units to share resources with members and the public, covering everything from preuniversity programs to advanced professional training.” —Jamie Moesch, managing director of IEEE Educational Activities

The participation metrics reflect a broad geographic interest. The IEEE Education Week website recorded more than 4,770 visitors, with primary engagement coming from India, Nigeria, and the United States. Nearly 240 digital badges were issued to people who completed educational quizzes.

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To encourage participation, organizers enlisted 72 volunteer ambassadors to promote the week’s activities across their local networks and share key resources on social media.

Available educational tools

Here are a few of the virtual events held during Education Week—most of which are available on demand:

The Education Week website highlights resources and offers shared by IEEE organizational units, including:

Individuals who were unable to attend the live sessions can find the archived content on the IEEE Education Week website.

The website also accepts donations for education-related funds managed by the IEEE Foundation.

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Updates and technical resources continue to be shared through the #EducationAtIEEE hashtag on social media channels.

Planning for IEEE Education Week 2027, scheduled for 3 to 11 April, is underway.

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SpaceX leapfrogs Amazon and briefly tops Microsoft in market value on Cursor acquisition news

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Elon Musk celebrates the SpaceX IPO last week. (Nasdaq Photo)

Shares of SpaceX surged Tuesday morning, pushing the Elon Musk-led company above Amazon and into a neck-and-neck race with Microsoft for the title of the world’s fourth-most valuable public company, less than a week after its blockbuster $75 billion IPO.

The rocket maker, satellite internet provider, defense contractor, and AI company is now valued at more than the entire economy of Italy.

The jump came after SpaceX announced its $60 billion acquisition of AI coding startup Cursor, a San Francisco-based company that last November said it was generating more than $1 billion in annualized revenue.

“We look forward to working closely with the Cursor team to advance our frontier AI capabilities,” SpaceX wrote in a message on X on Tuesday morning.

That helped propel SpaceX to stratospheric heights.

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Its market capitalization stood at roughly $2.94 trillion at one point on Tuesday morning, well ahead of Amazon’s $2.66 trillion valuation. SpaceX also topped 51-year-old Microsoft in value for periods on Tuesday, going back and forth with the Redmond tech giant. Microsoft is valued at roughly $2.93 trillion.

Nvidia remains the most valuable company, with a stock market value just over $5 trillion, followed by Alphabet at $4.51 trillion and Apple at $4.37 trillion.

SpaceX’s achievement underscores how rapidly investor attention has shifted toward companies operating at the intersection of artificial intelligence, space infrastructure, defense and communications networks. But it also speaks to the allure of Musk, with Vanda Research indicating that SpaceX accounted for about three-quarters of all single stock purchases by retail investors on Monday.

“The company that’s accustomed to defying gravity is now defying market physics,” CNN noted.

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The Cursor acquisition signals Musk’s ambition to build a vertically integrated AI powerhouse spanning chips, data centers, software, communications networks and space infrastructure.

The stock surge also adds a new dimension to the story GeekWire explored last week, examining what the SpaceX IPO means for Seattle and the broader Pacific Northwest space industry. SpaceX maintains a significant engineering presence in Redmond, where employees develop Starlink satellite technology and related communications systems, making the region an important outpost what has become in a matter of days one of the world’s most valuable companies.

For Amazon and Microsoft, the comparison is largely symbolic. The Seattle area tech giants generate hundreds of billions of dollars in annual revenue and operate dominant businesses in cloud computing.

But Wall Street’s willingness to value SpaceX above Amazon and Microsoft highlights how investors increasingly view AI and space as the next major technology frontier. SpaceX also competes directly with Amazon’s Leo satellite broadband network business.

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Whether SpaceX can sustain a valuation at these levels remains an open question. Some analysts and tech watchers have described the stock’s post-IPO run as highly speculative, noting that the company posted a loss following its merger with Musk’s xAI.

Still, the message from the market is clear: at least for now, investors see it as one of the defining technology companies of the decade.

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Unicef backs Irish NGO Camara Education with $2.56m

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Camara Education Ethiopia will support the roll-out of 115 AI-powered digital learning hubs across Ethiopia.

