A very likeable first wireless speaker from WiiM, the Sound offers a strong feature set, attractive design, and enjoyable sound. If you have a WiiM set-up already, the Sound speaker is an addition that dots the I’s and crosses the t’s to make it an end-to-end WiiM system
Warm, clear, spacious delivery
Good app
Strong feature set
Attractive design
Perhaps a touch lite with the highs and lows
No AirPlay 2 support
No spatial audio for immersive audio fans
Key Features
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Review Price:
£299
WiiM Home app
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Start your music journey with the Home app
1.8-inch porthole display
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Keep track of playback and settings with touch screen
AI RoomFit
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Can automatically customise the sound for your room
Introduction
WiiM has enjoyed a meteoric rise from a brand you’ve probably not heard of to one that’s become a mover and shaker in the audio world.
It started with its affordable and very good value music streamers, before introducing amplifiers, subwoofer and now its first wireless speaker in the WiiM Sound.
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WiiM’s been knocking more illustrious and well-known brands out of their step with streamers and amps, but with the Sound its ambitions are a bit higher, taking aim at Apple, Sonos and Bluesound.
There’s certainly a hint of the HomePod 2 with the WiiM Sound. It’s slightly taller and not quite as squat, but both speakers aim for the minimalist vibe all wireless speakers seem to be going for these days.
It’s wrapped in a fabric with black and white options available. On the top surface are disappearing touch controls while the abrasive fabric covering probably stops cats (and other pets) from clawing at the speaker.
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There’s a 1.8-inch porthole screen that does more than just tell what time it is. It can be customised with different faces (like on a digital watch) with album art, personal photos, and VU meters just some of the options. And the screen also acts as another touch interface, as you can pause music or jump into the settings with a swipe.
The screen is both bright and colourful, and the brightness is adaptive, changing in relation to how much brightness there is in a room (in a dark room it dims). I like the screen porthole, but if you find it distracting then you can turn it off. Or buy the Sound Lite speaker instead.
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The speaker itself feels well built. At 2.5kg it’s hefty, slightly heavier than the HomePod 2. The cable is not captive, so it can be pulled out, and in a recessed area underneath is where you’ll find the aux and Ethernet ports.
I’m slightly surprised there’s no USB-C input. I would have thought that maybe WiiM might be considered a direct input for high-resolution files or attaching a hard drive but alas, there isn’t the option.
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App
Multi-room support
Plenty of customisation
Possibility of Alexa smarts
The main means of control is via the WiiM Home app (also known as Linkplay). This is also the means of getting music to the speaker and it is a pretty good way of doing so too.
There’s access to virtually all the main music streaming apps aside from Apple Music. Log in and you’ll be able search music from multiple apps in one place. If you have multiple WiiM speakers you can be logged into a music service on one speaker and not on the other – it’s not universal access, you have to log into to the music app on the speaker itself.
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You’ve got access to 12 presets (which is a lot), though I did have an issue with the presets in that on some occasions none would load, and on others pressing a preset would queue a different track (or a track I recently played).
There is more customisation than I expected for a wireless speaker with the ability to customise the speakers’ EQ for Wi-Fi, Bluetooth and auxiliary input; options of a 10-band Graphic EQ and a Parametric EQ if you want to go into even deeper detail. You can also adjust the bass either manually or automatically through the Dynamic Bass option.
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Audio settings include whether you want to play stereo, mono or through the left and right channels. You can toggle on fade-in and fade-out effects when transitioning between tracks, set the volume limit, enable volume control for each source, and set pre-Gain for source inputs among other features.
While the WiiM Sound isn’t a ‘smart’ speaker in the conventional sense, there’s Amazon Alexa voice control, which you can do via a connected Echo or other Alexa device. Or you can speak into the WiiM Voice Remote 2 Lite (the button is easily missed on the side).
The remote is a simple, stylish-looking affair, and it comes with the WiiM Sound as standard but not with the less expensive Sound Lite. You’ve got playback controls, power on/off volume and source controls, plus access to four (of the 12) presets.
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Features
Hi-res audio support
Stereo pairing with Sound or Lite
Room correction software
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The WiiM Sound accepts any incoming audio signal up to 24-bit 192kHz, and it’ll entertain FLAC files along with WAV, AIFF, and DSD (which is downconverted to PCM).
I mentioned in the previous section that it’s happy with Bluetooth 5.3 (AAC, SBC, LC3) and auxiliary sources, and it’ll play just fine with Spotify Connect, Google Cast, Tidal Connect, Qobuz Connect, Roon Ready, DLNA and Lyrion Music Server (LMS) sources too. It doesn’t support AirPlay 2, though.
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If you’ve got multiple wireless speakers at home and a hodgepodge of multi-room systems, the Sound can work within WiiM’s own multi-room system, Google’s and Alexa’s too.
There’s stereo pairing support with either another Sound or a Sound Lite speaker. I’ve found on my iPad Pro, the option to stereo pair didn’t pop up, but it did so so on an iPhone and an Android smartphone. Both the Sound and the Sound Lite have the same driver configuration, and sound exactly alike.
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Having multiple WiiM Sound speakers also means you can create a home cinema set-up with the Sound acting as either one of the satellites or pulling duty as the centre, alongside the WiiM Amp and Sub models. There’s no immersive audio support such as Dolby Atmos like there is with the HomePod 2 or Denon Home 200.
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One area I didn’t mention in the App section was the room correction software the Sound has. The AI RoomFit can optimise the sound of the speaker for the environment it’s in, similar to Sonos TruePlay. You can choose whether you want to enable it and go through the process, or simply leave it off.
Sound Quality
Balanced highs and lows
Clear midrange
Could use a bit more energy and power
Most of the testing I carried out was with the RoomFit calibration turned on, so the results may differ depending on the room you’re in, but I think that the WiiM Sound is a good-sounding wireless speaker, even if it doesn’t tip into the exceptional category.
You can count on the WiiM Sound to deliver a warm, at times powerful and spacious sound, though I wouldn’t say it’s the most nuanced. A play of Dead Inside Shuffle and compared to the Audio Pro A10 MkII (itself a Linkplay powered speaker), the WiiM offers more energy and joie de vivre, taking a more aggressive delivery.
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With test track favourite GoGo Penguin’s Ascent, the WiiM sounds more natural than the Audio Pro, relaying more detail with the instrumentation in the track, a clearer bass performance and highs that are also clearer, more insightful and precise.
To my ears, the speakers strike a solid balance between the highs and lows, though arguably it could be stronger with both.
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There’s weight and some richness to the bass, with the low frequencies avoiding sounding muddied or one-note. The bass feels slightly toned down – more balanced than excitable. That’s fine, I feel, and so while the WiiM doesn’t suffer for a lack of bass, the lows do feel as if they could hit with more welly and punch.
The highs could have more bite and be brighter, but they come across natural enough. It’s not the most dynamic either in terms of jumping from quiet to loud and vice vera, coming across as a little languid.
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The speaker delivers a similar, consistent sound whether at low, default or higher volumes; though I’d say that when the speaker gets above volume 50, it conveys more energy but the trade off is losing some detail and clarity. The WiiM Sound is a wireless speaker that sounds confident with whichever track I chuck at it, but it’s not necessarily a bold-sounding speaker.
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Vocals sound warm; the WiiM’s performance in the midrange is probably the best aspect of its performance, striking a natural tone with good clarity whether it’s dealing with a male or female artist, or conveying the tone of instruments.
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As a stereo pair what I’ve mentioned above carries over when a Sound (or Sound Lite) are paired together. There’s nice depth to the sound, actual left and right channels rather than slightly spaced apart, with a little more weight and power to bass, but overall a clear and balanced performance. It’s the same sound as a standalone speaker times two.
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Should you buy it?
Got a WiiM streamer? Or Amplifier? Then it’s something of a no-brainer to add this speaker to the system and complete the circle.
The HomePod 2 is the same price and offers better integration with Apple devices and smart systems.
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Final Thoughts
The WiiM Sound is a wireless speaker that’s very likeable. It ticks the boxes from what you’d want from a wireless speaker and adds a few flourishes of its own into the mix.
The design is well-conceived, and the porthole is a nice addition that gives the WiiM a different flavour from the rest. The feature-set is strong, though the lack of AirPlay 2 will bother Apple fans and this isn’t a speaker that offers spatial audio if that’s of interest. If you want what the WiiM offers but can do without the porthole (or remote), the Sound Lite is the less expensive option.
But for a first attempt, this is a strong effort from WiiM. The sound could be a bit bolder but what’s offered is likeable and entertaining. It’s certainly in the mix with some of the best wireless speakers from the likes of Apple, Sonos and Denon.