Irish nonprofit Camara Education has secured more than $2.56m from Unicef to expand its AI-powered digital education across Ethiopia.

The funds will support the organisation through to December 2027 to provide children with its “large-scale” digital and transferable skills programme.

The initiative intends to expand access to digital education for “thousands” of students and teachers, particularly in refugee-hosting, displacement-affected and underserved communities, the nonprofit said. Focus will be provided for young girls and learners with disabilities, Camara Education said.

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Many of the schools supported through Camara Education’s programme have limited or inconsistent internet access, making offline digital learning important for ensuring continuity of learning.

Partnering with Unicef will allow Camara Education Ethiopia to support the roll-out of 115 AI-powered digital learning hubs in schools and institutions, alongside managed internet connectivity and offline-first learning environments designed for low-resource settings.

The funds will enable the disbursement of 1,166 desktop computers, 826 tablets and 200 laptops, embedded with curriculum-aligned digital content and the Camara AI education assistant.

The programme intends to deliver digital skills, AI and technology training to more than 1,500 teachers and school leaders.

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Around 7,000 students are also expected to be trained in essential digital and transferable skills. Learners will have access to structured progression pathways, including coding bootcamps, mentorship and job-readiness support, Camara Education said.

“This landmark partnership demonstrates the growing importance of digital skills, AI literacy and equitable access to technology in shaping the future of education,” said Ibolya Nemeth, the CEO of Camara Education.

“Together with Unicef and our partners, we are investing in practical, scalable solutions that empower young people and teachers with the tools, confidence and opportunities needed to thrive in a digital economy.

“We are proud that an Irish-founded organisation continues to play a meaningful role in advancing education and opportunity across Africa.”

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The 2005-founded nonprofit works across Africa, including in Kenya, Tanzania and Zambia, providing learning solutions to underserved schools in the region.

Its initiative with Unicef, called ‘Digital and Transferable Skills Development: Transforming In-School Learning and Transition to Earning’, is delivered with support from the Netherlands, Mastercard Foundation and the Global Partnership for Education.

Don’t miss out on the knowledge you need to succeed. Sign up for the Daily Brief, Silicon Republic’s digest of need-to-know sci-tech news.

A school student in Ethiopia. Image: Unicef Ethiopia via Flickr (CC BY-NC-ND 4.0)

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Xbox Game Pass adds the perfect World Cup game in EA FC 26

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Microsoft has revealed the next wave of Xbox Game Pass additions for late June. The lineup is headlined by EA Sports FC 26 and co-op adventure game RV There Yet?.

EA Sports FC 26 joins Game Pass Ultimate and PC Game Pass on June 18 for Xbox One, Xbox Series X/S, Xbox Cloud Gaming and PC. The latest entry in EA’s football series arrives just days after it left Sony’s PlayStation Plus promotion. This gives Game Pass subscribers a chance to jump in without paying full price during the ongoing World Cup.

Before that, Call of Duty: Vanguard lands on June 17. The 2021 shooter joins Game Pass Ultimate, PC Game Pass and Game Pass Premium. This continues Microsoft’s steady rollout of Activision titles following its acquisition of the publisher.

The rest of the month is focused on newer releases. Co-op roguelite shooter Abyssus arrives on June 25 for Xbox Series X/S, PC and Cloud Gaming. Meanwhile, RV There Yet? follows on June 30. The latter has proven particularly popular on PC, where it reportedly sold 4.5 million copies within its first few months on sale.

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Microsoft also quietly added Junkster to the service today. Developed by Stormcloud Games, the 3D action platformer challenges players to build bridges and other structures to reach new areas. It is available across Xbox Series X/S, PC and Cloud Gaming.

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Looking beyond June, Tony Hawk’s Pro Skater 3 + 4 joins the Game Pass Premium tier on July 2 for Xbox One, Xbox Series X/S, PC and Cloud Gaming. The remastered skateboarding collection is already available through Game Pass Ultimate and PC Game Pass.

Another day-one addition is set to arrive on July 6 in the form of Winds of Arcana: Ruination. This 2.5D Metroidvania is coming to Game Pass Ultimate, Premium and PC Game Pass.