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How We Test
The WiiM Sound was tested for five weeks with a range of music tracks to test treble, midrange, and bass frequencies.
Tested with real world use
Tested for five weeks
FAQs
Does the WiiM Sound support spatial audio?
There’s no immersive audio support such as Dolby Atmos Music for this speaker.
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Full Specs
WiiM Sound Review
UK RRP
£299
USA RRP
$299
Manufacturer
WiiM
Size (Dimensions)
146 x 146 x 194 MM
Release Date
2025
Audio Resolution
Up to 24-bit/192kHz
Driver (s)
4-inch woofer, Two full-range tweeters
Ports
Ethernet, aux input
Audio (Power output)
100 W
Connectivity
Wi-Fi 6, Spotify Connect, Tidal Connect, Google Cast, Qobuz Connect, Bluetooth 5.3, DLNA, Roon Ready
Reuters reports that Meta plans to start collecting U.S.-based employees’ mouse movements, clicks, keystrokes, and occasional screen snapshots to train AI agents that can better learn how humans use computers. The tool, called Model Capability Initiative (MCI), will reportedly “not be used for performance assessments or any other purpose besides model training and that safeguards were in place to protect ‘sensitive content.'” From the report: Meta CTO Andrew Bosworth told employees in a separate memo shared on Monday that the company would step up internal data collection as part of those “AI for Work” efforts, now re-branded as Agent Transformation Accelerator (ATA). “The vision we are building towards is one where our agents primarily do the work and our role is to direct, review and help them improve,” Bosworth said. The aim, he added, was for agents to “automatically see where we felt the need to intervene so they can be better next time.” Bosworth did not explicitly spell out how those agents would be trained, but said Meta would be “rigorous” about “building up data and evals for all the types of interactions we have as we go about our work.”
Meta spokesperson Andy Stone acknowledged that the MCI data would be among the inputs. […] “If we’re building agents to help people complete everyday tasks using computers, our models need real examples of how people “actually use them — things like mouse movements, clicking buttons, and navigating dropdown menus,” said Stone.
In a headphone market split between legacy brands that barely change and boutique players that release new models at a relentless pace, it’s easy to overlook the ones playing a longer, quieter game. Shure has built a reputation on consistency. Campfire Audio operates at the other extreme. Most brands fall somewhere in between.
That leaves a gap, and that’s where Audio-Technica operates. The Tokyo-based manufacturer doesn’t chase headlines or flood the market, but it brings decades of experience across both professional and consumer audio. At AXPONA 2026, that approach stands out. For newer enthusiasts, it’s a reminder that some of the most established names in personal audio are not always the loudest.
Why the Japanese Audio Brand Still Matters
Founded in Tokyo by Hideo Matsushita, Audio-Technica set out to make high quality audio accessible to a wider audience. The company began with phono cartridges in 1962 and expanded steadily into headphones, microphones, turntables, and wireless systems for broadcast and live sound. That pro side of the business still matters, even if it doesn’t always get the attention.
Today, Audio-Technica is one of the largest audio companies in Japan. Outside of cartridges, though, it can still fly under the radar for a lot of listeners. At the show, that low profile was hard to miss. Instead of setting up in the Ear Gear section where the headphone crowd tends to gather, the brand took a series of smaller rooms off the main path. Easy to walk past if you weren’t looking for them.
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Audio-Technica NARUKAMI HPA-KG NARU Tube Headphone Amplifier at AXPONA 2026
That’s a shame, because the setup was one of the more complete at the show. Visitors could move from cartridge demos to a full spread of headphones, covering everything from entry-level models to the flagship end of the spectrum, including the $108,000 NARUKAMI HPA-KG NARU Tube Headphone Amplifier and its matching headphones.
Audio-Technica offers a headphone lineup that can stand alongside Sony, Beyerdynamic, and Sennheiser, with models that cover a wide range of prices and use cases. That includes everything from entry level wired designs to high-end open and closed back headphones, along with more niche offerings like wireless in-ear models tied to Star Wars characters. It is a broad catalog, but it rarely gets presented as aggressively as its competitors.
At AXPONA 2026, that range was on full display. I spent time with the flagship ATH-ADX7000 ($3,499 at Crutchfield), along with several of the step down open back models, and moved over to the closed back side with the Narukami system and the ATH-AWKG ($4,499 at Amazon), plus a few sub-flagship options.