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The latest Game Pass update comes during a turbulent period for Xbox. Reports this week suggested Microsoft is considering major changes across its gaming division, including potential studio closures and layoffs. Despite that uncertainty, Game Pass continues to receive a steady stream of first-party and third-party additions heading into the summer.

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A Maker Hand-Wound His Own Robot Actuator, and it Already Moves Real Weight

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Homemade DIY Robot Actuator V2
Brandon Lai wants to build a humanoid robot. He started with the upper body and quickly realized that off-the-shelf actuators would either cost too much or limit what the machine could do. So he set out to design and build his own. This latest version marks his second serious attempt, and it already produces usable torque in testing. He focused on a shoulder actuator sized for a roughly four-kilogram arm about half a meter long. The targets were straightforward. Peak torque needed to reach around 20 newton-meters. Output speed should fall between 40 and 60 revolutions per minute. The unit also had to run continuously for more than an hour. Keeping the cost near $150 per actuator would make it practical for other builders to copy or adapt.



The basic design is based on the MIT research into Direct-Drive Actuators, which use a powerful motor and very minimal gearing to maintain the joint feeling snappy while also allowing it to be back-driven by external forces. Brandon admired the spirit of that approach, but chose to make one significant adjustment. He removed the planetary gearbox and replaced it with a cycloidal arrangement. The cycloidal reducer promises more torque capacity in a small space and significantly reduced slop between the input and output.

The motor was built around a normal 110-size stator core from Eagle Power, which Brandon wound entirely by hand. He was able to get 254 twists of copper wire onto the core, divided into six different strands, each with six loops around the tooth. The parallel strands allow the motor to withstand much more current while maintaining a voltage that most controllers can handle. By winding it by hand, he had complete control over the electrical qualities, deciding what it would be like rather of having to go with what came pre-wound.

Homemade DIY Robot Actuator
The spinning outer element of the motor, known as the bell, needs to be machined with very precise tolerances. Brandon forwarded the specifications to an online CNC service, and they returned with a smooth stainless steel cylinder ready to be fitted with a ring of powerful neodymium magnets. Brandon set the magnets in an alternating north-south arrangement and sealed them with epoxy after using a simple alignment device. The finished bell is a combination magnetic rotor and primary structural shaft that transmits torque to the output.

Homemade DIY Robot Actuator
What we’re talking about here is the reduction and torque multiplication that occurs inside the cycloidal gearbox. We get a 10:1 ratio from having an eccentric input turn a lobed disc past eleven fixed pins. The output links directly to the robot arm. Brandon designed and printed the gearbox components for this prototype. This allowed him to make adjustments on the fly throughout development, but it eventually revealed its limitations in terms of precision. Once he acquired all of the elements, such as the motor, bell, and gearbox, he bolted them together around a brushless controller. Initially, he tested a custom printed circuit board that he had designed. Unfortunately, one integrated circuit immediately shorted out and began to smoke. So he swapped in a ready-made Makerbase X-Drive board, which continued to run the motor without issue.

Homemade DIY Robot Actuator
Testing went from the lab to a simple load rig. Brandon fitted a 150mm lever arm to the output shaft and hung a 5kg weight from its end. This generates a torque demand of around 7 newton meters. The power came from a bench supply with current limitations in place. Under those conditions, the actuator was able to support and move the load satisfactorily, delivering approximately 7 newton meters of torque. If we had a supply that could deliver a larger current, we’d almost certainly be able to get even more out of it because torque scales directly to available amperage.
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Long Live The Manual – Subaru Promises Three Stick Shift Models For 2027

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Despite Subaru’s mainstream reputation as a purveyor of safe, all-weather-friendly crossover SUVs for families, outdoorsy types, and dog lovers, the brand hasn’t forgotten its enthusiast DNA: The rally-bred Subaru WRX is alive and well, while the highly enjoyable Subaru BRZ continues to be one of the most engaging sports car options on the new car market. Even in a market where affordable fun cars have become exceedingly rare, Subaru plainly hasn’t left the driving enthusiast behind.