The ADX7000 was not new territory. We have already reviewed it favorably, and both Editor-in-Chief Ian White and Editor-at-Large Chris Boylan placed it among their top three headphones from CanJam NYC 2026. That context matters because it frames the rest of the lineup. The flagship is not just competitive. It sets the tone for everything below it.
The house tuning of Audio-Technica headphones leans a bit brighter than what you typically get from Beyerdynamic or Sennheiser, with a noticeable lift in the presence region. Vocals come forward, strings have a bit more bite, and that works especially well with string quartets, concertos, vocal tracks, or a cappella arrangements. It’s not trying to sound polite. It’s trying to keep things engaging.
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The upside is consistency. That same tuning shows up from the top of the line down to the entry level models. As you move up, you get more resolution, better control, and a cleaner presentation, but the core voicing doesn’t shift. The idea that Hideo Matsushita started with is still intact. You’re not relearning the sound every time you move up the ladder.
For those who haven’t spent time with the brand, the ATH-AD500X (open-back) and ATH-A550Z (closed-back) are easy entry points at around $150. They won’t match the technical performance of the flagships, but they give you a clear sense of what Audio-Technica is aiming for without asking for a major commitment.
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I was also able to speak with a representative from Audio-Technica about reviewing the newly released X-series models, which push the price of their open-back headphones down to as little as $59. That’s a meaningful shift for a brand that has traditionally started higher up the ladder. It opens the door for a lot more people to hear what that house sound is about without much risk.
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I’m looking forward to spending time with those. The Audio-Technica models I already have get a lot of use with classical and jazz, and they offer a different perspective compared to the darker tuning you get from some of the established German brands. It’s not better or worse. Just a different take that a lot of listeners might find more engaging. The plan is to start with the X-series and work up the line so readers can see how that tuning evolves as the price climbs.
At the other end of the spectrum sits the NARUKAMI HPA-KG NARU Tube Headphone Amplifier and matching headphones. Only two units are currently in North America, which raises an obvious question. Were the other 23 already sold? At $108,000, in under two years, that would be quite a statement. Audio-Technica spent a decade developing that system and went through 11 prototypes before bringing it to market. It’s hard to justify on paper, but that’s not really the point. The design, build quality, and sonic performance are about as far as this category can be pushed right now.
And in the context of AXPONA 2026, it almost felt reasonable. There were plenty of speaker systems in the building that cost a lot more. Getting more time with it would require another trip to the show. I’m not expecting a loaner to show up anytime soon, but there’s no harm in asking.
Distraction free writing tools are a reaction to the bells and whistles of the modern desktop computer, allowing the user to simply pick up the device and write. The etyper from [Quackieduckie] is one such example, packing an e-paper screen into a minimalist case.
These devices are most often made using a microcontroller such as an ESP32, so it’s interesting to note that this one uses a full-fat computer — if an Orange Pi Zero 2W can be described as “Full-fat”, anyway. There’s an Armbian image for it with the software pre-configured, and also mention of a Raspberry Pi port. It works with wired USB-C keyboards, and files can be retrieved via Bluetooth. It doesn’t look as though there’s a framebuffer or other more general driver for the display so it’s likely you won’t be using this as a general purpose machine, but maybe that’s not the point. We like it, though maybe it’s not a daily driver.
This hack is part of our 2026 Green Powered Challenge. You’ve just got time to get your own entry in, so get a move on!
Microsoft recently announced a new Canary build within the Windows Insider Program. While not particularly groundbreaking in terms of features, Windows 11 Canary Build 29570.1000 does include a potentially interesting change for gaming scenarios. The new preview release finally brings Xbox mode to Windows Insider testers, allowing users to try… Read Entire Article Source link
Most AI GPUs run at shockingly low utilization across production systems
Companies are paying for twenty times more GPU capacity than needed
Overprovisioning is rising sharply instead of improving year after year
Companies across the tech industry are racing to buy massive amounts of AI infrastructure, but most of it does barely any useful work at all.
A report from Cast AI, based on tens of thousands of Kubernetes clusters across AWS, Azure, and GCP, found that average GPU utilization sits at just 5%.
Many teams deploy sophisticated AI tools to manage their applications, yet those same tools are not used to optimize the underlying infrastructure.
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The numbers are getting worse, not better
Organizations pay for roughly 20x more GPU capacity than their workloads actually use at any given moment.
The numbers come from direct measurements of production clusters and millions of compute resources before any optimization was applied.
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“This is the third year we’ve published this report. The numbers are worse,” said Laurent Gil, co-founder and President of Cast AI. “CPU utilization fell to 8%, down from 10%. Memory dropped from 23% to 20%.”
The report also measured something called overprovisioning, which is the gap between what workloads actually need and what teams allocate to them.
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CPU overprovisioning rose from 40% to 69% year over year, while memory overprovisioning now stands at 79%.
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This means organizations reserve nearly twice as many CPU resources and four times as much memory as their workloads actually consume.
In short, organizations pay for infrastructure that their workloads do not even request, and the trend is accelerating instead of improving.
The situation gets even more expensive when comparing CPU and GPU costs directly. A CPU core sitting idle costs only cents per hour, but a GPU sitting idle costs dollars per hour.
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For the first time since EC2 launched in 2006, GPU prices are rising instead of falling.
In January 2026, AWS raised H200 Capacity Block prices by 15%, citing supply and demand, which broke a two-decade precedent.
“At 5% utilization, the math doesn’t work,” the report states. The hoarding instinct makes sense because lead times are long, yet that same hoarding feeds the scarcity loop that drives prices even higher.
Not every cluster performs this badly, and one organization hit 49% utilization on H200s and 30% on H100s, well above the 5% average.
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The difference comes down to automation rather than luck or better hardware. The tools to fix this already exist, including automated rightsizing, GPU sharing or time slicing, and Spot management.
However, most teams never get there because overprovisioning feels safer than running out of capacity, but that safety comes at a steep price.
The teams that closed the gap stopped treating resource efficiency as a manual, one-time task and started treating it as an automated, continuous process.
But Cast AI data reveals that most companies seem willing to keep paying large fees rather than change their habits.
The U.S. Cybersecurity and Infrastructure Security Agency (CISA) has given government agencies four days to secure their systems against another Catalyst SD-WAN Manager vulnerability it flagged as actively exploited in attacks.
Catalyst SD-WAN Manager (formerly known as vManage) is a network management software that helps admins monitor and manage up to 6,000 Catalyst SD-WAN devices from a single dashboard.
Cisco patched this information disclosure vulnerability (CVE-2026-20133) in late February, saying that it allows unauthenticated remote attackers to access sensitive information on unpatched devices.
“This vulnerability is due to insufficient file system access restrictions. An attacker could exploit this vulnerability by accessing the API of an affected system,” Cisco said at the time. “A successful exploit could allow the attacker to read sensitive information on the underlying operating system.”
One week later, the company revealed that two other security flaws it had patched the same day (CVE-2026-20128 and CVE-2026-20122)were being exploited in the wild.
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Federal agencies ordered to patch until Friday
On Monday, CISA added CVE-2026-20133 to its Known Exploited Vulnerabilities (KEV) Catalog, “based on evidence of active exploitation,” and ordered Federal Civilian Executive Branch (FCEB) agencies to secure their networks until Friday, April 24.
“Please adhere to CISA’s guidelines to assess exposure and mitigate risks associated with Cisco SD-WAN devices as outlined in CISA’s Emergency Directive 26-03 and CISA’s Hunt & Hardening Guidance for Cisco SD-WAN Devices,” CISA said. “Adhere to the applicable BOD 22-01 guidance for cloud services or discontinue use of the product if mitigations are not available.”
Cisco has yet to confirm the U.S. cybersecurity agency’s report that the flaw is being exploited in attacks, with its security advisory still saying that its Product Security Incident Response Team (PSIRT) is “not aware of any public announcements or malicious use of the vulnerabilities that are described in CVE-2026-20133.”
In February, Cisco also tagged a critical authentication bypass vulnerability (CVE-2026-20127) as exploited in zero-day attacks that were enabling threat actors to add malicious rogue peers to targeted networks since at least 2023.
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More recently, in early March, the company released security updates to address two maximum-severity vulnerabilities in its Secure Firewall Management Center (FMC) software that can allow attackers to gain root access to the underlying operating system and execute arbitrary Java code with root privileges.
Over the last several years, CISA has tagged 91 Cisco vulnerabilities as exploited in the wild, six of which have been used by various ransomware operations.
AI chained four zero-days into one exploit that bypassed both renderer and OS sandboxes. A wave of new exploits is coming.