Of course, it’s not just the BRZ’s rear-drive dynamics or the WRX’s punchy turbocharged engine that make these cars enthusiast favorites. It’s the fact that both cars still come with six-speed manual transmissions as standard. They’re part of a rare breed, too, with other drivers’ favorites like the iconic Volkswagen GTI having dropped manual transmissions altogether. 

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Now, there’s some good news for Subaru fans who may have been worried about that brand following a similar path. As reported by CarScoops, Subaru has confirmed that not only is it committed to the manual gearbox, but it is also introducing a new manual-equipped model to its lineup — though details about that one remain scarce at this point.

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Upgraded BRZ and WRX manual versions

During the announcement, which took place at the 2026 Fuji 24 Hour race in Japan, Subaru showed an image of three different cars covered in sheets, all of which will hit the Japanese market by 2027. Two are pretty easy to identify based on their shapes: One is clearly a new version of the current Subaru BRZ, while the other very much looks like the current WRX. 

The current-generation WRX has always been available with a manual in the American market, but the Japanese-market WRX only got a manual in 2026 — and, even then, in extremely limited numbers. This new version of the WRX that Subaru is teasing will take things even further, as its transmission won’t be the TY75 six-speed currently used in the WRX, but the beefier, STI-spec TY85 transmission. Subaru didn’t give many other details about this upgraded WRX, but the inclusion of the stronger transmission could make it the closest thing yet to a proper, next-generation WRX STI. This is something fans have been asking for since the old WRX STI was discontinued in 2022.

As for the BRZ, that will be the latest factory STI-tuned version of the car. It will likely sport the same naturally aspirated engine but with additional upgrades to make it lighter and more track-focused — with, of course, the familiar six-speed manual transmission.

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A new manual Subaru hatchback is coming (to Japan at least)

The most noteworthy of the three cars that Subaru teased, however, has to be the one simply labeled “5-door Hatchback”. The current WRX and BRZ have always been offered with manuals, but this one represents an entirely new addition to Subaru’s stick shift lineup. 

Details are thin, but the shape of the car looks a lot like an Impreza hatchback and the Performance-B STI Concept from the 2025 Japan Mobility Show. However, rather than a high-performance STI hatchback, Subaru has hinted that this car will be more of an affordable entry into manual transmission motoring. Perhaps the base version will come first, with a more powerful, production version of the Performance-B Concept to follow? Either way, the car should be a welcome addition to the Subaru lineup.

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What remains to be seen, though, is which, if any, of these upcoming manual Subarus will make it to North America. Subaru has raised the possibility of offering a new, manual SUV for the American market, though that would likely represent a completely different, more rugged flavor of manual motoring than the cars teased here. No matter the form they take, though, one thing’s for sure: the more manuals on the market, the better.



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Estonia intends to recognize AI agents with digital IDs

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AI + ML

I am not a number! I am a free agent (that just happens to have a number)

Estonia plans to allow AI agents to have their own digital identities so they can act on behalf of people in a way that can be verified and audited.

The initiative, backed by the country’s Eesti.ai advisory board, calls for the development of ID codes that AI agents can use to take actions, subject to some unspecified authorization and task delegation process.

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Academics and corporate technical folk have already made related proposals in recognition of the absence of agentic technical infrastructure. Last month, researchers under the flag of OWASP proposed the Agent Name Service for agent discovery and interoperability. DNS for AI Discovery is another such project.

But these have more to do with platform plumbing while Estonia, known for its embrace of technology, is more focused on permission and punishment. Establishing digital identities for AI agents and authorizing limited powers will help avoid scenarios where individuals are required to delegate broad authority to an agent at the expense of their rights, the government says.

“In the future, AI will increasingly carry out digital tasks on our behalf, compiling reports, preparing declarations or interacting with information systems,” said Prime Minister Kristen Michal in a statement. “To that end, it must be clear who is acting on whose behalf with what rights, and who is ultimately responsible.”

By taking this step, Estonia casts itself as “first country to create digital identities for AI agents.” 

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Two weeks ago, Argentina’s President Javier Milei endorsed a similar idea, legislation to allow “non-human corporations,” managed by software, with limited liability. 

“Limited liability is not a luxury for such entities; it is a precondition for their existence,” Milei wrote in a Financial Times op-ed.