At the Autonomous Validation Summit (May 12 & 14), see how autonomous, context-rich validation finds what’s exploitable, proves controls hold, and closes the remediation loop.
If desk space is tight but you still want solid performance for everyday work, a mini PC can be a great solution. I’ve found a terrific deal on the Geekom A6, now down to $549 (was $649) at Amazon.
Trimming a healthy amount off the asking price, that $100 discount brings it down to the same price as on the Geekom website but there it comes with a free $69 case.
In our tests, Geekom mini PCs have proved very strong, and in our rave review we found the A6 “packs in an impressive amount of power” and noted, “when it comes to performance it really is a cut above many other mini PCs of this size.” We also praised the “quality of the build and the style of the design which make it one of the best-looking mini PCs out there.”
In fact, our biggest issue was the original price, and this saving solves that.
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Today’s top Geekom mini PC deal
Inside the compact aluminum chassis you get an AMD Ryzen 7 6800H processor paired with Radeon 680M graphics.
That delivers the kind of performance creatives and professionals need for editing photos, working with large documents, running multiple apps, or handling everyday production tasks.
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You also get 16GB DDR5 RAM that isn’t soldered, which means upgrades are possible later if your workload grows, or you find a good deal on memory.
Storage starts with a fast 1TB PCIe 4.0 NVMe SSD, providing plenty of room for projects, media libraries, and software.
This tiny powerhouse runs at a modest 45W TDP, which helps keep noise and heat under control while still delivering steady performance throughout long work sessions.
With USB4, USB 3.2, and dual HDMI outputs available, this system can handle quad-display setups, giving you far more room to work efficiently, and it comes with 2.5Gb Ethernet and Wi-Fi 6E support.
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At $549, this is one of the best mini PC deals I’ve found recently, and it’s a good choice for anyone looking for strong everyday computing power without committing to a bulky tower system.
For more top picks like this, these are the best mini PCs we’ve tested and reviewed.
Ofcom, the United Kingdom’s independent communications regulator, has launched an investigation into Telegram based on evidence suggesting it’s being used to share child sexual abuse material (CSAM).
The investigation was launched under the UK’s Online Safety Act to examine whether the social media and instant messaging (IM) service is complying with its illegal content safety duties, which require it to prevent CSAM from being shared.
Ofcom says it received evidence regarding the alleged presence and sharing of CSAM on Telegram from the Canadian Centre for Child Protection, and that it had also conducted its own assessment of the platform.
“In light of this, we have decided to open an investigation to examine whether Telegram has failed, or is failing, to comply with its duties in relation to illegal content,” Ofcom said.
However, Telegram denied Offcom’s accusations, saying that it “virtually eliminated the public spread of CSAM” on its platform since 2018.
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“We are surprised by this investigation and concerned that it may be part of a broader attack on online platforms that defend freedom of speech and the right to privacy,” Telegram said.
Ofcom has also launched formal investigations into two teen chat sites (Teen Chat and Chat Avenue) over concerns that predators are using them to groom children and to check if the two services are taking all required steps to assess and mitigate these risks.
The UK’s independent online safety watchdog is also probing X under the UK’s Online Safety Act over nonconsensual sexually explicit content generated using the Grok AI chatbot account.
If it identifies compliance failures, Ofcom can impose fines of up to £18 million or 10% of qualifying worldwide revenue (whichever is greater). Additionally, in serious cases of non-compliance, it can request a court order effectively banning the offending platform in the United Kingdom.
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“In the most serious cases of non-compliance, and where appropriate given risks of harm to individuals in the UK, we can seek a court order to require third parties to take action to disrupt the business of the provider,” Ofcom noted.
“This may require third parties (such as providers of payment or advertising services, or Internet Service Providers) to withdraw services from, or block access to, a regulated service in the UK.”
AI chained four zero-days into one exploit that bypassed both renderer and OS sandboxes. A wave of new exploits is coming.
At the Autonomous Validation Summit (May 12 & 14), see how autonomous, context-rich validation finds what’s exploitable, proves controls hold, and closes the remediation loop.
On Monday, Valsorda finally channeled years’ worth of frustration, fueled by the widely held misunderstanding, into a blog post titled “Quantum Computers Are Not a Threat to 128-bit Symmetric Keys.”
“There’s a common misconception that quantum computers will ‘halve’ the security of symmetric keys, requiring 256-bit keys for 128 bits of security,” he wrote. “That is not an accurate interpretation of the speedup offered by quantum algorithms, it’s not reflected in any compliance mandate, and risks diverting energy and attention from actually necessary post-quantum transition work.”
That’s the easy part of the argument. The much harder part is the math and physics that explain it. At its highest level, it comes down to a fundamental difference in the way a brute-force search works on classical computers versus the way it works using Grover’s algorithm. Classical computers can perform multiple searches simultaneously, a capability that allows large tasks to be broken into smaller pieces to complete the overall job faster. Grover’s algorithm, by contrast, requires a long-running serial computation, where each search is done one at a time.
“What makes Grover special is that as you parallelize it, its advantage over non-quantum algorithms gets smaller,” Valsorda said in an interview. He continued:
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Imagine it with small numbers, let’s say there are 256 possible combinations to a lock, A normal attack would take 256 tries. You decide it’s too long, so you get three friends and you each do 64 tries. “That’s the classical parallelization. With Grover you could in theory do √256)=16 tries in a row, but if that’s still too long and you again look for help from three friends. Each has to do √256/4)=8 tries.
So in total you do 8*4=32 tries, which is more than the 16 you would have done alone! Asking for help to parallelize the attack made the attack slower overall. Which is not the case for classical attacks.
Of course the numbers are way larger, but if we apply any reasonable constraint on the attacker (like having to finish a run in 10 years), the total work becomes so much more than 264.
Also, 264 was never the right number, because that pretends you can do AES as a single operation on a single qubit. This is somewhat orthogonal. The combination of these two observations turn the actual cost into 2104 give or take, which is well beyond the threshold for security.
Sophie Schmieg, a senior cryptography engineer at Google, explained it this way:
Looking at enterprise AI adoption, VentureBeat has anecdotally observed a fairly wide divergence when it comes to specific roles: For those who build—engineers and developers—the arrival of AI has been transformative, moving through the workflow with the speed of tools like Claude Code and Cursor to automate the heavy lifting of syntax and architecture.
Yet, for those who sell, the “revenue stack” has remained a fragmented collection of data silos, manual CRM entries, and anecdotal reporting.
Von, a new AI platform emerging from the team behind process automation startup Rattle, aims to bridge this gap. By positioning itself not as another “point solution” but as a foundational “intelligence layer,” Von seeks to do for Go-To-Market (GTM) teams what the modern IDE has done for the developer: provide a single, reasoning interface that understands the entire business context.
“AI has revolutionized the workflow for people who build things, but there is nothing that has revolutionized the workflow for people who sell those things,” Von CEO Sahil Aggarwal said in a recent video call interview with VentureBeat. “That is what we are trying to build with Von”.
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Technology: The context graph and multi-model engine
At the core of Von’s capability is a departure from the traditional “search bar” approach to enterprise AI. While standard LLMs often struggle with the sprawling, unstructured nature of sales data, Von begins its deployment by building a “context graph” of a company’s entire business.
This process involves ingesting structured data from CRMs like Salesforce and HubSpot, alongside unstructured data from call recorders (Gong, Zoom, Chorus), email threads, and internal documentation.
“Once Von builds this context graph, it will understand your business better than anyone else in the company,” Aggarwal said.
This understanding is rooted in a company’s specific “ontology”—the unique language of its deal stages, territory definitions, and institutional knowledge.
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“We train these foundational models on a company’s own business and ontology to make the model work for them,” the CEO addded.
Instead of relying on a single large language model, Von utilizes a “mixture of models” strategy to optimize performance and cost. In this architecture, Anthropic’s Claude is deployed for high-level reasoning and “thinking,” ChatGPT handles bulk data processing, and Google’s Gemini is utilized for generating creative assets such as decks and reports.
This technical approach allows Von to resolve a common frustration in Sales Operations: the gap between what is logged in a CRM and what actually happened in a meeting. By cross-referencing call transcripts with Salesforce records, the system can identify discrepancies in “lost reasons” or verify deal health based on sentiment rather than just a rep’s manual update.
From reporting queues to AI headcount
Von is designed to function as an “AI Data Scientist” or a “VP of RevOps” that lives on top of the enterprise’s existing revenue tracking tools.
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During an initial product demonstration, Aggarwal showed how the platform could analyze 101 SMB accounts to identify churn risk in just over three minutes—a task he estimates would take a human analyst one to two weeks.