Several decades ago, IBM took a similar line on liability but reached the opposite conclusion about automated decision making: “A computer can never be held accountable, therefore a computer must never make a management decision.” 

Despite the citation of that passage from IBM’s 1979 Training Manual in a 2025 blog post, Big Blue’s designated author Doug Bonderud sounds less certain about the impermissibility of AI action these days.

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“Should AI be used for management decisions?” he mused. “Maybe. Will it be used to make some of these decisions? Almost certainly.”

While governments work on legal changes that will allow AI agents to operate, private sector companies are already taking a stance, at least with respect to external AI agent usage by customers.

Target Corporation earlier this year revised its Terms & Conditions with a section titled Agentic Commerce and Delegated Access. It states, “Purchases and other actions taken by an Agentic Commerce Agent that you have authorized are considered transactions authorized by you.”

American Express meanwhile has taken the opposite tack by assuming liability for errant agentic commerce. “In the future, if a Card Member authorizes an AI agent to make a purchase and that agent sends American Express the customer’s authenticated purchase intent, American Express will protect eligible customers from charges related to AI agent error,” the company said in April when it introduced its agentic commerce developer kit.

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In a pre-print paper last year titled “AI Agents and the Law,” Georgia Institute of Technology professors Mark Riedl and Deven Desai observe that once AI agents have the ability to act in a way that changes the state of the world – e-commerce transactions as opposed to output that requires human interaction for effect – concerns about harm become more pressing.

They note that while the law is well equipped to deal with conflicts arising from human agents, it’s not well-suited to the possibilities of software agents.

“Put simply, although computer science and law have similar notions of agents, a software agent is not the same as a human agent,” they write “For example, agency law disciplines agents by imposing legal liabilities on agents when they misbehave. Human agents can face financial and even criminal penalties; that is not so for software agents.”

To date, AI companies have done their best to limit liability for AI harms. But they’ve not been entirely successful: A Canadian court held Air Canada liable for bad chatbot advice, and a German court held Google liable for inaccurate AI Overview content.

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It may be a while before the rules for AI agents get hammered out and harmonized to whatever extent is possible. But in the interim we’ll at least have digital identifiers to call out bad agents by name. ®

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Internet Age-Gates Are A Growing Global Threat

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from the global-surveillance dept

The internet is an essential resource for young people and adults to access information, explore community, and find themselves—both inside countries and across continents. Yet governments around the world continue to introduce and implement legislation requiring all online users to verify their ages before accessing the digital space. In some cases, politicians are going further, putting forth proposals to ban social media for younger users.  

In late 2025, Australia’s government rolled out the first complete ban on users under 16 from having social media accounts. In this sweeping regime, platforms are required to introduce age assurance tools to block under-16s, demonstrate that they have taken “reasonable steps” to deactivate accounts used by under-16s, and prevent any new accounts being created, or face fines of up to 49.5 million Australian dollars ($32 million USD). The 10 banned platforms—Instagram, Facebook, Threads, Snapchat, YouTube, TikTok, Kick, Reddit, Twitch, and X—have each said they’ll comply with the legislation, which led to young people losing access to their accounts overnight. Reddit is currently challenging the law in Australian courts on constitutional grounds. Recent research notes how the ban is preventing teenagers from accessing news in the country. 

In the United Kingdomrules took effect in mid-2025 under the Online Safety Act that require all online services available in the country to assess whether they host content considered harmful to children; if so, these services must introduce age checks to prevent children from accessing such content. Online services are also required to change their algorithms and moderation systems to ensure that content defined as harmful, like violent imagery, is not shown to young people. 

This approach is reckless, short-sighted, and we’ve already seen it introduce more harm to the young people that it is trying to protect. The UK’s scramble to find an effective age verification method shows us that there isn’t one, and we’ve spent years urging UK politicians to abandon any measures that require platforms to collect data or remove privacy protections around users’ identities. 

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Earlier this year, Indonesia’s Communications and Digital Affairs Minister, Meutya Hafid, announced that users under 16 would have their accounts on “high risk” platforms deactivated from 28 March. The platforms subject to this ban are YouTube, TikTok, Facebook, Instagram, Threads, X, Bigo Live, and Roblox; with Hafid noting how this policy would make Indonesia “the first non-Western country to delay children’s access to digital spaces according to age.”