The platform’s primary interface resembles a chat environment, but the outputs are designed to be actionable revenue assets. Key functionalities include:
Deal Health Monitoring: Cross-referencing calls and emails to surface “risky” commits that might otherwise go unnoticed until the end of a quarter.
Automated Briefing: Generating pre-call context docs that draw from the entire history of an account, ensuring reps are briefed on every previous touchpoint.
Win/Loss Analysis: Clustered analysis of transcripts to find the “true” reasons for lost deals, often finding that the recorded reason in the CRM does not match the customer’s actual feedback.
Revenue Operations Automation: Handling “low-level” Salesforce admin tasks, such as creating flows, validation rules, or cleaning up account territories.
The goal is to shift Revenue Operations (RevOps) from a “reporting queue” that handles ad-hoc data requests into an infrastructure layer.
As Kieran Snaith, SVP of Revenue Operations at Qualified, noted in a Von testimonial blog post, the goal is to allow leaders to “run the business in chat,” asking complex questions about forecast confidence or pipeline risk and receiving data-backed answers instantly.
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Pivoting into ‘the next Salesforce’
Von is operated by Rattle Software Inc., a company that previously found success with “Rattle,” a mid-seven-figure revenue business focused on Salesforce-Slack integrations. Aggarwal describes Von as a significant pivot toward a larger opportunity, aiming to build “the next Salesforce”.
The business has seen rapid early traction, reportedly crossing $500,000 in revenue within its first eight weeks of launch, with projections to reach $10 million in its first year.
The product is governed by a commercial, proprietary license typical of enterprise SaaS. Unlike open-source tools, Von’s “restricted” license means the underlying source code and the “context graph” technology are proprietary to Rattle Software Inc.. Users are granted a non-transferable, non-exclusive right to use the software for internal business purposes, with the company maintaining all rights, title, and interest in the service.
This philosophy of deep integration extends to the broader SaaS ecosystem, where Aggarwal observes, “Point solutions in SaaS are essentially dead. They will have a very hard time surviving in this world, because point solutions can now be white-coded within a company.”
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Pricing follows a hybrid model of per-seat subscriptions and consumption-based credits. This structure is designed to scale with the persona using the tool; for instance, a Chief Revenue Officer (CRO) seat may cost $1,000 per month for deep strategic analysis, while individual seller seats may be as low as $20 per month for basic research and follow-up tasks.
The company is currently backed by several tier-one venture capital firms, including Sequoia Capital, Lightspeed, Insight Partners, and GV (Google Ventures).
Early adopter reaction
The reaction from early adopters highlights a shift in how AI is being integrated into the sales org.
Taylor Kelly, Head of Revenue Operations at Tapcart, remarked that “Von handles the analysis and insights that would normally require hiring another full-time analyst,” specifically citing its ability to handle complex Salesforce configurations and deal risk assessments.
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Similarly, Evan Briere, VP of Partnerships at DemandScience, noted that Von’s direct connection to data sources makes it “actually applicable” compared to more “theoretical” horizontal AI tools like ChatGPT.
Other community feedback from the platform’s early users includes:
CJ Oordt, Sales Director at Coalesce: Described it as a “research assistant who knows every conversation and note”.
Rob Janke, Director of Revenue Operations at QuickNode: Stated that Von “solved this gap before we could even start building it ourselves”.
Sydney, Head of Renewals at 15Five: Highlighted its impact on renewal intelligence, allowing her to analyze actual conversation signals across an entire book of business in minutes.
The prevailing sentiment among these users is that Von serves as “additional headcount” rather than just a tool. This mirrors the company’s internal metrics, which report that Von is already completing over 10,000 revenue tasks per week for its customer base.
An autonomous revenue org
The introduction of Von signals a maturing of AI in the enterprise. We are moving past the era of “AI as a feature”—where a chatbot is simply bolted onto an existing CRM—toward “AI as a persona”.
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By training foundational models on a company’s specific business logic, Von is attempting to create a system that doesn’t just return data but offers “judgment calls”.As organizations look toward the rest of 2026, the challenge for RevOps leaders will be one of trust and infrastructure.
If Von can maintain its claimed 95% accuracy in predicting deal outcomes, the role of the human salesperson will inevitably shift toward higher-value relationship management, leaving the “data science” of sales to the agents.
For now, Von remains a high-growth experiment in whether the “intelligence layer” can finally bring the same level of revolutionary workflow to the people who sell as it has to the people who build.
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