Similarly, the Malaysian government has recently pushed forward with plans to ban users under 16 from having accounts on social media platforms with at least 8 million users in Malaysia, including Facebook, Instagram, TikTok, and YouTube. Users under the age of 16 are being told to download or transfer their data from these platforms in one month before the restrictions are applied. Platforms failing to comply with the ban may face penalties of up to $2.5 million USD.

In Latin America, Brazil approved a new law in 2025 establishing that providers of information technology products and services directed to children and teenagers, or likely to be accessed by them, must conduct age checks when their products and services offer risks to underage users. Regulation requires age assurance for products and services that are not allowed for children and adolescents in accordance with Brazilian legislation. App stores and operating systems are required to provide age signals for other providers. 

While the law is already in force, full compliance with its obligations is expected for early 2027, after the approval of further regulations and a transition period, and the authority responsible for enforcing the law is the Brazilian National Data Protection Agency. The list of concerns regarding the implementation of the law include: the wide scope of products and services that may fall within age-check obligations, how these obligations can affect non-proprietary operating systems and free software projects, and how effective the law’s crucial data protection safeguards will be in a context of likely widespread age checks for accessing content online.

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Similarly, the European Union has taken large steps towards mandatory age verification that could undermine privacy, expression, and participation rights for everyone. Politicians are promoting an EU-wide approach to age verification through its age verification “app,” which will be fully interoperable with the Digital Identity Wallet. While this mini-app has been announced as technically ready to be rolled out “for citizens to use,” it comes with its own realm of potential privacy and security concerns, such as long-term identifiers (which could result in tracking) and over-exposure of personal information. 

The European Commission also supports age verification in various legislative initiatives, from proposals that would allow or mandate companies to scan our communication (“Chat Control”) to non-binding guidelines of existing laws, such as the Digital Services Act. The EU Parliament, too, has proposed an EU digital minimum age of 16 for access to social media, a move that aligns with EU Commission’s president Ursula von der Leyen’s recent public support for measures inspired by Australia’s model. To all these initiatives EFF has provided one consistent response: mandatory age verification measures are not the right way to protect young people. 

These proposals restrict the fundamental rights of young people to speak to each other and to access information. They also force all internet users, not just those under a certain age, to upload private data—like a face scan or passport—in order to access a website or service. In considering the vast scope of privacy issues pertaining to the collection, storage, and sharing of this personal information, the problems of age verification in restricting free speech are compounded by these reckless and harmful approaches to verification. 

The problem of censorship and surveillance goes far beyond the borders of the internet. EFF continues to explore support for legislative and litigation challenges that recognize how these laws harm everyone’s rights to privacy, free expression and due process.

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Republished from the EFF’s Deeplinks blog.

Filed Under: age verification, australia, brazil, eu, indonesia, malaysia, uk

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Building And Testing A DIY Robot Actuator

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[Brandon Lai] is hoping to build a humanoid robot. To that end, he’s going to need some actuators, and decided to design his own. His second pass at this turned out pretty well, with a few snags found along the way.

Target specs were a actuator that could run at 40 to 60 rpm while delivering 20 Nm of torque for up to an hour continuously. The design was inspired by an MIT research paper, with [Brandon] making a few mods to suit his use case. Where the MIT design uses an inbuilt planetary gearbox, this build substitutes a cycloidal gearbox with a hope it will provide better torque capacity with less backlash. The design is based around a hand-wound stator made with an off-the-shelf core, while using custom CNC parts and 3D printed components for the motor housing itself.

Testing revealed some limitations. Running off a benchtop power supply with limited current, the motor was only able to achieve 7 Nm of torque, though a better PSU would probably improve this. [Brandon] also noted excessive backlash in the cycloidal gearbox, due to poor tolerances, and the $400 construction cost came in well over budget. Still, [Brandon] hopes to tackle many of these problems in a future revision. CAD files are available online if you’d like to dig deeper into the design.

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We’ve featured plenty of great actuator builds over the years. Video after the break.

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